Ragnarox.9601 Posted April 28, 2023 Share Posted April 28, 2023 I was stuck in the walls,texture so many times so I propose this qol feature for hammer: Make air 4th skill with no knockback Make air 5th skill jump to certain location Like a fix for guardian hammer when you banish someone you have a window of few sec to use mighty blow to teleport to your target. 2 1 Link to comment Share on other sites More sharing options...
Serephen.3420 Posted April 28, 2023 Share Posted April 28, 2023 5th skill feels even more lack luster and disappointing than when they reduced the particle size for fire ball and meteor shower on staff to look like pea shooters. Except it feelsit moves even slower than those two. 1 Link to comment Share on other sites More sharing options...
soulknight.9620 Posted April 28, 2023 Share Posted April 28, 2023 4 hours ago, Ragnarox.9601 said: I was stuck in the walls,texture so many times so I propose this qol feature for hammer: Its not a bug its a feature! 1 2 Link to comment Share on other sites More sharing options...
Jski.6180 Posted April 28, 2023 Share Posted April 28, 2023 What about making air 4 into an leap that also knock ppl down that you are near. Hammer is missing real mobility. 3 1 Link to comment Share on other sites More sharing options...
soulknight.9620 Posted April 28, 2023 Share Posted April 28, 2023 1 hour ago, Jski.6180 said: What about making air 4 into an leap that also knock ppl down that you are near. Now that would just make it usefull and we dont like that! 5 1 Link to comment Share on other sites More sharing options...
Ragnarox.9601 Posted April 29, 2023 Author Share Posted April 29, 2023 (edited) And water 5 should heal, or at least for every condition you cure it gives you 250 or 300 heal in all game modes. air 4 should stay the same except knockback that should go away, and air 5 should be aoe stun jump (combo blast). earth 4 should block on 2 sec not only 1 attack. And thats it..I could wear hammer all the times instead of daggers and scepter. Edited April 29, 2023 by Ragnarox.9601 Link to comment Share on other sites More sharing options...
TrollingDemigod.3041 Posted April 29, 2023 Share Posted April 29, 2023 (edited) Dear diary, It's been over one year since End of Dragons has dropped and yet Elementalists still didn't get elite specialization up to this day. I slowly start to lose faith that one day we're gonna have something good that actually changes our playstyles as A-net has promised before Heart of Thorns was released. People saying that Craptalyst is elite specialization, yet I fail to see how putting a field on F5 makes it completely different playstyle to core or how Auras that is a domain of Tempest is something innovative and amazing. Here we are, with half-kitten design that gave us Hammer, our fragile hands used to cast spells so powerful that damage was enough to make everyone die from laughter. now it requires us to hit a gym to properly wield that weird barbaric tool of smash. Not only it demands full attention to make sure that our circle of disappointment is up 24/7, but also to confirm that our skills with massive range of 600 units will hit stationary mob while also avoiding everything to not die to sneeze. I have lost count how many times I've travelled through the ground with front farting skill, I feel nothing more than pure embarrassment, white mobs mock me, I've become laughing stock to them. After many months I've discovered that they gave us Stance skills that require extra steps to get full benefits, they've named them "Augment" for some reason. Deploying Jade Spehere is quite nice, I finally have some friends to play with, yet is quite disappointing how little they offer, they can't dance, talk or even make sandwich, why we have them? Based on real humans I guess, useless and still need to pay attention where they are. Finally, after long trial and error I effectively kill my enemies, it feels great to actually play this game for once. My positioning, skills usage and tactics matter a lot, it feels great to use my brain, my neurons are fired up with excitement, I should've rerolled to Rifle Mechanist long ago. Yours truly, Elementalist Main tl;dr Lmao, just rework that bs spec from scratch. It's such disappointment on so many levels... Edited April 29, 2023 by TrollingDemigod.3041 F 3 1 2 Link to comment Share on other sites More sharing options...
zeyeti.8347 Posted April 29, 2023 Share Posted April 29, 2023 (edited) They should merge hammer skill 3 with the f5 (so we finally would maybe see catalyst with something else than a hammer in pve) Make a lower treshhold for Empowered Empowerment , that wouldn't be op as big players can almost maintain 10 stacks all the time , but player like me who struggle with this tight , no room , no mistake rotation could do way better. And ofc skill 4 from air is just an april fool skill , you cc your target , so it's time to deal some damage to it , but no , knock you back at 600 range and if there is a wall between you and that range you will be part of the map as a living piece of art ... And franckly i understood why sphere cost energy when they had a 5sec cd , but now that they are on a 15 sec cd ... you can franckly get rid off that crappy mechanic , after that if cata overperforms , just add an extra cd to sphere cooldown , but needing to manage your energy (with that weird 5 sec of no gain after a sphere launch) , EE stacks , hammer skill 3 , augments in the right sphere , what else ? ah yes we can play with conjured weapon to add spice on the already spicy meal ... And give elementalist players -25% off keyboard and mouses , when i play it i feel like i am destroying my keyboard. Edited April 29, 2023 by zeyeti.8347 1 Link to comment Share on other sites More sharing options...
crosknight.3041 Posted April 29, 2023 Share Posted April 29, 2023 the hammer 3 skills should never have been a weapon skill. those should have been tied to the elite spec mechanic. air 4 self yeet is still beyond annoying earth 4 blocking only 1 attack when most situations you dont just get attacked once is just stupid and so much more. the entire spec itself continues to be a dumpster fire with so much feedback given just being ignored. 2 Link to comment Share on other sites More sharing options...
Ragnarox.9601 Posted April 29, 2023 Author Share Posted April 29, 2023 (edited) 2 hours ago, crosknight.3041 said: the hammer 3 skills should never have been a weapon skill. those should have been tied to the elite spec mechanic. air 4 self yeet is still beyond annoying earth 4 blocking only 1 attack when most situations you dont just get attacked once is just stupid and so much more. the entire spec itself continues to be a dumpster fire with so much feedback given just being ignored. #3 is not that bad, but air #4 is really bad 70% times it bugs you out in some random wall or something this should never be a knockback for yourself. air #5 should be some air jump or some better animation than some "blast of lightning" which isn't even a blast. water #5 as I said before should have some kind of heal tied to removing conditions. earth #4 skill should block attacks for 2,3 sec plus I would add air #2 to be not tied to the animation....its way worse than tempest overload but tied to one ground location... and maybe increase range of fire and air to 750 units. This is QoL for hammer. But hey it took 10 years to fix guardian hammer banish and mighty blow...so maybe in 2033? Edited April 29, 2023 by Ragnarox.9601 Link to comment Share on other sites More sharing options...
Grimjack.8130 Posted April 29, 2023 Share Posted April 29, 2023 i like it 1 Link to comment Share on other sites More sharing options...
Kyraios.8954 Posted April 30, 2023 Share Posted April 30, 2023 what's rough is that there's almost no way to gap close when you land the cc with air 4. If the enemy is 300-600 units away, and you use air 4, you knock them down at that location and blast yourself back 600 units. (assuming the skill works as intended). Now you're 900-1200 units away from your target. If we take a look at our gap closers, we can see that arcane flash is our best bet to get back in range. Assuming it's not up, or we don't have it on our utility bar, the next best thing is to use water 4.. but water 4 only has 600 range and could potentially waste the valuable heal. I don't think anet made this skill to be an engage skill.. As for our utilities, i'd like to see relentless fire and shattering ice be instant cast. the 1/4 cast time is unnecessary. or maybe make it instant cast if the related jade sphere attribute is deployed? I'd like to see hammer 3 skills give us an aura on the first cast of our coil. (only on the first cast, if our coil is already going, then no aura is gained) I'd like to see the projectile speed increased for air 5, better yet, replace that skill with a 600 range teleport+stun. 3 Link to comment Share on other sites More sharing options...
Ragnarox.9601 Posted April 30, 2023 Author Share Posted April 30, 2023 (edited) 5 hours ago, Kyraios.8954 said: what's rough is that there's almost no way to gap close when you land the cc with air 4. If the enemy is 300-600 units away, and you use air 4, you knock them down at that location and blast yourself back 600 units. (assuming the skill works as intended). Now you're 900-1200 units away from your target. If we take a look at our gap closers, we can see that arcane flash is our best bet to get back in range. Assuming it's not up, or we don't have it on our utility bar, the next best thing is to use water 4.. but water 4 only has 600 range and could potentially waste the valuable heal. I don't think anet made this skill to be an engage skill.. As for our utilities, i'd like to see relentless fire and shattering ice be instant cast. the 1/4 cast time is unnecessary. or maybe make it instant cast if the related jade sphere attribute is deployed? I'd like to see hammer 3 skills give us an aura on the first cast of our coil. (only on the first cast, if our coil is already going, then no aura is gained) I'd like to see the projectile speed increased for air 5, better yet, replace that skill with a 600 range teleport+stun. yea air #5 should be some teleport in and stun. I would like some flashy teleport like dropping from the sky like some lightning bolt or some big orb of lightning droping to the ground. or they could leave knockback of air #4 but make air #5 teleport by 1200 units. Edited April 30, 2023 by Ragnarox.9601 Link to comment Share on other sites More sharing options...
Markus.6415 Posted April 30, 2023 Share Posted April 30, 2023 2 hours ago, Ragnarox.9601 said: yea air #5 should be some teleport in and stun. I would like some flashy teleport like dropping from the sky like some lightning bolt or some big orb of lightning droping to the ground. A special animation for hammer ele? Are you insane? Only the most boring skill effects reuse is allowed there! 2 1 Link to comment Share on other sites More sharing options...
Kyraios.8954 Posted April 30, 2023 Share Posted April 30, 2023 2 hours ago, Markus.6415 said: A special animation for hammer ele? Are you insane? Only the most boring skill effects reuse is allowed there! nah it would just be a recycled vindicator animation 1 Link to comment Share on other sites More sharing options...
Kyraios.8954 Posted May 2, 2023 Share Posted May 2, 2023 I'd also like to have our water 4 change direction if we retarget. Dunno why all the dagger-dash skills change direction mid target when you've got the option turned on, but water 4 doesn't. This kinda seems like a bug to me. Link to comment Share on other sites More sharing options...
Doggie.3184 Posted May 3, 2023 Share Posted May 3, 2023 On 4/27/2023 at 10:15 PM, Ragnarox.9601 said: I was stuck in the walls,texture so many times so I propose this qol feature for hammer: Make air 4th skill with no knockback Make air 5th skill jump to certain location Like a fix for guardian hammer when you banish someone you have a window of few sec to use mighty blow to teleport to your target. How do you think Thief feels, we're forced to spam skills that knock us backwards into walls. I begged for Scepter/Pistol 3 and Pistol/Dagger 3's knockback to be removed or controlled manually through holding movement key while using it but it hasn't and will never happen it seems. If they actually did your request it'd be major, extreme bias. 2 Link to comment Share on other sites More sharing options...
scerevisiae.1972 Posted June 8, 2023 Share Posted June 8, 2023 I just want hammer to have a couple more ranged or movement skills. 2 Link to comment Share on other sites More sharing options...
Serephen.3420 Posted June 9, 2023 Share Posted June 9, 2023 Still requesting they change air 4 to not work like old engie rifle and either make it a knock down leap or just straight up knock down. Cc is already messy with hammer as it is. Link to comment Share on other sites More sharing options...
Vennyhedgie.5369 Posted June 10, 2023 Share Posted June 10, 2023 It was just confirmed by one of the devs in Teapot's stream that Air Hammer 4 is changing to not have a self-knockback and give superspeed instead. Source 2 4 Link to comment Share on other sites More sharing options...
scerevisiae.1972 Posted June 10, 2023 Share Posted June 10, 2023 12 hours ago, Vennyhedgie.5369 said: It was just confirmed by one of the devs in Teapot's stream that Air Hammer 4 is changing to not have a self-knockback and give superspeed instead. Source I hope not, that would be worse... hammer needs more movement abilities not fewer.... superspeed is nice and all but a distant second to rapid movement abilities. the only issue with Air #4 is the inconsistency of the self-knockback depending on the range of your target. 1 Link to comment Share on other sites More sharing options...
Vennyhedgie.5369 Posted June 10, 2023 Share Posted June 10, 2023 5 hours ago, scerevisiae.1972 said: I hope not, that would be worse... hammer needs more movement abilities not fewer.... superspeed is nice and all but a distant second to rapid movement abilities. the only issue with Air #4 is the inconsistency of the self-knockback depending on the range of your target. I think it's still for the best. You techncally want to use that skill for CC as well, so it's really annoying that you launch yourself backwards if you do. In competitive modes, it means you can't quite capitalize on it. Using Air 2 or 5 afterwards is also hard to aim because you're being rocketted back at lightspeed 3 Link to comment Share on other sites More sharing options...
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