The Specimen.8973 Posted December 1, 2021 Share Posted December 1, 2021 After playtesting the Beta 4 Virtuoso for over 5 hours now, this the feedback I have up to now and I doubt it'll change over the course of the next few days.(To make this feedback somewhat shorter I have tried to only include what and how skills/traits should be improved following Beta 4)1. Condition Traitline:The large majority of mesmers (and non-mesmers) on the forums agree that the Condition Traitline doesn't make sense for an eSpec that is clearly a power dps spec (Mirage was the Condi eSpec!) and should be replaced with some form of utility traitline:• Personal Utility traitline, such as: increased mobility, sustain, stability, improved dagger/psionics. Traits that will help the Virtuoso fulfil being a ranged power dps with the ability to stay at long range.• Group Utility traitline, such as: stability for allies (leaning into a Mind Palace concept that Psionics evoke), a unique buff for allies similar to Spotter on Rangers (Increased Ferocity???). This could lessen the sheer selfish dps nature of the spec that could make Virtuoso undesired in end game content.2. Bladesongs:(THESE ARE THE MOST IMPORTANT SUGGESTIONS I HAVE) • Virtuoso should innately have unblockable projectiles when further than 600 range from their targets - Virtuoso would now be a far more viable ranged dps, while still retaining the ability to be effectively countered by enemies when they're within 600 range of the Virtuoso (and with how much mobility is on all of the classes, this shouldn't be absurdly difficult). • Bladesongs need to be able to be fired when not facing your target - being locked into facing our enemy is restrictive and reduces our ability to effectively kite and keep our distance from enemies while still engaging in combat.• Cast times should be ¼sec or ½sec• Projectile speeds need to be significantly quicker• Bladesong Harmony and Bladesong Sorrow should both have an identical CD of 5 seconds so that the Virtuoso is actually able to shatter more - more blade generation doesn't mean more shatters if they're all always on cooldown due to having the same CDs as the other mesmer specs.• Bladesong Sorrow should be a ground target aoe power shatter (changed to ground target just like what you've done to elixirs for Harbinger), basically a smaller/weaker Rain of Swords - this makes the shatter unique for Virtuoso.• Bladesong Dissonance should be a stun not a daze as it has the drawbacks of having a cast time and being a slow projectile (meaning more likely to be interrupted) unlike the instantaneous f3 of core mesmer. A hard stun could make up for those drawbacks.• Bladeturn Requiem is so weak and is a complete downgrade compared to the Core F4, Distortion. This shouldn't be a shatter skill that expends blades, and should instead be compeletly replaced by Blade Renewal - this would give back the sustain of distortion, while also giving us the priority resource, Blades. A lot of mesmers on the forums have explicitly stated how Blade Renewal should be a fundamental class mechanic for the Virtuoso and therefore should really be the F4 (or a new F5 which would be very unique for mesmer!).3. Dagger:• Dagger 2 (Bladecall) is a close range shotgun skill that is contradictory to the ranged nature of Virtuoso, this should at the very least also be a disengage skill that allows Virtuoso's to create distance so that they can be a successful ranged dps. Personally, I'd love to see a 300-600 range teleport/dash backwards (similar to Phase Retreat on Staff) when you use Bladecall. Maybe even consider making Bladecall a 2 charge ammo skill.• Dagger 2's damage is unreliable as to get full value you need to be essentially within the hitbox of your target so that all projectiles hit - this for a 1200 ranged dps is not ideal. • Dagger 3 (Bladestorm) shouldn't be a projectile-shooting projectile (the whole Bladestorm gets swallowed and blocked by any form of projectile hate), but instead should be a ground target aoe that inflicts cripple/blindness - more control over the skill and helps Virtuoso's to keep their enemies at a distance.• Offhand Dagger for even more utility and class identity was a missed opportunity for an eSpec that is a master of blades - especially since Mesmers are now the only class to not get a two-handed weapon (5 new skills) in any expansion.4. Psionics:Twin Blade Restoration:• Needs to be able to be used no matter which direction you're facing - otherwise the ability cancels when you're not looking at your target which is terrible for a Heal skill.• Needs to provide more healing and condition cleanse instead of the boons - Virtuoso has near to no condition cleanse on its kit (making us reliant on Core skills); so more cleanse, the better.Blade Renewal:• Should either be a new F5 class mechanic (Blade Renewal, genuinely, seems like it should be a part of the Virtuoso's class mechanics), or be the F4 instead of Bladeturn Requiem - again, a lot of mesmers are saying this!New Psionic Utility if Blade Renewal becomes the new F4/F5:• Could be a hard CC like the Float condition to lean into that telekinetic concept for Virtuoso (Called Telekinetic Grip)• Could be a 2-part, flip skill dancing dash (dashes you up to 600 range in the direction you're moving) that cripples nearby enemies with psionic blades to provide mobility (Called Cutting Performance, flips to Encore Performance for second non-crippling dash)Psychic Force:• The patch notes said that the CD was being lowered to 40 seconds but I can confirm it has not (its still 45 secs), but even still I do believe it's too long for a stun-break, I'd suggest 35 seconds for the CD.Rain of Swords:• Should inflict crippleSword of Decimation:• "Sword" implies one so I think the animation should be changed to one giant Blade falling - this would make it more distinguishable when compared to Rain of Swords.• In all honesty, this skill could be removed and the CC added to Rain of Swords and I think most people would be happy with that change.Thousand Cuts:• The only way I can think of to fix this Elite is to make the projectiles lock on and track nearby targets because even NPC enemies just walk straight out of it like it was nothing. Projectile tracking would make Thousand Cuts actually usable in a PvP environment. If you did this, maybe remove the unblockable but up the damage back to what it was in Beta 1. While talking to Kroof and the others in her discord, a potential fix for Thousand Cuts could be the cooldown being reduced by ½ second for each blade you expend in a successful Bladesong shatter - this would add blade/shatter synergy as well as making Thousand Cuts more forgiving when enemies walk out of its damage area, as you will get the skill recharged quicker when you shatter.• Otherwise, I'd completely replace Thousand Cuts with an elite skill such as "Bladedance" which would be similar to a kit where you'd get 5 new skills that are each a different dance move animation and each deal damage or give boons - Mesmers still haven't received a complete set of 5 new skills from an expansion compared to every other spec.5. Traits:(I've said what needs to be said on the Condi Traitline)Personally, the theme for each traitline shouldn't have been:- Top = Close Quarter Combat- Middle = Power- Bottom = CondiIt should be:- Top = Close Quarter Combat- Middle = Mid-Long Range Combat- Bottom = Personal/Group Utility• With the Unblockable Bladesongs beyond 600 range change that I've talked about, I feel that the current top traitline that all synergise together via blocks/dodges could, successfully, be the traitline for those who like to be in close combat and want the extra defence and access to unblockable when within 600 range.• (IMPORTANT) Mental Focus should DEFINITELY be changed to you gain 10% increased strike damage against enemies that are FURTHER than 600 range from you - make this the ranged dps spec that it's obviously supposed to be because forcing you into close range is so dejected from the clearly ranged concept of the Virtuoso, not to mention Virtuoso is so much more squishy without clones to draw fire for example..• I like the new Deadly Blades a lot, really leans into the shatter focus of the spec.• Phantasmal Blades feels very underwhelming especially since the damage is based upon the phantasm stats (instead of our personal stats) so in pvp/wvw it feels extra weak. Maybe this would be better as glyph turret (Similar visual to Thousand Cuts' glyph) that stays for 3-5 seconds and fires several blades at the target instead - this would provide a bit more oomph to a currently mediocre and undesirable trait, while also providing some great visual class identity. Would love to hear what other mesmers' particularly agree or disagree on with current Virtuoso! 8 3 3 Link to comment Share on other sites More sharing options...
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