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Nezekan.2671

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Everything posted by Nezekan.2671

  1. Why is this important? Spam AoE at the siege engine and it will hit them. Of all the issues to complain about stealth, this one is at the bottom of the list.
  2. I mean you can run mimic instead of signet if inspiration on quickness chrono and do double quickness well. This guarantees quickness uptime way more than inspiration and Chrono does not need swiftness since it's 25% faster permanently. Inspiration signet and traits are not bad, but they have really fallen off recently. Mirage can turn signet usages into ambush, so it's a different story. Any signet almost serves the same purpose.
  3. What content are you supporting in? There is always a better utility to take. Inspiration trait line in general has much less value. Run something else for damage. Unless you are tanking and need a lot of self sustain, Inspiration is a waste on Chrono now. Also did you miss the title? They are talking about none traited. A skill should not need a grandmaster trait to not be utterly useless.
  4. That doesn't feel good at all. Chronomancer brought alacrity into the game, it even has the icon of it. The clock class provides the clock boon. Classes like Mechanist do healing/alacrity, so Chronomancer providing both alacrity and quickness is not overpowered, so long as it also can't heal (which it can't). They need to make the wells pulsing instead of being at the end, and increase duration of it gained from the well. The wells already have a pulsing animation and have 3 pulses.
  5. The reactions are due to you becoming a living meme in mesmer section. Every time and I really mean every single time someone makes a very valid complaint about Mesmer, you appear as the contrarian. It's almost a bot-like behavior at this point. Signet if Inspiration needs immediate changes, there is ZERO reason to run it. Swiftness uptime is bad, and when you use it, you will have no uptime. If you are using signet of inspiration you are shooting yourself in the foot.
  6. It's not good, that match is a unicorn. Only in unranked and bronze someone can claim Mesmer is OP, because it has some oppressive mechanics for people who don't know what they are doing. But anyone with simple knowledge will know how to deal with it.
  7. I literally killed a soulbeast with 2 spam on deadeye before coming here. Did not see me coming, marked him, gained quickness with trait and nuked him out of existence. I use Valkyrie stat with hidden killer from critical strikes. It's literally a matter of who sees who first. I think you are underestimating DE burst. But I am not underestimating Soulbeast one. Who gets to act first is important, and if deadeye wants to run away, Soulbeast is not going to stop it with sic em build, and deadeye is not going to be in teamfights a lot anyway. It's a 1v1 or 2v2 class.
  8. Sic em is not pulsing reveal. One DE elite gets rid of the reveal. Sic em soulbeast is as much in risk of getting killed very quickly by Deadeye as well.
  9. Stat nerfing/removal did not work well in pvp. There has to be another way. Like nerf sustain itself.
  10. It's expensive, but Celestial is amazing for Catalyst. You have permanent might, fury and quickness uptime, so what this does is you get almost the same damage as marauder, but you bring a lot of utility for yourself. Sustain, boons, condis etc. But Celestial gear can be expensive, so look it up. If not, Marauder is the cheaper alternative.
  11. Celestial Virtuoso can be outsustained by any build that has sustain. Endless 1v1 is hardly a new thing in WvW. It has no damage basically. Also annoying does not mean strong, and DH trapper runes in roaming is pretty annoying, because it's not just stealth, it's superspeed and stealth, so they can reposition better than anything in the game. Jokes on you for thinking I play Mesmer in WvW, I stopped when they made Mirage one dodge. Now I play Spectre and show Necros who has a better shroud (Hint: it's Spectre)
  12. Staff is an interesting weapon, because the auto attack, whether ambush or regular, is in fact the main source of damage and other skills are clone generation and utility. It has a ramp up time though, which is fair. The ambush is particularly good because it moves in a line and damages everything and clones replicate the same effect if you have infinite horizons. So it makes sense to use every tool in your arsenal to increase the number of times you can ambush, thus two staff build. Since the build provides 25 might for itself, the celestial variant of the build is extremely powerful in open world and it's almost impossible to die with it, and at the same time damage will not be lacking.
  13. Mesmer has not been the most annoying class since 2018. You have things like trapper rune DH, immobilize ranger, fear spam core necro and perma stealth deadeye. Stop living in the past and get good. Every class now has ample tools to deal with Memser and if you can't, it's you not the class. And to answer OP's question, it's not just pvp. Mesmer has also been bad in wvw as well. Other than the utility slave chronomancer, there is no viable build for it in zergs. Virtuoso falls off due to projectile hate and Mirage was never good to begin with. Roaming has also been nerfed. It's playable, but very second tier. PvP is almost a disaster, as with the introduction of new specs for classes, I consider Mesmer to be weakest class in spvp mode. Spectre, Mechanist, Soulbeast, Bladesworn, Herald, Core Guardian, Weaver and Necro as a whole are all better than Mesmer in pvp mode, which is not good.
  14. If sword main hand counts as blade, it will still be inferior to dagger for condi Virtuoso due to how dagger works with applying bleeds.
  15. One shot soulbeast present in highest level of play (AT). Tedantic is using it and actually one shot both on of the best thief players in GW2 ever (Sind) and Goku among other players.. Where are the people saying this will not see any play in high level? Watch Teapot's stream, it happened as I was typing this, but it will be in vod later.
  16. Any boss that can is bugged and you should report it. Mind you this does not apply to open world bosses. Raids, fractals and strikes, specifically. Clones are immune to cleave and aoe damage in these modes, and so are ranger pets. I just did Xera yesterday and not a single clone died. They were standing on the death zone she creates and attacking her.
  17. I linked the power one, which is the one I played. I only know about the burn one and have not played it myself, so I am not the person to ask about that one. Check the video I posted a few posts above.
  18. I haven't meddled with that build too much, but it is very similar to old burn DH but you use celestial gear.
  19. Catalyst is far more stationary and situational than weaver is, don't pay attention too much to golem dps. Weaver has more realistic chance of achieving high numbers on the move and while doing mechanics.
  20. Me? I played it. I especially enjoy the power variant with dragon gear. You have a lot of precision sources that work well with precision being low on the gear, so it actually reaches 90%+- depending on what you take, but you have way more ferocity. So it's basically a better Marauder for Willbender. You can always do shenanigans with celestial burn build as well, the build will have lots of sustain/mobility. Less sustain than celestial firebrand, but way more mobility. This build is similar to what I use, so maybe you can take look at that:
  21. I consider Willbender S tier in WvW roaming. There are 2 builds that are trending right now, one is power and one is burn.
  22. There is a line that we can have Scrapper not overperforming and also not be irrelevant and I think we need to reach there.
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