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Everything posted by MedievalThings.5417
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The bandwagon problem. These links are going to be garbo
MedievalThings.5417 replied to jul.7602's topic in World vs. World
Lag duplicated post. -
The bandwagon problem. These links are going to be garbo
MedievalThings.5417 replied to jul.7602's topic in World vs. World
It's not pugs. It's 1 guild. All they do, mostly, is ktrain where they know no one will be. Which is why they didn't exist last week when we were red, cause they like to take the whole borderland raising our ppt while they get wxp fighting doors. The same reason you don't see them all week when we face someone that actually defends, or when we are in T1. -
The bandwagon problem. These links are going to be garbo
MedievalThings.5417 replied to jul.7602's topic in World vs. World
Oh, look. OP is on and so is his tag watching alt. F'ing sad dude. -
He ONLY fights when he has the bigger group. Even his stream he talks about "we only do outnumbered"...yeah bro, when the enemy is smaller than you. So no surprise he moves to the super stacked pairing. Who cares that you only have 30 in squad, there's 40 other people with you. Then of course, he has alts parked at his enemies spawn so he can tag watch too, cause hey, you have to know where to fight 25 guys at with your map que. Anet seriously needs to lock transfers for the 2 weeks before AND after relinks to prevent this crap.
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But remember, Anet says we're full. You know, despite being outnumbered 18 hours a day on every map.
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Willbender is overtuned for WvW roaming
MedievalThings.5417 replied to IIIIIII.2438's topic in World vs. World
It's almost like giving thief mobility to a heavy armor class with access to endless boons was a bad idea.- 42 replies
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OH YALL GONNA HAVE TO DO SOMETHING BOUT THESE JADE BOTS..
MedievalThings.5417 replied to Artyport.2084's topic in Engineer
They mean the giant mech, not the personal bot. -
Not really sure. With the end of the first decade's story line, I feel like the next thing we will be doing is multi-classing. I remember the weekend event we did a while ago where we got to choose limited skills from another class. I feel like that is what the next elite will be and the focus of the story line explaining how we learn to do it.
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Mystic Clover Rate in the Mystic Forge
MedievalThings.5417 replied to Will.9785's topic in Bugs: Game, Forum, Website
The rate is still pretty bad. 300 MC to get 77 clovers today. Wish they would just make it fixed. -
Harbinger and mechanist are both free kills, especially as a scrapper, or even core mesmer, cele specter, etc. Bladesworn ignores blocks and blinds and can full heal every 3 seconds roughly. Willbenders do a lot of damage, but are mostly just for running away. Catalyst and vindicator would probably be 2 and 3 on this list, right beneath bladesworn.
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A Solution to the Weekly Matchup Problem (NA)
MedievalThings.5417 replied to Ronin.4501's topic in World vs. World
Besides limiting transfers, there is a really easy fix to the "tanking on purpose". Raise the score contribution of SMC to +100 (or more) every 5 mins. That way, in the example of the current T2 match, you wouldn't have red, who controls most of EB 18-20 hours a day, in last place. All these servers are just doing the same thing. They camp in SMC with their map que, and rarely defend anything else allowing them to drop a tier when they should be winning the match, or at least close to winning. Problem solved. -
[Suggestion] Gift of Battle outside WvW
MedievalThings.5417 replied to Radnor.4185's topic in World vs. World
Keep it in wvw. Let the players decide on it's value by letting us sell them on the trading post. -
We have trolls that will siege cap us with completely useless siege with no chance of it expiring soon if this happens. It happens now, this would just make it worse. 50 rams 50 golems 100 of every other type combined That's how many of each siege type is allowed at the same time per map. And yes, our troll siege caps us on everything but rams often. Rams at least expire after like 10-15 mins.
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The 30th is a Friday, so probably the 30th.
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The mobility of bladesworn is overwhelming
MedievalThings.5417 replied to freakcoco.4287's topic in World vs. World
Not desync, that's just a player charging his attacks and then teleport hacking where he wants to be to get good hits in. -
What's GW2's biggest lore mistake according to you?
MedievalThings.5417 replied to Aodlop.1907's topic in Lore
But they are several evolutionary steps behind. Kind of in the middle of walking upright (humans, charr) and running on all 4 (cats, dogs, etc). It makes no sense to have charr run on all 4 at their current level of evolution. -
I'd like to exchange tickets for gold. Cause I have plenty of one and none of the other.
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What's GW2's biggest lore mistake according to you?
MedievalThings.5417 replied to Aodlop.1907's topic in Lore
Not really "lore" related, but the sheer fact Charr run on all 4 feet. When a species evolves to walking upright (2 legs), those evolutionary changes aren't something you can just ignore. It would literally be the same if human characters in game ran on all 4 when not in combat. It makes NO sense and looks dumb given their advances. -
Anyone know if a new player buys the game today, would they still get the free mount skin box, or is it too late at this point?