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Everything posted by kharmin.7683
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Any chance of updrafts being added to prior zones?
kharmin.7683 replied to fourhim.3584's topic in Guild Wars 2 Discussion
I'd rather Anet spend their resources elsewhere. However, having said that, if some dev wanted to work on implementing this in their spare time (maybe take time away from SAB for a while), then that would be fine with me. -
Jumping puzzles for weeklies again..
kharmin.7683 replied to Xentera.4560's topic in Guild Wars 2 Discussion
But.... no one is forcing you to do jumping puzzles. Just. Wow. I hate them, too. Here's my fix: I don't do them. And -- I can keep playing the game doing things I would rather do than jumping puzzles!- 51 replies
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Not all of us have a lot of time to commit to playing GW2 during the week. The weekly events are fine. No need to extend them.
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Any chance of updrafts being added to prior zones?
kharmin.7683 replied to fourhim.3584's topic in Guild Wars 2 Discussion
They haven't added other things like bouncing mushrooms or the oakheart essence to the core maps so I'm kinda thinking that they won't be adding updrafts or leylines. /shrug -
Has the GW2 design philosophy changed?
kharmin.7683 replied to Tanek.5983's topic in Guild Wars 2 Discussion
SotO hasn't been fully released yet. Of course the quantity will be different than a fully-released HoT. What a silly statement. -
Ideas for new bonus events
kharmin.7683 replied to TheNurgle.4825's topic in Guild Wars 2 Discussion
Yet another attempt at more accessible supreme runes of holding? This is like the third or fourth thread with a suggestion for getting them easier. -
Almost appears to be another veiled push for easier access to supreme runes of holding. No thanks.
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September 2023 Studio Update
kharmin.7683 replied to Rubi Bayer.8493's topic in Guild Wars 2 Discussion
No. Absolutely not. Format already exists for PvP.- 96 replies
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Mass qty purchase of AA items
kharmin.7683 replied to Solvar.7953's topic in Secrets of the Obscure Discussion (Archived)
Might also be intended to keep from having a bunch of support tickets opened for players who accidentally spent too much wizard coin. -
Teleport to a friend to Amnytas
kharmin.7683 replied to Zoid.2568's topic in Secrets of the Obscure Discussion (Archived)
Yeah, I t2f all but one of my toons (the one having done the story to get there). -
Has the GW2 design philosophy changed?
kharmin.7683 replied to Tanek.5983's topic in Guild Wars 2 Discussion
That would certainly explain a lot of the balance changes. -
Druids might use traps to protect their environment from poachers or other detrimental people/animals that might cause harm to the land that they protect. Nothing says that traps have to be used only to aimlessly kill wildlife for no apparent reason.
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PLEASE stop ramming Cantha down my throat.
kharmin.7683 replied to Jaxson.1593's topic in Guild Wars 2 Discussion
Better than blue. 🙄 -
[BUG] Wizard vault new special objectives bugged
kharmin.7683 replied to KingJoko.1625's topic in Bugs: Game, Forum, Website
FYI bug reports should go here: https://en-forum.guildwars2.com/forum/9-bugs-game-forum-website/ -
Then players wouldn't engage with the Wizard's Vault to obtain it. They wouldn't have to do dailies to gain AA. They wouldn't need to play content. I'd imagine all of these things would run counter to Anet's design choice wrt the Vault.
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Perhaps I was misunderstood and that's fine. I am not advocating that GW2 should not add new features; however, I don't think that features should be added just because some other game does it. HoT was innovative and the implementation of mounts in this game is far superior to other games. Each of these brings new content or new ways to play and engage with the game. Adding things like fishing, home instances and (now suggested) farm building don't really engage with the game system in the same way that mounts did (IN MY OPINION!). As for improvements, I don't have a specific list but just strolling through the forums you can see the many complaints about balance issues, bugs and other things in current content that have been talked about literally for years that could use some TLC. The WvW and PvP communities have been dying for improvements. I'd prefer Anet spend resources there rather than with content that, again in my opinion, probably won't bring any significant added value (nor will it drive sales and increase profits which at the end of the day is why the game exists in the first place).
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Has the GW2 design philosophy changed?
kharmin.7683 replied to Tanek.5983's topic in Guild Wars 2 Discussion
Not sure I can agree here. A clear correlation? Sure, many other games are run by subscription fees, so there could be a correlation between the number of players playing and the income revenue; however, in the case of F2P/B2P games, there are probably far more players who play than spend money -- maybe even a larger disparity in GW2 due to the ability to convert gems -> gold. There have been many posters on the forum here (which, admittedly represent a very small fraction of the playerbase) who have claimed to have never spent any money on the game other than for expansions. I can't imagine that this vocal few are the only ones.