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The Difference Between "Annoying" and "Overpowered"


Ragnar.4257

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Players need to learn the difference.

 

- An "annoying" build is one that is frustrating or irritating to play against, due to boring interactions or excessive limitations on player activity.

- An "overpowered" build is one that is too strong, which has an overly large effect in keeping other builds out of the meta, or which allows a less skilled player to beat a more skilled player.

 

A build can be annoying but not overpowered.

A build can be overpowered but not annoying.

A build can be both annoying and overpowered.

A build can be neither annoying or overpowered.

 

They are two separate distinct dimensions. They are not the same thing.

 

Most of the stuff getting complained about on this forum as "OP" or "needs nerfs" are actually properly categorised as "annoying". For example:

 

Stealth

Conditions

Pets/Summons

Decap/Bunker Builds

1-shot builds

 

Stealth is not overpowered. Most of the meta builds have zero or limited stealth. However, stealth is annoying to fight against, as you end up playing whack-a-mole and chasing around an opponent that won't engage you in an interesting engagement and won't allow you to use the tools in your kit.

 

Conditions are not overpowered. Most of the meta builds right now are power. However, conditions are annoying to fight against, as they are generally less well telegraphed, and they limit your ability to play the game by reducing your movement, preventing hits/crits etc. They also take longer to have an affect than an instant spike of power damage, which means you spend time watching your HP slowly drain down while you can do little about it, which is more frustrating than simply seeing your HP go instantly to zero.

 

Pets/Summons are, for the most part, not overpowered in the current meta. Minionmancer necro probably is a bit too strong, but that's an exception here and has as much to do with necro's innate tankiness as it does the summons themselves. However, pets are undoubtedly annoying. Having a smokescale teleport across a node and knock you down is without question annoying. That doesn't make it overpowered.

 

By bunker builds, I don't just mean stuff that is kinda tanky like core-necro or prot-holo. I mean stuff that has no intention of winning a fight and just wants to troll on a node. Decap-druid is an example. Another example might be an evade-spam water-weaver or d/d thief. These builds are annoying, not overpowered.

 

There are not any 1-shot builds in the current list of meta builds. They are not overpowered, since pretty much all 1-shot builds have significant trade-offs in terms of survivability that make them non-viable against competent teams who correctly focus targets. However, getting insta-downed by an opponent you didn't even realise was there is certainly annoying.

 

Please learn the difference.

 

It is still valid to complain about something being "annoying". After all, the point of a game is to have fun, and therefore something which causes irritation or frustration is still damaging to the game regardless of how strong it is, and should probably be adjusted.

 

But it is important to articulate your issue correctly. If you label something as "overpowered" when it is actually "annoying" then your issue will be dismissed as the incoherent rambling of a salty scrub who doesn't understand the game.

Edited by Ragnar.4257
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46 minutes ago, Ragnar.4257 said:

Players need to learn the difference.

 

- An "annoying" build is one that is frustrating or irritating to play against, due to boring interactions or excessive limitations on player activity.

- An "overpowered" build is one that is too strong, which has an overly large effect in keeping other builds out of the meta, or which allows a less skilled player to beat a more skilled player.

 

A build can be annoying but not overpowered.

A build can be overpowered but not annoying.

A build can be both annoying and overpowered.

A build can be neither annoying or overpowered.

 

They are two separate distinct dimensions. They are not the same thing.

 

Most of the stuff getting complained about on this forum as "OP" or "needs nerfs" are actually properly categorised as "annoying". For example:

 

Stealth

Conditions

Pets/Summons

Decap/Bunker Builds

1-shot builds

 

Stealth is not overpowered. Most of the meta builds have zero or limited stealth. However, stealth is annoying to fight against, as you end up playing whack-a-mole and chasing around an opponent that won't engage you in an interesting engagement and won't allow you to use the tools in your kit.

 

Conditions are not overpowered. Most of the meta builds right now are power. However, conditions are annoying to fight against, as they are generally less well telegraphed, and they limit your ability to play the game by reducing your movement, preventing hits/crits etc. They also take longer to have an affect than an instant spike of power damage, which means you spend time watching your HP slowly drain down while you can do little about it, which is more frustrating than simply seeing your HP go instantly to zero.

 

Pets/Summons are, for the most part, not overpowered in the current meta. Minionmancer necro probably is a bit too strong, but that's an exception here and has as much to do with necro's innate tankiness as it does the summons themselves. However, pets are undoubtedly annoying. Having a smokescale teleport across a node and knock you down is without question annoying. That doesn't make it overpowered.

 

By bunker builds, I don't just mean stuff that is kinda tanky like core-necro or prot-holo. I mean stuff that has no intention of winning a fight and just wants to troll on a node. Decap-druid is an example. Another example might be an evade-spam water-weaver or d/d thief. These builds are annoying, not overpowered.

 

There are not any 1-shot builds in the current list of meta builds. They are not overpowered, since pretty much all 1-shot builds have significant trade-offs in terms of survivability that make them non-viable against competent teams who correctly focus targets. However, getting insta-downed by an opponent you didn't even realise was there is certainly annoying.

 

Please learn the difference.

 

It is still valid to complain about something being "annoying". After all, the point of a game is to have fun, and therefore something which causes irritation or frustration is still damaging to the game regardless of how strong it is, and should probably be adjusted.

 

But it is important to articulate your issue correctly. If you label something as "overpowered" when it is actually "annoying" then your issue will be dismissed as the incoherent rambling of a salty scrub who doesn't understand the game.

 

So what is considered overpowered? Give, like a real example please.

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Maybe a good example of overpowered might be the common trade off of Burst vs Sustain --> If there exists a class/build thats very bursty and melts ones HP heavily but also has a high amount of sustain than thats a violation of the tradeoff which leads to overpowered i guess. 

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2 hours ago, Ragnar.4257 said:

But it is important to articulate your issue correctly. If you label something as "overpowered" when it is actually "annoying" then your issue will be dismissed as the incoherent rambling of a salty scrub who doesn't understand the game.

 

It's also important to note that, while certain elements of a build or class may not be annoying or overpowered in their own right,  when viewed in context of how that build or class can interact with the game or its players, they may be justified in being deemed annoying or overpowered.

 

For example:

 

Quote

Stealth

Conditions

Pets/Summons

Decap/Bunker Builds

1-shot builds

 

Stealth is mandatory for some classes to justify their brittleness, but can easily become annoying mechanically if the class that is fighting the stealth user has limited options for pressuring the stealthed class or has their offensive options revoked (either explicitly or implicitly) while their opponent is stealthed. That can move into overpowered territory if, in addition to having this handicap, the class fighting the stealth is not rewarded for overcoming or predicting it. 

 

For example, Thief stealth may be annoying vs some classes, but you may be inclined to find it overpowered if you play warrior.

 

When people complain about conditions. it is important to notice context. While racking up stacks of condi for failing to dodge or whiffing a crit due to weakness or blind is often justified, they can be annoying if the attack that is used to deliver them is frequently available, requires little to no effort to apply on the thought of  the player, or is an aspect of a build that is already difficult for the class opposing it to kill. 

 

For example, Thief and Mesmer conditions may be more inclined to be seen as overpowered by Warrior, who already has the burden of effort on the fight by having to make it to the opponent to do damage at all. Ranger conditions may be seen as overpowered to melee oriented classes because Crossfire is easily accessible, rangers have frequent access to immobilize, stealth and additional condi through pet and trap skills, and setting up a ranger for a burst is often difficult since  their stunbreak cooldowns are reasonably short.

 

Pets/Summons can be annoying, but also tip into overpowered in some aspects. Again, it is important to notice context. Minionmancer isn't overpowered -just- because of the summons, but it can lean into overpowered territory when its accompanying traits insulate the necromancer from direct and condi damage. Smokescale isn't overpowered -just- because it can teleport across a node and knock you down. Context matters. Smokescale's knockdown is almost telegraph-less and has a deceptively large range, which makes it more frustrating to deal with when you consider that the knockdown is currently bugged and lasts an entire second longer than was intended by whoever designed the skill. This happening practically at random while you are fighting the ranger (that is fully combat worthy on their own) can be cause for complaint. I wouldn't call it overpowered personally, but I can share the sentiment of frustration with it.

 

Bunker builds can be annoying, but they have a tipping point as well. Does it take more than two people to get them off of a node, when everyone is playing optimally? If so, it's probably overpowered. Keep in mind that we had our most visible pvp season implode because the meta at that time consisted of whoever could set up shop on the nodes first. Rewarding defensive playstyles too much runs the risk of making the game unengaging for all parties involved, and a game that fails to be engaging fails to retain players.

 

Also keep in mind we have 2v2s and 3v3s to worry about. A bunker build may be annoying or overpowered depending on the season, and both contexts need to be balanced. 

 

Decap builds are annoying, but they can only become overpowered if they are a subtype of bunker builds. being upset because your home keeps getting backcapped otherwise isn't because of a class being OP, it's because nobody's checking on home. 

 

1-shot builds are sometimes annoying, but whether or not they are overpowered depends on how telegraphed the oneshot is and how vulnerable the class performing it is both before and after the burst. Someone may be less justified in claiming OP after eating an eviscerate or gunflame from a berserker, but more justified in failing to dodge a oneshot backstab or other untelegraphed burst, particularly if the class in question can, upon failing the burst, return to an unpressured state and try it again.

 

Quote

A build can be overpowered but not annoying.

 

Not scientifically possible. 

 

TL;DR mechanics that are annoying may be overpowered in context. 

Edited by Azure The Heartless.3261
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who cares if stealth is op or not op? stealth is bad and unhealthy for the game in the state it is and thats what matter... fighting a  **** thief that constnatly use stealth and come back use stealth and come back use steath and come back none stop.. is annoying yes and it is bad design  what matter is if pvp fun or not fun..  we could then argue that bots are not big damage can easily beat them and then we can argue learn how to get to legendary rank and no bots..    but they are annoying so they are bad and should be banned / removed.     thief stealth is the same who cares if thief is op or not..  daredevil is giving you gray hair every game if you are a class without alot of Aoe..   yes thief can be countered by DH who cares?  then now im waiting for all DH and guard mains to come here lecture me how thief is free food and i just need to learn how to play against it. .   truth is..  the community dont like how stealth is right now.. and i know alot of thief mains also dont like how stealth is and are ok with some builds of thief not spaming stealth..   also stumping in stealth is also stupid.... .. 

to sum it up.. even if we assume that thief is not op and gosh stop all selling us the bs of how thief is weak.. its meta literally anywhere.  and has so many available builds ..     so its definitely far far far away from weak .

stealth is something the community dont like becuase how stealth is in this game is awful and some builds can literally spam stealth constantly 

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4 hours ago, Ragnar.4257 said:

Please learn the difference.

 
I agree with everything you’ve written but feel like the people who needs this thread the most are the least likely to learn anything useful from it. A great public service announcement nonetheless.

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1 minute ago, shrew.3059 said:

 

No.

honestly not even gonna argue with you about it.. you want to defend your class and abusive stealth i understand its np.  im  still free to state my own opinion that stealth on thief is awfully annoying that its kitten ,   not for nothing this is 1 of the more common topics on forum and many players hate thief .  

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Stealth is absolutely overpowered in this game. The builds that use it might not be because of specific limitations put on them as a cost of having stealth, but the mechanic itself is absolutely overpowered.

 

Total invisibility with absolutely zero downsides. You aren't revealed on hit, you aren't revealed if your attack is mitigated in any way, you aren't slowed or inhibited in movement in any way, tools to reveal you specifically are very limited and, baring a few examples, very weak and don't counterplay someone in stealth already. 

 

This mechanic itself is so obviously overpowered it's hilarious. 

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1 minute ago, CutesySylveon.8290 said:

Stealth is absolutely overpowered in this game. The builds that use it might not be because of specific limitations put on them as a cost of having stealth, but the mechanic itself is absolutely overpowered.

 

Total invisibility with absolutely zero downsides. You aren't revealed on hit, you aren't revealed if your attack is mitigated in any way, you aren't slowed or inhibited in movement in any way, tools to reveal you specifically are very limited and, baring a few examples, very weak and don't counterplay someone in stealth already. 

 

This mechanic itself is so obviously overpowered it's hilarious. 

100%  this post of yours literally says it all idk how anyone can think this mechanic of stealth isnt op..   its stupid stealth the way it is is kitten the reason people dont cry too much about mesmer is that mesmer stealth is short and they dont have as much stealth... but some builds of thief  can literally use stealth every few seconds ...  stealth really has to go.. remove trapper rune while on it.. 

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Just now, noiwk.2760 said:

honestly not even gonna argue with you about it.. you want to defend your class and abusive stealth i understand its np.  im  still free to state my own opinion that stealth on thief is awfully annoying that its kitten ,   not for nothing this is 1 of the more common topics on forum and many players hate thief .  

 

You are free to state your opinion, and people are free to disagree with you. It might be helpful to know what level of PvP you are playing in order to contextualise your experience. It could be that Stealth is far more oppressive at lower levels of skill where opponents may have slower reaction times and not know how to counter it.

 

You aren’t wrong about Stealth being annoying though. The OP has helpfully provided a distinction between something being annoying and overpowered. Stealth can be countered and does not invalidate good gameplay, so it may be frustrating but it’s a perfectly fine mechanic. If a player didn’t know about Stun Breaks, CC would seem overpowered too.

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2 minutes ago, shrew.3059 said:

 

You are free to state your opinion, and people are free to disagree with you. It might be helpful to know what level of PvP you are playing in order to contextualise your experience. It could be that Stealth is far more oppressive at lower levels of skill where opponents may have slower reaction times and not know how to counter it.

 

You aren’t wrong about Stealth being annoying though. The OP has helpfully provided a distinction between something being annoying and overpowered. Stealth can be countered and does not invalidate good gameplay, so it may be frustrating but it’s a perfectly fine mechanic. If a player didn’t know about Stun Breaks, CC would seem overpowered too.

stealth along with hacking was reason i quit back then when i was plat ..  i dont even get the point you try to make about stealth being related to the lvl of play..     and yes you are free to disagree with me its fine..    but i dont care that stealth "can" be countered by some classes  stealth is still toxic and will forever so long it exist the way it is thief hate will last.  you insist on defending stealth be ready to accept the thief hate ^^

 

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5 minutes ago, shrew.3059 said:

 

You are free to state your opinion, and people are free to disagree with you. It might be helpful to know what level of PvP you are playing in order to contextualise your experience. It could be that Stealth is far more oppressive at lower levels of skill where opponents may have slower reaction times and not know how to counter it.

 

You aren’t wrong about Stealth being annoying though. The OP has helpfully provided a distinction between something being annoying and overpowered. Stealth can be countered and does not invalidate good gameplay, so it may be frustrating but it’s a perfectly fine mechanic. If a player didn’t know about Stun Breaks, CC would seem overpowered too.

I must be the only one who thinks it feels rewarding to outplay all the stealth shenanigans your enemy is trying.

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11 minutes ago, CutesySylveon.8290 said:

Stealth is absolutely overpowered in this game. The builds that use it might not be because of specific limitations put on them as a cost of having stealth, but the mechanic itself is absolutely overpowered.

 

Total invisibility with absolutely zero downsides. You aren't revealed on hit, you aren't revealed if your attack is mitigated in any way, you aren't slowed or inhibited in movement in any way, tools to reveal you specifically are very limited and, baring a few examples, very weak and don't counterplay someone in stealth already. 

 

This mechanic itself is so obviously overpowered it's hilarious. 

 

The mechanic is overpowered but the builds that use it aren’t? What does this even mean? A game mechanic cannot be judged outside of its actual use by players in context.

 

Stealth is time-limited and requires active player engagement. It gives limited tactical advantage when used cleverly but does not, on its own, passively win fights. These are key elements: if I Stealth, I don’t win the encounter, I need to do something with the Stealth to change the odds in my favour. In that sense, it seems little different than Stability; Stability spam makes it impossible to lockdown another player, but being free to act isn’t enough to win. If Stealth is overpowered, so is Stability, so is Aegis, so is Blind. So is any mechanic that gets in the way of securing a kill.

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1 minute ago, shrew.3059 said:

 

The mechanic is overpowered but the builds that use it aren’t? What does this even mean? A game mechanic cannot be judged outside of its actual use by players in context.

 

Stealth is time-limited and requires active player engagement. It gives limited tactical advantage when used cleverly but does not, on its own, passively win fights. These are key elements: if I Stealth, I don’t win the encounter, I need to do something with the Stealth to change the odds in my favour. In that sense, it seems little different than Stability; Stability spam makes it impossible to lockdown another player, but being free to act isn’t enough to win. If Stealth is overpowered, so is Stability, so is Aegis, so is Blind. So is any mechanic that gets in the way of securing a kill.

you honestly said that?  cant something be OP and be used by a class that isnt OP (assuming ill accept thief isnt op) 
lets make simple example..    lets assume there is a class that all his skills does 0 damage but it has 1 skill that literally always 1 shoot with some long CD   and cant be avoided ..        the class most likely still be kitten  but would it be healthy ?  no because everyone would just be annoyed and upset for the 1 time in forever this skill 1 shooted them . 

thief doesnt have to be op to prove that stealth is op.      and despite what you say stealth isnt really that time limited  on some builds..    and its wrong that you can even use skills on stealth without reveal your self..  and breaking out of stealth 

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6 minutes ago, NorthernRedStar.3054 said:

I must be the only one who thinks it feels rewarding to outplay all the stealth shenanigans your enemy is trying.

 

You aren’t the only one, I’m sure.

 

Lots of things are probably frustrating if you think the point of PvP is to mash buttons repeatedly until the other player runs out of health (i.e., Open World PvE). Outplaying a skilled, human opponent requires thinking tactically and understanding what they are capable of so you can counterplay it. If you enjoy that, you are probably doing PvP right. If you don’t, Player versus Forum is the alternative, apparently.

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Just now, noiwk.2760 said:

you honestly said that?  cant something be OP and be used by a class that isnt OP (assuming ill accept thief isnt op) 
lets make simple example..    lets assume there is a class that all his skills does 0 damage but it has 1 skill that literally always 1 shoot with some long CD   and cant be avoided ..        the class most likely still be kitten  but would it be healthy ?  no because everyone would just be annoyed and upset for the 1 time in forever this skill 1 shooted them . 

thief doesnt have to be op to prove that stealth is op.      and despite what you say stealth isnt really that time limited  on some builds..    and its wrong that you can even use skills on stealth without reveal your self..  and breaking out of stealth 

 

I’ll bite. The problem with your example (which I agree would be unfun to play against) is that this hypothetical profession wouldn’t take much skill to resolve fights, however infrequently.

 

Stealth doesn’t resolve fights, it either resets or recontextualises them. It requires thought from both players, because it is an active mechanic. Simply going invisible doesn’t win the fight, especially when it has an opportunity cost in terms of resource or spec (the Thief used initiative or a cooldown, or gave up a competing trait). When a Thief uses Stealth, the nature of the fight changes but they still need skill to capitalise on it.

 

In other games, Stealth is usually problematic because it is either permanent-passive or paired with stun locking, preventing counterplay from the target. Neither is present in GW2. Stealth requires constant management from the Thief and is only available permanently at a huge opportunity cost. Stun locking from Stealth is… not a thing Thieves can do.

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3 minutes ago, shrew.3059 said:

 

I’ll bite. The problem with your example (which I agree would be unfun to play against) is that this hypothetical profession wouldn’t take much skill to resolve fights, however infrequently.

 

Stealth doesn’t resolve fights, it either resets or recontextualises them. It requires thought from both players, because it is an active mechanic. Simply going invisible doesn’t win the fight, especially when it has an opportunity cost in terms of resource or spec (the Thief used initiative or a cooldown, or gave up a competing trait). When a Thief uses Stealth, the nature of the fight changes but they still need skill to capitalise on it.

 

In other games, Stealth is usually problematic because it is either permanent-passive or paired with stun locking, preventing counterplay from the target. Neither is present in GW2. Stealth requires constant management from the Thief and is only available permanently at a huge opportunity cost. Stun locking from Stealth is… not a thing Thieves can do.

This right here is the reason I'll always gravitate towards the classes with heavier emphasis on timing over rotations.

The former consists of various scenarios, improvisation and active/interactive gameplay. The latter is just raid DPS with a twist - there's less variance, since you get the defensive benefits on the side of offense, or vice versa.

 

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I'll say what I said when the game released. There's a reason every other game on the planet makes stealth with drawbacks, either huge CDs, walking slowly, revealed on hit, no stealth on combat, etc.

And this coming from someone who plays a stealth profession.

That being said, if you take out stealth you should introduce some survival mechanic. 

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2 minutes ago, shrew.3059 said:

 

I’ll bite. The problem with your example (which I agree would be unfun to play against) is that this hypothetical profession wouldn’t take much skill to resolve fights, however infrequently.

 

Stealth doesn’t resolve fights, it either resets or recontextualises them. It requires thought from both players, because it is an active mechanic. Simply going invisible doesn’t win the fight, especially when it has an opportunity cost in terms of resource or spec (the Thief used initiative or a cooldown, or gave up a competing trait). When a Thief uses Stealth, the nature of the fight changes but they still need skill to capitalise on it.

 

In other games, Stealth is usually problematic because it is either permanent-passive or paired with stun locking, preventing counterplay from the target. Neither is present in GW2. Stealth requires constant management from the Thief and is only available permanently at a huge opportunity cost. Stun locking from Stealth is… not a thing Thieves can do.

then we simply dont agree because i claim that when fighting against stealth it highly depends on what class you are playing more than how you play ..  

sure and true enough there are high lvl thief players who dont even abuse stealth and barely use it.. whatever they outplay you or not beat you or not.. you are not even annoyed.. 
and there are these thieves who build around endless stealth that they are not even too strong but they constantly go into stealth change location attack stealth attack stealth and this is where its annoying and kitten you off regardless of if you ended up killing them or not..  its just ..  NOT FUN!  and the fact that stealth right now is all over the place is what i said.. NOT FUN..   you have rangers and DH that spam stealth with trapper rune  which im not even gonna ask you to explain to me why DH or rangers need stealth ..      

and there is Daredevil in pvp and DeadEye in wvw roaming that are just annoying regardless if you end up wining the battle or not simply for the fact that it feels even worse than killing a half immortal with low damage side node bunker because they just use stealth whenever they figure out they cant win the fight..    is this outplaying?  hell no this is not playing or outplaying fromt heir side  is just saying im sooooo bad i cant fight anyone ill just kitten them off with constnatly stealthing ..  and boost my own ego. 
fighting against stealth makes pvp less fun in the current state stealth is at ,, 

i dont want thief to give up any trait or any power for stealth  i want thief to give up the ability to spam stealth every few seconds in return to some of the power and sustain it lost for keeping the stealth..  sure keep some stealth on thief for people who minmax and learn how to actually play thief good and learn to use stelth only when must !   rather than allowing to to be something you can spam and allow players that dont even know how to play thief run into stealth every 2 seconds and think they are pro.. 

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5 minutes ago, Lincolnbeard.1735 said:

I'll say what I said when the game released. There's a reason every other game on the planet makes stealth with drawbacks, either huge CDs, walking slowly, revealed on hit, no stealth on combat, etc.

And this coming from someone who plays a stealth profession.

That being said, if you take out stealth you should introduce some survival mechanic. 

by all means! i dont want thief to stealth classes to become trash..    no one need more useless warriors in game ..  please give them back some of the power they lost to keep the abusive stealth..   give them sustain they can build to make up for the stealth nerf..  but gosh do something about this stealth nonesense too much stealth with 0 drawbacks 

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Does Stealth deal outgoing damage? No. I just enhances some attacks. So not op
Does Stealth negate incomming damage? No. Some aspects might give defensive boost tho. Not OP

 

For me these two points are the first that have to be considered because in the end thats what makes somethink not balanced.

So it is just a tool of movement/utility/support.

 

But i agree it is a bad design, as it is in most games to be fair. 

 

Stealth should enable you to scout and roam freely as well as give you an advantage in the engagement - so far so good

But when Stealth also gives you the ability of disengagement (and is not resricted in that regard) it becomes almost everytime broken, now either you create anti-play mechanics which makes invis worse in all aspects and by doing so its broken in terms of beeing bad, or the anti-play is restricted and not available for everyone at the needed time, then its broken in terms of beeing annoying as hell

Edited by Felices Bladewing.3914
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