Jump to content
  • Sign Up

Vilin.8056

Members
  • Posts

    680
  • Joined

  • Last visited

Everything posted by Vilin.8056

  1. This. Many casual gamers are misled that they've reached end-game status, but in truth that's because they mistook it as a vertical progression game. Simply grinding level, gears and gold does not set a veteran player much apart from a beginner player in terms of progression, therefore their access of end game contents will still suffer from requirement issues. Sadly this game never guided the playerbase about this.
  2. Becareful what you wish for: https://www.youtube.com/watch?v=PA8D1rzrXkg If this is NCSoft's latest and greatest offering, imagine what's yet to come.
  3. Outside of free accounts, I don't think it's realistic to expect any significant increase of new players when Diablo 4 grabs all the attentions.
  4. It's just how things work in this forum, many players behind the skill gap usually claim themselves as "casuals player" when posting, and we kept it that way to avoid unintentional insults.
  5. If you're coming from a point of view of a mainstream gamer, yes the game is pretty much done. With the majority of contents abandoned or trivialized, there simply isn't much left to play for the sake of playing. However, the demographic of players are also changing. Persisting players are generally much older than what it once was in 201x. Seeing a wave of players beyong age 50+ becoming the driving force, the game also shift focus from combat and exploration onto second life elements. Plainly put, these players simply logging onto their account to live their virtual life. A second chance to live an alternative social life. Earn daily, weekly and monthly virtual wages, so they can craft or purchase virtual leisures to gain a sense of a lifetime achievement. Elements of exploration, combat and team work are generally a second thought. Therefore, quantity over takes quality. More meta events means more time tables to cumculate into a bigger daily wage. Many don't even care what the boss look like, and any forms of added innovations are simply needless complexities that will be argued politically instead of mechanically. All in all, what we are seeing is just a result of what a lot of people have been arguing for - A monetization of a second life with new grinding elements and various cosmetics but also simplified exploration and dumbed down combat. For those don't like where things are heading, least we had 10 good years.
  6. If it is anywhere near Diablo 4 quality, I would gladly pay $70 for it. In fact it won't be exaggerating to assume that almost anyone with a slight interest in the MMO genre and a decent gaming PC has already bought a copy of that game. But so far I am not all that thrilled to pay $25 for an expansion, that consists merely 1-2 additional hours of story and exploration on top of another balance patch and cosmetic collection grind no one asked for.
  7. I've also have some news for you: Gameplay DO become invalid and non-existent when it comes to Botting. And entitling to be representing the vast majority of players in this very diversed game - the tactic you've been constantly pulling for the past several years - is a deceptive one that have been repeatedly abused to disrespect the game and its varied communities.
  8. When you consider there's a whole industry of 3rd party programs sellers making a living on botting low effort contents, you'll soon realise why it is so essential for a certain community to attempt dumbing down premium rewards. The lists of demand are usually in similar terms: "Solo", "Anonymous or Open World" and "Mindless" It's not a phenomenon exclusive to this game, and there's no point to convince them as gameplay was never what they are after.
  9. The change is actually irrelevant in regard for new players. Because most new players couldn't afford the 1000 research notes asking price to skip this mission for the Thruster Control Unit. But they could spend 30 minutes to learn the strike mission. I just wish it isn't such a badly designed boss fight that frequently inflict players mechanics to kill other teamates.
  10. Doesn't matter really, no matter what legendary you go for, they all look dull after possessing for a week or two.
  11. Welcome to reality. Feel free to find a hundred more videos like this on youtube.
  12. Actually it does point out several fundamental problems within this game. 1. This game lacks a proper training model for entry players thus forcing them into joining a player group to learn the essentials. 2. Instanced contents are too reliant upon manual filtering by the players, thus constantly creating conflict and people issues.
  13. You're confused between build and player skill, these are two seperate elements in this game. Likewise, if those players couldn't get their mechanics right, letting them playing their own build would not solve their mechanic or CC issue, instead, it'll only make things worse.
  14. If a player can pull off 20k dps on a off-meta reaper, he's not a casual. Demanding a casual player to pull off a rotation like that is just simply unrealistic. Besides, it's a mediocre performance for the relatively hardcore effort. A condi Virtuso can easily surpass that with 2 buttons. And the debate around meta build is just a question of whether you want to buy gear stats to ease off player skill requirement, or going exceptional player skill to make up the loss of stats in off-meta builds. The choice is obvious because getting an extra set of berserker or viper gears are cheap these days and far less demanding. Some clueless players also used to taunt that raids can be done with master gear therefore the meta is unnecessary. Sure veteran raiders can handle this handicap. But when it comes to new or casual players, it's simply not a reasonable demand for player skill. It's the reason why sites like Snowcrow remain the absolute reference for entry raiders - even merely blindly following a blind meta build with meta food will drastically improve damage output from bad rotations, therefore lowering the skill requirements. When it comes to a raid/strike, enforce the squad on meta build eases off players on their skill inputs and therefore increase rate of success on a casual squad. We can't expect a stable skill level in a pug environment, but we can least expect preparations in stats. I admire op's efforts, but to me it's just another stunt carried by a veteran raider, which means very little for the casual playerbase.
  15. Eitherway, it really galls me to see that many people in the talk of a Japanese language invasion, in an MMO that is already capable of displaying full Korean and Chinese.
  16. Yet we received full chinese language support from last year's update. If we can co-exist with a large spanish community for the last 10 years with no major complaints, we can live with others.
  17. Here's the fact: You're trolling this thread with continous insults towards multiple responders, not to mention that the rugby scenario is actually yours. Behaving delusionally aggressive does not make your points fact, but rather reveals your state of being. There is already many respond in this thread that support my points, it's pretty much common sense among those who frequent these contents, many are very valid and supportive points, take it or not, it is your own pill to swallow.
  18. If that same rugby player refuse to listens to his caoch, heavy minded to "play how he likes" instead of improving his techniques, and only spend his 10 years chilling in his own back yard to avoid any forms of competition, yes he will be out performed by a 10-week player. The same happens to this game: If you run DPS meters and frequent instanced contents, you'll frequently find players with over 5 years of playing experience gets outperformed by new players who actually went through a build guide and spams just 1-3 buttons in his rotation.
  19. Ironically, trying to add more "fun factors" would rather annoy players. Because the real fun part of these meta is the looting, everything else is mostly irrelevant.
  20. Funny enough, it's actually harder to find experienced players in T4 who don't already have a legendary armor. Either way, since you don"t even fractal so your point for trolling?
  21. Now that the flame trail of Burning Speed no longer reaches target with small hitbox, we are now required to turn off targeting before cast, likewise for moving targets of any hit box. This probably renders the skill to underperform in most situaltions, and the overleap issue still persist since you are now required to turn off target before casting in order to reach the intended effect.
  22. This has been modded 6 years ago, it's really not too bad. https://youtu.be/Vh4bSYYaMqQ
  23. I'm not the one making this thread to demand developers making a suggestion, you did. I'm not the one prioritizing this mode a "must" to enjoy the game, you did. And finally I'm not the one making those whispers in to new players as in the screenshot, you did. If anyone's making their own truth, or setting a stone. It is more likely you than me. The debate about inhereting issues of action cam in this game is really an old, if not tiring topic of the past, in which I no longer bother to illustrate in detail. And of course everyone can play PvE and PvP when performance isn't a requirement for entry, or even a skilled veteran with years of experience can raid/fractal with its limited FoV by relying on patterning prediction alone. We've heard it all before, none of it proved anything, it's still compromises. On a side note, you can browse Youtube's entire list of GW2 videos, and see how if anyone even bother use that option for challenging contents. Throughout the years for what little streamer who even mentioned this mode mostly only stick to open world fighting easy enemies, for a good reason. And finally, your own preference does not represent other players, it's really an over used tactic in this forum to claim that people will come or leave based on whether your wishes are granted, reality just don't work that way.
×
×
  • Create New...