AikijinX.6258 Posted November 4, 2021 Share Posted November 4, 2021 50 minutes ago, Asur.9178 said: Bugged Skills: One of the most obvious bugs pretty much everyone should have noticed is with Triple Bolt. The skill triggers twice if used without a significant delay. Skill retargeting is a core part of GW2 and is utilized heavily in all endgame content, in particular in competitive modes and regarding any channeled skills. Currently, the option under settings (labeled Allow Skill Retargeting) is supposed to work for enemies only. However, even that does not work properly in the case of Specter’s sceptre channeled skills. For example, Unload is a channeled skills which can utilize this feature. Comparatively, Endless Night does not allow skill retargeting. You can see the targeting change and the character’s model shift, but the skill does not retarget. Furthermore, this skill retargeting mechanic is a much bigger issue for Specter because it’s the only spec in the game that utilizes skills on allies as well. The skill Twilight Combo has numerous issues with how it currently functions; all of which can severely impact gameplay and effectiveness of the class. Having said that, some interactions are interesting and can prove to be useful in certain situations. If the skill is used at max range or closer to it, the second projectile will not increase the speed of the first projectile. If you jump during the first half of the skill, the second projectile will not trigger. However, if you jump after the first half of the skill, the skill will trigger properly. If you stow cancel the skill after the first half, you can get multiple projectiles to hit the target properly – the effect is similar to jump casting the skill during the first half. However, if you trigger a full cast of the skill at any point in time before the impact of any of the previous ones, the skill will completely negate the effects/damage from the previous projectiles which has not connected yet by treating it as they were never casted (the same happens if jump casted similarly). This happens regardless of the alignment of projectiles casted. Ie: You can stow cancel first 2, change your position completely before doing a full cast and it will still negate the first 2 casts and their effects – meaning, you only do damage for the full casted one (you can see it on the combat log). If you happen to be moving (strafing) while casting the skill, the second projectile will not enhance the first projectile and trigger completely separately. Just to clarify, this does NOT do extra damage and in fact makes it extremely easy to avoid the main source of the damage (the first projectile). The skill Measured Shot shoots the caster way past the ally chosen if they are close enough as it utilizes an actual projectile for the Shadowstep portion, defeating the intended purpose of the skill and often resulting in a very awkward and out of position situation. Unfortunately, I do not have a clip of this, but it is effortlessly reproduceable. Bugged Traits: The Acrobatics traitline has been considered a completely useless traitline by hardcore players for nearly 2 years now (and by some even longer); so, having bugged traits that don’t even function as they should makes the traitline even more of a joke. With the release of EoD, hopefully we will see some serious changes to this traitline – for the time being, hopefully the following issues are addressed. The trait Assassin's Reward is one of the most inaccurate and buggiest trait on thief, and been that way for years (it does not heal for as much as it claims – base heal is supposed to be 102/initiative). Furthermore, Specter makes this situation even worse. The trait does not work for any of the Specter sceptre skills – NONE OF THEM! In addition to the trait not healing for as much as it claims, the list of following skills DO NOT heal anywhere close to what they should in sPvP competitive modes: Unload, Shadow Shot, Death Blossom, Pistol Whip, Larcenous Strike, and Repeater. The trait Swindler's Equilibrium does not reduces the recharge of Siphon. Should anyone at ANet require a HD version of the clips showing the bugs and issues, I have them available at my disposal. One would think that the new Specter trait (Shadestep- Which grants barrier and revives downed allies when you siphon on them) and the Shadow Arts trait (Merciful Ambush- Stealth and heal and ally when reviving them) one would think that these 2 traits would share a unique interaction where you’d assume that you could range stealth and heal/barrier and ally with those 2 traits, since they’re both “revive ally” skills Link to comment Share on other sites More sharing options...
Leonidrex.5649 Posted November 5, 2021 Share Posted November 5, 2021 On 10/26/2021 at 5:21 PM, Felices Bladewing.3914 said: scepter dualskill with dagger shows error message: "You must have an enemy or ally targeted to use this skill" when using the designed shortkey. clicking does work to add to this " dont know if it was reported yet, not going to got through everything " with action camera on, the skill is unusable, as in. it can not be used, it acts as if I didnt select target Link to comment Share on other sites More sharing options...
AquaBR.9250 Posted November 30, 2021 Share Posted November 30, 2021 F1 is just not working with action camera, i press F1 and it enters in a 3 second cooldown without using the skill 1 Link to comment Share on other sites More sharing options...
Blade Kuroda.1795 Posted November 30, 2021 Share Posted November 30, 2021 The dual skills for Sc/D and Sc/P both still don't work with action cam either. This is in top of the F1 not working properly with action cam as mentioned above. 2 Link to comment Share on other sites More sharing options...
AquaBR.9250 Posted November 30, 2021 Share Posted November 30, 2021 I'm burning monsters around me with pulsing 25 stacks of burning in 3 seconds while in combat and i don't know were they coming from, i don't think this is normal Link to comment Share on other sites More sharing options...
RyuDragnier.9476 Posted November 30, 2021 Share Posted November 30, 2021 1 hour ago, AquaBR.9250 said: I'm burning monsters around me with pulsing 25 stacks of burning in 3 seconds while in combat and i don't know were they coming from, i don't think this is normal That may be caused by a siege turtle nearby, they have a LOT of burning, even on just hovering with the jets. Link to comment Share on other sites More sharing options...
AquaBR.9250 Posted November 30, 2021 Share Posted November 30, 2021 2 minutes ago, RyuDragnier.9476 said: That may be caused by a siege turtle nearby, they have a LOT of burning, even on just hovering with the jets. A invisible siege turtle following me around? i would notice a giant turtle with cannons Link to comment Share on other sites More sharing options...
RyuDragnier.9476 Posted November 30, 2021 Share Posted November 30, 2021 5 minutes ago, AquaBR.9250 said: A invisible siege turtle following me around? i would notice a giant turtle with cannons Ahh, then I have no clue. I don't believe there's any trait or skill Thief has that could give out burning. Link to comment Share on other sites More sharing options...
Lucinellia.9247 Posted November 30, 2021 Share Posted November 30, 2021 There are still numerous skill bugs with action camera, most noticeably Sc/D 3. Since this was raised lots and not resolved, I believe it requires more attention. Link to comment Share on other sites More sharing options...
kash.9213 Posted December 1, 2021 Share Posted December 1, 2021 1 hour ago, Lucinellia.9247 said: There are still numerous skill bugs with action camera, most noticeably Sc/D 3. Since this was raised lots and not resolved, I believe it requires more attention. Is it a bug where it just wont work at all or is it just not connecting because of the bad skill pathing due to camera angle? On core, some angles will make something like Flanking Strike go off in a wrong direction if my camera isn't panned down for a top-down view and Infiltrators Strike sometimes will die out if I haven't leveled my camera view out some for skill pathing. Link to comment Share on other sites More sharing options...
AikijinX.6258 Posted December 1, 2021 Share Posted December 1, 2021 Initiative Generation is slower here in beta 4 opposed to beta 3. I have video proof. Link to comment Share on other sites More sharing options...
Okaerin.3145 Posted December 1, 2021 Share Posted December 1, 2021 There is a bug with the mounts, if you are in "Shadow Shroud" and use the "Consume Shadows" Trait what happens is that you always consume all of your remaining energy while leavnig Shadow Shroud for healing, etc, BUT if you instead of leaving it simply "Mount" after a battle you exit Shadow Shroud while keeping all the remaining Energy. I wish you could exit while OUT OF COMBAT and keep your energy, so the Trait only activates when engaged in combat and it could work like the actual bug with the mounts but I know it is not gonna happen =/ Also not from Sepctre but please fix the tooltip on this since it is absurd: Black Powder - Guild Wars 2 Wiki (GW2W) IT DOES NOT GIVE STEALTH Link to comment Share on other sites More sharing options...
Okaerin.3145 Posted December 1, 2021 Share Posted December 1, 2021 (edited) 2 hours ago, AikijinX.6258 said: Initiative Generation is slower here in beta 4 opposed to beta 3. I have video proof. Can you upload the video to YT or something? I am feeling the initiative generation slower as well but I thought it was me since maybe the cut on initiative made me feel it that way (and I am used to Core Thief without the +Initiative, so it is even harder now to use more than 2 weapon skills linked compared to my Daredevil) BTW I am loving the Spectre but the bugs are killing me with the Battle Camera again... Edited December 1, 2021 by Okaerin.3145 Link to comment Share on other sites More sharing options...
Primalblaze.7983 Posted December 1, 2021 Share Posted December 1, 2021 Siphon skill on Specter not working. I play with action cam on at all times. When I press the Siphon skill, It goes into an interrupt cool down and doesn't cast it. When I get out of action cam and keep the right top mouse button pressed to move the camera the skill works fine. For me, Specter is not playable in action cam because Siphon is a big part of it's core mechanics. Link to comment Share on other sites More sharing options...
kash.9213 Posted December 1, 2021 Share Posted December 1, 2021 51 minutes ago, Primalblaze.7983 said: Siphon skill on Specter not working. I play with action cam on at all times. When I press the Siphon skill, It goes into an interrupt cool down and doesn't cast it. When I get out of action cam and keep the right top mouse button pressed to move the camera the skill works fine. For me, Specter is not playable in action cam because Siphon is a big part of it's core mechanics. Have you tried panning and holding camera at different angles when you fire off a skill? Skills like Infiltrators and Flanking Strike work and move wildly different depending on if I'm in a normal view, leveled out view, or top down views. It's probably just the Specter skill having problems but I didn't get a lot of time with it last night. 1 Link to comment Share on other sites More sharing options...
Sorez.1675 Posted December 1, 2021 Share Posted December 1, 2021 (edited) I posted this to reddit already, but I made a list of known bugs for Specter when using action camera: The 3rd (dual wield) ability for dagger and pistol don't work on enemies in action camera. The pistol's first one does but then it's flip ability refuses to work just like the dagger. Switching off of action camera allows it to work even though no targeting has changed whatsoever. The game just says that you have no target selected with action camera on even when that's false. The Steal ability doesn't work on enemies either, it causes a shorter cooldown and does nothing, as if it cast the ability but failed. Again like the last one above, toggling the action camera off with no other difference allowed it to work, so I don't know why it doesn't just flat out work in action camera when the enemy is targeted either-way. Found by /u/lala005614 on https://www.reddit.com/r/Guildwars2/comments/r6d4tc/bug_thief_specter_class_not_healing_giving/ Specter 1 ability in action camera doesn't heal at all if you hold mouse 1. Ability 1 does not autoattack in action camera. Edited December 1, 2021 by Sorez.1675 1 Link to comment Share on other sites More sharing options...
Primalblaze.7983 Posted December 1, 2021 Share Posted December 1, 2021 I have, everything seems to be working fine for me in action cam except Siphon. Link to comment Share on other sites More sharing options...
Sorez.1675 Posted December 2, 2021 Share Posted December 2, 2021 22 hours ago, Sorez.1675 said: I posted this to reddit already, but I made a list of known bugs for Specter when using action camera: The 3rd (dual wield) ability for dagger and pistol don't work on enemies in action camera. The pistol's first one does but then it's flip ability refuses to work just like the dagger. Switching off of action camera allows it to work even though no targeting has changed whatsoever. The game just says that you have no target selected with action camera on even when that's false. The Steal ability doesn't work on enemies either, it causes a shorter cooldown and does nothing, as if it cast the ability but failed. Again like the last one above, toggling the action camera off with no other difference allowed it to work, so I don't know why it doesn't just flat out work in action camera when the enemy is targeted either-way. Found by /u/lala005614 on https://www.reddit.com/r/Guildwars2/comments/r6d4tc/bug_thief_specter_class_not_healing_giving/ Specter 1 ability in action camera doesn't heal at all if you hold mouse 1. Ability 1 does not autoattack in action camera. I can now confirm that the small patch last night actually fixed bug 1 and 2! Specter is totally playable in action camera now! The last 2 bugs can be avoided by just spam clicking anyways, but for people with accessibility issues spam clicking may not be possible, but this is some great progress! Thanks ANET! Link to comment Share on other sites More sharing options...
zetherin.8372 Posted December 2, 2021 Share Posted December 2, 2021 The patch for action camera and the toggle for swapping targeting are amazing. The only other bug I notice is that when you don't have anyone targeted and you try to steal, instead of it not working and the game telling you that you need a target, it actually goes on a short cooldown as if you'd targeted an ally. I think it's a bug as I'd expect it to work the same as base, DD, and DE steals where if you have no target, you can't use the ability and it doesn't go on cooldown since there's no benefit to being able to cast it with no target 2 Link to comment Share on other sites More sharing options...
Asur.9178 Posted December 16, 2021 Share Posted December 16, 2021 (edited) Following the completion of Beta 3, I submitted this bug feedback hoping they would all be addressed before Beta 4. However, while ANet managed to address quite a few of the bugs, not all of them were addressed, nor acknowledged. So, I'll repeat some of them again so they can actually go ahead and address them before EoD goes live. Bugged Skills: Endless Night still does not allow skill retargeting. You can see the targeting change and the character’s model shift, but the skill does not retarget. Twilight Combo still has multiple unresolved issues with how it currently functions; all of which can severely impact gameplay and effectiveness of the class. If the skill is used at max range or closer to it, the second projectile will not increase the speed of the first projectile. This means that regardless of how the skill is cast, it ALWAYS fails to work properly. For example, here's 2 different ways of casting the skill: jump during the first projectile and jump during the second projectile. IT ALWAYS FAILS!!! If you trigger a full cast of the skill at any point in time before the impact of any of the previous casts, the skill will completely negate the effects/damage from the previous projectiles which has not connected with the target yet by treating it as they were never casted. If you happen to be moving (strafing) while casting the skill, the second projectile will not enhance the first projectile and trigger completely separately. Just to clarify, this does NOT do extra damage and in fact makes it extremely easy to avoid the main source of the damage (the first projectile). This happens regardless of the direction of strafing: clockwise or anticlockwise does not make a difference. Bugged Traits: I appreciate ANet fixing Assassin's Reward to make it function with Sceptre skills, but it still does NOT heal for as much as it should...for any of the skills, not just Sceptre – base heal is supposed to be 102/initiative). Edited January 7, 2022 by Asur.9178 Fixed odd formatting. 3 7 Link to comment Share on other sites More sharing options...
Lithril Ashwalker.6230 Posted February 28, 2022 Share Posted February 28, 2022 Deadly Aim does not allow #3 Sc/P to pierce with the initial shots on ALLIES but does for enemies. Link to comment Share on other sites More sharing options...
Xanhawk.3806 Posted February 28, 2022 Share Posted February 28, 2022 8 minutes ago, Lithril Ashwalker.6230 said: Deadly Aim does not allow #3 Sc/P to pierce with the initial shots on ALLIES but does for enemies. Does Endless Night still only hit one Ally? If so, makes sense they don't want the first half to hit multiple allies. 1 Link to comment Share on other sites More sharing options...
Zacchary.6183 Posted February 28, 2022 Share Posted February 28, 2022 Traversing Dusk does not show the healing granted by shadow stepping. Link to comment Share on other sites More sharing options...
Lithril Ashwalker.6230 Posted February 28, 2022 Share Posted February 28, 2022 3 hours ago, Xanhawk.3806 said: Does Endless Night still only hit one Ally? If so, makes sense they don't want the first half to hit multiple allies. the beam doesnt effect multiple allies, but effects multiple enemies. the pistol shot SHOULD pierce both allies and enemies and right now only effects enemies piercing wise. i understand the beam got nerfed in that aspect however the pistol shot prohibits the trait interaction from #3 Sc/P pistol attack BEFORE it flips to beam attacks Link to comment Share on other sites More sharing options...
Doggie.3184 Posted February 28, 2022 Share Posted February 28, 2022 (edited) Was in an alliance doin Guild Hall capture and noticed my Shroud's Auto Tether never activated. Only worked manually after I used Siphon while in Shroud form. I guess alliances break it? Also minions seem to body block my Sc/D 3 ? I actually can't hit my intented target nomatter what with it in large groups because everything bodyblocks it. Edited March 3, 2022 by Doggie.3184 1 Link to comment Share on other sites More sharing options...
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