SlayerXX.7138 Posted April 10, 2022 Share Posted April 10, 2022 (edited) A Edited November 18, 2023 by SlayerXX.7138 clarification and Update 13 3 4 23 1 Link to comment Share on other sites More sharing options...
yoni.7015 Posted April 10, 2022 Share Posted April 10, 2022 Only one player needs to have the commander tag and a lot of players have it. The average player can do strike missions just fine. 8 2 1 6 Link to comment Share on other sites More sharing options...
Peterson.5172 Posted April 10, 2022 Share Posted April 10, 2022 agree with OP, i did spend 300g on the tag, but i still think basic group functions should be standard for all 12 2 4 1 Link to comment Share on other sites More sharing options...
SlayerXX.7138 Posted April 10, 2022 Author Share Posted April 10, 2022 (edited) 12 minutes ago, yoni.7015 said: Only one player needs to have the commander tag and a lot of players have it. The average player can do strike missions just fine. But not every one who has a Tag wants to lead the group or update the LFG between Strikes. It seems like a necessary update as 10-Man Content become more available to the Player Base. Is there any Reason it shouldn't be updated or is any Harm done, when a Non-Commanders is able to ready-check there group. Cause i doubt it would eat up any significant Dev-Time as this functionality is already in the Game. Edited April 10, 2022 by Albi.7250 8 1 1 Link to comment Share on other sites More sharing options...
IAmNotMatthew.1058 Posted April 10, 2022 Share Posted April 10, 2022 Strikes have a built in ready check, without that you can't start the encounter. 10 3 Link to comment Share on other sites More sharing options...
Peterson.5172 Posted April 10, 2022 Share Posted April 10, 2022 5 minutes ago, IAmNotMatthew.1058 said: Strikes have a built in ready check, without that you can't start the encounter. problem is, that check starts off a majority vote, doesnt matter if 1 or 2 is afk when the rest starts 6 1 1 Link to comment Share on other sites More sharing options...
Linken.6345 Posted April 10, 2022 Share Posted April 10, 2022 (edited) 16 minutes ago, Peterson.5172 said: problem is, that check starts off a majority vote, doesnt matter if 1 or 2 is afk when the rest starts Yes since you can see that one or two did not press yes, then you obviously dont attack. Everyone should just stack and jump in place to show they are at keyboard and when the one or two persons are in the stack and jumps you can run in. Not like you need a rc at all. Edit And it is not a group function it is a squad function since there are more then 5 players. Edited April 10, 2022 by Linken.6345 5 1 Link to comment Share on other sites More sharing options...
SlayerXX.7138 Posted April 10, 2022 Author Share Posted April 10, 2022 (edited) 33 minutes ago, IAmNotMatthew.1058 said: Strikes have a built in ready check, without that you can't start the encounter. The one in shiverpeaks for example is a Mile before the actual Boss. For another example the Kodan one has a wall so you can even get in position. Also why shouldn't they update Strike group function what would be the Harm to that? EDIT: There is a reason Commander squad function are used in Strikes if available. These are tools which make group content more organized. Which is important in Strike, more so when you do Strike with and LFG group. Edited April 10, 2022 by Albi.7250 clarafication 4 1 1 Link to comment Share on other sites More sharing options...
IAmNotMatthew.1058 Posted April 10, 2022 Share Posted April 10, 2022 2 hours ago, Albi.7250 said: The one in shiverpeaks for example is a Mile before the actual Boss. For another example the Kodan one has a wall so you can even get in position. Also why shouldn't they update Strike group function what would be the Harm to that? EDIT: There is a reason Commander squad function are used in Strikes if available. These are tools which make group content more organized. Which is important in Strike, more so when you do Strike with and LFG group. Because there is a 300 gold thing called "Commander Tag" available that has a proper on demand ready check. 1 4 1 Link to comment Share on other sites More sharing options...
Chaba.5410 Posted April 10, 2022 Share Posted April 10, 2022 So you're saying you can still do strike missions without spending 300g? 4 Link to comment Share on other sites More sharing options...
Diak Atoli.2085 Posted April 10, 2022 Share Posted April 10, 2022 1 minute ago, Chaba.5410 said: So you're saying you can still do strike missions without spending 300g? You can do strike missions without spending 300g. You can even do raids! The commander tag only enables certain QoL features and 50-person squads. 5 Link to comment Share on other sites More sharing options...
EveningTempo.4796 Posted April 10, 2022 Share Posted April 10, 2022 The real crime is putting the tags behind a paywall instead of a game knowledge check and an EQ test. 3 1 Link to comment Share on other sites More sharing options...
Chaba.5410 Posted April 10, 2022 Share Posted April 10, 2022 (edited) 7 minutes ago, Diak Atoli.2085 said: You can do strike missions without spending 300g. You can even do raids! The commander tag only enables certain QoL features and 50-person squads. I get the feeling that some people casually throw that p2w term around. It's become so meaningless these days. I don't personally consider QoL, especially something available to everyone with ingame gold and no RNG, as p2w. Edited April 10, 2022 by Chaba.5410 4 2 Link to comment Share on other sites More sharing options...
SinisterSlay.6973 Posted April 10, 2022 Share Posted April 10, 2022 Is 300 gold hard to make? Pretty sure if I go through my materials inventory I can find 300 gold easy. 1 1 1 5 Link to comment Share on other sites More sharing options...
kharmin.7683 Posted April 11, 2022 Share Posted April 11, 2022 Topic was already discussed recently over here https://en-forum.guildwars2.com/topic/112899-why-are-basic-group-features-locked-behind-a-300g-forced-wvw-participation-purchase/?do=getNewComment 3 1 4 Link to comment Share on other sites More sharing options...
Veka.8710 Posted April 11, 2022 Share Posted April 11, 2022 (edited) I have a commander tag and I agree that it should be a basic squad function, but at the same time the game have given you multiple easy farms to get 300g, also not everyone pay attention to ready which is honestly sad sometimes. Typically ppl are more willing to walk to the side as a ready sign too. Edited April 11, 2022 by Veka.8710 1 3 Link to comment Share on other sites More sharing options...
Chaba.5410 Posted April 11, 2022 Share Posted April 11, 2022 (edited) 4 hours ago, kharmin.7683 said: Topic was already discussed recently over here https://en-forum.guildwars2.com/topic/112899-why-are-basic-group-features-locked-behind-a-300g-forced-wvw-participation-purchase/?do=getNewComment The real joke is that none of those functions existed for commander tags before the squad ui changes. I bought my tag before them and when it was more expensive due to lower inflation and lower gold making sources. It got me /supplyinfo! Much p2w! Edited April 11, 2022 by Chaba.5410 1 1 Link to comment Share on other sites More sharing options...
NumNums.7935 Posted April 11, 2022 Share Posted April 11, 2022 I have my catmander tag but agree with op about ready check. I think this feature should be stock in both 10 man squad and party. There is so many times I wish I had ready check when teaching new people fractals, or in strike missions where I dont want a tag visible over my head. As for the subgroups cant people reorganize themselves I need to test that. 2 1 Link to comment Share on other sites More sharing options...
Peterson.5172 Posted April 11, 2022 Share Posted April 11, 2022 10 hours ago, Linken.6345 said: Yes since you can see that one or two did not press yes, then you obviously dont attack. Everyone should just stack and jump in place to show they are at keyboard and when the one or two persons are in the stack and jumps you can run in. Not like you need a rc at all. Edit And it is not a group function it is a squad function since there are more then 5 players. harvest temple for example, starts right away this is also just one basic feature out of many 2 Link to comment Share on other sites More sharing options...
Zohane.7208 Posted April 11, 2022 Share Posted April 11, 2022 Problem is that pretty much all features that come with commander tag can be consiered "basic function", so where to draw the line? Visible tag whilst in a squad? basic Ready check? basic Markers? basic for sure 50-man squad? oh yes, basic need for things like DE meta Squad message? maybe not that hot but should be a basic function since it's basic QoL to be able to type a message Depending on who you are, none, one, or more of these would count as basic, so again: where to draw the line? I've got a tag and I don't mind tagging up for these basic features, so for me the answer is "the line sits in a good spot as it is". 3 1 Link to comment Share on other sites More sharing options...
Peterson.5172 Posted April 11, 2022 Share Posted April 11, 2022 42 minutes ago, Zohane.7208 said: Problem is that pretty much all features that come with commander tag can be consiered "basic function", so where to draw the line? Visible tag whilst in a squad? basic Ready check? basic Markers? basic for sure 50-man squad? oh yes, basic need for things like DE meta Squad message? maybe not that hot but should be a basic function since it's basic QoL to be able to type a message Depending on who you are, none, one, or more of these would count as basic, so again: where to draw the line? I've got a tag and I don't mind tagging up for these basic features, so for me the answer is "the line sits in a good spot as it is". 14 hours ago, Albi.7250 said: If you wanna do Strikes with random People, the intuitive way would be: One Group leader opens a Squad in Lfg, puts the people who join in the two Sub-Groups(which is now relevant with the recent changes to Boons) and makes a Ready-Check so the group can move onto the boss as a unit and not a staggered Mess. To be clear cause i read a similar Post a while ago: I DO NOT WANT a Commander-Tag. I don't want to lead Meta-Events and i sure as Hell don't want to lead some WvW-zerg. I just want basic group function when i go into Strikes without paying 300G for a Tag i do not want. OP is quite clear where the line is. he's not asking for a visible tag in a public setting, or the ability to lead 50 people. these 2 features should require some investment from the commander. but i dont see why the rest shouldnt be added to help random groups better tackle strikes. isnt that the whole idea? to get more people into strikes and maybe eventually raids? but your average person is being kitten every step of the way fyi 300g costs more than the "average" person makes in a week, even if they are super efficient (chances are they are making 5-10g/hr, so around 5 weeks) https://www.techrepublic.com/article/8-hours-and-27-minutes-thats-how-long-the-average-gamer-plays-each-week/ for the record, i did spend the 300g on a tag 7 Link to comment Share on other sites More sharing options...
DEDA.6394 Posted April 11, 2022 Share Posted April 11, 2022 Sorry to burst ur bubble but EVERYTHING in gw2 is a QoL upgrade.... And so is the commander tag 🙂 1 1 Link to comment Share on other sites More sharing options...
Elricht Kaltwind.8796 Posted April 11, 2022 Share Posted April 11, 2022 Yes yes we know, nothing should ever have to be earned or bought with gold, nothing should ever require any amount of time to unlock, nothing should be overly challenging etc etc. 2 1 5 1 Link to comment Share on other sites More sharing options...
Asum.4960 Posted April 11, 2022 Share Posted April 11, 2022 (edited) While these functions are not required and 300g isn't the world - I actually agree with this. Imo the only thing that should be behind the paywall for less accessibility is the visible (map) Tag. GW2 players, due to the core experience never requiring grouping of any kind, generally already struggle with severe built up anxiety over grouping through lack of exposure - the last thing the game needs is more hurdles limiting players who want to step up from doing so by making it a conscious investment that has to be considered. That along with in general more functionality for PvE Squads, like the ability to tag players in the Squad UI with (now pretty much officially Anet sanctioned) roles like Quickness, Alacrity, Heal and DPS, to streamline subgroup organisation could go a decent way towards easing people into group content and taking responsibility for making the groups they would like to play in themselves. Edited April 11, 2022 by Asum.4960 1 Link to comment Share on other sites More sharing options...
Cuks.8241 Posted April 11, 2022 Share Posted April 11, 2022 Keep the visible tag and 50 man squad behind the commander tag. Make the rest of the tag squad features baseline. So ready check, squad leader and everything that comes with it. You can add a short collection for it like some strikes and fractals if you want to make sure people at least have some basic knowledge. Not necessary though imo. If that makes more people wiling to lead squads, great. 2 1 Link to comment Share on other sites More sharing options...
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