Crab Fear.1624 Posted December 25, 2021 Share Posted December 25, 2021 Necromancers can use their marks while running away. They target the ground behind them, while I'm on a melee class and make it hard to get to them and kill them. By the time I'm caught up, half my CDs are gone, and I've got only half health..... It really isn't fair. I noticed that we want to change how players can kite and use skills behind them on engi and thief, so I wanted to make sure this OP class doesn't slide under the radar. 6 1 5 Link to comment Share on other sites More sharing options...
Stand The Wall.6987 Posted December 26, 2021 Share Posted December 26, 2021 nah 1 2 Link to comment Share on other sites More sharing options...
Kuma.1503 Posted December 26, 2021 Share Posted December 26, 2021 (edited) Nerf Scepter Ele while you're at it. Shatterstone, Dragons Tooth, Phoenix, Fracturing Strike, Lightning Strike, Comet, Fiery Frost, Stone Tide... All of these skills can be cast behind you And then there's Earthen Synergy, which breaks all the rules. A stun that does damage? What is Anet thinking? This obviously slipped through the patch and they don't even need to face you to land it. A LR scepter ele can superspeed away, stun you, and burst you all at the same time. Offense, defense and lockdown at the same time with no downside! ... I probably should delete this message. Anet is probably salivating for an excuse to to nerf ele again Edited December 26, 2021 by Kuma.1503 3 Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted December 26, 2021 Share Posted December 26, 2021 Please stop this. There is a place for such skills, everyone should have such a skill that can be fired behind them. Should the effects be adjusted? Sure, if they need to be, but if it is an espec that overperforms with it and not core then focus on the espec not core. Just nerf Holo but giving it increased damage taken based on heat level (max 15% increased damage taken), nerf Necro by reducing the damage reduction when in Death/Reaper Shroud (to 33% from 50%). Give proper tradeoffs to specs that routinely overperform despite nerfs to their core professions, and no, trading one F skill for another does not count, especially when it is a 1 for 5 trade. Give targeted buffs to underperforming specs a little at a time until a proper balance is reached. A somewhat decent indicator of that would be a roughly equal representation in Ranked PvP/MAT participation which anyone paying attention would know is way off right now. 2 2 Link to comment Share on other sites More sharing options...
Genesis.5169 Posted December 26, 2021 Share Posted December 26, 2021 I'm honestly tired of people asking for more nerfs. We need a containment thread so when people lose in game and come to the forums to cry about what they lost to they have a place to do it. 1 1 2 Link to comment Share on other sites More sharing options...
Markri.9475 Posted December 26, 2021 Share Posted December 26, 2021 it's one thing if Skills with resources and/or CDs can be used behind you when running away. And another when Autoattacks can be. To me Grenade kit should let the 2-5 be castable behind, but AA should not. Same for mortar. Necro staff, thief shortbow, would both be unbearable if their AA was castable without facing. 4 1 Link to comment Share on other sites More sharing options...
Kuma.1503 Posted December 26, 2021 Share Posted December 26, 2021 2 hours ago, Markri.9475 said: it's one thing if Skills with resources and/or CDs can be used behind you when running away. And another when Autoattacks can be. To me Grenade kit should let the 2-5 be castable behind, but AA should not. Same for mortar. Necro staff, thief shortbow, would both be unbearable if their AA was castable without facing. *laughs in fire scepter autos* Link to comment Share on other sites More sharing options...
Morwath.9817 Posted December 26, 2021 Share Posted December 26, 2021 12 hours ago, Crab Fear.1624 said: Necromancers can use their marks while running away. They target the ground behind them, while I'm on a melee class and make it hard to get to them and kill them. By the time I'm caught up, half my CDs are gone, and I've got only half health..... It really isn't fair. I noticed that we want to change how players can kite and use skills behind them on engi and thief, so I wanted to make sure this OP class doesn't slide under the radar. Sure if you nerf all ground targeting among all classes, including Thief Shortbow. Link to comment Share on other sites More sharing options...
Ragnar.4257 Posted December 26, 2021 Share Posted December 26, 2021 What is with this idea that "if class A can't do X, then class B shouldn't do X either" ?? It's fine for some classes to have unique abilities or things they're stronger/weaker at. Some nonsense with removing all damage from all hard-CC, or insisting that everything must have a trade-off. Link to comment Share on other sites More sharing options...
Markri.9475 Posted December 26, 2021 Share Posted December 26, 2021 3 hours ago, Kuma.1503 said: *laughs in fire scepter autos* Was not aware it works too, my comment was not meant to be about engis abilities specifically. But rather about AAs that don't require facing. If there are any other Id add them to the chopping block aswell. AAs are in general a decent part of pressure, when someone kites or does jumping puzzles, their pressure drops abit. If their AA however can still be used (at no penalty to their kiting) then their pressure also doesn't drop as significally. 2 1 Link to comment Share on other sites More sharing options...
Paradoxoglanis.1904 Posted December 26, 2021 Share Posted December 26, 2021 nerf conjure flame axe 2 Link to comment Share on other sites More sharing options...
Bewt.9258 Posted December 26, 2021 Share Posted December 26, 2021 (edited) 4 hours ago, Markri.9475 said: AAs are in general a decent part of pressure, when someone kites or does jumping puzzles, their pressure drops abit. If their AA however can still be used (at no penalty to their kiting) then their pressure also doesn't drop as significally. Than add superspeed ontop of this and you've got a Holo or Scrapper that can maintain a safe distance from you and pelt you with grenade autos forever with no penalty! Edited December 26, 2021 by Bailios.7518 1 Link to comment Share on other sites More sharing options...
Arheundel.6451 Posted December 26, 2021 Share Posted December 26, 2021 15 hours ago, Lan Deathrider.5910 said: Please stop this. There is a place for such skills, everyone should have such a skill that can be fired behind them. Should the effects be adjusted? Sure, if they need to be, but if it is an espec that overperforms with it and not core then focus on the espec not core. Just nerf Holo but giving it increased damage taken based on heat level (max 15% increased damage taken), nerf Necro by reducing the damage reduction when in Death/Reaper Shroud (to 33% from 50%). Give proper tradeoffs to specs that routinely overperform despite nerfs to their core professions, and no, trading one F skill for another does not count, especially when it is a 1 for 5 trade. Give targeted buffs to underperforming specs a little at a time until a proper balance is reached. A somewhat decent indicator of that would be a roughly equal representation in Ranked PvP/MAT participation which anyone paying attention would know is way off right now. Been saying this for ages......losing trash core F5 for OP holoforge or gyro is not a bloody tradeoff!!! They nerfed soulbeast to hell saying that it was core ranger 2.0...good point but Holo and scrappers are like core engi 3.0 so when are they gonna nerf them properly? It's not like they give a kitten about core balance (look sadly at ele in the corner) 3 Link to comment Share on other sites More sharing options...
Arheundel.6451 Posted December 26, 2021 Share Posted December 26, 2021 16 hours ago, Kuma.1503 said: Nerf Scepter Ele while you're at it. Shatterstone, Dragons Tooth, Phoenix, Fracturing Strike, Lightning Strike, Comet, Fiery Frost, Stone Tide... All of these skills can be cast behind you And then there's Earthen Synergy, which breaks all the rules. A stun that does damage? What is Anet thinking? This obviously slipped through the patch and they don't even need to face you to land it. A LR scepter ele can superspeed away, stun you, and burst you all at the same time. Offense, defense and lockdown at the same time with no downside! ... I probably should delete this message. Anet is probably salivating for an excuse to to nerf ele again You can't nerf what nobody uses...and....gawd..haha...LR scepter?? what is this?...2012? Are we seriously comparing marks spam to scepter ele?...OK I am done! 2 Link to comment Share on other sites More sharing options...
Kuma.1503 Posted December 26, 2021 Share Posted December 26, 2021 1 minute ago, Arheundel.6451 said: You can't nerf what nobody uses...and....gawd..haha...LR scepter?? what is this?...2012? Are we seriously comparing marks spam to scepter ele?...OK I am done! It's a broken mechanic man! Offense defense and superspeeding away at the same time with no downside, with a healthy sprinkling of CC's missing the Februrary patch. In all seriousness what I said should have sounded rediculous because it was. It was done to point out the flaws in other's logic, so your reaction is appropriate. Link to comment Share on other sites More sharing options...
Azure The Heartless.3261 Posted December 26, 2021 Share Posted December 26, 2021 (edited) Outside of the satire, this balancing direction feels like people want to make this WoW combat really bad. Idk. Edited December 26, 2021 by Azure The Heartless.3261 Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted December 26, 2021 Share Posted December 26, 2021 27 minutes ago, Azure The Heartless.3261 said: Outside of the satire, this balancing direction feels like people want to make this WoW combat really bad. Idk. Well WoW is bleeding players and some are coming here, so it is to be expected that they'd bring their WoW worldview with them. Link to comment Share on other sites More sharing options...
lovemghool.7613 Posted December 26, 2021 Share Posted December 26, 2021 I remember when Mantra of Pain and Mantra of Distraction were able to be used behind you. ah yes I miss it so much.....not Link to comment Share on other sites More sharing options...
Shao.7236 Posted December 26, 2021 Share Posted December 26, 2021 (edited) 21 hours ago, Kuma.1503 said: Nerf Scepter Ele while you're at it. Shatterstone, Dragons Tooth, Phoenix, Fracturing Strike, Lightning Strike, Comet, Fiery Frost, Stone Tide... All of these skills can be cast behind you And then there's Earthen Synergy, which breaks all the rules. A stun that does damage? What is Anet thinking? This obviously slipped through the patch and they don't even need to face you to land it. A LR scepter ele can superspeed away, stun you, and burst you all at the same time. Offense, defense and lockdown at the same time with no downside! ... I probably should delete this message. Anet is probably salivating for an excuse to to nerf ele again You can do everything but Arc Lighting which is essentially the skill that should because you're suppose hold the channel in between Attunements. I would rather lose all the skills for that rather than what it is right now for proper FA usage. Edited December 26, 2021 by Shao.7236 Link to comment Share on other sites More sharing options...
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