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martial artist class concept


davion.7521

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i personally think it would be very interesting if there was a class in this game that was more of a martial artist but not like the monk from guild wars 1 (i havent played that game but ive heard about it) im thinking this martial artist class would be able to fulfil all 3 roles in terms of damage with attacks, tank by distracting and evading enemies and healing via whatever form of magic is associated with the class in the lore and im thinking this class would rely on unarmed combat and only being able to use certain weapons that would primarily be used to supplement their unarmed combat like a staff that could potentially be used for healing and maybe for limited defence by deflecting attacks and this class would wear medium armour and rely highly on mobility and perhaps they might have the ability to stun and inflict status effects on enemies via unarmed techniques

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Unarmed combat won't happen in GW2 due to how stats are ditributed to weapons and how sigils work. Adding "gloves" or whatever as a new weapon won't happen due to 1) this game not needing a new weapon type and 2) "gloves" being very unappealing in terms of skins and stuff. Look into Daredevil and maybe the upcoming Willbender spec. Also GW2 introduces new playstiles in the form of elite specs, so there is no need for a new class.

Edited by lokh.2695
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warriors are martial artist
rangers are martial artist
thieves are martial artist

Basically any class that fight is a martial artist...because martial art means "fighting", wether it is with your bare hands, weapons or magic, that's martial art. Martial artist already exist: that's the warrior.
I won't even start on how immensely stupid the idea of going around unarmed in a world full of magic and big weapons is...

Can we please get of that nonsense of cliche that "martial art" is restricted to boxing and absurd gun-fu kitten?

Edited by Lametoile.7394
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23 hours ago, Dawanarth.4601 said:

The only way an unarmed would work would be with Kit (or Kit like), the Warrior, the Ranger or the Thief could all get one

Warrior themed around different weapons (Great Axe, Spear...) could have an unarmed kit

 

Warrior already got the gunsaber as a kit. Please never ever again. Kits sucks.

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It's much too late in the games life to add something like this. If they did it would have had to been in the HoT expansion. At this point they've made it clear there will be no new weapons or professions.

 

Had they done it though I would have liked to see something like this;

 

A concurrent elite spec between professions. That's NOT to say it would function the same on all professions, just that it would have been thematically the "same" between classes. As in, every class is given a "martial" espec at some point but what form of martial art they use is completely different. They each get their own style.. For every class this would allow them to equip some kind of first weapon which is a two slot weapon. The exact theme/passives/skills would vary greatly between professions though. For some examples;

 

Elementalist would have gotten a "Martial Style: Elemental Flow" which would kind of be akin to benders from Avatar compiled into one. The style would have incorporated elemental combos with a flow gage. When you execute a skill that was not the same element as your last, it builds flow. You have a 5th elemental swap you can switch to and each skill in the 5th swap expends flow and incorporates more elements on each with the 5th incorporating all them being a defacto mini ult. Skills 1->5 get progressively more expensive on flow and have stronger effects. The first skill may just be water, the second water/fire, the third water/fire/earth, ect. So say you built 1-2 on flow, you could swap and spam the 1st skill a couple times or if you saved up a bunch of flow you can swap to it and unleash the 5th skill to devastating effect. 

 

Warrior would have gotten a "Martial Style: Crushing Fist" that focuses an buffing yourself while chaining CC into slow crushing blows. The utility skills would have been around buffing you with damage reduction (protection or a flat 33% damage reduction buff on activation for a short period), CC with things like pulls to make it harder to get away, and maybe an entire secondary heal skill all be it weaker than your main heal. The weapon skills would be have a fairly low cooldown but be progressively harder to land from 1->5. Like the 1 skill would be a quick animation punching combo but the 5th skill would be a 1.5 second animation locked skill but it hits SUPER hard. Adrenaline would operate the same way in how you build it but be capped at 10 and instead of it giving you a damage skill it would be a buff skill depending on the weapon you're using. On all weapons it would lower your weapon/utility (not ultimate) skills cd by 0.5 seconds upon activation and give a secondary unique effect (not boon) based on the weapon for a period of time. It would have a 5 second cooldown shared between all weapons but have a passive that makes this cooldown unshared, allowing you to combo effects. Great sword could give you a buff like one-wolf-pack for 4 seconds that causes any hit you do to hit a second time for 15% of the damage. Axe could causes you to unleash an AoE attack around you that cripples and does damage when activating any skill for 4 seconds. Hammer could cause your next attack within 2 seconds to apply Disorient for 3 seconds (all movement keys are inverted). Bow would cause your next 3 attacks to cause your target to explode on hit, causing AoE damage and burning. Ect. ect. 

 

I would do this for all classes as its fun to theorize but I've spent entirely too much time on this. You probably get the idea. xD

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Warrior have unarmed attacks as utilities. (Rampage, Kick, Stomp, wild blow, headbutt)

Daredevil have unarmed attacks as utilities. (fist flurry, reflexive strike, impact strike, upercut, finishing blow)

Willbender have unarmed attack as utilities. (flash combo, heel strike, roling light, quick retribution, whirling light, heaven palm)

What you're looking for is already in game (or soon to be).

 

 

 

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1 hour ago, Dadnir.5038 said:

Warrior have unarmed attacks as utilities. (Rampage, Kick, Stomp, wild blow, headbutt)

Daredevil have unarmed attacks as utilities. (fist flurry, reflexive strike, impact strike, upercut, finishing blow)

Willbender have unarmed attack as utilities. (flash combo, heel strike, roling light, quick retribution, whirling light, heaven palm)

What you're looking for is already in game (or soon to be).

 

 

 

I'll add the monkey staff style on rev to your list.

P. S. It is very difficult to master pirouettes and defense using dual swords. Now the developers will make all soldier professions masters.

Edit: The difficulty is that the two hemispheres have to work in tact. For such masters there was no concept of left-handed or right-handedness.

Edited by DomHemingway.8436
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