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Za Shaloc.3908

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Everything posted by Za Shaloc.3908

  1. Maybe I'm missing something but it seems to me that the only class that has received a big nerf has been full counter warrior the rest is intact, ranger is one of the best roaming classes, it would be like saying scougers / FB are OP in the zergs or say ranger needs buffs because in 6 years he never had a meta build zergs.You've probably played it so much that you've never realized that winter's byte already has an animation and stoneform is not used in any boonbeast build, I do not understand why there should not be 2 skills that perform the same function or why you want to remove protection from a 40-second skill but anyway the game is balanced in pvp (for that little), wvw is a broken mode, between total immunity, red circles, permanent invisibility, etc .. no one knows where to start. xD Not sure why you are trying to demean me, but okay. Yes, I know that Winter's Bite has an animation. It is in the projectile itself. That's not what I am suggesting. Revenant's Sword 4 has a wind trail effect around the player when using it, so my suggestion would be to give WB something similar, like a frost aura of some sort. The skill hits very hard now so I think it is fair enough.I also know that Stoneform is not used in Boonbeast builds. I never stated that it is, but just because it isn't doesn't make it a healthy trait. It seems that ANet is wanting to move away from passive lifesaving traits (see Elixir E) and this would be one step towards that goal, which I think is ultimately a good change.My suggestions were to decrease the boon uptime on boonbeast variants (especially Protection, Stability, Quickness) because it is very easy to maintain very high uptime on most boons, as well as to decrease the burst windows for burst variants because in my opinion, they last a little too long. Both builds would still be completely viable, they would just require a little more thought when using them. The only direct nerf (beyond an animation change to WB) that would affect the core class is Soften the Fall.
  2. I have roamed with Soulbeast since PoF launched and have observed its power increase as other classes/specs have been nerfed. I don't play it much anymore, but I do believe it is still too overperforming. Here are some nerfs that I think are reasonable, from a perspective of both playing one extensively and fighting against them: -Dolyak Stance: Remove the damage/condi damage reduction component. This was completely unnecessary. The skill was already fantastic as it was before. Have the increased 40s CD apply to WvW too.-"Sic 'Em": Add a noticeable visual effect to the Soulbeast or pet when activated, similar to Strength of the Pack. Decrease the duration to 6-8s in WvW/PvP only.-Unstoppable Union: Decrease Unblockable duration to 2-3s in WvW/PvP only.-Fresh Reinforcement: Decrease Stability duration to 2.5-3s in WvW/PvP only. Decrease Quickness duration to 1.5-2s in WvW/PvP only.-Moa Stance: Remove Protection application. Increase CD to 40s in WvW, as it is in PvP.-Smoke Assault (Merged): Decrease range from 750 to 600. Add 1/2-3/4s cast time. (This is to make it more similar to Rev's Unrelenting Assault, which has clear counterplay. It being instant cast it the main culprit here IMO.)-Stoneform: Remove this from the game. Trait rewards bad playing. Replace it with something that is still worth taking.-Soften the Fall: Reduce Immobilization duration to 1s. Reduce Lesser Muddy Terrain duration to 5s. (This trait is WAY too good for an adept. Hardly a "lesser" version of MT.)-Winter's Bite: Add a clear visual tell to this skill, similarly to how they changed Rev's sword 4.-Unflinching Fortitude: Have it no longer remove movement-impairing conditions. There is already Dolyak Stance for this. I don't want to see the spec burn, but overall it is way too forgiving. Although I believe its damage is an issue, damage in general is too high in the game and is not isolated to just Ranger, so I won't touch on that. Also, there are many underperforming aspects of Ranger that I do think need buffs/attention, so some of that would be nice too.
  3. Well said and basically sums it up for me. Perhaps it's just something from my perspective, but if I have some good fights with somebody and chat with them and exchange some nice words, there's definitely a level of respect I gain for them. I will happily 1v1 them if we both decide to, but it's also nice to see others you respect and just exchange jump spam with them rather than fighting. Perhaps it is a bit of a contradiction because ultimately I am roaming for fights, but I still get enjoyment out of coming across people I know and just taking it easy with them, maybe chatting with them a bit or watching fights from afar with them. It's nice to just chill at times. I will say that I sometimes avoid certain 1v1s against super annoying builds that are zero fun to fight. I do like a challenge, but I'm not gonna knowingly 1v1 against a permastealth DE who is gonna run away if they have any chance of losing. Or any gank build that, again, will burst me and kill me or start losing and run away. Sometimes it depends on my mood too. I don't consider myself a skilled player, but maybe I am tired of constantly dying and walking back from spawn, and don't want to have to again. A lot of people like to assume roamers have ego issues, but it's just as easy for me to say the same thing about people who chase me 1v3+ and blow all their cooldowns just for the kill, or zergs who do the same thing, without actually knowing what they are experiencing behind their screen. It is easy to assume things about others when they are programmed to be your enemy and communication is restricted unless you put in the effort. I see it all the time with people talking kitten and making all sorts of assumptions about commanders, skilled roaming/havoc guilds, or even generalizing entire servers and conveniently concocting up their own ego-driven idea of what they are thinking, feeling, or doing. I'm not saying I'm perfect either, but assumptions are easy to make, especially when they feed the ego.
  4. Making CF generation dependent on staff is a very bad idea in my opinion. While staff should provide the fastest CF generation potential, making it a required weapon to access the e-spec mechanic goes against build diversity. Also, having CF generation dependent upon healing allies and not self-healing further restricts its build variety and application. Forgive me if I misunderstood something from your post. Adding those additional stats to boons via GotL would also go against comp diversity in PvE. Comp diversity is a good thing, they changed GotL to might generation for a reason. Having ranged options for CA 1-3 is really helpful and I would hate to have that taken away. CA 1 and 2 are clunky and underperforming and need to be looked at, but the ranged potential for these skills adds to the spec's flexibility.
  5. Retribution changes from last patch were a step in the right direction. Core revenant, while not to the level of most/any meta specs, feels a lot better to play. Some more polish to the core class would be very welcome. IMO Salvation needs it most now to diversify it beyond healing modifier traits.
  6. I don't think they could (or should) ever change the functionality of a skill type to only be limited to choosing one. If someone wants to run all spirits, they should be able to.
  7. My favorite spec to play is my Ventari Revenant. I don't necessarily love Herald and I don't like Renegade, but the tablet mechanic is my favorite. I fell in love with it as soon as I tried it and have remained loyal since. It is such a unique playstyle and I love the big green numbers I can achieve. Tempest is my favorite e-spec. It feels epic and primal, and I like its support style, which is the role I tend to gravitate towards. I adore the overload animations...wish we could get aura effects back. Druid is cool too, and I love how slippery they are, but I don't like how almost all of its support is locked behind CA. However, I spend most of my time on my power Soulbeast because I am usually solo roaming. Beautiful spec. Absolutely one of my favorites. Plays so fluidly when mastered.
  8. Here she is in all her glory: the demoness herself, Oumalaka Sha. These hyenas got in the way, so I decided to use them to my advantage. One of the many Revs I have created.
  9. Yeah and abyssal chill and rampant vex bring in a lot of extra torment too.
  10. Oh dang. Is this rune available in PvP? I'd like to play around with it on condi rev.
  11. I have spent a large amount of time playing 3: ranger, revenant, and thief.I have spent a fairly large amount of time playing 2: elementalist and mesmer.I have spent a fairly small amount of time playing 2: necromancer and guardian.I have spent very minimal time playing 2: engineer and warrior. I have all classes at level 80, but that doesn't really mean much since tomes are handed out like candy. To answer the question, I would say 7.
  12. Bumping this to the top. This bug has been present for kitten knows how long. Years, and as far as I am aware, not a single mention of acknowledgement. It really needs to be fixed. It is a very serious bug in PvE, PvP, and WvW.
  13. Yeah, as Vagrant said, this has been around since PoF launched. It's an unfortunate bug and definitely does give the enemy an advantage, but I don't see it getting fixed anytime soon either. Only thing I can say is just be sure to play with sound on and listen for the audio cue as it is very distinct.
  14. Yes, this! I'd so much rather they have these than a new playable race. Fun and I'm assuming much much fewer resources invested.
  15. I have always wanted Thief to get access to a mainhand scepter to emphasize shadow magic. I might be biased towards scepter though because I also want Ranger and Revenant to get access to it. Otherwise I think an offhand warhorn could be awesome. Using it as more of a whispery deception tool rather than a more straightforwardly loud device. I like it when e-specs are done a little outside of the box.
  16. One of the reasons I love the Revenant is because of the energy system. I love having low cooldowns on skills. I mained thief for a while because of its similarity. I think that Charged Mists being the primary energy-manipulating mechanic is fine as there is sacrifice and smart play that must be used in order to profit from it (I still do believe the threshold should be raised a bit, though). However, the other energy-manipulating mechanic I have suggested is to have a minor trait in Salvation reduce the energy/upkeep cost of heal skills reduced by 100%. I would argue that Ventari (or more specifically, a healing build) has the least amount of synergy with other legends, and this alone would make camping Ventari much more viable. It is pretty clear that legends aren't meant to be camped, but I do feel that Ventari is a bit of an exception to that because so much of our healing is dependent on the legend. I do really like the idea, but I don't honestly know if I fully believe in it. I am clearly biased in my position on this, so I may be projecting a greedy desire.
  17. That is game-breakingly bad. I had it reset on me on Ventari and it also didn't automatically summon the tablet on legend-swap for the first time since they first implemented that change. I didn't play in any actual fights tonight but I would've been pissed, and it's less severe of an issue on Ventari. Also can confirm the Draconic Echo bug. It's nice to at least have some of them sorta work.
  18. Looks like they clarified with FoN-Mallyx that it should indeed be absorbing all conditions. Overall I am happy with this as it benefits my playstyle.
  19. Confirmed that non-damaging conditions are getting transferred. Have not tested damaging conditions though as maybe they mixed up their verbiage. Added to OP. It definitely does. I think it just absorbs everything.
  20. [bUG]: Facet of Nature (Mallyx) absorbs more than just damaging conditions. I haven't tested every condi out, but I can say for sure that Blind, Vuln, Cripple, and Chill all get transferred. Immob I have not noticed but I usually have resistance running so I may have unknowingly absorbed it. Pretty sure I've gotten Taunt too.
  21. Scepter, godkittenit. I want that destructive, primal nature magic.
  22. So, I am a bit of an altoholic. I have had many revenants since HoT. Some have been deleted, others still live on today. With all the tomes I have accrued, they have come and gone quite frequently. This is my first revenant. I leveled him from 1 to 80 as a Ventari rev. It's where it all began. He no longer exists. I wish I had thought about birthday gifts before deleting him. Then came this one, my first Sylvari. He no longer exists either. I think I deleted him because I couldn't find any weapons that looked particularly great on him, lol. Once I got the lich outfit, I made this one my main. She is my Mallyx rev. I still love this one because of how evil she looks. She is the first (and only) character I brought to 100% map completion and was my main for a while before PoF was released. This is my newest one. I have never been a fan of heavy armor, but I love the revenant class so much and try to figure out ways to make my characters look less overtly bulky and "heavy." I like how this one came out. And here is my main main. He has had many many many different looks because I am lucky enough to have a permanent hairstyle kit, so I play around with him a lot. This is my original look that I often go back to. This is one of my favorite alternative looks I have given him. A bit more corrupted. As you can see, I really love the Braham's armor skin.
  23. I would personally be a big fan of this change. I have been giving healing druid more of a chance in WvW, and although CF generation is sometimes not an issue, there are many situations when I feel like the mechanic is too punishing. If they are trying to bring down the bunkering capabilities and bring up its support potential, I think this would be a step in the right direction. Either that or take off the timer for CA and make it be based off of each CA skill cast.
  24. Although this doesn't really offer any critiques for the actual nitty-gritty, I do have to say that I like your vision. I would absolutely love a scepter and a focus, and the concept would be something I would love for an elite spec. I agree that I only see them pushing out one more expansion, so I would be very happy to have something with this sort of theme.
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