joneirikb.7506 Posted January 30, 2022 Share Posted January 30, 2022 Realistic weight physics, all items and currency has a weight, and they add up. Naturally Asura can't carry as much as a Norn. Weight reduce movement speed by a % based on how much of their total weight they carry, at 100% they can't move, nor dodge. Link to comment Share on other sites More sharing options...
MithranArkanere.8957 Posted January 30, 2022 Share Posted January 30, 2022 The mists are not the physical world, and so they do not have the same physics as the real world. Link to comment Share on other sites More sharing options...
AliamRationem.5172 Posted January 30, 2022 Share Posted January 30, 2022 On 1/27/2022 at 4:21 PM, Paradoxoglanis.1904 said: If i knock someone back off a cliff, i dont want to see them travel the set distance then fall straight down. I want them to fly off into the distance like a projectile. thanks ::raises hand:: We can still reflect the projectile, yes? 2 Link to comment Share on other sites More sharing options...
Strider Pj.2193 Posted January 30, 2022 Share Posted January 30, 2022 18 minutes ago, MithranArkanere.8957 said: The mists are not the physical world, and so they do not have the same physics as the real world. Shhhh.. We are having fun with this…. 😎😉 Link to comment Share on other sites More sharing options...
Paradoxoglanis.1904 Posted January 30, 2022 Author Share Posted January 30, 2022 1 hour ago, AliamRationem.5172 said: ::raises hand:: We can still reflect the projectile, yes? yes you can reflect the initial projectile and you can ping pong the person like a projectile too. 1 1 Link to comment Share on other sites More sharing options...
AliamRationem.5172 Posted January 30, 2022 Share Posted January 30, 2022 1 hour ago, Paradoxoglanis.1904 said: yes you can reflect the initial projectile and you can ping pong the person like a projectile too. Let's make this happen. Link to comment Share on other sites More sharing options...
solemn.9670 Posted January 30, 2022 Share Posted January 30, 2022 I second this Link to comment Share on other sites More sharing options...
Gorem.8104 Posted January 30, 2022 Share Posted January 30, 2022 On 1/29/2022 at 8:59 AM, LSD.4673 said: Enable player clipping too, please. No more ghosts runnings through each other. Solves the zerg problem, the stacking problem, and would be utterly hilarious. Warhammer online had player collision, it caused A LOT of lag, but the best part was the line of Tanks wielding shields you had to break through after the door went down. And you had to break through this line, since you couldn't just ghost through them. Honestly some of the best sieges I've ever seen was in that game, it had the best mass scale stuff besides the intense lag. 1 Link to comment Share on other sites More sharing options...
Chaba.5410 Posted January 30, 2022 Share Posted January 30, 2022 Realism: Stick that asura in the catapult already. 1 1 Link to comment Share on other sites More sharing options...
Dawdler.8521 Posted January 30, 2022 Share Posted January 30, 2022 1 hour ago, Gorem.8104 said: Warhammer online had player collision, it caused A LOT of lag, but the best part was the line of Tanks wielding shields you had to break through after the door went down. And you had to break through this line, since you couldn't just ghost through them. Honestly some of the best sieges I've ever seen was in that game, it had the best mass scale stuff besides the intense lag. And just in case anyone has forgotten it GW2 already have player collisions. But unfortunetly its an option disabled by default. Thats why its so sad that we havent seen an event with collisions and friendly fire enabled at once. We have the technology but Anet doesnt want to and I cant imagine why. 2 1 Link to comment Share on other sites More sharing options...
LSD.4673 Posted January 31, 2022 Share Posted January 31, 2022 6 hours ago, Dawdler.8521 said: And just in case anyone has forgotten it GW2 already have player collisions. But unfortunetly its an option disabled by default. Thats why its so sad that we havent seen an event with collisions and friendly fire enabled at once. We have the technology but Anet doesnt want to and I cant imagine why. Likely because of what the other guy said: lag. Anet hasn't got a good track record of "responsive servers". I guess player collision would turn Stonemist into a '20s slapstic film. Would be super awesome though. The "phalanx" charr at the end of Drizzlewood who hit you with knockback when you get near are the closest we'll see. 1 Link to comment Share on other sites More sharing options...
cyberzombie.7348 Posted January 31, 2022 Share Posted January 31, 2022 Funny idea, though they'll first need to fix the z-axis jank. Link to comment Share on other sites More sharing options...
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