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Solitude.2097

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Everything posted by Solitude.2097

  1. 4 more classes to give it ! And shorter cd , just like DragonHunters and Thieves !
  2. Give stealth to other classes ! If they have the means to survive (mobility -stealth) they will run away from the bases (less bunkers) ! In one year , we will revue stealth once again , like giving it a GW1 flat damage reduction but half visible , or if he tags you (attack) and then stealth you gain combat awareness (see his footprints after 2s and his silhouette at 500 yards after 5s . Or stealth combat exhaustion - move slower for each sec he spents in stealth (and cant' be bypassed by Superspeed - Stealth Runes
  3. Yeah i love that . In Dungeosn , that are for a dire need for a Restart , would be appreciated especially . We could make also that you can't type customs LFG messages like in WoW : https://www.mmo-champion.com/content/10077-Patch-9-1-5-PTR-Build-39977? "Group Finder Improvements - Accounts now require an attached Battle.net Authenticator to post custom text." (or lets program it that if you haven't linked your account in GW2 Armory , you can't see them by default)
  4. Maybe people who abuse the "kick" mechanic (not in lobby) can't use the LFG and instead they try to find any guild members/friends/people in LA and then go into the Fractal portal and Create a new Instance ? For the afkers , we will find another way . Or create an achievement , where if you manage to do 15k dps on the Aerodrome Golem , you can see the "hidden" Tier4 groups And if you have KP , you gonna see the creme de la creme (and an option not to see them)
  5. If you are reported as afk , for the rest of the two week you will need less reports each time (4>3>2>1>1) . You will need to go in pre-determent locations (random generated cost money i guess (or 600 yard in fron of you +400 on the side-left?)) , otherwise you will loose 10% hp . In both cases (go to that location or not) you get a stacking "heavy" DoT (1% hp loss per sec , 15min duration) . Every time you deal 10k dps /or you apply 10x boons /or 10x condtions , you loose 1x stack of that DoT . If you have been reported and have 5x stack (didn't perform anything for 1 min) and die , you don't get rewards Edit:Is there any mathmatical way to calculate the boss to be killed by 8 people and at 50% HP the boss will gain Rejuvenation for 2-6 sec , based on how many people are going to be alive ? If there are going to be 2 afk from the first 2min , then the Boss will get 2 sec Reju. If 10 legit player are doing the instance then he gets 6 sec Reju , because he is original claculated to killed by 8 people . And a blog post saying " we created a new technology and bought a new hamster to counter afks"
  6. Ah ! It people like me have turned down the brighness or use "f.lux" (2960K brighness) , that why the letters and the background have blended
  7. Lets hope for " dark gold" or "dark purple" Every week change it at the end of the month , make a vote And make so that the eyes of the characters on the side get red:) Edit: ah it's the "f.lux" that causes not to see the name and blent to the background ... (and i dont to change flux..)
  8. Lock those Worthless Ascendant behind repeatable quests , where they are a mix of Mats/LI/Living Story/Boss Killed , to be crafted ? If you have 3 kind of Legendary Gear , you get the ability to salvage them . And the more Legendary you have , the more Gold you'd get from them? Something like the Fractal Keys (legendary gear) and the Strongboxes (Worthless Ascendant)
  9. You mean , when you get into the pvp match , it will "throw" you into the PvP area and you can't join anymore . But you have to wait for them to end the battle , while the "Join button" is greyed out and the next to it it shows "Ranked Match is in Progress" ? If that happens , logout and choose another character . But beware you wont be able to join with the original character , or anyone else for that specific match . It will show "another character is bound to that pvp match" message So have 2 characters with the same class and same spells (lvl 1characters) and switch to the alternate , when you meet the bug again . (Bird-eye-view-system...)
  10. Maybe over time we can manned it with cannons , or transform it into a submarine , or a Land Tank . And a huge , i-know-where-this-is-going-octapuss world boss , where we deploy to one section of his body or you can drop zero temperature luquid to create a platform to fight , so we can damage him (+Boss) and then run away with the boat as fast as posible . Or someone runs to his jumping puzzle body and the rest shoot the cannons to open the way . Or the boss is running at us and we must fortify a section of the ship . Or a map event , where people have to split up and try to destroy a part of the octapuss boss/island , EACH DAY and at the third day you fight a "flying/stiingray" monster with many many many teeths looking down to you . Every10% he will fell on the water , where you can hop on him to damage his eye , before he shooks you off . Or overworld vs overworld , major naval battle , with players transform into npcs hoping into the enemies ships , with the goal to deal max damage and get max rewards When you die , you have to wait 30 sec and the system re-suffle players , till 5 min/500player been killed
  11. As far i know now its a Private Mode content , just like the Guild's Tresure games . Should we promoting weekly events like- "grab your 3 guildmate's , represent your guild , we will throw you into an overworld , take 30g + 7x tri-color keys edit: then do the same for Rstrikes or Dungeons (max 10 pelople , only the bosses scale , they will listed in the LFG so solo player players can join) edit2: the keys will be used at the next day event (at 17:30) , where they might lead you into a Dungeon or HoT area
  12. It was already nerfed. Builds don't have to be nerfed to the point their un viable or never used, yet seems this way in this community.Its effective but easily shut down as well. Every 5 days , you gonna switch sides? :)https://imgur.com/ZbQ0NNb
  13. New trait line , where the bonuses dont show up immediately when you hit someone ,but every 5 sec a trait is unlocked , while your benefit from boons/protection is reduced as the engage progress , or the cd/resources are increased , or movement speed is reduced :)edit:Or a button that you must push yourself to unlock the trait >comes with a backfire (removes boon/you are slowed every 3 sec/drains dodge ......Otheriwe dont push it and wait 2.5 sec for another ....Or "sucrifice " the trait , giving boost damage/knockback/mobility , but cannot benefit/unlock it again for 25 sec Edit2:Or these attacks are like Venom share , that only works to whoever has Core spec +EoD + yourself .Or every 30k damage done , reward your team score with 1 point 9regadles if you kill some1)And in PvE , the cd for each trait unlock , is 2 sec
  14. Can you immagine for a sec , if this could a be an elaborate plan by the community .?And in responce the company creates more HoT necros and Rev , in the next expansion ?:)And in the 4th expanion if the meta is Burst , create some bunker stuff that can burst like Pof Enginner ?:) Ofc will come back on the 4th , 6th expanion :P
  15. Its not before HoT was launched , that we had a money tournament , where :a) In the early stages/matches some WvWvW Guild > in Forest of Niflhel >Henge >Char Warrior was the first to introduced HammerBow and the stream was lauginng becuase the meta was Burst , and that spec was worthless :)b) 1 month before , S/d thieves tanks where unlocked (Supcutie dropped his Mesmer to play this spec in the money tourmaments?)c) Ranger was doing what a ranger do , evading till his pet kill the enemy (3k cirt tiger/eagle)d) Eles start coppying CMC , in the tournemnt and used the Power/Toughness/Ferocity +Fury buff from the traitse) Teldo ... imean Enginner was using Rabid amulet + bombs for the blind smoke field +850 burn per secf) and then the casuals started using Bunker specs (coppying the pros) ...and every1 start crying about Bunkerwars........forcing the company to create HoT spec (with high damage)....Rev.... to counter the meta that was created by the players and stop crying :) Why do you think Condition stack ?: a)counter Bunker or b) John Sharp , that played warrior , loved condition?:P
  16. How is anyone able to take combat in this game seriously if they dont even know how to counter a class yet ask for nerfs. GImme more carry mechanicccss !! Going down 4x in a minute wont cut it !!! The 2 types of stealth traps wont cut it !!! All the class reveals wont cut it !!! Im just not good enough pls nurf :(Four of us were forced to abandon our attempts to defend OUR camp due to two deadeyes. How is that even remotely fair or balanced? lmao, hope you have some recording, because it must have been hilarious. Or does "insightful comment" rule not apply to you, so in place of an argument we can make up any story we want to fit the side we're taking and claim we're correct now? i mean, that ain't even hard. p1 runs toward one deadeye, gets sniped. p2-4 run to the other, it just disengages. first deadeye closes up and snipes p2 from behind. panic, ppl turn, 2nd deadeye snipes p3... thieves overall are still extremly overpowered. basically the dmg nerfs that happened hit them and rangers the least of all classes. roamers overall kinda have to deal with far less incoming damage now. before a well played healfirebrand could even offensively kill thieves... now you need to have quick fingers to switch set before the thief engages, or it's a long running game. yeah okay, things like condirev or dedeye are not better... that does not change anything really tbh. at least rev cannot stealth on you (alone, normally) and they cannot phase out across half of the map (... normally)Yeah they should reduce Thief damage and let their stealth mechanic remain the same , in order to maintain the Rogue archetype .And whoever wants the Assasin , should roll Rev , which is more acceptable buy the community .Or whoever stealth , both parties leave combat after 1,5 sec (so both can mount up) .If none stealths /not long enough , you keep dueling Or after 10 sec (3x times) of stealth allows you to use Mount . Either he must kill you in 10 sec , or both can Mount up and leave
  17. Any big city nearby , that has internet cafe/multiply gaming PCs and sit there and downloadGW2 /play single games , ?
  18. Whoever has unlocked the Tyria 100%map completition , will be allowed to be an Open World Boss , every Fryday 20:00 , called Viejo(old man) .For any other expansion completition, will unlock other forms .If multiply people have the form and few are the people that are playing , will be split evenly in shards (2-3 old mans in the same Overflow) , with reduced damage and HPIf you do 100% of the game complatiotion , you unlocks a "table" that allows you , to hop into any avialable Overflow (that has people) and help either the attackers or defender (with a NPC form) , with the goal that Overflow last for 10-15 min (or you can help > switch other istance for more rewards and come back 3-4 min later) . (gliberish:The person that succed to "bring the most balance" in the overflows , gets his own instance (like th HoT end boss) every Sunday . With the other 100% copletition guys behaving as guards that must be killed to open the door tothe next Overflow/area .The goal of those guards is to kill 10%-50% of the raid > and based on that hey get rewarded - it doesnt matter if they die.The alive people moves to the next Overflow/area and combine with the other survivors , and the dead join an PvE overflow to kill a Mega End boss that is not controlled by the playerEither he , gets the 1500 gold end Champioship rewards or are split to playersIf few are the survivors , each player can "invite" only 1 player . Before the boss starts , there are 15 min break with an UI blocking your screen (like Leageue of Legends-wating area) , where you cant see/wisperyou team8s ...and they wont spamm you with "inv my friend or i afk"If there too many , some can volunteer too sit on the bench and they get rewards f their friends winend of gliblerish)
  19. Stealth is annoying, thats why. DE being non-meta has been very good for the game. DD and core thief have been carried by stealth for years and thief mains always cry about nerfs that attempt to balance this. Stealth 1 shots are dumb. Stealth resets are dumb. Constant stealthing in combat is dumb. Stealth is far too abundant and its bad for the game. We shouldnt nerf things just because theyre annoying. A lot of people find conditions very annoying. Or Blocks, or invuln. This also doesnt actually hit regular thieves because you dont stealth in-combat. DD and Core Thief were never "carried by stealth", the only thing that was "carrying" them is Shortbow 5. They dropped D/P for S/P and S/D before, remember? Stealth 1 shots dont exist outside of maybe Mesmer anymore. Stealth resets are just inferior to shortbow 5 resets because the enemy can punish you for it. In-combat stealth is basically telling your enemy "kill me, Im giving you 1.25 seconds of free damage that I wont be able to defend myself during, so this is an easy guaranteed kill". Stealth is not even nearly as relevant as people think it is, let alone bad for the game. In this case, annoying means bad design. Yes sb 5 is strong, but stealth often enables its effectiveness. Stealth gives thieves the means to decap or enter a +1 without the enemy knowing, sb 5 just allows them to travel faster and have z axis mobility. s/d has had a role in pvp for ages, and s/p was mainly a meme when people realized that noobs dont know how to deal with pistol whip. The 2 main thief builds for the last year have been d/p and condi, both usually running SA. Combat stealth is very strong because it breaks target, and you can reposition while your opponent can only guess your location. Stealth is far more relevant than you think, and yes, too much of it is bad for the game. In that case youre gonna have an even tougher time explaining how stealth is bad design. Despite stronger versions of it existing in just about every MMO. Stealth never enables SB5s effectiveness. SB5 is at its best when used on its own instead of wasting initiative on stealthing. Youre rarely going to stealth up to decap, because just getting there faster vs SB5 is better in 95+% of the time. For +1ing, if youre on D/P, yeah you stealth, but again, you can still do it without that, since D/P is just one build. S/P wasnt a meme, it was an effective build until it got nerfed and things around it changed. And yeah since the disastrous february megapatch killed all other builds, those are the only 2 played, but keep in mind, condi thief was a meme before that. Combat stealth is very weak. Here is the problem with "it breaks target". It uh, doesnt exactly. Any channeled attack launched on a target who enters stealth will hit 100% of it. Any targetted launched on a target who then enters stealth will hit 100%. And quite often, attacks launched after stealth is entered still track. And thats ignoring that, in order to enter stealth, you had to give your enemy 1-1.25 seconds of free hits on you, which completely negates any damage you may have avoided in the first place. And as for repositioning, it doesnt work that way. A competent enemy can track you through stealth and negate your repositioning. Its relevant out of combat, but the proposed changes does jack all to affect that. Its completely irrelevant in combat, as the very few times you enter it, your goal is to exit it ASAP. Most other mmos dont have combat stealth. Most other mmos have slower combat/movement and gamemodes other than conquest. Most other mmos have even worse pvp balance than gw2. Channeling attacks are in the vast minority of skills. Claiming you give your enemy a free second to attack you when you stealth is nonsense. A competent enemy can predict movement while stealthed, and a competent stealthed player can outplay them. Stop making things up just for the sake of arguing. What mmo's dont have combat stealth? Wow has vanish, eso cloak, BDO ninjas stealth, Archeage and even swtor has a in combat stealth lol. This is hyperbole. What are the cooldowns on those skills? Can every stealth skill in those games work in combat? Does stealth in those games have penalties such as movement speed reduction or not allowing the use of other skills without revealing yourself? Hyperbole, U sure u know what that word means?U stated other mmo's do not have in combat stealth, are those not skills that give stealth while in combat? I'll answer for u, yes they in fact do regardles of whether they have a cd or not so no what I said is not hyperbole but a fact no matter how u try and twist things to ur bias agenda.Also those rogue classes I spoke of have far higher bursts that actually in line with rogue likes un like the burst of thief in gw2 that is matched and often out done by higher sustain classes that aren't even designed as a burst hit and run class lmao. Thieves are mediocre tier now, once u improve in gw2 ull see thieves aren't very difficult to deal with :) Maybe we should copy the part,that they get revealed when they take damage And? Why does gw2 have to have the same stealth mechanics of all other mmo's? Oh thats right it doesnt. Maybe highlight the "all those rogue likes preform a higher burst in comparison to the rest of the games roster" part being that rogues are thee burst hit run archetype yet that gets left out of the equation conveniently lmao.Why does gw2 have to have the same BURST mechanics of all other mmo's , then ? :)
  20. Stealth is annoying, thats why. DE being non-meta has been very good for the game. DD and core thief have been carried by stealth for years and thief mains always cry about nerfs that attempt to balance this. Stealth 1 shots are dumb. Stealth resets are dumb. Constant stealthing in combat is dumb. Stealth is far too abundant and its bad for the game. We shouldnt nerf things just because theyre annoying. A lot of people find conditions very annoying. Or Blocks, or invuln. This also doesnt actually hit regular thieves because you dont stealth in-combat. DD and Core Thief were never "carried by stealth", the only thing that was "carrying" them is Shortbow 5. They dropped D/P for S/P and S/D before, remember? Stealth 1 shots dont exist outside of maybe Mesmer anymore. Stealth resets are just inferior to shortbow 5 resets because the enemy can punish you for it. In-combat stealth is basically telling your enemy "kill me, Im giving you 1.25 seconds of free damage that I wont be able to defend myself during, so this is an easy guaranteed kill". Stealth is not even nearly as relevant as people think it is, let alone bad for the game. In this case, annoying means bad design. Yes sb 5 is strong, but stealth often enables its effectiveness. Stealth gives thieves the means to decap or enter a +1 without the enemy knowing, sb 5 just allows them to travel faster and have z axis mobility. s/d has had a role in pvp for ages, and s/p was mainly a meme when people realized that noobs dont know how to deal with pistol whip. The 2 main thief builds for the last year have been d/p and condi, both usually running SA. Combat stealth is very strong because it breaks target, and you can reposition while your opponent can only guess your location. Stealth is far more relevant than you think, and yes, too much of it is bad for the game. In that case youre gonna have an even tougher time explaining how stealth is bad design. Despite stronger versions of it existing in just about every MMO. Stealth never enables SB5s effectiveness. SB5 is at its best when used on its own instead of wasting initiative on stealthing. Youre rarely going to stealth up to decap, because just getting there faster vs SB5 is better in 95+% of the time. For +1ing, if youre on D/P, yeah you stealth, but again, you can still do it without that, since D/P is just one build. S/P wasnt a meme, it was an effective build until it got nerfed and things around it changed. And yeah since the disastrous february megapatch killed all other builds, those are the only 2 played, but keep in mind, condi thief was a meme before that. Combat stealth is very weak. Here is the problem with "it breaks target". It uh, doesnt exactly. Any channeled attack launched on a target who enters stealth will hit 100% of it. Any targetted launched on a target who then enters stealth will hit 100%. And quite often, attacks launched after stealth is entered still track. And thats ignoring that, in order to enter stealth, you had to give your enemy 1-1.25 seconds of free hits on you, which completely negates any damage you may have avoided in the first place. And as for repositioning, it doesnt work that way. A competent enemy can track you through stealth and negate your repositioning. Its relevant out of combat, but the proposed changes does jack all to affect that. Its completely irrelevant in combat, as the very few times you enter it, your goal is to exit it ASAP. Most other mmos dont have combat stealth. Most other mmos have slower combat/movement and gamemodes other than conquest. Most other mmos have even worse pvp balance than gw2. Channeling attacks are in the vast minority of skills. Claiming you give your enemy a free second to attack you when you stealth is nonsense. A competent enemy can predict movement while stealthed, and a competent stealthed player can outplay them. Stop making things up just for the sake of arguing. What mmo's dont have combat stealth? Wow has vanish, eso cloak, BDO ninjas stealth, Archeage and even swtor has a in combat stealth lol. This is hyperbole. What are the cooldowns on those skills? Can every stealth skill in those games work in combat? Does stealth in those games have penalties such as movement speed reduction or not allowing the use of other skills without revealing yourself? Hyperbole, U sure u know what that word means?U stated other mmo's do not have in combat stealth, are those not skills that give stealth while in combat? I'll answer for u, yes they in fact do regardles of whether they have a cd or not so no what I said is not hyperbole but a fact no matter how u try and twist things to ur bias agenda.Also those rogue classes I spoke of have far higher bursts that actually in line with rogue likes un like the burst of thief in gw2 that is matched and often out done by higher sustain classes that aren't even designed as a burst hit and run class lmao. Thieves are mediocre tier now, once u improve in gw2 ull see thieves aren't very difficult to deal with :)Maybe we should copy the part,that they get revealed when they take damage
  21. The only way to counter Time Warp , was to place your own Time Warp:)
  22. Should there be a waypoint outside the instance , for those who want to leave a (majority) vote , (while dead -after 45 sec) to reset boss , in order to avoid a single player stalling stacks of "The graspaing Dead" that as long you are not doing enought dps/heal /stay afk you get kicked If you die you will respawn constatly as a "critter or ghost " that does 1/5 of the damage damage (still learning the mechanics) for 30 sec with 60 cd , and when the enrage mechanics starts >you can no longer respewn , or you must bring somebuffs around the map , otherwise you get kicked ?
  23. Make it so , that those Runes works with various spells from different proffesions .So every1 can benefit from stealth , till the April of 1st :)If they dont like the stealth mechanic , nerf it to behave like other games , or break from the enemies auto attacks:POr if they dolike it , more captured points will be open to take :PShout Warr > Stealth +> Eviscerate !Condition Rev daily he..otjoiner >Shortbow >Stealth !
  24. Just create Open world , like just like the transision of PvE > Strike MissionAnd Whoever wants a harder version or more rewarding , they should join a Guild , where it unlocks that "Hard Version" . Or scatterd across the map there are 3 'flower'' ,on the ground , , with different colors .You can get a device that auto-loot th specific colored flower , or specific button picks up specific flower .3x Red unlocks the LFG of that specific Strike Mission (with the usual results) .3x Blue Reduces the damage Taken by the Bosses3x Yellows Increase damage Taken + chance for a skinIf enought people chooses the blue/yellow flower (both goes into the same Mission) , a message in Map will pop up , saying " The Gates of Heaven are open" and you should go there manually .Or events with 2-3 people will lead to other events , (with extra 2 more people) and utimetly a raid will be formed .Or you manually search in the LFG , faster , skipping the events Or allows them to fund new Raids , with real money from a specific page:)Each time you buy 800 gems with real money , Training Guilds gets ''Call of the Mists'' (4x rewards , rather than double rewards will be)The buff is increased , if the do the first bosses of Wing5/6/7 , and manage to lower his HP to 80% and even more increased buffed for 60% hp.When the instance is completed once per week , you will also get random loot (maybe the Game of Throne Chair) , or he manually join that day too in that raids for double chance .Or they can join he PvP and offer the same buff , but they can demote people (the ones that harash) , so they dont benefit for it . When the GW2 steam will be released ... even with 2-3 raids released ... it will meet the same fate:)
  25. Maybe each instance of GW2 , has an internal ''code'' .And those that when flagged/reported are removed from the ''good player -instance groups/load balancer filter or whatever '' (after 24 hours) , and re-route+dc constatly , till they found center that has 400 ping , or his data rather than eu>usa ... goes eu>india>astralia>usa ?12 Hours after they get flagged/or any time (falsy by players) , a small program will run in the background and record the other open programs .If it finds a well know hack program runing , you will directed in a high ping center after 12 hours . Otherwise it will put you i the ''good list"If they keep using it after 72 hours (after 2 more random minitest) -while they lag , ban them .Or they should contact the support for the LAG and list themselves the programs that are running in the back . If they try to hide the program (diactivate it and sent the results) ...then...Otherwise the support can learn what that program do and whitelist it , from the database
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