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Vallune.8150

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Everything posted by Vallune.8150

  1. I'd like to see a couple of further features added to Skyscale (I'd be happy to see them just added regardless, but accessing through a mastery could work) Ability to toggle surface grabbling (like the ley-line toggle that was added) - a lot of the time I just want to fly past buildings /cliffs / trees without grabbing on to them Removing the altitude drop-off - one of the most frustrating aspects of the Skyscale is ascending towards a target (using endurance) so that you are above / level with it (a ledge, or floating object like motes or uplift generators) and then just getting lower and lower as you approach it, such that you end up too low and missing it. I'd actually like free-flight, but can't see it being added at this point on Skyscale as it would make some of the other Skyscale mechanics redundant.
  2. Same happened with me on an account which got these two weeklies. (For reference : Core account (not FTP), no expansions.)
  3. Yeah at the moment only the instance owner (first person in for Public) is getting the credit for the rush event. So you will either have to wait for a fix, or try to get in an instance first, or run one solo.
  4. I get this issue too, it seems related to ending the fight with the cut-scene while being mounted on Skyscale and targeting the eyes. I have found that turning on Action camera and turning it off again clears it (you can set a keybind to toggle Action Cam on/off).
  5. You don't want this option. Check how much selling 1000 Chattering Skull / Nougat Centers / Plastic Fangs would get you by just selling to a merchant. (As you have probably already figured, they are not worth listing on the trading post.) Then check how much it would cost you to buy 1 Gibbering skull / Tyria best Nougats Center / High Quality Plastic Fang on the Trading Post. If you ever need any of these, just buy them on TP. Just treat Chattering Skull / Nougat Centers / Plastic Fangs as vendor trash.
  6. Some gem store skins get added to the wardrobe before you buy them some don't. I'm not sure if there's any pattern to it either, just seems to be whether someone remembered to check a box or not when adding the skin to the game. If it helps, the Shiro blade backpack got added to the Guaranteed Wardrobe Unlock fairly recently , so if you have one of those to preview you should be able to find it in there and then preview the item. (Edited to add: previewing a Guaranteed Armor Unlock works too, and you don't need to have one in your inventory , you can preview from a Black Lion Chest Merchant like the one next to the TP in Lion's Arch.)
  7. I know it's a bit of meme at this point, but keep it simple and add horses. Speed - make it a bit faster on land than the raptor with a small jump using just normal jump key, no big canyon leaping ability so may have to take longer paths depending on the terrain. Passenger - allow a second rider, maybe with a reduced speed to match raptor speed Unique feature - auto-travel. Click somewhere on the same map and horse will auto-run there (terrain / path allowing) - similar to the fixed point raptor rides in Cantha but you can select destination by clicking the map. Other abilities masteries - Attack/dismount - some kind of charge / lance attack, maybe a bonus if enemies are lined up (spear/impale) Rear up - aoe effect - embolden allies and weaken enemies (buff/de-buff)
  8. I like these. I was thinking of: Haltz - Party leader, tanking and crowd control. Master of the stun-lock. Likes to interrupt the evil boss mid-monologue. Faultz - Party punching bag, the one that gets blamed for everything, usually with good reason. Boltz - always coming up with an over-engineered (and overly greasy) gadget to get the party out of (or worse into) a sticky situation. Also the first to turn and run in the opposite direction as soon as combat looks like it isn't going their way. Voltz - is kitted out with every electric / lightning / storm flavoured piece of gear available. Always says "Well that was a shocking end!" when he gets a kill. The rest of the party are sooo over it. Vaultz - party treasurer and mule, has maxed out bag/carrying capacity. If there is a need for an obscure item, it's probably in one of his many bags, somewhere. Insists that his name is pronounced differently to Voltz, but every time he tries to explain the difference, no one can hear it.
  9. I just picked a group of five for the poll as it is the standard party size in game, and in general fantasy based "group sizes" for games and movies tend to run in the 4 to 6 range. There are exceptions of course, and larger group sizes can work if done well, although it runs the risk of diminishing the impact of each character. Maybe there could be a GW2 based larger heist group: Solid Ocean's 9, or Unending Ocean's 11?
  10. Watching the official trailer today for the upcoming Dungeons & Dragons movie got me thinking, could a Guild Wars movie ever work?
  11. It's the same cow? Wow, that's some next-level bull-rift. I remember it from Labyrinthine Cliffs (Festival of the four Winds)
  12. There's a random brown cow way up on top of a building in the North of Dragon's End, and an npc ("Researcher" or something similar.) Can't seem to interact with either. IIRC random brown cows have appeared before in other maps in hard to get to places, seems to be a recurring thing.
  13. Developing different styles of mounts in MMO's isn't a new concept and certainly not one GW2 owns or even pioneered, although I think the general consensus is that GW2 has implemented them very well. I played Everquest II before GW2, they had ground mounts from launch and added three different types of mounts in a later expansion - leaping, gliding and flying. Sound familiar? - this was all before GW2 had even launched. I am sure there are other examples out there, if you are going to expand mounts in an MMO there are only so many things you are going to want to do with them mechanically, so development will follow similar paths.
  14. Am I missing something here? Genuinely asking because I really don't PvP much. If you want a legendary skin what makes it harder for you to work towards over a PvE player? If anything picking the right PvP reward tracks would make earning the mystic clovers easier for someone who does a lot of PvP content verses someone that is exclusively PvE. Yes I get that you would have to do map completion (but so would a WvW exclusive player) and complete the Gift of Battle reward track in WvW ( but so would a PvE exclusive player) - both of those things aren't difficult to do over a period of time. The rest is just materials and gold, or is the issue that you don't get enough of that if you PvP only?
  15. +1 to this, I have thought for quite some time that if you didn't want to use a skin straight away you should be able to both store the skin in your wardrobe and get a transmutation charge to use at a later date without keeping hold of the item. An even better solution, in my opinion, is to ditch transmutation charges entirely - if you have something unlocked in your wardrobe, you should just be able to use it any time without worrying about burning through a limited resource. I understand the original idea behind them was as an additional generator of income, but I honestly can't believe that they make much money from selling transmutation charges. (Obviously I don't know the figures, maybe since they have kept them going for so long I am totally wrong on this.)
  16. As Cyninja mentioned, this can be changed - you can set your preferences to PVE missions and you will never see a WvW or PvP mission again at lower guild levels (change will take affect at the next Monday guild mission reset.) (Note that preference selection determines the first three types of opportunities Easy/Medium/Hard - so at higher levels when you get more guild mission slots you will then get some WvW & PvP missions showing up randomly, but you will always have the base PVE ones available.) The option for this is a little hidden, I found it after following these instructions from the Wiki : Guild Mission Preference may be viewed or changed prior to mission reset time by a guild member with the "Mission Control" privilege by clicking the white cog near the top-center of the missions tab of your guild panel. It is fixed for the entire week.
  17. In the clarification post they specifically said that Conflux will no longer be unique, so you should be able to add two to the armory. "WvW player? Conflux will no longer be unique, so players who currently use the awakened and slumbering versions can continue to use their current equipment loadout."
  18. I don't disagree with you, that would be a nice addition, but I think it unlikely to happen. Historically they tried to add extra story to legendary weapons with Gen 2 , but gave up after the first four because it took too long to develop each one. Maybe a stripped down simpler version could work. Even a way to see the extra fluff text they added for each legendary with the latest update at any time would be nice, rather than a blink-and-you-miss-it once off event as it seems to be currently. (Or if you have multiple legendaries on the same account, not see at all as you get a generic catch-all message)
  19. Unsure if this has been suggested before, but maybe an easier way to give the cosmetic look of a different race (if not an actual base race change) would be to create five endless "race" combat tonics (i.e. Endless Norn Combat Tonic etc.). If these could be coded to change your base race model but use existing armour this could work. (You would maybe have to make the tonic not work if any Racial armour was equipped to avoid any fitment issues.) The downside would be that I think all characters using this would have to use the same default appearance set for the tonic, I don't see any easy way to customise the look of your "new" race without some additional way to link in some kind of makeover to the tonic, which sounds like a lot of additional work. But hey, you would get a new racial look and animations, and if you are fully armoured the modal appearance may not actually matter.
  20. Someone in map chat said they had a Mini Ox, but I think they were talking a little bull. ;)
  21. I did get hold of these within the last year or two - all three shoulder skins are currently available within the Guaranteed Wardrobe Unlock / Guaranteed Armor Unlock.But yeah, those are rng unlocks and making older skins more available is always a good thing, so I'm all for a way for people to work towards them at Halloween. P.S. Bring back the Boxing Gloves for costume brawls while you are at it - not available since 2013 :)
  22. Challenge / Difficulty scale in a nutshell for all PVE modes is basically just adding more & larger AoE's of varying shapes until you have nowhere left to go.
  23. Another point to note - it seems like these weapons were not designed as a whole set, but specifically created for each of the npc's. This is similar to what we have seen before with the likes of Marjory's axe & dagger, Braham's mace & shield, Faren's rapier etc. - these were never going to become full sets. To be honest, ANet could of easily just put the 5 Steel weapons skins in the gem store like they have done before with the aforementioned skins. It's actually a good thing (and maybe a further sign of listening to player feedback) that these have been added as in game rewards, with added re-colourisation options as an extra bonus.
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