Like what, exactly? Bluntly - I think people with this opinion are wrong, just like how the anti-mount crowd was wrong. I think the long term health of the game is strongly tied to variety in character options. Today, the character customization is too simple and too on-rails considering there is no gear progression and the level is locked to 80. New weapon types and new weapon skills would take some work, but the bang-for-buck effect is much higher than with a lot of other possible things. There is a laundry list of things that need to be fixed. I, for one, would like to see more attention to those things than the incorporation of something new which, to me, won't add a lot of new "playability" for what I believe would be the majority of the player base. There will always be a laundry list of things to fix. This is identical to using "the game needs balancing" to naysay new classes or whatever. It's wrongheaded because it misses the fact fixing and balancing are ongoing efforts that you cannot pause system evolution and content development for. True, but some things that need fixing are not balance-related. You've been here long enough to have seen the many threads on in-game things that need to be fixed. I'm just saying that, for me, I would like more attention to be directed toward these types of things than the introduction of something new that -- again in my opinion -- would be for a more niche audience.