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Zaret.1450

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Everything posted by Zaret.1450

  1. As long as i can finaly get a proper power build for rev im happyBut where does this post come from ?
  2. Wait wait wait wait how many of this is truth and how many is joking?Any oficial post that sais something about gs or other rev weapon?
  3. Well i know being suport doesnt mean you have to deal no dmg qnd i also know how alacrene work.What i meant is that we actualy have herald that is mostly focused on boons and has some heal and dps traits , as well as renegade , more focused on condi dmg and boons in terms of traits and the perma alac. Now i think we all agree that herald looks like a more boon/heal focused elite but most of its boons (at least in raids) are covered by other classes , while renegade has more dmg centered skills but the strongest of its skills are citadel and orders ,one perma boon and one huge area dmg (even when citadel has its dmg scatered through all of its area).Now if we count the number of builds we have with the elites (for pvp at least) we have healer herald and renegade , alacrene , condi renegade, boon herald and power herald or renegade , both healing builds are good , its heal is good and each elite gives some boons to help , alacrene doesnt even need to be explained i think , condi build? Good and even better after the last patch , boon herald ? Little dps and very comon buffs so its more like a filing gaps build , power builds? Well you sure have already heard this many times but even if the last patch buffed it a bit its still too weak compared to the others and furthermore its more akward to play (its funny playing with energy but the number of skills , its cds and energy cost is just badly done in the power build .Now what i propose is , focus herald in healing and giving boons so you can either heal more or give better boons when you choose the right traits , also having alacrity given to herald instead of renegade wouldnt even be a buff or a nerf but simple change of elite (i mean we already have perma alac aniway) , on the other hand renegade could get some changes like having a more centered skill instead of orders from above , also trais that increase bow dmg or just dmg in general (a 10% dmg modifier when using certain skill or when were above 90%health ) ,also both shiro and dual swords need changes , first when using power buids we spend too much time doing auto atacks either because we dont have energy enought or because we have to wait to a cd to use the skills we need so its too restrictive , also in shiro the only skill you use in power builds for pve is IO and the others are just too expensive and do almost no dps (phase traversal and the other i cant remember sry) so why not joining them like the old ranger sword skill ? One activation is a flee that removes a couple condis and the other is a gap closer that gives unblocable for a couple seconds , give it a cost of 35 energy and i think its perfectly balanced (remember that the top is 100 ) , that way you could give a dmg skill to shiro so when you want to spend energy to get dps you can use a skill to do so .That way we could have a elite for heal/boon and one for dps both power and condi
  4. Why not making herald a full sup/healer elite and make renegade a full dps with both power and condi options ?I mean it would be better that way in my opinion and less akward than having everything mixed up.
  5. First of all i think legend swap should be affected by alacrity at least .Next while i like the idea of starting up with 100 energy i think they could rework charged mists(think that is the trait name) so it makes rev start at 75 energy alwais and if swaping under 20 energy you start with 100.Also i think at least some weapons should get less cooldown at least ( for example offhand sword because in power builds ,at least in pve, you dont realy have that many skills you can use to deal dmg ,or hammer because it is already slow enought on its own )
  6. Ok i have a couple ideas of what could be done , theyre moatly for pve but i think some could be good for pvp too.1 please mix together phase traversal and riptosing shadow from shiro skill bar , both skills have 30 energy cost and are just movement skills with some extras , so my idea is mix them the same way the ranger had monarch leap and hornet sting together and make that skill 35 energy cost, we have a trait that takes out condis from us with movement skills so no need for it to have a condi cleanse for inmob and criple and the unblocable could still be there and it wouldnt be unfair .2 suposing we now have a free slot in shiro skills please give us an actual dmg skill like sword of justice from guardian (i dont mean the same skill but a skill made for direct dmg like it) because we already have a lot of dmg modifiers on revenant.3 sword 2 is now better than it was before in my opinion (or at least looks better) but in pve at least i think the AA dmg could be a bit higher , also theres sword 3 , in pvp im not sure how good it is but for pve i would make a change and that is increasing its dmg when hitting the same target more than once , that is because its not a fast skill and it also has evade so making it faster would be a problem but in most of the important pve fights (bosses) using sw3 means a lot of dps loss.4 looking at traits now, rising tide from invocation line could get from 7 to 9% and it wouldnt be a problem , also i have thought a couple of times that assasins presence could be moved to invocation line and changed to give a different buff in each legend (shiro power mallinx condi dmg ventary healing power jalis vitality glint concentration and kalla could give feroc and expertice either could be 150 or mixed 75 and 75 ) i think it could be a great buff in all game modes but also its something that could make sense well done and the last thing has to do with energy management and charged mists , in my opinion the energy drain from some skills is too high ,we have the upkeeps that give a continous benefit at the cost of losing energy while its active and the energy drain varies from skills of -6 to others of -8 and im not counting glint because they are diferent than other upkeeps , im fine with the upkeeps so far , maybe soulcleave could be -7 instead of -8 or give a bit more dmg? , but the problem is revenant strongest skills are the upkeeps without a doubt i think (at least in pve) so you alwais need to have the upkeeps up ,now usually legends start with 50 energy and traited with charged mist it goes up to 75 if you swap under 10, it means that for example being in shiro you have to use sw2,4 and 5 to drop 25 energy and then use the upkeep to drop the rest as all of your skills spend +30energy , in kalla the citadel (f3 i think it is?) spends 35 energy and the skills themself spend 20-30 energy with an upkeep of -8 , so to sum up in some legends you have to stay too much time doing AA to spend energy till you reach that 10% while in others you have too much things to spend energy and so you loose the chance , i think charged mists should be changed so it makes you get 75 energy allwais you change legend and 100 when you are under 10% so you can spend that energy in the legend you need it and if you cant spend it you dont get that huge penalty (also having a new skill in shiro would help draining energy if needed)5 And last i think someone must have thought about it before but , why kalla shortbow trait only increases bleed dmg ? I mean the whole kalla legend is hybrid as kallas fervor increases both condi and ferocity , please make shortbow so it works similar to trident or make it more a hybrid weapon so we can have a weapon swap for condi (and hamer doesnt count because it does almost no dmg being as slow and bugged as it is) also theres that trait named lasting legacy that increases kallas fervor effects , could you increase a bit the ferocity either base fervor or the trait gives , because even if citadel is more rng in small enemies it is better to take vindication than legacies so a little buff on that feroc would even the traits .Again im talking mostly looking at pve and more about power dmg builds than condi but i think some changes might be interesting for pvp and wvw too . Also if someone has other ideas of the changes i proposed you can tell me.
  7. It won't be. Alacrigade is support so high DPS isn't expected and they'll still have a place. The heal variant isn't affected. Condi ren has a build variant that uses shiro but it's not required. In open world it doesn't really matter but using Jalis is probably comparable. I meant the power revenant would die in pve .Im not asking for revenant to be the best, not even meta i just think that we have a revenant that suposedly should be the most versatile one (we have 6 leyends to choose ) and on the contrary we ,ta least in pve , alwais end up using the same skills , that are not even as much as the other classes because in shiro the only full dmg skill is IO and it is more like a sigil than anything and also we obly have one set for power weapons ,dual swords , so if anet takes away IO what could they give to make the exchange fair? .Also i think that better than IO they could take the other 2 skills and mix them together , it would make almost no difference in pvp or wvw (in fact it would be better because the energy cost would be lower ) and would free a slot for revs to have other skill that could help us both in pvp, wvw and pve .Also i think kalla is not being used to its full potential .Kalla mech gives us feroc and condi dmg , and bow is probably the best weapon we have right now that can get the trident treatment (in the condi builds you have hamer y axe to swap and usualy use bow on mallynx for pve build while in pve as i have heard is not a good weapon so might as well be a good oportunity to remodel it a bit in pvp so it works better there) as for renegade traits im fine with what we have already , maybe the trait that increases bleed dmg could simply increase bow dmg and bleed duration to have a bit of both and the trait that buffs kallas fervor effects could give a bit more feroc (60 per stack in stead of 50 could be fine).I dont think anything of the avobe changes would make revenant broken but it could give us more options .Now a message directly for Anet , great job in the last patch ,seriusly , i think thats the way to go , not everithing needs to be meta but the freedom we have to choose classes and builds for each of them is what i think makes the game different , so keep up the good work. And ty for the effors
  8. In my opinion bow should be like trident, i mean the whole kalla legend looks like a hybrid legend that can either go power or condi (renegade mechanic gives both ferocity and condi ) so bow should follow the same route (in kalla gives bleed ,mallynx torment ,shiro vulne,and jalis the one that reduces the enemy dmg and ventary just spawn orbs as usual)This way pve players will finaly get a power weapon to swich from swords and pvp might have more options too
  9. I dont know how battle scars are in pvp but i can tell you that in pve thevnew trait dance of the dead is better than swift termination
  10. I would choose having a new skill added to shiro that actualy deals dmg so we arent stuck in shiro IO +aa + sword skills and have some other choices .Also i think the 2 other shiro skills can be made to work like the old ranger sword 3(first click makes you flee from the enemy and with the second activation you tp to the enemy and hit it)That way the skill will be worth 35 energy because as it is now i dont think its worth the energy cost of both skills compared with the efects
  11. Dont take the second strike from imposible odds or revenant is going to be completely dead in pve
  12. We still have the new batle scars mechanic that takes the place of siphon .I would advise waiting till the actual patch and wait for buids to be made , after that we can ask for buffs or nerfs if needed
  13. Ok one secBoneskinner is a difficult boss (it might still be bugged too) but maybe that is what anet wanted , i mean , 1 strike was easy (very easy if you are a raider) , then kodan and the havrun or whatever its name is arent that difficult (id say medium level or so) and bone and wisper are difficult .Am i the only one that sees it as a progresion for new players?You start with the golem and that catches your attention , the kodand and havrun start to make it difficult and bone and wisper are impossible unless you search a tiny tiny bit and start learning builds , rotations , cc bars, evades etc.I mean if you kill all strikes you can go to vg with confidence in your skills and im sure you will kill it once you know its mechs
  14. Lets start with a bit of explaining, dh is dragonhunter(guardian elite especialization ) , sb is short bow or could also be soulbeast (context tells you wich one), lb long bow , mh is mainhand and oh is offhand , sw is sword (i explain this because you said youre new and maybe you dont know this kind of stuff (i had this problem once))Now for a ranged class. All classes have ranged and melee weapons (the engineer y the ele only get melee with skills or elites i think) so you can play any class as ranged but the weapons and skills will differ from class to classTalking about endgame is a bit difficult because you have pve in fractals and raids and pvp or wvw but what i can tell you is that you shouldnt worry about it now , just play something you like and learnThe best classes in my opinion for starters would be either ranger , necromancer or mesmer because you have ranger pet , nigro minions or mesmer clones to tank for you and it is easier to learn , also they all have various ranger weapons so its more probable that you like one.Now with all that said you should search for the class you like the most and ingame im sure people will solve any doubt you have. Pd the ranger pet can be put in a stance were it will only attack when you order it to do so (in the screen click the pet comand that has 2 swords crossed and it should change to that stance)
  15. So for example ,in raid, would it work the same way if you were in a third subgroup?I mean 2 groups with the usual stuff and a third group with you alone , would the boons and assasin facet of nature work the same way?
  16. I know people only want sc meta but that is why people think its usseles , but those groups usually dont have just 1 healer nor they have perfect boon uptime (in wich case a herald could help a lot)Now about the qwickness part just think about how some people think rene is great just because the 10 man alac (yes it can heal a lot or do good dmg at the same time) and now think about a 10 man qwickess renegade that also gives signet of inspiration , 10 man fury and protect.(In my opinion it would be great and definitely it would be meta but im sure a lot of people would say its too op)
  17. The fact is herald is better than people think , yes if you are in a group that doewnt need a second healer its useless , yes if your druid and chronos give perfect boons its useless ,and yes id your dps never get dmg from anything its useless, now tell me how many groups like that are because i dont think there are too many.There are classes with better boons but herald gives the following(in my opinion) 10 man fury ,regen,protect,and can help top up power , assasins presece(5man+150feroc) ,facet of the dragon wich expands boom duration to the whole group (in other words is more or less like an inspiration signet), also ventari is a very good healer and glint gives good cc .Just think for a sec that herald got quickness instead of swiftness, would you still think its usseles or would you think its too broken? (I would like to get a trait that lets us get qwickness at the cost of other buffs or at the cost of some healing so you can choose going full sup)
  18. Raid: herald , condi scourge(thats the ones i have seen or tried directly) .Id also say renegade because its a espec that suposedly gives you condi y ferocity(power) dmg but in the end its power dmg is far from close to the acceptable in raid(while the condi y alac is meta so i guess it could be caled balanced but i think theyre not using all the rene potencial)Also scourge epi is needed in some raids but even so seeing a necro being one of the less powerful condi classes is a bit sadI talk about raid not pvp nor wvw as i dont know how the balance is there.
  19. It gives lots of buffs and has a pretty decent heal , also ventari has a skill that can help your subgroup with alac when youre in it , plus assasins presence .All that said its not going to be the first healer in the scuad .So its good (it also depends on the scuad comp ) but it could be better , for example changing a couple of buffs for others with more utility in raid( by traiting skills or reworking shield y giving shield a mainhand to go with because all mh we have are for dps )
  20. I guess everyone has already realiced it at this point but ill say it just in case.In PvP the condi range weapon is mediocre(not too bad but not good), while in raid, fractal the bad weapon is the hammer (too litlle dps because its too slow) , and shield is simply too bad.So 2 options either balance hamer for pve and sb for pvp or give us a new pair of weapons (double daggers condi medium range,gs power dmg close range)Also i think it would be great if the debs talked more in the forums
  21. I dont think it would be that dificult because if we can already swap legends and the game remembres where the skill was it could also work with one option more .That being said what i think we need is :Shiro needs a direct dmg skill , maybe 20 energyJalis maybe other way of gaining retaliation or a cc like push (we have the taunt but its mostly for pvp and a soft cc)Mallynx the option of Drgnfly is fine (direct condi and not corruptboon)Ventary maybe a buff skill (vigor ,regen and swiftness?) or a water field that also gives heal over timeHerald either a new facet with quickness or a non upkeep that deals good dmg (throwing a dragon at the enemie like rythlock does in the video?)and drgnfly option is cool tooKaltooits true it has almost everything already so i dont know what could we put there
  22. Im not a pvp wvw player so i dont know a lot about it.I was talking just about what i think might be dificult with certain legends ,ventary tablet needs to be moved so it might be more dificult playing against players than raid bosses and with all the areas you face in wvw kalla invoc should die fast.If im wrong that means rev is stronger wich is better .And thank for the explanation about walls i might try it next time i go wvw
  23. I think ventari is bery good as it is now , yes in pvp and wvw having to move the table and change legend to give boons is difficult but it is suposed to be the fun thing about the revenant.Once that is said i agree that each legend seems made too focused in one game mode and it would be good to have traits that actualy helps revenants play each game mode smoothly, ventary and kalla skills for pvp wvw are pretty bad as you usually wont have time to move ventaris tablet and the invocations of kalla can die (pls make them inmortal or reduce the cost in pvp y wvw ) on the other hand ,in pve, renegade is almost all you see ( condi , suport , healer) so a little change to herald in pve (make him give quickness instead of swiftness or making one of his skills a direct dmg skill ) would be good too , talking about shiro jalis and mallynx , well, i think theyre good as theyre , maybe reduce the cost of one or two skills in one playmode or other but there more or less balanced .In my opinion they should focus on all the traitlines and change them all (even if it takes lots of time ) because there are a lot of traits that either dont fit in their trait line or they are completely overwelmed by a trait that does the same but better in the same column or just you dont use them because you cant make sinergy with any of the rest .An pls make a change to weapons, mh sword , shield , hammer, at least this 3 need some changes , shield is pretty much useless with that 5 that doesnt even block a vg blue nor let you move , mh sword needs a little more dmg in aa for pve faster sw3 animation and hammer 3 y 5 (i think those are the jump and the knockback ) need either more dmg or more speed because its energy cost is high for a skill that deals less than hammer 2 and is much slower , to the point that not even if you hit properly you just deal to litle dmg .
  24. Please change herald skills so either we get diferent boons(quickness would be awesome ) or we get to make direct dmg with one of them (doent need to be upkeep)Also please look at core trait lines in revenant because it has some things that doent make sense (like having vicious lacerations and ferocious strikes ,one is 9%more dmg and the other is 150 feroc )Other thing that might be good is to put assasins precence in imvocation and changing it to legendary presence so when we change legend we give a diferent buff (ex assasin presence 150 power dwarf presence 150 thougness ventary 150healing power mallynx 150 condidmg glint 150 concentration kalla 150feroc/150expertice
  25. At least if i were to rework kalla i would rework herald too
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