Jump to content
  • Sign Up

The best years of Guild Wars 2 are behind us


Recommended Posts

20 minutes ago, Zok.4956 said:

NCsofts Throne and Liberty (TL) was formerly known as Lineage Eternal. Lineage is an established IP.  TL used the Guild Wars Engine but NCsoft was unhappy with the results and the game engine was changed to Unreal 4 in 2017. And in a 2022 analysts call, NCsoft responded (asked about using Guild Wars 2 know how for TL) "Yes we are strategically making use of that know-how".

So there are still working links between Anet/GW2 and TL. And at the time TL was using the Guild Wars game engine, it would have made sense for Anet, who knew the engine best, to work on that game. And if Anet is still working on TL, they would need unreal engine developers.

Maybe TL is the "another MMORPG" they're working on, or maybe there's a completely different one.

You mean this:

 https://www.youtube.com/watch?v=PA8D1rzrXkg&t=151

If Anet is directly involved of this game, then be assured the best years of GW2 are truly behind us.

Edited by Vilin.8056
  • Like 4
  • Haha 2
  • Sad 1
Link to comment
Share on other sites

27 minutes ago, Zok.4956 said:

NCsofts Throne and Liberty (TL) was formerly known as Lineage Eternal. Lineage is an established IP.  TL used the Guild Wars Engine but NCsoft was unhappy with the results and the game engine was changed to Unreal 4 in 2017. And in a 2022 analysts call, NCsoft responded (asked about using Guild Wars 2 know how for TL) "Yes we are strategically making use of that know-how".

So there are still working links between Anet/GW2 and TL. And at the time TL was using the Guild Wars game engine, it would have made sense for Anet, who knew the engine best, to work on that game. And if Anet is still working on TL, they would need unreal engine developers.

Maybe TL is the "another MMORPG" they're working on, or maybe there's a completely different one.

There are various theories.
ANet was developing a Dune MMO (Project Arrakis) before NCSoft made them stop, this is plausible because 2 ex-ANet artists had on their portfolio images related to this while still working for ANet.
Some think ANet is now lending a hand on the development of Project H.

I, for one would like a GW1 remaster/remake or whatever, although the chances are pretty slim.

  • Like 5
  • Confused 2
  • Sad 1
Link to comment
Share on other sites

On 7/20/2023 at 3:49 PM, garpu.6210 said:

It seems like every MMO I've played in the past 15 to 20 years has had dire predictions about its doom shortly to come.  Hell, EQ and DAoC are still kicking, as is CoX (not officially, but they did just release a new issue.) Guild Wars 1 is still up.

Not only are those terrible examples of currently thriving games, they prove the point and lend validity to the doom predictions considering their current and historical numbers.  It's like what I said earlier in this thread; when customers  are screaming from the rooftops, it might be wise to step back and evaluate decisions regarding the successful longevity of your game. Again I mention Rift, an example where people warned of what was coming but the devs and company pressed ahead anyway and the staunch supporters didn't listen or brushed it off. Then those predictions came to fruition and the game died. Yes it's still technically running but the game is on life support, a dead game.

Back to this game. When people see this many red flags, they're going to question it and at the very least wonder if this new design philosophy is for them. Some people label that as doom and gloom talk but that doesn't negate it's validity. Criticism doesn't necessarily come from a malevolent place. People tend to sound the alarm when they see decisions that might jeopardize their favorite game. Now gw2 may survive this new direction with the current crew in charge, nobody knows. It will be a question of how many veterans hang on to find out and if the game can draw new players in to replace the veterans that do leave and whether those new folks stay.

tl;dr Just because a game is still up and running doesn't mean a game is healthy and thriving. 

  • Like 7
  • Confused 2
Link to comment
Share on other sites

On 7/27/2023 at 6:40 PM, Zok.4956 said:

NCsofts Throne and Liberty (TL) was formerly known as Lineage Eternal. Lineage is an established IP.  TL used the Guild Wars Engine but NCsoft was unhappy with the results and the game engine was changed to Unreal 4 in 2017. And in a 2022 analysts call, NCsoft responded (asked about using Guild Wars 2 know how for TL) "Yes we are strategically making use of that know-how".

So there are still working links between Anet/GW2 and TL. And at the time TL was using the Guild Wars game engine, it would have made sense for Anet, who knew the engine best, to work on that game. And if Anet is still working on TL, they would need unreal engine developers.

Maybe TL is the "another MMORPG" they're working on, or maybe there's a completely different one.

This cannot be the case, basically cos a few reasons. 1) Thrones and Liberty is an announced mmorpg (not unanounced), 2) TL is basically done, Anet is recruiting for a new mmorpg that was in pre-production, ofc TL hasnt been in pre-production since 2017 or earlier.

Edited by Izzy.2951
  • Like 1
  • Confused 2
  • Sad 1
Link to comment
Share on other sites

3 hours ago, Zok.4956 said:

Source?

All the positions that were being post for that unnanounced mmorpg had the in "pre-production fase". Obiusly they have recruited like tooons of ppl already. In their linkedin they were like 235-240 in EoD and now they are 318.

Idk if the mmorpg they are making its still in pre-production, but months ago or 1 year it definetly was. And Thrones and Liberty was not in pre-production neither unnanounced 1 year ago or now

Here you have a webpage that caught those job applys: https://www.pcgamesn.com/guild-wars-2/3-unreal-engine-5

1) "The studio definitely has an “unannounced project” in pre-production based around “an established online fantasy IP”"

2) “well-funded project in pre-production”

Here you have one of those job applys example: https://toptierlist.net/wp-content/uploads/2022/07/Senior-Technical-Content-Designer-Unannounced-Project-ArenaNet.png

Edited by Izzy.2951
  • Like 3
  • Confused 2
  • Sad 1
Link to comment
Share on other sites

  • 5 months later...
On 7/27/2023 at 1:23 PM, Treacy.4067 said:

Not only are those terrible examples of currently thriving games, they prove the point and lend validity to the doom predictions considering their current and historical numbers.  It's like what I said earlier in this thread; when customers  are screaming from the rooftops, it might be wise to step back and evaluate decisions regarding the successful longevity of your game. Again I mention Rift, an example where people warned of what was coming but the devs and company pressed ahead anyway and the staunch supporters didn't listen or brushed it off. Then those predictions came to fruition and the game died. Yes it's still technically running but the game is on life support, a dead game.

Back to this game. When people see this many red flags, they're going to question it and at the very least wonder if this new design philosophy is for them. Some people label that as doom and gloom talk but that doesn't negate it's validity. Criticism doesn't necessarily come from a malevolent place. People tend to sound the alarm when they see decisions that might jeopardize their favorite game. Now gw2 may survive this new direction with the current crew in charge, nobody knows. It will be a question of how many veterans hang on to find out and if the game can draw new players in to replace the veterans that do leave and whether those new folks stay.

tl;dr Just because a game is still up and running doesn't mean a game is healthy and thriving. 

DAoC is on life support,.if it was kicking it would have the players 

Link to comment
Share on other sites

On 7/14/2023 at 11:53 PM, Gravitron.7982 said:

Exactly, it's usually front load, so the first 4 years are the best ones. Some games, it can be stretched out to the first 5 or 6, but usually that's about when an MMO peaks. WoW, peaked around Cataclysm (2010). SWG peaked during pre-CU days (2005). DAoC probably peaked around 2005, maybe after the atlantis expac launched. ESO I think peaked maybe when Morrowind game out, so probably 2015 or 2016. SWTOR I think peaked in like 2015, maybe even 2014, and now will go into maintenance mode. GW2 definitely peaked probably during the first expac, and has been on a downward slope ever since.

It's not a good or bad thing, just an empirical state based on user engagement and developer effort. The best years of GW2 are definitely not ahead of us, they are behind us. 

Based on what the devs told us the user engagement is increasing in the last expacs.

  • Haha 2
  • Confused 1
Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
×
×
  • Create New...