Eddie.9143 Posted August 22, 2023 Share Posted August 22, 2023 through every expansion, adding specs, adding runes, changing spells - stealth has ALWAYS been impossible to balance. gotta rework it, thieves constantly being able to disengage and leave when it's not going well is bs. 11 2 5 Link to comment Share on other sites More sharing options...
Eddbopkins.2630 Posted August 22, 2023 Share Posted August 22, 2023 To hard to do or it be done already imo. 1 3 Link to comment Share on other sites More sharing options...
AlPower.2476 Posted August 23, 2023 Share Posted August 23, 2023 (edited) Just remove criticals when on stealth and reduce -33% Condition Duration (applied). On stealth and two seconds after stealth. Leaving stealth skills as a pure defensive option. Also would be nice to remove criticals on TP skills. Add a trait that only allows thieves to do these things and fixed class identity either. Edited August 25, 2023 by AlPower.2476 lul 1 1 6 Link to comment Share on other sites More sharing options...
semak.7481 Posted August 23, 2023 Share Posted August 23, 2023 6s forced reveal if you lose stealth when it expires and 9s if you attack when you have stealth up. They can buff stealth attack for thief a bit, but other than that I wouldnt do anything for them. 4 4 Link to comment Share on other sites More sharing options...
Sylvia.4870 Posted August 23, 2023 Share Posted August 23, 2023 ...In the Past (as a newbie)... Me: Stealth? Where? Where is that person? starts to be shocked and doesn't do anything but seems afraid to chase the Hidden one. ...In the Present.... Me: Stealth? Come out, come out wherever you are! autoattacks, places area of effect abilities on the ground, pops the fireworks, attempts to predict the time the Hidden one might strike, evades the Hidden one's incoming, significant skill(s), keeps on fighting till the end of the combat(Victory or Death!) 1 8 Link to comment Share on other sites More sharing options...
Bazsi.2734 Posted August 23, 2023 Share Posted August 23, 2023 I agree thief bad. Must punish. How dare zoom around, Me can't smash with me stick. ANGER! 2 5 Link to comment Share on other sites More sharing options...
Eddie.9143 Posted August 23, 2023 Author Share Posted August 23, 2023 5 hours ago, Sylvia.4870 said: ...In the Past (as a newbie)... Me: Stealth? Where? Where is that person? starts to be shocked and doesn't do anything but seems afraid to chase the Hidden one. ...In the Present.... Me: Stealth? Come out, come out wherever you are! autoattacks, places area of effect abilities on the ground, pops the fireworks, attempts to predict the time the Hidden one might strike, evades the Hidden one's incoming, significant skill(s), keeps on fighting till the end of the combat(Victory or Death!) SAME! Changes nothing good players will wait, some won't even attack in that stealth, they'll stealth again and wait for you to blow some more abilities and defensive or dodges in anticipation of an opening. 1 1 Link to comment Share on other sites More sharing options...
Burnfall.9573 Posted August 23, 2023 Share Posted August 23, 2023 (edited) "Guild Wars 2 WvW ! Le voleur / thief ! Stealth and port is broken LMAO ! delete this class pls" this video of Thief Profession player never gets old. Even the Thief Profession including other Thief Profession players, are calling out on Anet to delete this Bad Design Toxic Profession with Toxic Stealth Mechanic including Exploit Portal. The amount of Disrespect and Disregard Anet has for the PvP and WvW Community is beyond words. Especially to those who continue trussing Anet with their wallet in hope of Anet fixing the game especially Stealth Mechanic...is beyond Outrage and Foolish. "You Can't Stop A Person From Doing What They Want To Do. They'll Start Lying To You To Continue Continue Doing It" Edited August 23, 2023 by Burnfall.9573 1 6 Link to comment Share on other sites More sharing options...
Burial.1958 Posted August 23, 2023 Share Posted August 23, 2023 (edited) 16 minutes ago, Burnfall.9573 said: "Guild Wars 2 WvW ! Le voleur / thief ! Stealth and port is broken LMAO ! delete this class pls" this video of Thief Profession player never gets old. Even the Thief Profession including other Thief Profession players, are calling out on Anet to delete this Bad Design Toxic Profession with Toxic Stealth Mechanic including Exploit Portal. The amount of Disrespect and Disregard Anet has for the PvP and WvW Community is beyond words. Especially to those who continue trussing Anet with their wallet in hope of Anet fixing the game especially Stealth Mechanic...is beyond Outrage and Foolish. "You Can't Stop A Person From Doing What They Want To Do. They'll Start Lying To You To Continue Continue Doing It" Burnfall again........video is 11 months old......xD So u wanna say that D/D is now also OP or what? XD And imagine beeing in the SPvP forum and using a WvW Video as "prove" . Makes no sense. Edited August 23, 2023 by Burial.1958 3 2 Link to comment Share on other sites More sharing options...
Burnfall.9573 Posted August 23, 2023 Share Posted August 23, 2023 (edited) 1 hour ago, Burial.1958 said: Burnfall again........video is 11 months old......xD So u wanna say that D/D is now also OP or what? XD And imagine beeing in the SPvP forum and using a WvW Video as "prove" . Makes no sense. My friend, Thief Profession is a threat everywhere. The best thing to do is to show PvP and WvW Community that their Toxicity including Stealth Mechanic is not needed anywhere. Edited August 23, 2023 by Burnfall.9573 1 4 1 Link to comment Share on other sites More sharing options...
Azure The Heartless.3261 Posted August 23, 2023 Share Posted August 23, 2023 (edited) 28 minutes ago, Burnfall.9573 said: My friend, Thief Profession is a threat everywhere. The best thing to do is to show PvP and WvW Community that their Toxicity including Stealth Mechanic is not needed anywhere. I went to WvW recently and spent 40 minutes either getting hunted by groups of 2-4 or trying to contribute meager damage in a zerg, when I wasnt getting revealed by keeps or sentries. Where exactly is the thief toxicity? Besides in people's heads, I mean. Cause it kinda seems people are just mad at what they used to be. Edited August 23, 2023 by Azure The Heartless.3261 2 3 4 Link to comment Share on other sites More sharing options...
ixon.2496 Posted August 23, 2023 Share Posted August 23, 2023 Show me on the doll where the bad thief hurt you 2 2 3 Link to comment Share on other sites More sharing options...
Ferus.3165 Posted August 24, 2023 Share Posted August 24, 2023 there are multiple options available to anet. One option could be that any action other than walking removes stealth or another could be that you don't get stealthed instantly anymore but have a 1-2 second fade time where you are slowly turning invisible. There are many options to make stealth more balanced than it is right now. 2 1 3 Link to comment Share on other sites More sharing options...
RatherUnexpected.5603 Posted August 24, 2023 Share Posted August 24, 2023 I would actually like to see stealth removed entirely. Not because I think stealth is OP, but because the Thief class keeps getting balanced around something that is... pretty laughably bad in 90% of combat situations. Oh wow, you can disappear and not participate in the fight, then get marked by a warrior shout and die in two seconds. Good job. Even in PVE, stealth is next to useless, with thieves often popping stealth... then re-emerging dead because of a stray AOE. Just strip it, and focus more on refining the otherwise spammy initiative system into a more interesting combo-heavy system perhaps, or rebuild it entirely. As it stands, it's simultaneously painfully bad, but also painfully annoying when someone manages to actually play thief just well enough that they're not being marked and slaughtered in under 30 seconds. Dead or annoying isn't a great class design concept. 4 1 1 Link to comment Share on other sites More sharing options...
Sahne.6950 Posted August 24, 2023 Share Posted August 24, 2023 (edited) 2 minutes ago, RatherUnexpected.5603 said: Dead or annoying isn't a great class design concept. it seems to work for mesmer. Edited August 24, 2023 by Sahne.6950 Link to comment Share on other sites More sharing options...
RatherUnexpected.5603 Posted August 24, 2023 Share Posted August 24, 2023 1 minute ago, Sahne.6950 said: it seems to work for mesmer. I mean, I'd like to see Mesmers removed entirely or restored to their more interesting GW1 design concept... but that's a whole other discussion. 2 Link to comment Share on other sites More sharing options...
Burial.1958 Posted August 24, 2023 Share Posted August 24, 2023 (edited) 11 hours ago, Burnfall.9573 said: My friend, Thief Profession is a threat everywhere. The best thing to do is to show PvP and WvW Community that their Toxicity including Stealth Mechanic is not needed anywhere. Ah okay and that is why all modes has at least 90% thiefs and the zergs are full with them and every commander is crying for more thief players............also PvE! I was in Amnytas and i only saw thief players or precise i smelled them because they where all in perma stealth so i could not see them directly. 🥸 Edited August 24, 2023 by Burial.1958 1 1 Link to comment Share on other sites More sharing options...
Khalisto.5780 Posted August 24, 2023 Share Posted August 24, 2023 You mean daredevil 90% of stealth complaints are daredevil related The other 8% is deadeye the other 2% all classes that have access to stealth 3 Link to comment Share on other sites More sharing options...
Nova.3817 Posted August 24, 2023 Share Posted August 24, 2023 I would personally love if they just made the stealth reveal on attack rather then on hit.. idk maybe to punishing but atleast then id have a chance to counter attack before I'm stunned etc. 2 3 Link to comment Share on other sites More sharing options...
Padra.1678 Posted August 24, 2023 Share Posted August 24, 2023 On 8/23/2023 at 12:03 AM, AlPower.2476 said: Just remove criticals when on stealth and reduce -33% Condition Duration (applied). On stealth and two seconds after stealth. Leaving stealth skills as a pure defensive option. Also would be nice to remove criticals on TP skills. Add a trait that only allows thieves to do that and fixed class identity either. Are you out of your ever liveing mind? did you even read what you wrote? You want to take away the best offensive option for a class that has no DAMAGE REDUCTION or even offers anything valuable else to a team outside of decapping? Thief does damage and at the moment that is the ONLY thing it can do and way far and away from the best class at doing that. Iv read you anti-thief post and every single one is a incoherant mess that shows you have never played a thief or understand literally anything about the class. You need to take a seat a stop posting about what you very clearly do not understand. 4 4 Link to comment Share on other sites More sharing options...
Azure The Heartless.3261 Posted August 24, 2023 Share Posted August 24, 2023 (edited) People out here consistently channeling ancient, dusty thief trauma from 2016 and wondering why every thief main hasn't been banned because one named "Johnny Slickfingers" jumped on their corpse one too many times after they got caught out by a camp in WvW alone. and the weight of that remains with them, like a prison ball. Unshackle yourself lmao. 7 hours ago, RatherUnexpected.5603 said: I would actually like to see stealth removed entirely. Not because I think stealth is OP, but because the Thief class keeps getting balanced around something that is... pretty laughably bad in 90% of combat situations. [puts politeness down] I'm fine with this or the current timeline, as long as the survivability is adjusted to match and the focus doesn't immediately shift to exaggerating two or three weapon evades across two weapon sets to "thief has three billion evades" without heckling. I am almost certain some people won't be satisfied unless thief indicates an easy kill by their presence, and those people should never get what they want. They were able to do it for warrior and it took several years for them to crawl out of the "free" pit. If you can make an argument that it's unfair, fine. But I have yet to see such an argument, especially one that justifies forcing every thief player across all spheres of this game to unlearn years of muscle memory because you cannot personally be bothered to have a shred of object permanence. A large portion of the sentiment is just resentment. Some people have some auditory issues that would justify some adjustments to how skills that support stealth look and sound, etc, but a lot of y'all are just not over getting mugged 5 years ago, and in some cases have the videos to match. Either way y'all will get mixed. The issue isn't the stealth at the end of the day. Every thief weapon set has had a turn on the nerf chopping block due to community hangups that rarely had to do with stealth (See: infiltrators arrow, vault, pistol whip, acrobatics in general, pistol, dagger). if stealth annoys you despite all the nerfing stacked on thief when the issue was something else, good. [picks politeness back up] Quote Dead or annoying isn't a great class design concept. Most of the players with a hangup at the "annoying" part just want the "dead" part, or they would be recognizing the implications of reworking/removing stealth and suggesting rebalancing to thief that goes beyond vague gesturing that something good should happen (and a couple of them actively think there will be no hit to thief functionality, or that any hit thereof will be deserved.) If I'm wrong about that, floor's open. Edited August 24, 2023 by Azure The Heartless.3261 3 2 4 Link to comment Share on other sites More sharing options...
Khalisto.5780 Posted August 25, 2023 Share Posted August 25, 2023 (edited) I love the thief mains going crazy with the confused emotes Edited August 25, 2023 by Khalisto.5780 3 1 3 1 Link to comment Share on other sites More sharing options...
AlPower.2476 Posted August 25, 2023 Share Posted August 25, 2023 (edited) 13 hours ago, Padra.1678 said: Are you out of your ever liveing mind? did you even read what you wrote? You want to take away the best offensive option for a class that has no DAMAGE REDUCTION or even offers anything valuable else to a team outside of decapping? Thief does damage and at the moment that is the ONLY thing it can do and way far and away from the best class at doing that. Iv read you anti-thief post and every single one is a incoherant mess that shows you have never played a thief or understand literally anything about the class. You need to take a seat a stop posting about what you very clearly do not understand. You must learn how to read a full text properly. Be careful, fake news sites (doesn't matter your ideology side) loves that kind of bad habits. I'm going to edit the comment and highlight where I said only thieves should be allowed this Edited August 25, 2023 by AlPower.2476 Removing passive-aggresive lines 1 2 1 Link to comment Share on other sites More sharing options...
Hotride.2187 Posted August 25, 2023 Share Posted August 25, 2023 Just since I joined the forums, it has been time to rework stealth every few months. If anything, its time that every profession gets pulsing reveals. 4 3 2 Link to comment Share on other sites More sharing options...
Ferus.3165 Posted August 25, 2023 Share Posted August 25, 2023 another option to rework stealth could also be that you can see stealthed players when you come close. like a lot of stealth in League of Legends works for example. 3 2 Link to comment Share on other sites More sharing options...
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