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Yannir.4132

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Everything posted by Yannir.4132

  1. I'm gonna drop that ESpec suggestion for ya in the Guardian forum within a week. I've been working on an idea, that checks all your boxes, for a bit and I think it's ready for presentation. Just taking some time to actually write it down.
  2. I still think the Carapace Armor set is the best looking armor in the game, especially the Heavy set.
  3. yes i am serious bright lights have the effect to make u stay awake. its a interesting phenomenon almost like the daylight if u heard about that before Seriously, you should turn off atleast the game if not your entire computer like 2 hours before you get to bed.Besides, you can set your screen to night mode which eliminates some of that brightness.
  4. I think people are focusing way too much on Joko when in regards to this topic. Liches in this games narrative have typically been powerful but nowhere near the level of Dragons and Gods. Just because Joko had a trick up his sleeve doesn't mean that either of these could've just snuffed him out any time they wanted. They just didn't really have a reason/opportunity to do so, and in regards to Balthazar, it made more sense for him to trap Joko rather than kill him. In the grand scheme of things, Joko was more a distraction for us than a main villain. A few things that come to mind: "the lich is dead" - None of this sentence has any indication that it needed to be Aurene that killed the lich. It could've just as well been Kralkatorrik(there's a good reason now why he didn't) or the Commander that did it. The only indication here is that Joko getting killed is a roadsign included in whatever prophecy Ogden is talking about. It's unclear what that prophecy is precisely, as the whole "Kralkatorrik seeing a world without him" is only revealed after this point in the story. It could be the same one but then it might not.As for "cheesy writing" and "Deus Ex Machina", I think there are worse things they could do storytelling-wise if we don't resurrect Aurene into the story. Personally I hate storytelling that comes out of nowhere, and that's exactly what they will have to do if resurrecting Aurene is out of the question. I have to add that resurrections were a thing back in the days of GW1, especially when in relation to Ascending, so lore-wise it fits while mostly associated with the gods. Just because the gods stopped doing it doesn't mean that there aren't others that can. Perhaps it's Glint that resurrects her daughter.
  5. Power mesmer is also a minor issue btw. It just doesn't stand out from the rest of overtuned power specs/builds currently. It's also far less common. I don't quite know what the situation is currently since I haven't been playing necro much recently but I remember a time(October-ish?) when a Power Shatter mesmer 100-0'd my Reaper in about 2 seconds through both RS+Lesser Spectral Armor, and I was on Paladin Amulet as well btw. There was another opposing player involved in that fight but it was a duelist type, so mainly the damage came from the mesmer.That said, if you catch a Power Shatter Mirage with their pants down, they are really squishy. That kinda balances out the spec. I'd like the damage to be tuned down a bit but at the same time as every other class like core radiant guard, sic em soulbeast and power shiro rev. People just like to complain about the condi variant because it's annoying to deal with Torment/Confusion on most classes. Personally, I like where condi mirage is at, and if you know me, you know that mesmer is my least played class, Mirage even more so. I prefer Chrono and I rarely play mesmer if chrono doesn't have a playable build. It's mainly there to be my JP safe mode.
  6. Also, the Silverwastes meta is probably the highest intensity in terms of regular loot drops for salvaging. If you are doing that anyway, it's a good source for Elder Wood and Mithril Ingots. It's also highest intensity for Rare drops, you get a guaranteed rare drop for each first successful event daily, which means 5+ rares. Good for ectos if you need them.
  7. Yes I was thinking about the same thing. If you do healing on a full HP character, no healing will be done so the rune's effect is not affected. And on Scrapper, for example, if you have Rapid Regeneration slotted and give yourself Swiftness when out of combat/full hp, you will have permanent 120 or so barrier on you as long as the swiftness lasts.
  8. Yeah, Spirit Watch feels very weird to play in.Feels like it has 3 side nodes instead of 2 side nodes and a mid node. The "mid" node, Raven, usually is the least contested node unlike in all other maps. The "team fight" in this map tends to happen around Wolf because it has the most flat ground, or around the Orb without anyone bothering to try and claim it. That's not really relevant to why it's disliked though. A different feel is exactly what we need. I think that the biggest issues on this map are the areas around the Orbs spawn point, and the Orb mechanic itself. A third issue is that teleports are far too good in this map.The area around the Orb needs more LoS IMO, it's far too easy to rain down AoEs from the ledges and gangways around it. On the other hand, there's way too much LoS between the points. The high ground advantage is real.The Orb needs to be available all the time(unless it's already being carried) but be worth less, maybe only 10 points. It also shouldn't reduce movement speed, shouldn't remove your skills and Swiftness and Superspeed shouldn't be disabled. Ports and Invulns should still drop the Orb. That way it would valuable to have a "flag runner" but mesmers couldn't Portal-cheese the Orb.The teleport issue could relieved by adding a direct way of walking from the Orb to Raven, and opening up the Raven ledge area a bit more. Currently if you port to the ledge in front of Raven, it'll give you a good 20 to 30 seconds of peace from the warrior that was chasing you because he has to go around. Unless he drops the chase entirely. A good thief will never ever die on this map. A personal issue I have with the map is that it has too many bottlenecks which makes it bad as a Conquest map but is mandatory for a CTF map. IMO you need to decide which one this map is, and enforce that decision with design. @Ben Phongluangtham.1065 I just had a thought I wanted to ask about. Why exactly is it that all Conquest maps have 3 nodes to capture? Is it just a fundamental constant of the mode or is that up for debate? Just feels like SW as a map might work better with only 2 nodes, which would increase the importance of the secondary mechanic.
  9. 7 seems like an unpopular option. @"MithranArkanere.8957" has a good point. Can't tell how many times I've seen false accusations of cheating because of an interaction that's obvious to me but someone else has never seen before. I regularly get accused of "damage hacks" because Righteous Instincts while I'm on Core Guardian.
  10. If you play less than all 9, please specify why.If you only play a certain spec, or exclude a certain spec, talk about that too.As someone that has always played all 9(or 8 before HoT) classes for one content or another, I never quite understood why many people don't. Alting is easy enough in this game. Help me understand. I mean I understand why you would exclude 1 or 2 professions if you just don't like them. I have those too but I do maintain a character for all classes anyway.
  11. Please god no. I hate bards with a passion. Not even Dandelion escapes that feeling.Besides, you can't make a silent bard which would mean that the ESpec would include a lot of audio-based stuff, in other words, noise. We would need a "Silence Bards" option in the game settings xD My suggestion for the topic is some kind of Shadowdancer-like spec dual-wielding Axes. Give the OH a cheap, short range shadowstep that can replace shortbow.
  12. Pls don't. :lol: More customization options is always nice. Thumbs up!
  13. Took me about 15 tries but I finally did kill Liadri. On a celestial/viper druid. Not the most optimal build.. :lol: Enjoyed every moment of it. Once you learn the steps, and time your dodges right, it becomes more a coordinated dance maneuver rather than a struggle.
  14. If you are doing that in WvW, it might just be ping issues.
  15. These kids, complaining about graphics... Back in my day, characters were a blob of pixels, and I was still happy enough to play. I still do. I never understood why people bought Pokemon Fire Red over the regular red... (and I'm under 30...)
  16. Well this I can agree with. Sounds good. My main concern is that while it takes the 100 energy to gain access to Apotheosis, I'm wondering whether that's enough of a gate after you've used it the first time. It does potentially give back the 100 needed energy when it's traited with Grand Invoker. Simply firing an Elite skill like Jade Winds will already get you halfway to the next Apotheosis. Fire off a few weapon skills and it takes like 3 seconds to regain Apotheosis. On the other hand, the snowball will cease at this point as the global cooldown prevents moving on to the next Spirit Quest. Dunno, maybe it's fine as it is, would really have to try it out first, just wanted to raise this question.I also don't like the fact the gained boons are exactly the same as on Herald. Maybe you could give this trait more of a full defensive focus as it's already leaning that way? Defensive boons are beneficial even on offense oriented builds. Besides, if you are going for offense, your natural 2 traitline picks are Devastation and Invocation which already give you plenty of Might and Fury. I do have 1 more new thing to pick at which is this one. The cap prevention really isn't necessary. This trait would be pretty identical to Warrior's Defy Pain and Ranger's Lesser Signet of Stone, and neither of these traits prevents capping. It's only the full immunity ones that do this. This trait is also a passive. But it doesn't follow established rules for passives. Taking into account the smaller duration, it should have a 45 s ICD for PvE and WvW, and about a 70 s ICD for PvP. Or just make it last 2 seconds and give it the same ICD's as Defy Pain.
  17. In the end, these are only balance things. They can be toned down.I really do love the concept, and agree with everyone that this is a really cool idea.
  18. That makes a whole lot more sense. Still, that Elite skill is ridiculous. A 1-shot that can only be evaded and no other defense works... That will be either OP or useless. You have to give it a long casting time but at what point does the cast time become more trouble than it is worth? I can say for sure that 2 seconds is too little. You have to look at casted Res skills for comparison, as this is a complete turnaround of that and then some. A skill like this will provoke toxicity and anger from the PvP community regardless. Imagine getting targeted by 5 of these guys(or 4, and a Firebrand to give them Stability during the cast) in WvW, and they stagger their cast times so you have to dodge all 5 separately. Seems almost impossible. Some of the traits seem really OP as well. All of the Grandmasters really but especially the GM Minor as the skill that invokes it is on a 5 sec cd and takes no energy. Not sure whether the problem is within Apotheosis itself or the trait but bottom line is it's too much packed under 1 button that's not even an Elite skill. I'd say lose the boons(that's more Herald's thing anyway), and reduce the amount of condi it cleanses to let's say 3.
  19. @"TheSwede.9512" Can you explain Apotheosis with some more detail? Does it actually "replace" Legend Swapping or is it a flip skill? How do you swap legends if Apotheosis is flipped, or can you?
  20. Uhm, nevermind. I misunderstood the entire thing. I'll have to re-read it with thought.
  21. The only major problem I see with this is that it's not a revenant elite spec, it's an entirely new class. I like that you've come up with something unique for the class mechanic but realistically you CAN'T replace legend swap with anything. It's what makes the class. So, a nice idea but it's not a revenant. It's something else.
  22. A very nice read, can recommend. Crystallized a few unorganized thoughts I had. Never really understood what jump-dodging was good for before.
  23. Next big feature would be player housing with tonns of useless furniture to shove down players throats via gemstore. Player housing is a side feature, not a main feature, because it's kinda niche. For example, I would have 0 interest in it myself.
  24. Honestly a new playable race is pretty much mandatory for the next expansion. I don't see them selling copies of it any other way. There's no other big features available to be the next BIG feature, and every expansion needs atleast 1.
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