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kharmin.7683

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Everything posted by kharmin.7683

  1. I'd rather Anet spend their resources elsewhere. However, having said that, if some dev wanted to work on implementing this in their spare time (maybe take time away from SAB for a while), then that would be fine with me.
  2. But.... no one is forcing you to do jumping puzzles. Just. Wow. I hate them, too. Here's my fix: I don't do them. And -- I can keep playing the game doing things I would rather do than jumping puzzles!
  3. Not all of us have a lot of time to commit to playing GW2 during the week. The weekly events are fine. No need to extend them.
  4. They haven't added other things like bouncing mushrooms or the oakheart essence to the core maps so I'm kinda thinking that they won't be adding updrafts or leylines. /shrug
  5. SotO hasn't been fully released yet. Of course the quantity will be different than a fully-released HoT. What a silly statement.
  6. I know that I would just leave the map and come back when the meta isn't running. Locking rifts (or any other non-meta activities) wouldn't encourage me to join the meta.
  7. Yet another attempt at more accessible supreme runes of holding? This is like the third or fourth thread with a suggestion for getting them easier.
  8. Almost appears to be another veiled push for easier access to supreme runes of holding. No thanks.
  9. Not sure how making ascended easier to get and/or sell-able will "reinforce prestige"? How prestigious can they be if everyone has easy access?
  10. No. Absolutely not. Format already exists for PvP.
  11. Might also be intended to keep from having a bunch of support tickets opened for players who accidentally spent too much wizard coin.
  12. Yeah, I t2f all but one of my toons (the one having done the story to get there).
  13. That would certainly explain a lot of the balance changes.
  14. Druids might use traps to protect their environment from poachers or other detrimental people/animals that might cause harm to the land that they protect. Nothing says that traps have to be used only to aimlessly kill wildlife for no apparent reason.
  15. As far as I recall, there has been no dev response to this specific question/issue, however, you can go through the Dev Tracker to see if you can find one: https://en-forum.guildwars2.com/discover/6/
  16. Yeah, something definitely wrong here. I thought I'd get this easy on the world boss train. Sometimes I got credit; other times not with no rhyme or reason.
  17. FYI bug reports should go here: https://en-forum.guildwars2.com/forum/9-bugs-game-forum-website/
  18. There's no way it could be otherwise. Everyone will have their own, separate (dare I say individual at risk of being redundant?) opinions as to what they find valuable.
  19. I'm about as casual as one can get, and I didn't find crafting ascended items to be hard. Time consuming, sure. But not difficult.
  20. Then players wouldn't engage with the Wizard's Vault to obtain it. They wouldn't have to do dailies to gain AA. They wouldn't need to play content. I'd imagine all of these things would run counter to Anet's design choice wrt the Vault.
  21. Perhaps I was misunderstood and that's fine. I am not advocating that GW2 should not add new features; however, I don't think that features should be added just because some other game does it. HoT was innovative and the implementation of mounts in this game is far superior to other games. Each of these brings new content or new ways to play and engage with the game. Adding things like fishing, home instances and (now suggested) farm building don't really engage with the game system in the same way that mounts did (IN MY OPINION!). As for improvements, I don't have a specific list but just strolling through the forums you can see the many complaints about balance issues, bugs and other things in current content that have been talked about literally for years that could use some TLC. The WvW and PvP communities have been dying for improvements. I'd prefer Anet spend resources there rather than with content that, again in my opinion, probably won't bring any significant added value (nor will it drive sales and increase profits which at the end of the day is why the game exists in the first place).
  22. Not sure I can agree here. A clear correlation? Sure, many other games are run by subscription fees, so there could be a correlation between the number of players playing and the income revenue; however, in the case of F2P/B2P games, there are probably far more players who play than spend money -- maybe even a larger disparity in GW2 due to the ability to convert gems -> gold. There have been many posters on the forum here (which, admittedly represent a very small fraction of the playerbase) who have claimed to have never spent any money on the game other than for expansions. I can't imagine that this vocal few are the only ones.
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