Lan Deathrider.5910 Posted August 3, 2022 Share Posted August 3, 2022 @Josh Davis.7865, once again please extend my thanks to the balance team for their hard work. I realize that the environment after June 28th must have been a hectic rush for them, as well as emotionally taxing. I think the team has built a strong foundation for banners moving forward. I see lots of possibilities for current use, but also for future improvements. There are some great things in this rework! And there are some lackluster things. I feel like the team held back somewhat in a few places and that in turn is going to hold banners and warrior back from a meaningful support role going forward, not to mention that the team has made two group quickness sources on Warrior, that they added recently, kind of redundant. Please, share these with the team. I assume that you all will be tracking the changes and will be making adjustments moving forward, but I'll throw some things on your radar now. Banner of Tactics: The heavy upfront quickness on Banner of Tactics is a good thing. It allows for the possibility of build diversity. BUT, Bladesworn will end up abusing this. Please be mindful of that build, and when you nerf it, please be sure to focus that nerf on Bladesworn and not core. Core, Berserker, and Spellbreaker are not in good spots right now so please be careful with any nerfs to core trait lines or core utilities. The Superspeed is nice on BoT. The stability is nice on BoT. The 1 stack of stability in PvE is a whiff. Please merge the Competitive 5 stacks of stability into the PvE version. Either this or Banner of Defense should be a stunbreak, this is a real missed opportunity.Banner of Defense: This is solid as an active effect. The regen is... lackluster? Though that has more to do with the overall "support" role of warrior being lackluster. Again, either this or BoT need to be a stunbreak, and an AoE stunbreak at that. I'll leave it to the dev team to decide that, but one of these two really should be an AoE stunbreak. Banner of Discipline: This is probably the weakest link. It's just not going to be good as is. I get that you all wanted some offense, and I absolutely agree, but 3 stacks of bleed on a 30s CD when warrior on the whole is not a major condi DPS class is kind of lackluster. We also have lots of ranged cripple attacks, so the cripple is redundant. We also have great AoE fury already from For Great Justice and Warhorn if it is traited. Please ask the team to go back to the drawing board on this skill. I think it would not be OP for this to be an AoE version of Pin Down in the end (6 stacks of bleed at 12s and 3s immobilize in Competitive for reference) with a pulsing weakness in the area of the banner rather than pulsing fury. Double Standards could give increased condition duration on that pulsed effect. Banner of Strength: I really like the damage and ranged daze! I see lots of possibilities with it! The pulsing 2 stacks of might are a whiff though. What does that accomplish that For Great Justice, Empower Allies, or any of warrior's might sources coupled with Phalanx Strength not already cover? Like Banner of Discipline please ask the team to revisit this skill. I again totally agree on the offensive nature of the skill, but the pulsed boon is a miss. This could instead pulse vulnerability stacks, or some other soft condi, again with Double Standards increasing the boon duration. It could also pulse burn stacks, but the interval of 3s would end up holding that back too much. Other things that I think the team missed the mark on:The 600 range.BIG whiff. The support skills should at least be 1200 range. The offensive ones should ideally be the same range, but if that cannot happen then no shorter than 900 range. Warrior really needs reliable ranged damage utilities as well as reliable ranged support. The uniform 30s CD. Obviously not including Battle Standard, but some of this as is are not strong enough to warrant 30s CDs. I realize this is in part because of Double Standards being the source of Quickness, but the skills need to be able to stand on their own without that. Banners of Strength and Discipline could easily be 20s CDs and not be OP or break the quickness role as they aren't really support skills in the end as they are right now.The 3s intervals. Honestly, I think all of the 3s interval skills in the game should be reduced to 1s intervals and either outright buffed as a result or rebalanced. This is no exception. Please consider this approach on a profession wide scale for October, and in the case of Banners and warrior's core Longbow Burst, just allow them to be buffed as a result.Warrior Support Moving Forward: First off you somewhat made redundant recent changes to Charge and Martial Cadence with the new Banner rework. Please revisit these two, as well as the Tactics traitline on the whole. I think it is worth keeping Quickness on Martial Cadence, but scale it based on Adrenaline used, and make it really worthwhile for Core. Something like 2s per Tier of Burst used. For Warhorn I think you need to remove the quickness you just added. Instead make both Warhorn skills give Barrier by default. The same amount, same scaling. I also strongly recommend that you change Mending Might to instead heal allies that the warrior grants might to (including the warrior themselves) instead of healing the warrior when they grant might to allies at the same base value and scaling. Tactics is not the selfish sustain line. That is Defense. Tactics is the group support line, so Mending Might being such a selfish source of sustain is out of place. This change coupled with Phalanx Strength and warrior's numerous might sources would create a steady source of sustain for the 5 man subgroup. Even without PS, warrior has options for group might and could run Vigorous Shouts for an actual heal build, you can even update some weapon/burst skills to grant their existing might to allies within 600 range. I also highly recommend that Banner of Defense pulse Barrier instead of Regen, something like 400 base barrier, with Double Standards increasing that by 50%. I also highly recommend moving some of the GM traits of Tactics around. All three GM traits are lynchpins of support where as very few of the Master or Adept traits are. Either Martial Cadence or Vigorous Shouts could easily swap places with Shrug it Off or Warrior's Cunning. Phalanx Strength itself could very easily be merged into my proposed Mending Might change and open up a new GM slot. No, that would not at all be OP.Please be more bold with warrior moving forward. 5 4 6 Link to comment Share on other sites More sharing options...
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