I dont like the nerf to scrapper at all. But the mech is really not that clunky, use the f4 to repositioned the mech and always keep track of his position. Not use to play ranger maybe? For me the mechanist spec is awesome!!!
Still no fix, just commenting to bring back the discussion. I refusr to let this fall in the crack... Anet I beg you... Im an Asura engi main... Im the class with the less weapons and one of them is bugged....
Please dont nerf a quirky casual build. This is far from being broken, if you loose to a mechanist camping flamethrower, I suggest you to check your build and level up youre personnal skill.
Am I the only one that have interet in the new gameplay possibility that the mech offer? I mean its fresh, its different and its kind of wild, so yeah pretty excited to build craft and play it!
You dont know, med kit is our only healing skill in the game. If only engineer got like a totem or some kind of... dunno... turret that could splash water around it... Sadly I dont think we have anything like this.
People 8n general are so bad in positionnig and they rather complain instead of tryimg to get better. Only issue with ranger pet is that they are weak HP wise. But the golem seem to be god in this side so Im not too worry... even more with the pusle aoe barrier o.o seem so op
I must agree with you on all points. Its gonne be really different, Im sure in pvp it can be fun in the good end, I did see a couple thing that could be kind of op. I find my real issue is the lack of condi clean and stability.
It does look like a stromg support. I think Anet is indeed going the way of "harsh trade off = op spec"
Its intresting, they even add break bar to the golem/mech.
Look intresting. And weird/different to play wich is not a bad thing. But I really hope the mech is kimd of op, for the cost of removing our toolbelt...