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kharmin.7683

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Everything posted by kharmin.7683

  1. Perhaps. You might be right. Only Anet has the metrics to know if enough whales spend money for things like this. It would seem not, else this would have been set up from the get-go. /shrug
  2. As with any suggestion here, one should ask what's in it for Anet? Why would Anet want to make legendary things available for players to sell? Wouldn't that discourage players from logging in and/or spending time in game engaging with the content? Why would Anet want that?
  3. Has been requested and discussed many times. A quick forum search would yield those threads. Basically, it is much easier for Anet to make outfits. An armor set (just one!) can take up to nine months to create whereas outfits are much faster (and cheaper), thus allowing Anet to produce more of them.
  4. 9 or 10? Some players find it difficult enough to do the ones that we have now with limited time. You would then punish them by adding more requirements?
  5. Exactly how will it be healthier for those two, diverse game modes? If you want your suggestion to be taken seriously, then you'll need to provide more explanation.
  6. Are they, though? Are most responses 'git gud' or, more simply, don't do the content if you don't like it? There are more than enough things to do in a week where one does not need to engage in jumping puzzles if they don't like them. Or, one could simply skip that week.
  7. I'd rather Anet spend their resources elsewhere. However, having said that, if some dev wanted to work on implementing this in their spare time (maybe take time away from SAB for a while), then that would be fine with me.
  8. But.... no one is forcing you to do jumping puzzles. Just. Wow. I hate them, too. Here's my fix: I don't do them. And -- I can keep playing the game doing things I would rather do than jumping puzzles!
  9. Not all of us have a lot of time to commit to playing GW2 during the week. The weekly events are fine. No need to extend them.
  10. They haven't added other things like bouncing mushrooms or the oakheart essence to the core maps so I'm kinda thinking that they won't be adding updrafts or leylines. /shrug
  11. SotO hasn't been fully released yet. Of course the quantity will be different than a fully-released HoT. What a silly statement.
  12. I know that I would just leave the map and come back when the meta isn't running. Locking rifts (or any other non-meta activities) wouldn't encourage me to join the meta.
  13. Yet another attempt at more accessible supreme runes of holding? This is like the third or fourth thread with a suggestion for getting them easier.
  14. Almost appears to be another veiled push for easier access to supreme runes of holding. No thanks.
  15. Not sure how making ascended easier to get and/or sell-able will "reinforce prestige"? How prestigious can they be if everyone has easy access?
  16. No. Absolutely not. Format already exists for PvP.
  17. Might also be intended to keep from having a bunch of support tickets opened for players who accidentally spent too much wizard coin.
  18. Yeah, I t2f all but one of my toons (the one having done the story to get there).
  19. That would certainly explain a lot of the balance changes.
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