Jump to content
  • Sign Up

Perisemiotics.4579

Members
  • Posts

    173
  • Joined

  • Last visited

Everything posted by Perisemiotics.4579

  1. I cant play anything, i dont have an instrument anyway. Plus im a nobody what am i going to organize? Funny thing happened yesterday, I was doing dailies in Labyrinthine Cliffs and a guy tags up and calls out to people saying he's doing yoga at the beach, lol... I thought he was trolling. A few minutes later he calls out again for a "cruise" on that sailboat - I go down to check it out and he's playing some songs, switching instruments... even played the GoT theme with a trumpet; a few of us cruised together and started chiming in and as the boat was returning to the dock I pulled out my bells (the one everyone has from Wintersday event) and just improvised a few bars... you can do something like C-A-D-B then E-D-C just to make casual accompaniment... all this in the slow hours of a weekday's afternoon.You can start anything and believe, it'll grow - say it on map chat and people will join you and play with you.
  2. If you're doing these rifts purely for XP and VM I'd recommend the Skimmer route instead, in Thunderhead Keep.
  3. Up to tier 3 fractals it's just fine to go in as casual (occasionally you'll find a bad line-up of instabilities and mechanics but for the most part they're pretty easy). You can get some MPs and valuable loot on the side, as well as currency for quite a few things including ascended gear.Also, the stories and locations are interesting and entertaining.
  4. 50 chests per full meta? 9 from Kralk plus 3 x 9 ley-infused bosses = 36 chests... I guess I'm missing something but still the idea someone gave of map currency in the Mystic Forge would make a lot more sense than an exceedingly tiny chance. Lottery is a rigged game, I don't play it.
  5. There are stone plates near the barrier on the outside.Those can be used only to read the verses you have already unlocked. So, they are useless as far as achievement goes.No, they aren't useless... whilst doing the achievement, just focus on movement, combat, etc. Once you've finished them all you can read all verses outside, anytime, without minding a timer or annoying screechers... that is the point...
  6. I was just on the Wiki checking stuff, I think it was on the materials page for Vision and I noticed an unusual API field at the top but didn't give it much attention... this is actually awesome, you guys are great. Thanks!
  7. Whether we want them or not, there's no doubt underwater mounts (at the very least) are coming sooner or later, and I'll bet on a few of that type. That mock Largos xpack page is a very accurate example of a few ideas that can be interestingly explored by underwater mounts. Going even further, depending on what kind of environments devs create for new maps they can develop mounts to specifically interact with those, such as ice, fire, ether, or what have you. They could even make things like a fishing mount, assuming we get fishing as a craft (which, by the way, also makes sense).8 may sound like many because each mount is unique in design and purpose, but I could easily foresee 20 that still maintain the current standard.
  8. At the very least, assuming all your complaints make sense - most don't, a few are exaggerating some underdeveloped aspects of HoT that were much improved in PoF and LW -, HoT gave you a complete new class for you to level to 80 in the Core maps... that's something positive, yes?
  9. Kourna feels like a lot of space wasted, the Ntouka Pond could have one event or two. I know they meant it in part for the beetle but still, the spatial configuration of that map feels odd. I do like that Choya ritual with the dance event and the Asura making out their language, lol. Istan has the Amala fight that is very dramatic and ties up nicely to the fractal where we see how she became what she is; the meteor event is maybe my favorite in the whole game - I like these unique events with unique skills/tools/mechanics, like the Siren of Orr and Koda's Flame. Jahai was really polished with the achievements, collections and Sun's Refuge but Dragonfall has the best map design and event mechanics for sure. Everything is well sectioned and yet everything is inter-connected; the idea of having the dragon's body physically present as part of the map (along with his clipped wing) was brilliant; the Skycale rentals and the moving ship are a nice touch.
  10. ofc there are technical reason for invisible walls or they wouldn't exist in the first place, lol. That's not the point of this debate - the point is there are too many of them and, worse, in very bad places. It's bad enough when you go the border of a sea map and instead of a "strong current" - a solution that I like - you suddenly hit an invisible wall, but in the middle of a map like Dry Top when you're trying to shortcut with the Springer over a cliff and then you find another invisible wall... that's just too much of breaking immersion. For a game like GW2 that prides itself in attention to detail, this is grotesque. Like someone else said, the best way to create collision would be with visible, sensible assets like rocks, visible walls, force fields, what have you. Invisible walls still feel like one of the worst design choices ANet has made and keeps insisting on.
  11. Oh but they most definitely do - they even complained to me that I was debating their definition of "grinding"...
  12. Ever since I tried the demo ones in Dragonfall they felt just right and interesting to use; if anything I'd like some sort of angle indicator.
  13. Yeah the coloring there isn't going to go well with green ranger/necro schemes... still better than those annoying blobs orbiting you :p
  14. That's exactly what I referred to if only had you paid attention to what I wrote - maybe that's why you struggled with the meaning of the word, you don't read attentively? or maybe it is because you automatically jump on "google" as the be-all-end-all when, for specifically linguistic purposes, it should NOT be used? or maybe yet, you just struggle with both things there... anyway... again: it is your choice to "grind" whatever content for the currency you want as fast as possible; maps have been out for several months with a ton of content, story and achievements packed in - I did those for playing the content, the currency I accumulated was an unintentional by-product. You doing it "repeatedly" to exhaust content as fast as you can is not how it was intended or designed to be played, so calling back their manifesto on this makes even less sense.Play for the journey, not the destination. Have fun.
  15. No.This is the thing, it isn't a "grind" so you should not see it as such. I have stacks of 2k in storage of those currencies only by playing each map for a few weeks after release, plus the Home nodes. It feels to me people who are very short on those currencies didn't play a fraction of the content those maps had (and have) to offer.
  16. The question seems to be incomplete - all you mention is ANet ceasing development, not working on a another game. "buying their games" - don't they only work on GW2? and your hypothesis of "a history of closing down games" doesn't feel right to me - they still maintain and even do minor work on GW1 up to this day,Just the whole phrasing of this poll is odd to me.
  17. Calling it now, if we get another "coatl" skin like the bunny and the leggy scepter, our next destination in-game will be where GW1 left off - Utopia!
  18. I'm a Norn character but your ideas for the Charr sound cool though I doubt ANet will ever "break" the treaty between them and Humans... one can hope, though. I was thinking about that recently, how the old plot of the barbaric Charr invading Ascalon felt so more real and relatable than dealing with "magics" that pretty much can be retconned into whatever is needed to fill in the story and fighting Elder Dragons that we really only get to experience one at a time.Their alliance with the Titans, capturing Althea and burning her alive, the subsequent journey Rurik undertook into the land of the Dwarves... those stories are just better in so many ways.
  19. As much as I think a Cantha expansion would be awesome - and I do believe it'll happen at some point - I'd be greatly disappointed if it were the next one, for the obvious reason we just had an expansion themed around Humans (in an already Human-centric lore) in a game that decided to have 5 races concurring to the foreground of the lore instead of just one (GW1) being antagonized and helped by other, non-playable races.In my opinion the next expansion should focus on either the Norn or the Charr and be about some storyline never (deeply) explored before in the franchise, also taking place in a part of the world never visited before. Cantha can wait.
  20. I've found a couple uses for Bond of Life but its downside is the penalty of getting downed... not sure increasing your mount's HP for a little while is worth that much. The Mastery system as a whole is excellent, just many of them - especially the ones you mentioned from HoT - felt like they were rushed in last-minute to complement an otherwise fleshed-out system, unlike the Gliding line which is more impactful on gameplay and conveys that sense of progression more clearly. The Auto-loot mastery feels good at the end of the Core line but many of the others there not nearly so (I do like the Fractal ones). In PoF they seemed to have designed them a lot better - all of them pretty much make sense and are much more broadly useful than just talking to a Nuhoch vendor in some far hidden corner or being able to loot a daily chest from an enemy locked behind a meta. Then again, not all of them are meant to be super awesome and relevant, It's nice to have a few very niche ones like the Exalted Traitor.
×
×
  • Create New...