Jump to content
  • Sign Up

What GW2 really lacks to me (in comparison to WoW)


Recommended Posts

1 hour ago, DarcShriek.5829 said:

Either you enjoy it or you don't.  Why play something you don't enjoy?  Not everyone likes the same thing.

 

All I read from your first answer is that this thread is useless and I shouldn't have posted it. I had my reason to do it though. It is just not helpful to say, don't play it then. 

Edited by VanDBellen.4913
  • Thanks 2
  • Confused 3
Link to comment
Share on other sites

3 minutes ago, VanDBellen.4913 said:

 

All I read from your first answer is that this thread is useless and I shouldn't have posted it. I had my reason to do it though. It is just not helpful to say, don't play it then. 

Well, that's their opinion and they're free to give it. You're also free to judge it useless and ignore it 😉

  • Confused 1
Link to comment
Share on other sites

  • 2 months later...

I want to live in a world where Guild Wars 2 had Warcraft Lore. There was a time when I couldn't look at another mmorpg that was not world of warcraft, but since blizzard did a great job of ruining the lore since wrath of the lich king, I kind of started to enjoy Guild Wars lore more and more, but still, nothing beats pre-Cataclysm Warcraft and anything is better than post Warlords of Draenor.

  • Like 1
  • Haha 1
  • Confused 3
  • Sad 1
Link to comment
Share on other sites

3 minutes ago, Andifulated.3482 said:

I do lots of WvW and still sit around 20 charges.  Now I have my legendary armor and backpiece and very rarely ever have to spend charges anymore.

As for PvE Reward tracks, those are already out in a way if you're referring to the discussion for those that was out ages ago involving map-specific rewards.

 

10 minutes ago, Malvod.2950 said:

I want to live in a world where Guild Wars 2 had Warcraft Lore. There was a time when I couldn't look at another mmorpg that was not world of warcraft, but since blizzard did a great job of ruining the lore since wrath of the lich king, I kind of started to enjoy Guild Wars lore more and more, but still, nothing beats pre-Cataclysm Warcraft and anything is better than post Warlords of Draenor.

 

Necro post aside. WOW Lore was an absolute car crash post lich king.

  • Like 3
  • Confused 1
Link to comment
Share on other sites

On 12/8/2022 at 11:58 PM, VanDBellen.4913 said:

In WoW you have goals.

  1. First goal is to get to max level, in GW2, there is much less effort to do this. But I like to level, because I always have something to focus on and to do the things for I do. 
  2. Then you know, when you do dungeons in WoW you get better loot and some kind of tokens to get even better loot. In GW2 you get some stuff, but.. what for? I mean, sure it's something. But do you need it in an aim for anything else? To get stronger? Not really. Mats? You can get somewhere else too. So you can have an achievement if you gather them? Hm maybe yes, that's a point. But is it enough? 
  3. In WoW you want to get stronger and stronger and you feel it, you feel, some raids or dungeons or whatever just die more easily or you don't die as easily. In PvP you can feel if your armor is better. In GW2, when you have exotic armor, there isn't that much in view to get. In WoW you know, you have to go there and do this to get better armor, in PvP and as well in PvE. And you feel the new armor. At least it was like that previously. 

 

Now in GW2, where do I get these long term goals?

The living story is nice, I love story and lore! And listen to everything precisely. But the things you get for completing parts is.. meh. It's just not necessary to do it. I could literally just walk around and gather and do hearts and get .. maybe even better stuff in the same time. I didn't recognize I'd get a special skin, a mini, a mount, some stronger armor than I have.. just something to store and sell and dismantle. The story is at least a goal I can always follow. But besides this...

 

I can do anything all the time. But I can't get myself a goal. Something big. Something like becoming stronger, or to become the best or some motivation to find myself a team and guild to accomplish something, because why accomplish it? I'd really want to have something to .. do something for. The long-term goal. The aim I do everything I do for. Or to do something specific for. I just feel lost in this game. Over and over again. And I am not a twinker. I want to play my main and to develop him. To experience with him. And to work for a greater goal.

But I think this game makes it pretty difficult. 

 

 

I just needed to get this out. I really like this game. It has a lot of really special things. And the lore is awesome. But everything seems so.. worthless. 

With long term goals you are describing a version of wow much closer to Vanilla than Retail also this "get to the end game asap" mentality fits perfectly with today's wow.

And this explains why the majority of wow players, even after the release of a new expansion, play for 2 months and then play something else for the rest of the year: cos you are BORED AF.

1. Leveling in WoW is a joke nowdays, in vanilla was a HUGE journey, something to be proud of.
- Heirlooms
- You can litterally sit in any capital city and spam dungeon Finder from lvl 15 till LFR without seeing any other content in the entire game

2. Can't say much about this. Gw2 went for an horizontal progression. So if u are used to running dungeons to get better gear, sorry cant do that here like on WoW but i do understand your point 🙂

3. Again you are just chasing the loot. To me getting strong doesn't necessarily mean having all the BiS .
- Wanna get stronger in WvW? Play until you can win a 1vs 4
- Wanna get stronger is sPvP? Play until u can carry a match alone or climb the ranks
- Wanna get stronger in PvE? (this one is very easy) Use the dodge key when doing group content (90% of gw2 pvers sits in AoEs 24/7 , FACTS)  

See... to me GW2 even tho has a different progression, is 100% more of an MMORPG than todays WoW is.
Also not having that type of progression, it allows people to have a character with a valid build even if they don't log in for a year.

Let's say a new expasion comes out:
- In WoW all of that Mythic+ gear u farmed is now garbage
- In GW2 does't work like that,ofc several "balance patch" may have happend but you are still good  to go.

  • Like 2
  • Thanks 1
Link to comment
Share on other sites

I know what OP is missing. the feeling of getting a powerful drop is a great dopamine boost.

seeing some hard /near impossible items that feeling is pretty satisfying.

as someone with 41 k ap full ledgy i understand still ur feeling gw2 is more of a slow burn. but once u reach the highest gear in this game u can relax and that's very nice。 the goal is also very long term without u buy gems/gold. im talking years. 

 

  • Confused 3
Link to comment
Share on other sites

  • 2 weeks later...

GW2 is too weeb-ish for me, it is too similar to an asiatic game, the game concept is great but the aestethics are lacking for me sadly. Regardless of how much money I spent fashion-wise to make at least the character that I play appealing to me it is still not enough if the rest of the world reminds me of a 2008 anime mmo. I always end up forgetting about the game about a few weeks of playing. This is what I meant with "I want to live in a world in which GW2 had WoW lore".

Edited by Malvod.2950
  • Like 1
  • Confused 5
Link to comment
Share on other sites

You bought into the facade that is "progression".   In WoW and most mmorpgs what the game is really doing is dividing the player base into have and have nots.  Its designed to give you the feeling that you're missing out from the group;  a deep primal fear of the human psyche.  

 

Scarcity of virtual items in all these games (GW2 included) is an curated illusion because with one line of code you could log in and have every virtual item given to you.  The scarce resource is your time.  And that is what every competes against.  Your time verses their time.

 

GW2 divides their player base just like WoW.  They gotta pay their bills and feed the beast system that governs meatspace.  Its just that in GW2  it really doesn't matter as much because their are only 3 tiers of gear: exotic, ascended and legendary.    GW2 is kinda sneaky though because they divided their player base by the type of content people like to do.  So players at most can only divide themselves into who has exotic or ascended.

 

Instanced group content is what you are looking for and the virtual rewards that come from it can be just a grueling a grind as WoW dungeons and raids.  Why?  Because they optimize the instances towards gear stats.  There's lots of gear stats. Which is why everyone in that scene covets legendaries.  The ultimate win condition. You can change stats on your gear and share gear between similar professions.  Meaning that you've won the gear-race and can enjoy any content for the pure enjoyment of the content.

 

WoW always has you chasing the next illusion.   In the end they're similar because both companies are competing for your time and in-game you are competing for every other players time.  Time is the currency in all these games.

Edited by America.9437
  • Like 6
Link to comment
Share on other sites

I come from wow so I get your main points. I actually played GW2 back in 2012 and quitted because I felt there was no vertical progression.

 

After playing wow forever. I realise wow's vertical progression is just an Illusion. Furthermore what it does is you end up with a "Play the Patch game".  And always chasing the stick. Your character does get stronger, but does it really ? Yes you get bigger numbers, but so do bosses...

 

In WoW what system besides the new DF talents are you going to be getting for the game long time? Nothing.

 

Nothing you work towards now is meaningful after a few months of a patch cycle.

 

You want to chase things, but when you do get it. Your just "Resetted". You just not seeing it.

 

Take instead GW2. Majority of progression is horizontal and IT improves your character beyond just the patch. Take for example the mysteries. HOT mysteries focus specially in glide long term, but you can also work in Maguuma to get nice legendaries (ill go for the Legendary GSword Exordium after I am finished with all story and skyscale). Path of Fire you get lot of mounts and perks. Baseline and the others you get convenience stuff and let you craft legendaries and stuff. There is a bunch of stuff to aim for.

 

Yes. Once you have Full legendary armor and weapons, drive skyscape, have full mastery perks. You are kind of done. Except you can then begin taking seasonal content like WvW and PvP which never kind of end. The new raids etc that get added. But also the new skins and such that are constantly added into the game. 

 

Yeah you do not get "stronger" you get cooler. Yet you do not get all your effort invalidated every 4-5 months.

 

  • Like 2
Link to comment
Share on other sites

Oh. Also forgot to include something. In wow you ultimately end up playing the 4 or 5 new zones and that's it  always then move on to newer zones. Never to retouch that again.

 

I think that is just plain sad. In GW2 all level 80 zones are worth your time, depending on your goals.

  • Like 2
Link to comment
Share on other sites

Do the game have issues ? Certainly. My biggest issue with with game for example is knowing wtf is going on sometimes. Some of the boons icons in the interface are really almost all the same. Small and very confusing. And on pvp, sometimes animations are not really as well done as with Necro or Mesmer and it's hard to know wtf it's happening.

  • Like 1
  • Confused 1
Link to comment
Share on other sites

That's actually a good guess. As I was younger I valued more vertical. I'm 37 now. I don't value my effort and time being reseted every 5-6 months. 

Aniways so far in 12 days I've gotten to 80, run through HOT and POF and gotten my griffon. (I had the golf saved)

 

Now completing LWS4 And afterwards Skyscale

Link to comment
Share on other sites

i don't think its useful to compare an apple to an orange (WoW to GW2)

 

i think the exercise is fruitless. they're vastly different games, and I play gw2 because it is different.

 

if you aren't a fan of gw2, you can always just not play it. I don't see why gw2 needs to adopt wow's broken concepts.

 

i'd also include the hard fact that a lot of wow players, yourself included, find yourselves in different games because you don't really like world of warcraft either.

 

why try to make a different game into the dumpster fire that world of warcraft turned into? you like repeating history or something? lol

Edited by SinisterSeven.2781
  • Thanks 2
  • Haha 1
Link to comment
Share on other sites

On 12/8/2022 at 11:58 PM, VanDBellen.4913 said:

 

In WoW you have goals.

  1. First goal is to get to max level, in GW2, there is much less effort to do this. But I like to level, because I always have something to focus on and to do the things for I do. 
  2. Then you know, when you do dungeons in WoW you get better loot and some kind of tokens to get even better loot. In GW2 you get some stuff, but.. what for? I mean, sure it's something. But do you need it in an aim for anything else? To get stronger? Not really. Mats? You can get somewhere else too. So you can have an achievement if you gather them? Hm maybe yes, that's a point. But is it enough? 
  3. In WoW you want to get stronger and stronger and you feel it, you feel, some raids or dungeons or whatever just die more easily or you don't die as easily. In PvP you can feel if your armor is better. In GW2, when you have exotic armor, there isn't that much in view to get. In WoW you know, you have to go there and do this to get better armor, in PvP and as well in PvE. And you feel the new armor. At least it was like that previously. 

 

 

1. I realy hate the way WoW keeps changing max level. I am always  happy when my character is maxed out because that is the point where I start to use it for playing endgame levels and get endgame items.

2. Despite Blizzards roots in Diablo games, in WoW I never get the feeling of item fever. They simply drop, you press shift to compare, and than hope for some green lines in attributes you prefer and thats it. 

GW2 is not about super gear but its about using skills. Therefor the gear you find is fixed on max stats. And yet there are enough ways to combine gear, specialisations and boosts to create your perfect character. That is where you do the mats!

3. In GW2 you also want to get stronger and stronger and you do this by making the right choices in items, skills, specialisations, boosts. And you can use different templates for different situations. 

 

As for the Sandbox: In GW2 you have many choices how to play, and yes, make your own goals. But that is not much different in WoW. There too I know players who only go for achievements. And players who only go for max level. And players who only like to play low level. Its all up to you...

  • Like 3
Link to comment
Share on other sites

I wish we could have back Polymock back , with each OW event at the end , have  a chance to summon a "rare random critter"  to train and "unlock random utility -CUT-Strenght-Dig" to progress the story (max 2 dublicates abilities per account) . And every three days you can visit the "mystical lake" that allows you to reroll your  critter ability to a Ability you dont own to progress the story.                                                              Edit: In order to prevent having a "perma critter that knows CUT" and invalidate future updates , they can use in stories a specific-random ammount before they hurt themselves (try to find some other CUT-npcs)

Hostile-Critter exist in the OW to train  , or stronger/more exp will show up at the end of the OW events.

The chance to get a new critter is diminished with repeating same content (better roam the land).And each core map has one new rare critter , or clues/bait for the next area ).

Every 3-5 months (content draught) we could have a new Poly-Gymto get a badge , where it will rememeber and randomize the specs /rotation that beat it and use it vs the real players .

Beating the Poly-Gym , gives you the right to be used as Optional-Lieutenant-Event , and you will be summoned if the new players push the option "I want to give me your best shot" (and other players that beat it can becomes optional bosses). Regardles if they win or loose they can fight the Gym Leader and they will get better reward based on their progression (critters killed).

At the end of the year there is the Mega-Tournament with a mix of NPCs and Lieutenants-encounters(the results doesn't matter vs them).

And like any other Pokemnon series rip-off ,  in order to fight the Poly-Gym you have to solve the missing-Leader-quest(DRMs) and you must find Polymocs with CUT-Strengh-etc to progress , or you need three critter that knows Strengh (or Critter-Master to learn SuperStr in your critter) to help that GM's foot which is stuck under the rocks for 141 hours ...

 

Edit2:Afar as WoW gear progression goes , there could extra sockets with extra stats that allows you to wield "beter weapons" made of gold that break with every 3month patch and return the gold (but not the socket stats) .They could offer mobility out of combat / teleport to another "gold weapon user "on OW bosses / Dodge becomes a Repel and Counterattack mechanic , but puts a random utility on cd / Hold down auto attack (+other gold users tocombine) for some  heavy attacks

Edited by Ryuk.6840
  • Confused 3
Link to comment
Share on other sites

The stuff explained by OP ... is actually the thing that makes the core playerbase of GW2 play the game. They do not want a gear treadmill or having to take forever to level ... in order to play all content. (Which is locked in WoW behind the gear treadmill and slower leveling.)

Making big changes here will only drive away the core playerbase while on the other side it will put GW2 into closer competition with WoW and the likes ... where people still might stay with WoW cause they already invested a lot of time there.

Better try to keep the unique selling points for GW2 - and build up on them. (That is how they - luckily - did it so far.)

Edited by Luthan.5236
  • Like 1
  • Thanks 4
Link to comment
Share on other sites

On 3/8/2023 at 11:38 AM, Malvod.2950 said:

GW2 is too weeb-ish for me, it is too similar to an asiatic game, the game concept is great but the aestethics are lacking for me sadly. Regardless of how much money I spent fashion-wise to make at least the character that I play appealing to me it is still not enough if the rest of the world reminds me of a 2008 anime mmo. I always end up forgetting about the game about a few weeks of playing. This is what I meant with "I want to live in a world in which GW2 had WoW lore".


You must've not played actual weeb games. May I introduce you to FF14? I think the word you are looking for is cartoonish, not weeb. Weeb would entail there is asian influence at EVERY part of the game. The only eastern influence you'll see is from the Canthan expansion. Couple years back Elona expansion focused on African/Middle Eastern inspirations. Couples years before THAT it was basically focused around the Jungle horrors within Kryta. 

So...yea, I think you're using the term 'weeb' incorrectly because GW2 hasn't been weeb-ish until the eastern influences of Cantha came around. Everything else has been pretty high medieval/dark medieval themes outside of Elona of course.

Edited by Dreams.3128
  • Thanks 1
Link to comment
Share on other sites

On 3/11/2023 at 10:11 AM, Krexen.9057 said:

Warcraft holds your hand, tells you were to go, what to do.

 

Guild Wars hands you a rifle and sends you to the front line.

 

I played Warcraft for 16 years, and I quit it the day I tried GW2.

Good explanation of the difference.  That learning curve is confusing for many players who expect GW2 to be the same.  

I played WoW for over a decade, until it was changing and time for me to find something new.  I have not missed it, have very happy memories of the fun I had, but love my time in GW2.

I thoroughly enjoy instead of grinding for gear and rolling on drops, that I can work on other pursuits.  It's a different vibe, and you have to choose more on how to spend your time and everything isn't marked in yellow with go here or there.  

I do prefer WoWs storytelling better (can't say about recent, quit after MoP), but GW2 has grown on me.  I learned to relax and enjoy the ride more, not worry about having to be top DPS, the fastest at leveling, hitting server firsts, etc.  You can do many things in GW2 that are equivalent, but it's much more choose your path, and that's lovely.  

  • Like 1
Link to comment
Share on other sites

9 minutes ago, Farohna.6247 said:

Good explanation of the difference.  That learning curve is confusing for many players who expect GW2 to be the same.  

I played WoW for over a decade, until it was changing and time for me to find something new.  I have not missed it, have very happy memories of the fun I had, but love my time in GW2.

I thoroughly enjoy instead of grinding for gear and rolling on drops, that I can work on other pursuits.  It's a different vibe, and you have to choose more on how to spend your time and everything isn't marked in yellow with go here or there.  

I do prefer WoWs storytelling better (can't say about recent, quit after MoP), but GW2 has grown on me.  I learned to relax and enjoy the ride more, not worry about having to be top DPS, the fastest at leveling, hitting server firsts, etc.  You can do many things in GW2 that are equivalent, but it's much more choose your path, and that's lovely.  

 

What story telling in WoW? All of it is in books mainly without your character being the main focus which makes it kind of pointless from a video game point of view. 

Link to comment
Share on other sites

4 minutes ago, Doctor Hide.6345 said:

 

What story telling in WoW? All of it is in books mainly without your character being the main focus which makes it kind of pointless from a video game point of view. 

Not sure currently, but there were lore books within game, as well as following the story itself.  All of it has backstory that is available in-game in the form of quests, cinematics, dungeons and raids, etc.  The books are for those who just wished to continue reading more or a novel version of their favorite story, you could read the book about Arthas if you want to know more, but it was already in the story within the game beforehand.  They're not meant to be about your character, you're part of a group witnessing and experiencing events, not THE commander.  

GW2 starts out very dry and dull, and gradually improves.  But when I first started playing I found it very eye roll and boring, and tremendously long winded.   It didn't suck me in to why I should care about any of it.  

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...