AlPower.2476 Posted March 14 Share Posted March 14 (edited) Arena Net nerfed again Scrapper ALL WRONG. This problem has been here for years; nerfing almost randomly skills instead of nerfing the real problem in this class. Killing All possible builds instead of attacking the problematic one. Check Scrapper nerf list: Blast Gyro: Adjusted might from 2 stacks for 6 seconds to 1 stack for 12 seconds in PvP only. Kinetic Accelerators: Adjusted might from 2 stacks for 8 seconds to 1 stack for 15 seconds in PvP only. Sneak Gyro: Increased cooldown from 60 seconds to 75 seconds in PvP only. Speed of Synergy: Reduced area-of-effect superspeed duration from 5 seconds to 3 seconds in PvP only. Reduced self superspeed duration from 7 seconds to 4 seconds in PvP only. Ok, all that you can see in the forum, feedback was: 1) Problem with Scrapper was GRENADE + STEALTH BOMB and TEAM STEALTH PROBLEM <- Nade main problem 2) From the above; grenades can be thrown at any angle (360°) while superspeed. <- Nade main problem 3) Nades are a Holo's problem too. <- Nade main problem So; the logic way to nerf was: Nerf Grenades power coefficent, nerf grenades angle, and make Stealth Gyro team stealth into a personal skill (WvW function one is dead, so why to keep it, improve its use in PvP; 'cause No one in WvW and PvE gonna choose it) Why do you nerf the entire Scrapper class for a single build (well, Holo and Scrapper, but this nerf only touches Scrapper for whatever reason) that could be easily nerf without touching the rest of it? Let me explain: Blast Gyro: Non Burst Scrappers don't use blast gyro, but nerf is unnecesary since the Might increased GRENADES DAMAGE, THE REAL PROBLEM. But ok, it was already useless for me; never used it since I play this game. Kinetic Accelerators the same. You're nerfing the entire class damage instead of Grenades... But okay again; I never used it 'cause if I don't choose adaptative armor, i'm gonna die easily. Sneak Gyro nerf: The kitten problem with stealth in Scrapper was that stealth bomb burst, so, why instead of nerf the kitten damage of nades, you nerf Stealth so hard (Are you aware that Scrapper, aside that build, needed a way to disengage propely?, 'cause I don't know... It is so kitten squishy aside those two blocks). Also, Are you not tired of filling the game with +60 secs ELITE SKILLS? Haven't no one here learned nothing? Why don't rework it instead of still adding seconds and seconds to a skill? Super Speed: The same; the problem with superspeed was the 360° nades while run. Let's check the Scrapper State (Excluding grenades) and obviusly Im talking about real builds; don't tell me that I can have a stunbreak if I use Thumper Turret, let's be serious, please. 1) Damage and Combat ----------------------------- Hammer: Hammer damage is a Joke; you have to take 100% focused damage busters from Explosives + Berserker Amulet + Eagle's rune to be able to do decent damage; damage that still a joke if u compare agaisnt Holo's damage, Cata's damage, Spellbreaker damage (more tanky that the suposed to be tank Scrapper), Reaper damage, etc. Shredder Gyro: Mediocre damage, I never used it, I supose people used it for SuperSpeed and to have a little more damage burst. (Burst that mostly came from grenades, untouched) Tool kit: The only true damage skill that can be used is Pry bar; I can deal like 8k if I have fury and some might. It's very mele. But, wow, surprise, it's a CORE SKILL. CC: Scrapper is strong here, nothing to complain about it; is not the most stronger class in this aspect (Spellbreakers, Tempests are by far superior here). But is decent; it's problem maybe is 'cause most of the rest of classes has a crazy amount of stability (guardian, spellbreaker, catalysts, tempest, all rangers, reaper) or a crazy amount of stunbreaks. Ranged damage: Aside grenades; you have Elixir gun; whose damage is mediocre (1k per basick, mediocre range, low attack speed). Mortar would be ok if we don't have to disengage with Sneak Gyro. 2) Survivability ----------------------------- Blocks: You can have two blocks; from Hammer and from Wrench kit. Both are active blocks, can be interrupted easily or ignored (Holo beam, Spellbreaker FC or Dagger, Necro's fear, Cata cc's, Cata unblockable damage). Good luck fighting an Holosmith, a spellbreaker, a virtuoso, with only two blocks while dealing poor damage output. Willbenders, Most of guardians, Catalysts, Warrios, etc. Or have More blocks, or have invulnerability, etc. And some of them can even block passively. Bulkwark gyro: Also you have Bulkward gyro, that doesn't even is good due to current strong powercreep meta; we take it due to Stab source from toolbelt. Stab source that for whatever reason you decided to make a grounded targeted, destroying even more Action Camera Users; and a stab source that can be easily stripped 'cause Scrapper, unlike others specs, can't give himself tons of boons to dilute the probability of losing stability, you can have celerity, fury, might and vigor; only celerity and fury are the permanent one if you take explosives 2 1. But nothing if you compare it with the list of boons that classes like Catalysts, Harbingers, Holosmiths, Willbenders can have during a fight. And nothing if you see how many boons can be ripped out by Necros and Spellbreakers. Stunbreaks: You can have 1 stunbreak only. Blast gyro or Elixir gun toolkit. Only glass cannons use blast gyro due to might stacks, but for the rest of us, blast gyro is useless. And now with the nerf, I have lest chance to choose it. Healing Mist (Elixir gun) have a very high cd, that's why we have to be so careful and dodge perfectly. But if you haven't noticed, most of GW2 users only have two evades. so classes like Holosmith (Holo's shockwave, both shield skills, beam laser, sticky shoes); Reaper/core necro/harbinger's fear, Spellbreakers FC, dagger, hammer, rampage mode, Rangers smokescale, etc, etc.) can easily cc us. So it's very difficult for us to have a long battle without STEALTH TO DISENGAGE. Superspeed and Stealth: You have removed our ONLY DISENGAGE SKILL. Yeah, Scrapper can perma superspeed, but, guess. NON GRENADES SCRAPPERS only use that combo to disengage. If you keep superspeed, you still not able to escape, why? 'cause most of classes have strong ranged attacks, teleports, movement skills or ALL. Ranger, again Catalysts, Willbenders, Holosmiths. So, thanks for making this a 75 secs cd skill. Condition cleanse: Scrapper is decent here in numbers, however all condi cleanse have to be ACTIVE 1 BY 1, and you have to use all ur usefull skill only to survive. Let me explain myself. Guardians, Warriors, Elementalists, etc. can cleanse multiple conditions with1 skills; also they have passive condi cleanse, and combos. Scrappers have that recent Tools trait addition, but you have to waste a toolbelt skill to make them work; If a enemy puts you 8 conditions, you have to use all your toolbelt skills in order to cleanse yourself. That means, waste heal (F1 from medkit), Stab source from Bulwark, Stunbreak from Elixir gun, and Wrench toolbelt, Function Gyro. We don't take Purge Gyro 'cause is useless for PvP since you have to take Bulwark Gyro for Stab and a little damage mitigation. And Medkit "3" skill is a good option but it cleanse 1 by 1 in short time, so if a condi spammer (multiple ones like necros and mechs, a burning spammer like guardian and ele, or a confusion spammer like Virtuoso) focus you, you have to pray for have toolbelt out of cd, and the amount of time to swap to Elixir gun, use 5 and 4 for a light combo. So, for example, the way for survive a condition bomb was: Swap medkit, use Cleansing Field, use toolbelt skills, Swap elixir gun, use 5, then 4 ; now you have all ur important skills on cd so use stealth and run away 'cause if not, youre dead 🙂 Stability: The trait that gives you STAB is useless for NON GRENADIERS USERS because you are a squishy 15k hp and you're forced to take Adaptative Armor. (if you take Explosives trait that gives you HP, you're lossing ur fury, if you don't have fury, your damage will be a real joke even with the rest of explosives focussed of damage) The same Kinetic Accelerators Mobility: If you remove Superspeed, basically you have a Slow class, with mediocre damage, with a piano style (swaping between 3 kits and hammer all the time to make damage, pretty mediocre compared to the rest of classes of course). With only 1 stunbreak, with only 1 grounded targetet stab source. Scrapper is getting killed always by Holo nerfs, or a single build that is being toxic; instead of attack the problem, they always kill the entire class. I'm using a build created by ALIEN (N A T E) with little modifications. he saw me searching for a build after leaving the game and coming back with the class absolutely nerfed into the dust; but this problem has been here for years. In the past; I have had my own builds, all with a high learning curve to use; focused on Kit Swapping, kitting, combos, sustained damage, etc. It's always funny playing builds that requires effort not only in rotation but evading, using combos, kitting, etc. And all got killed by Arena net for nerfing other specs or other builds. I remember even playing a full kit one (Except healing medkit 'cause it was trash before rework) tool kit + elixir gun + flamethrower + mortar kit (toolik for blocks and pulls, elixir gun for damage aoe, healing and team support, flamethrower for cd and blindness, mortar kit for healing, blindness and cold) was the funnier build that I've played; not the best tho. 1) Elite Turrets supply; got killed in that function gyro rework, ty for removing F5 toolbelt. 2) Elixir traits got absolutely destroyed ty to that old Quickness Holo build and WvW Scrapper Support. 3) Healing Turrent got destroyed again ty to Holosmith and it's jump + water + holographic shockwave combo that made him unkillable in the past. 4) There was a Rune that I don't even remember it's name, I think it gave you +25% movement speed and some damage buffs, got removed 'cause Spellbreaker was overperforming with that rune time ago. In that time, Scrapper didn't have so much access to superspeed like now. 5) Bulkward Gyro, Purge Gyro, etc. Got high nerfs due to a past unkillable Bunker Scrapper build, again killing the Fighter Scrapper one. 6) Invulnerability Elixir got destroyed by Holo nerfs. Quickness Elixir got destroyed by Holo nerfs, etc. 7) I don't even know why Mortar kit got nerfed, I wasn't in the game when that happened; I suposse it got nerfed thanks to Holosmith, 'cause according to registers, it got nerfed few time after Laser Beam got nerfet. 8 - Superspeed on blast combos AND getting stab when dodge got nerfed ty to that immortal bunker Scrapper and WvW Scrapper, ty again. And probably you gonna nerf Explosives and Tools in the future; 'cause you still buffing holo, he gonna be the most op class in the future (he's already near to that), and instead of nerf it, you gonna nerf again all the engineers. Sorry for the long text, but this has been so frustrating with every single update, over the years. Edited March 14 by AlPower.2476 1 6 2 Link to comment Share on other sites More sharing options...
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!Register a new account
Already have an account? Sign in here.Sign In Now