prototypedragon.1406 Posted January 27, 2023 Share Posted January 27, 2023 It sounds like it's more qol for pvers rather then world versus world players 🤣🤣🤣🤣 8 12 1 Link to comment Share on other sites More sharing options...
Biermeister.4678 Posted January 27, 2023 Share Posted January 27, 2023 1 minute ago, Ubi.4136 said: To Anet, it WAS the issue. The gate should not have taken that long. The blob should have already taken your structure and have the gate down on the next. Well they should have given us a gate tactivator so we could open the gate for the opposing force and they would not have to use supply to break the gate, 4 Link to comment Share on other sites More sharing options...
NeHoMaR.9812 Posted January 27, 2023 Share Posted January 27, 2023 (edited) Could you extend the invulnerability of EBG spawns up to keeps stairs? that way the boring and unproductive spawn fights will be eliminated. And improve that 100% useless and weak commander NPCs? I've been in both sides of this "spawn farms", if you are the "victim", you can't really do anything but maybe capture a camp, or logoff of WvW; If you are the "offender", with everything already captured, the only you can do is being AFK all day fighting people in a small area, or logoff of WvW. Edited January 27, 2023 by NeHoMaR.9812 4 1 Link to comment Share on other sites More sharing options...
MedievalThings.5417 Posted January 27, 2023 Share Posted January 27, 2023 3 minutes ago, prototypedragon.1406 said: It sounds like it's more qol for pvers rather then world versus world players 🤣🤣🤣🤣 Next, they will add a flag option, allowing the giant map que boon blob the ability to turn off pvp, so they can take everything without the hassle of pvp. 2 1 Link to comment Share on other sites More sharing options...
prototypedragon.1406 Posted January 27, 2023 Share Posted January 27, 2023 Boost the health of the veteran creatures that way we all can get the thrill ride of a more challenging daily reward 🤣🤣🤣🤣🤣 1 2 Link to comment Share on other sites More sharing options...
lotus.5672 Posted January 27, 2023 Share Posted January 27, 2023 2 minutes ago, NeHoMaR.9812 said: boring and unproductive spawn fights What is productive in wvw? 1 Link to comment Share on other sites More sharing options...
Biermeister.4678 Posted January 27, 2023 Share Posted January 27, 2023 And another observation who uses flame ram's on a gate everyone knows they are to be placed on defeated players 3 Link to comment Share on other sites More sharing options...
Kirevey.5079 Posted January 27, 2023 Share Posted January 27, 2023 Anet once again showing that they barely play the game mode, and could not give a single sh*t about it. Imagine putting some thought into doing some meaningful changes to rewards that would take no time at all or stop "unintentionally" aiding off hour karma trains. 5 1 2 Link to comment Share on other sites More sharing options...
DanAlcedo.3281 Posted January 27, 2023 Share Posted January 27, 2023 YAY! More (useless) tickets. GREAT! Cant wait! 1 1 3 Link to comment Share on other sites More sharing options...
NeHoMaR.9812 Posted January 27, 2023 Share Posted January 27, 2023 23 minutes ago, lotus.5672 said: What is productive in wvw? The fun. 5 Link to comment Share on other sites More sharing options...
Dotveg.5108 Posted January 27, 2023 Share Posted January 27, 2023 8 gold and 35 tickets per week is a bit light, sure, but at least it feels like some incentive to jump in and do some WvW in the week, especially to someone like me who tends to need a break between long sessions of grinding for my 365 weekly tickets. I don't know what else you've got in store to reward active participation aside from this, but it feels like a step in the right direction. Gives people a reason to get on board. I'll hold my judgment on the supply and balance changes since I'd rather see how this affects matches once they're live; but I'm happy to see things happen other than system betas. 3 Link to comment Share on other sites More sharing options...
HnRkLnXqZ.1870 Posted January 27, 2023 Share Posted January 27, 2023 The 8 gold + Tickets are a good bait to lure some new players into the game mode. Many will only come for the weeklies, but some may stay for more. 1 Link to comment Share on other sites More sharing options...
senftube.6081 Posted January 27, 2023 Share Posted January 27, 2023 Good direction but we need also some mroe stuff like more skins/titles and achievements. 😃 2 Link to comment Share on other sites More sharing options...
Trigarta.3841 Posted January 27, 2023 Share Posted January 27, 2023 8 Gold and Tickets is nice but for a whole week it could be more. 2 1 Link to comment Share on other sites More sharing options...
prototypedragon.1406 Posted January 27, 2023 Share Posted January 27, 2023 I miss the old days when arrow carts could actually be used for defense rather then just pea shooters with a arrow carts sticker stuck on them. And could actually put pressure on attacking enemy groups. I swear not one of the devs even bothers to play world versus world. If by chance one did they would not know what it's like being on the lower pop servers to even clear their glasses off to notice specific issues. More fluff and publicly to try to calm the masses. If this is the majority of the roadmap I think we all would be better off just chilling in that eotm abandoned map 😂 we're wvw goes to into the true mists and is forgotten as it has been for the past decade 😂🤣😂🤣😂🤣😂 8 1 Link to comment Share on other sites More sharing options...
Beorne.9248 Posted January 27, 2023 Share Posted January 27, 2023 New Weekly Achievements We’re adding a set of weekly achievements that reward players for active and positive contribution to World vs. World—for example, capturing objectives, taking down dolyaks, and defeating enemy players. Completing these achievements each week will reward players with 8 gold and up to 35 additional WvW Skirmish Claim Tickets (a ~10% increase in max weekly tickets). The weekly gold reward will only require completion of six out of seven of the achievements to give players flexibility in how they complete the weekly meta-achievement. These achievements will reset every Sunday at 11:30 p.m. Pacific Time (UTC-8). Ok so now we are losing gold per week. Allow me to explain. Under the current system we complete 3 daily wvw objectives and earn 2 gold/day. 2 gold/day x 7 days=14 gold. Under the new system we will earn 8 gold for completing 6 of 7 weekly objectives? That is a loss of 6 gold/week. If anything the weekly amount needs to be increased(especially since you can earn more in the other 2 game modes) rather than decreased 1 6 Link to comment Share on other sites More sharing options...
prototypedragon.1406 Posted January 27, 2023 Share Posted January 27, 2023 Honestly back when the quggans owned the center of the map of each of the alpine borderlands was probably the best years of World versus world. Siege actually being siege for defense or attack when group fights would last longer and not have one side run over instantly. Fights would go back and forth back then there were true battles that none of the new wvw players shall ever get to experience again unless they force themselves to a meta. 7 1 Link to comment Share on other sites More sharing options...
Biermeister.4678 Posted January 27, 2023 Share Posted January 27, 2023 4 minutes ago, prototypedragon.1406 said: Honestly back when the quggans owned the center of the map of each of the alpine borderlands was probably the best years of World versus world. Siege actually being siege for defense or attack when group fights would last longer and not have one side run over instantly. Fights would go back and forth back then there were true battles that none of the new wvw players shall ever get to experience again unless they force themselves to a meta. Meta is no where near the experience Quaggan era we had smaller squads more interaction and Dev's on every server 1 Link to comment Share on other sites More sharing options...
Biermeister.4678 Posted January 27, 2023 Share Posted January 27, 2023 4 minutes ago, prototypedragon.1406 said: Honestly back when the quggans owned the center of the map of each of the alpine borderlands was probably the best years of World versus world. Siege actually being siege for defense or attack when group fights would last longer and not have one side run over instantly. Fights would go back and forth back then there were true battles that none of the new wvw players shall ever get to experience again unless they force themselves to a meta. Meta is no where near the experience Quaggan era we had smaller squads more interaction and Dev's on every server 1 Link to comment Share on other sites More sharing options...
zemiacsik.4590 Posted January 27, 2023 Share Posted January 27, 2023 1 hour ago, MuscleBobBuffPants.1406 said: ... I am curious, which changes in particular do you feel are going to increase more direct player vs player conflict? I would say open chat? 😅 1 5 Link to comment Share on other sites More sharing options...
graishak.5406 Posted January 27, 2023 Share Posted January 27, 2023 i would say those are positive changes. however i dont think there will be much fighting over dolyaks without further changes. if a dolly is under threat, i think people will just send 1 bunker build with the dolly to heal and apply the -90% dmg buff. unless the bunker doesnt know what they are doing you need to outnumber them here, which isnt really fun gameplay. if you do have more numbers and block the route, you still cant deny them supps. both invuln dollies or supply drop at the destination dont have counterplay. if you were to nerf cele/minstrel stats, maybe bring some pvp nerfs over to wvw, or change invuln dollies, then maybe. 1 Link to comment Share on other sites More sharing options...
zemiacsik.4590 Posted January 27, 2023 Share Posted January 27, 2023 Please, address long waiting queues for claiming objectives, mostly camps, because of waiting. I am not sure about your statistic data but based on mine, if a guild does not claim an objective in first 3-5 seconds then it does not claim it at all. IMHO it could be big QOL change and easy to implement - reduce timer is just changing the number / adding button to leave a queue should be easy too because leaving the queue for a guild you have already implemented (when time runs out), buttons you have too so just you know 😄 2 Link to comment Share on other sites More sharing options...
Solvar.7953 Posted January 27, 2023 Share Posted January 27, 2023 I don't see anything that the new weekly reward system will replace the daily system - presuming that is the case, then doing dailies + weekly would be 22 gold. If the WvW dailies go away, that creates a set of new problems. But it will really depend on what the weekly requirements are on whether it brings in any new players or not - if the requirements are really high, any potential players will just look at it and say it isn't worth it, or may see requirements that they do not think they can do (or at minimum, require a decent sized group and there not being a large opposing group). But until I see what the weekly requirements are, I'll hold of final judgement. 3 Link to comment Share on other sites More sharing options...
cargan.5689 Posted January 27, 2023 Share Posted January 27, 2023 4 hours ago, Onoxsys.7615 said: 8g a week is still less than pve or pvp makes in an hour. 8g a day would've been nice. Something is better than nothing but 8g a week 😕 30 silver a kill with a 1 min CD or something would be nice too. 25g an hour in fractals wvw 8g a week did they even think? 8 Link to comment Share on other sites More sharing options...
Pifil.5193 Posted January 27, 2023 Share Posted January 27, 2023 1 hour ago, Beorne.9248 said: Ok so now we are losing gold per week. Allow me to explain. Under the current system we complete 3 daily wvw objectives and earn 2 gold/day. 2 gold/day x 7 days=14 gold. Under the new system we will earn 8 gold for completing 6 of 7 weekly objectives? That is a loss of 6 gold/week. If anything the weekly amount needs to be increased(especially since you can earn more in the other 2 game modes) rather than decreased They didn't say they were removing the dailies so now you can do your dailies and the weeklies for 22 gold a week. It's not huge but it's something. 2 Link to comment Share on other sites More sharing options...
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