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Dragon's end Meta event


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14 hours ago, Astralporing.1957 said:

Says you. Obviously at least some people do not agree with that, which is why this topic comes back on regular basis.

Edit: or, to put it more clearly - You having no issue with the meta does not mean there's no issue with it in general. It just means it does not affect you, personally.

"regular basis" same can be said about OW legendary armor and Skyscale (and it got merged!), in fact, they pop up more than this Meta which i only see 2 threads so far, so i say the problem have been lessened

I'm not sure about the "You personally" since you need 50 people for this meta and i have been in many successful squad before, so hardly a "You personally" thing

Edit: I do see 2 problems with this mainly the pre-events and low map cap making you come in early or be left out, but the fight has been nerfed to be doable

Edited by Ultramex.1506
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16 hours ago, Gibson.4036 said:

Other long metas give significant rewards along the way. Redesign DE to do the same. Problem solved.

This and the fact you can't really join late by nature of it are the biggest problems with it, I think. Being expected to do an open world campaign for mediocre rewards comparative to the rest of the game is silly. As the game continues to get bigger, and it so far shows no signs of stopping there, it becomes all the more important that additional content have limitations on its time investment expectations, else there is just a continual competing, splintering of the playerbase, which makes it increasingly harder to sustain content as replayable and increases the amount of content that becomes effectively dead, or close to it.

DE has a major problem in that it's mostly inflexible about time investment and the time investment is high, so it's specifically taking hold of a significant number of players and duration of those players' play time, all for a single event. To contrast, we can imagine if you had to show up at the beginning of AB, do pylon events, and then do meta, how different the perception of that event would be and how it would nullify the current trend of people doing pinata > gerent > octovine.

DS is the main comparable event I can think of and I'm pretty sure it's more flexible about when you join. Its duration can also be sped up significantly by how players carry it out and unless there is something strategic I'm unaware of in how DE operates, I don't think it has that kind of possibility, other than the boss fight itself; it seems to be more hard time-gated. DS is also one of the more dead events by this point in the game's life and it's likely it is mainly sustained by how closely it's intertwined with some legendaries, e.g. through crystalline ore.

Edited by Labjax.2465
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1 hour ago, draxynnic.3719 said:

I already gave one example. Gerent doesn't give you the final chest IIRC, but it does give you progressive rewards for each gerent that dies. Can't speak for DS since it's been a while since I've failed. DF gives you rewards for killing the champions IIRC. Octovine opened some (but not all) of the doors into the vault on a failure depending on how you did. Don't think I've failed Drizzlewood's Claw of Jormag, but it gives enough chests along the way that you haven't lost that much if you fail at the final hurdle. DE... being at 1% when the timer runs out is treated about the same as if everyone suicided off the side at 96%.

I think the participation stacks are the biggest 'feels bad', though. They fill the same purpose as keys in Drizzlewood and DF, encouraging you to do the preparation events so that you can get all the chests at the conclusion. However, Drizzlewood and DF have ways to spend them on a failure, and you can bank them up and come back later if you want to. The participation stacks, though, expire (so you'll lose them if you go and do something else with that character) and only go up to ten (so you're wasting them if you start another map, unless all you do is tag one event to reset the timer and then go fishing or something). I think it would be a reasonable compromise to be able to spend the participation stacks on a fail. Still a lot less than a win, but at least you get something.

I'm talking about the final chest. Absolutely none of them award them on failure. All sub-bosses, if killed will give you chests, including DE sub-bosses such as Saltspray champs as you progress through the meta. Octovine give you access past a door to farm exactly 3 exalted chest that you can farm anywhere on the map without doing the meta. As I said, it's all perceptions.

The Dragon's End Contributor will last for 2 hours and will reset to max if an event is done on DE before it expires. Leaving the map instance, dying, or logging-out will not remove Dragon's End Contributor.  Yes, you can bank the keys in DF and Drizzle. But if you fail the meta or events, there's no chest for you to open regardless of how many keys you have. It takes no more than 20 minutes to get a full stack of 10 contributors. How long would it take to farm enough keys especially at DF? An added bonus to the contributor is your damage and HP are +20% if they are active and at 10 stacks when you farm any events in DE.

50 minutes ago, Labjax.2465 said:

This and the fact you can't really join late by nature of it are the biggest problems with it, I think. Being expected to do an open world campaign for mediocre rewards comparative to the rest of the game is silly.

Another person ignoring the fact that the Escort event's rewards are comparable to other map's pre-event rewards such as in North Drizzlewood.

50 minutes ago, Labjax.2465 said:

DS is the main comparable event I can think of and I'm pretty sure it's more flexible about when you join. Its duration can also be sped up significantly by how players carry it out and unless there is something strategic I'm unaware of in how DE operates, I don't think it has that kind of possibility, other than the boss fight itself; it seems to be more hard time-gated. DS is also one of the more dead events by this point in the game's life and it's likely it is mainly sustained by how closely it's intertwined with some legendaries, e.g. through crystalline ore.

Exactly. You have no idea on how DE operates. Yes, it can be sped up. Maximizing contributors and protocols will decrease the time. In addition, how players carry it out, determine how long the escorts will be. A few players ahead of the pack clearing trash mobs will ensure faster progress to prevent NPC from stopping. Also, usage of turtles (including having riders to man the cannons) to break down shields and rubbles as a group instead of a few running to the 2nd or 3rd area before the preceding ones are broken/open will make it faster. The DPSers will not need to wait. For Crystal phase, passing the crystals along instead of trying to run with them - everyone passing to someone at midpoint at all 5 zones who are just focus on receiving and passing to the person filling the crystals. Also, having them being completed at about the same time.

Edited by Silent.6137
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3 hours ago, Silent.6137 said:

I don't recall getting any chests rewards from any failed meta. Chests do not spawn on failures. Can anyone confirm that they were rewarded for failing metas? Gerent, DS, DF, Octovine, Drizzlewood's Jormag, etc, etc.,...any of them.

Tarir and Gerent's map meta progress gives you some rewards even if you fail based on progress and participation. Few map keys, some bags of meh gear, but Tarir also allows you to loot some chests, but this is not universal for every meta.

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I totally forgot this meta-event even existed in GW2. From the moment I realized ANet keeps it as a hardcore-challenge, I've crossed out all meta-event related achievements and carried on with my normal activities. The map has still a lot to offer and is great to farm EoD experience. There are a lot of players who did the same as I. It is the hardcore-players who love to flex at their own mirror image, a few achievement hunters & legendary crafters. The wide variety of random players you find in other meta-events? Nope! ANet does not want us to participate, so we do not.

The idea of wasting hours of freetime on a meta-event that probably fails is a horrible design choice. Especially if you have only got limited play-time due to RL (work, family, friends, hobbies). GW2 is casual-friendly except for this abomination and a few other hardcore-only things.

Every topic opened about this is good. The hardcore players will always claim it is pointless.

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35 minutes ago, HnRkLnXqZ.1870 said:

I totally forgot this meta-event even existed in GW2. From the moment I realized ANet keeps it as a hardcore-challenge, I've crossed out all meta-event related achievements and carried on with my normal activities. The map has still a lot to offer and is great to farm EoD experience. There are a lot of players who did the same as I. It is the hardcore-players who love to flex at their own mirror image, a few achievement hunters & legendary crafters. The wide variety of random players you find in other meta-events? Nope! ANet does not want us to participate, so we do not.

The idea of wasting hours of freetime on a meta-event that probably fails is a horrible design choice. Especially if you have only got limited play-time due to RL (work, family, friends, hobbies). GW2 is casual-friendly except for this abomination and a few other hardcore-only things.

Every topic opened about this is good. The hardcore players will always claim it is pointless.

Agreed on "Every topic opened about this is good" because people are being more positive toward this meta now compared to release, its also shine bright light on the  "casual" crowd not just "hardcore" crowd

There something funny about being branded as "HAaardcore" player by these people when i play casually as well

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1 hour ago, HnRkLnXqZ.1870 said:

I totally forgot this meta-event even existed in GW2. From the moment I realized ANet keeps it as a hardcore-challenge, I've crossed out all meta-event related achievements and carried on with my normal activities. The map has still a lot to offer and is great to farm EoD experience. There are a lot of players who did the same as I. It is the hardcore-players who love to flex at their own mirror image, a few achievement hunters & legendary crafters. The wide variety of random players you find in other meta-events? Nope! ANet does not want us to participate, so we do not.

The idea of wasting hours of freetime on a meta-event that probably fails is a horrible design choice. Especially if you have only got limited play-time due to RL (work, family, friends, hobbies). GW2 is casual-friendly except for this abomination and a few other hardcore-only things.

Every topic opened about this is good. The hardcore players will always claim it is pointless.

lol DE meta is hardly a hardcore challenge. That’s nonsense. 
You can keep calling it a hardcore challenge, maybe it makes you feel better, but it is very far from the truth. 
nobody has to waste their time because everyone can join an organized squad and get a guaranteed kill, the organizer squad are open to everyone, you just have to use LFG. 

Edited by yoni.7015
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55 minutes ago, HnRkLnXqZ.1870 said:

Every topic opened about this is good. The hardcore players will always claim it is pointless.

As we heard in the recent balance goal stream: a lot of balancing happens according to in-game metrics the developers have. It is reasonable to assume that this extends to other areas of the game as well.

What we can derive from this is:

- if a piece of content sees less completion/play than intended/desired by the developers, it might see changes (in fact we have seen major open world meta re-hauls multiple times by now)

- if a piece of content sees the expected/desired interaction, chances are far lower that the developers feel the need to divert resources to "fix something which isn't broken"

We as players can certainly give feedback on this. This is even desired as mentioned in regards to class balance and as such seems reasonable for other content as well.

The only catch here: individual players subjective experience might vary wildly. As such if the metrics don't show a widespread issue, that's just it: individual player experiences for part of the player base (which part can differ).

This has nothing to do with hardcore or casual players. As others have pointed out: there are tons of "casual" players completing the meta regularly while at the same time there is tons of "hardcore" players which don't bother with it.

TL;DR:

Be wary in assuming your personal subjective experience is applicable to every other player. This can count double for players on the weaker end of the performance spectrum or ones which go at this game solo, lacking support structures of friends or guild members.

My guess in regards to DE: it's where the developers want it at difficulty wise and they are actively changing other aspects of the game, like reducing bad build decisions, to guide players towards better completion rates in more challenging content.

Edited by Cyninja.2954
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2 hours ago, Silent.6137 said:

Another person ignoring the fact that the Escort event's rewards are comparable to other map's pre-event rewards such as in North Drizzlewood.

Exactly. You have no idea on how DE operates. Yes, it can be sped up. Maximizing contributors and protocols will decrease the time. In addition, how players carry it out, determine how long the escorts will be. A few players ahead of the pack clearing trash mobs will ensure faster progress to prevent NPC from stopping. Also, usage of turtles (including having riders to man the cannons) to break down shields and rubbles as a group instead of a few running to the 2nd or 3rd area before the preceding ones are broken/open will make it faster. The DPSers will not need to wait. For Crystal phase, passing the crystals along instead of trying to run with them - everyone passing to someone at midpoint at all 5 zones who are just focus on receiving and passing to the person filling the crystals. Also, having them being completed at about the same time.

Wow, what a gotcha. So it is somewhat more like DS than I described, a meta that is barely alive at this point. You really showed me.

And comparing it to north drizzlewood? Lol. The lucrative part of drizzlewood is considered to be south.

I don't get what your aim is. Nothing is harming the game or DE by pointing out correctly that it is unappealing to a lot of people and that part of that problem with appeal is the time investment expectations + rewards. Like what are you trying to protect here. If it's content you're already doing regularly, improving its rewards would make it even better for you.

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11 minutes ago, Labjax.2465 said:

It's accurate that it's unappealing to a lot of people

Well then show any kind of source where it shows how "unappealing to a lot of people" it is. So far im seeing only you alone and bouch of other comments who are saying the opposite. Or 1-2 commentators on forums counts as a lot of people to you? Or are you gonna link posts where people were complaining before anet made ton of nerfs to this meta at the beggining of the expansion? There is a reason why there are no new posts about DE meta except this one, the majority of people finaly got used to it and they are doing this meta consistently now.

Edited by soul.9651
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2 minutes ago, soul.9651 said:

Well then show any kind of source where it shows how "unappealing to a lot of people" it is. So far im seeing only you alone and bouch of other comments who are saying the opposite. Or 1-2 commentators on forums counts as a lot of people to you?

There's like 7 other people in this thread who commented something critical about it, including OP. And that's not counting all the people who have complained about it in the past, as this topic continues to come up some eight months later. And the level of engagement it gets compared to other metas, which you can observe directly in-game. You are welcome to go through the data thoroughly if you'd like to. Perhaps you'd like to go find one of the original threads where some people were describing being burned out on the game in general because of trying to complete DE. It was an absolute mess. I'm taken aback that anyone would think some kind of academic source is needed to state that a lot of people find the meta unappealing.

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6 minutes ago, Labjax.2465 said:

And that's not counting all the people who have complained about it in the past

Not counting because there is none rn... Again past complaints were before anet did any nerfs to this meta. 

Plus you say its 7 people rn.. so 7 people is a majority? 

If there were multiple RECENT threads with tens or hundreds of people then i would believe you

Edited by soul.9651
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Just now, soul.9651 said:

Not counting because there is none rn... Again past complaints were before anet did any nerfs to this meta. 

And you think everyone who had issues with it before just magically was fine with it after some nerfs? The OP itself is someone still asking for its mechanics to be tweaked, in this case, focusing on CC requirements.

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7 minutes ago, Labjax.2465 said:

And you think everyone who had issues with it before just magically was fine with it after some nerfs? The OP itself is someone still asking for its mechanics to be tweaked, in this case, focusing on CC requirements.

But thats the thing... You can killl it without any cc if squad has enough dps.. plus EMP exists why do you think comms always asking for those(and how hard is to press 1 button to cc at this point). CC isnt an issue rn. The game literally gives you the most op cc skill in the game for free, all you need to do is to press 1 button and cc bar at soo won is gone.. plus they even left the old exposed debuff at that boss so even dps isnt the problem.. you can do absolutly almost nothing and its still gonna be enough just because how much extra damage it gives.

Edited by soul.9651
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1 hour ago, Cyninja.2954 said:

As we heard in the recent balance goal stream: a lot of balancing happens according to in-game metrics the developers have. It is reasonable to assume that this extends to other areas of the game as well.

Catalysts were called "meta-defining" as a result of said in-game metrics, remember?

Metrics indeed do exist, and Anet utilizes them to balance stuff. The problem is they have been historically known to be bad at interpreting that data. For example, in DE case, according to what they mentioned they seem to have fixated on completion ratio and completely ignored that it's been going up due to those players that mostly ended up in weaker squads simply giving up on the event.

The reason why it now completes most of the time is because most of the players do not bother to come. As such the "solution" of "just find a squad" is no solution at all - it might work on single individuals, but is worthless for bigger groups of players.

Also, i find it telling that the few squads i have recently succesfully run the event with did not advertise in LFG at all. They formed through discord. The few cases where i tried to join the event through LFG all ended up in failure.

 

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1 hour ago, Labjax.2465 said:

It's accurate that it's unappealing to a lot of people

Being a loud minority is not the same as a lot of people. Define lots of people. Without counting the people who was complaining before Anet balanced the meta. Most of them calmed down since then. And there is a reason they did. The meta is fine. I see very few ppl complain about this meta as it is now. And what most of them complain about are the rewards. Not the mechanics which this topic is about. 

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3 hours ago, HnRkLnXqZ.1870 said:

I totally forgot this meta-event even existed in GW2. From the moment I realized ANet keeps it as a hardcore-challenge, I've crossed out all meta-event related achievements and carried on with my normal activities. The map has still a lot to offer and is great to farm EoD experience. There are a lot of players who did the same as I. It is the hardcore-players who love to flex at their own mirror image, a few achievement hunters & legendary crafters. The wide variety of random players you find in other meta-events? Nope! ANet does not want us to participate, so we do not.

The idea of wasting hours of freetime on a meta-event that probably fails is a horrible design choice. Especially if you have only got limited play-time due to RL (work, family, friends, hobbies). GW2 is casual-friendly except for this abomination and a few other hardcore-only things.

Every topic opened about this is good. The hardcore players will always claim it is pointless.

If you consider DE hardcore then I guess logging into the game is Raiding in your opinion.

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5 hours ago, Labjax.2465 said:

I don't get what your aim is. Nothing is harming the game or DE by pointing out correctly that it is unappealing to a lot of people

It's also pretty clearly appealing to a lot of people. Could be easly argued it's mostly unappealing to players who want to arrive at meta late and never bother with meta pre-events anyways. Something that was a direct, repeated complaint before the eod release. As it's repeatedly pointed out, currently this meta got harder to fail than the other way around. There's no need to keep nerfing events because some players apparently want to show up late, tag and get the rewards.

Edited by Sobx.1758
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3 hours ago, Astralporing.1957 said:

Catalysts were called "meta-defining" as a result of said in-game metrics, remember?

That's because the devs often like using catch-all phrases, in this case "meta-defining" is rather obviously more of a "breaking the numbers/performance beyond what we consider reasonable". If it happens on "high-end" and proves to be extremele successful, chances are at least part of the community will slowly start following it. You know, just like with some of the people blindly thinking they need to play meta (or even strictly top meta) builds or the content is not doable.

Yes, repeating "meta-defining" is super fun, but lets slow down a little with memes and think what it obviously actually meant.

3 hours ago, Astralporing.1957 said:

Metrics indeed do exist, and Anet utilizes them to balance stuff. The problem is they have been historically known to be bad at interpreting that data

Slapping ridiculous overperforming builds before they get widespread is the opposite of "bad data interpretation".

3 hours ago, Astralporing.1957 said:

For example, in DE case, according to what they mentioned they seem to have fixated on completion ratio and completely ignored that it's been going up due to those players that mostly ended up in weaker squads simply giving up on the event.

Source?

Oh right, there's none. So in fact, despite consistently repeating this bit of self-made trivia you don't know that, you just want their data to fit your expectations so you're automatically assuming the data must have been misread or not considering what you think it should be considering. And now you're stating it as a fact.

Meanwhile if you keep playing in pugs with an actual intent to participate in the events, you should know DE meta is consistently successfully completed.

Edited by Sobx.1758
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OP is correct.

This meta pitted casual and coordinated players against one another in ways not seen since the early days of Triple Trouble, and many of the same issues that plagued DE at release (mediocre reward structure/heavy time investment vs high risk of failure/inopportune map closures/reduced player capacity/boss RNG/poor optimization) are still rampant today. DE continues to divide people very sharply down the middle, and I'm sad to see that for the culmination of 10 years of story.

Some people are fine with the way things are and, in truth, I'm happy for them. They like the game they're playing, and that's the goal. However, while it's great that some people have tooled out how to win every time or, at least, enjoy the Dragon's End meta, that's not been my experience, and many of the people who were told 'if you don't like it, don't play it' actually have stopped playing it which is probably why the success rate seems to have normalized among the people who still bother.

Source: This and the many other threads I've read on the subject since EoD dropped, actually doing the event in-game, and discussing the subject with other players (and observing their behaviors afterward).

I hope ArenaNet designs their metas differently going forward.

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8 hours ago, Silent.6137 said:

I'm talking about the final chest. Absolutely none of them award them on failure. All sub-bosses, if killed will give you chests, including DE sub-bosses such as Saltspray champs as you progress through the meta. Octovine give you access past a door to farm exactly 3 exalted chest that you can farm anywhere on the map without doing the meta. As I said, it's all perceptions.

The Dragon's End Contributor will last for 2 hours and will reset to max if an event is done on DE before it expires. Leaving the map instance, dying, or logging-out will not remove Dragon's End Contributor.  Yes, you can bank the keys in DF and Drizzle. But if you fail the meta or events, there's no chest for you to open regardless of how many keys you have. It takes no more than 20 minutes to get a full stack of 10 contributors. How long would it take to farm enough keys especially at DF? An added bonus to the contributor is your damage and HP are +20% if they are active and at 10 stacks when you farm any events in DE.

Another person ignoring the fact that the Escort event's rewards are comparable to other map's pre-event rewards such as in North Drizzlewood.

Exactly. You have no idea on how DE operates. Yes, it can be sped up. Maximizing contributors and protocols will decrease the time. In addition, how players carry it out, determine how long the escorts will be. A few players ahead of the pack clearing trash mobs will ensure faster progress to prevent NPC from stopping. Also, usage of turtles (including having riders to man the cannons) to break down shields and rubbles as a group instead of a few running to the 2nd or 3rd area before the preceding ones are broken/open will make it faster. The DPSers will not need to wait. For Crystal phase, passing the crystals along instead of trying to run with them - everyone passing to someone at midpoint at all 5 zones who are just focus on receiving and passing to the person filling the crystals. Also, having them being completed at about the same time.

And if you're talking about the big chest in the center of the platform, the jade statuette, and the daily box, then sure, you don't get those. The best rewards require a success. Obviously.

But we've cited several cases of partial rewards being given for partial successes. Octovine, if you kill three of them and just miss out on one, at least used to open up all but the final room and the biggest chests.

Soo-Won is a solid chunk of time on a fail, and that's just the boss fight, not the escort and other events that precede it. And you get nothing on a fail. Not even the ability to spend your contributor stacks.

You talk about contributor lasting for two hours, but that's something I've already discussed. Yeah, it lasts for two hours, and any DE event will refresh the stack. But what are you going to do in those two hours? If you end up having to do anything with that character before you can make a second attempt, those stacks are wasted. If you stay on the map completing events - as other players on the map would likely prefer you to do - then every stack you accrue after the tenth is wasted. The most efficient thing you can do is complete one event to refresh your stacks if you need to, and spend the rest of the time fishing (or even AFKing).

Having the opportunity to spend the stacks after a fail would resolve that. I'm not talking about the big center chest, or the ring of outer chests. Just the ones that consume stacks. Heck, make even those chests give less than they would in a win - fine. But the point is, you can spend those stacks and get something out of it. This gives an incentive to stay to the bitter end even if you think the map is going to fail. It also means you can clear those stacks and be free to do what you choose afterwards. Want to take that character somewhere else? You don't have those stacks counting down and pressuring you to return before they expire (sure, they persist on leaving the map, but they still have a timer). Want to try again? You can start building up a fresh set of stacks. Want to come back in an hour and try your luck getting onto a good map at the last minute, or just fish for an hour? Well, you can choose to leave some or all of those chests unopened so you still have participation stacks for the next try.

But I think it will take the sting out in two ways - it gives some recompense for your time even on a fail, and gives you the ability to convert some or all of your stacks into some form of profit so they don't go to waste.

(Also, for the record, both DF and Drizzle have ways to spend the keys that don't require winning the meta (DF has some chests spawn in the preparation phase, and in Drizzle you can go looking for hidden caches basically any time and I'm pretty sure they use keys). But the important thing is that those keys can be banked indefinitely on your account, are not character-bound, and never expire. So if you fail an attempt... yeah, you still miss out on the central chest, but all the keys you picked up along the way can still go towards more rewards for your next success regardless of whether that happens in two hours or two years.)

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37 minutes ago, AgentMoore.9453 said:

OP is correct.

This meta pitted casual and coordinated players against one another in ways not seen since the early days of Triple Trouble, and many of the same issues that plagued DE at release (mediocre reward structure/heavy time investment vs high risk of failure/inopportune map closures/reduced player capacity/boss RNG/poor optimization) are still rampant today. DE continues to divide people very sharply down the middle, and I'm sad to see that for the culmination of 10 years of story.

Some people are fine with the way things are and, in truth, I'm happy for them. They like the game they're playing, and that's the goal. However, while it's great that some people have tooled out how to win every time or, at least, enjoy the Dragon's End meta, that's not been my experience, and many of the people who were told 'if you don't like it, don't play it' actually have stopped playing it which is probably why the success rate seems to have normalized among the people who still bother.

Source: This and the many other threads I've read on the subject since EoD dropped, actually doing the event in-game, and discussing the subject with other players (and observing their behaviors afterward).

I hope ArenaNet designs their metas differently going forward.

As many here already have written, there is no high risk of failure anymore. Just join one of the organized squads that are open to everyone and you will never fail the meta again. 
 

There is nothing wrong with not playing the things you  don’t enjoy. There are events and stuff in the game that I don’t enjoy so I don’t play it. Not every aspect of the game has to be liked by everyone. 
 

I don’t see the meta dividing the player base, that is a narrative some have created here on the forum. There are the usual few that complain about it here. The situation in game is different. 

Edited by yoni.7015
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1 minute ago, yoni.7015 said:

As many here already have written, there is no high risk of failure 
 

There is nothing wrong with not playing the things you  don’t enjoy. There are events and stuff in the game that I don’t enjoy so I don’t play it. Not every aspect of the game has to be liked by everyone. 
 

I don’t see the meta dividing the player base, that is a narrative some have created here in the forum. There are the usual few that complain about it here. The situation in game is completely different. 

Yeah from now on, they shouldn't lock things that the majority enjoy, like mounts, behind these type of contents. 

This contents are meant from the few  to emjoy

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