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Do raids need easy/normal/hard difficulty mode? [merged]


Lonami.2987

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@Tyson.5160 said:

@STIHL.2489 said:But at the same time, it's been 3 years now, the best time for them to have done something was when PoF launched, that really was their window to revamp Raids, and, since they didn't, this topic is done really.

You don't know when the "best time" is. Remember for how many years people were complaining (loudly) about mounts? When it did make sense to add mounts, they did. If it makes sense to do something about Raids, they will do it. They do have the actual data after all and can make decisions based on it.

I can't agree more and I absolutely believe they'll shift down raids if the number of raid players will decrease heavily but I don't see that atm. Furthermore the crowd asking for an easy mode isn't as big as they want us make to believe otherwise I'm 100% sure we would have seen a different reaction/statements from Anet by now. The forum people are a very tiny minority (includes me as well ^^) wether it's the pro or anti raid fraction. I'm also browsing reddit regularly and raid easy mode isn't a prominent topic there although there are many more casual, veteran and hardcore participants.

You can keep your false hope.

Unlike some people I won't try to silence dissent or shoot down people's hopes, keep dreaming.

I honestly would see them adding a new different set of Legendary Armor for those who those don’t raid before they ever add an easy mode.

Well they have a WvW and sPvP option for the Armor, and while I acan't speak about how the sPvP one works, the WvW is very accessible as outside Reset, you can always find a map to play on.

So, give it a try, I can only speak for myself, but this topic has made me look into the WvW option, and
I am glad I did

WvW is a lot of fun
, Yah it's PvP, and it has all the downsides of dealing with PvP, like getting steam-rolled by a zerg, ganked by toll players, and the class balance is painful to say the least, but there is little to no raid style elitism, you can play what you want to play, run with the people you like to run with, do what you want to do, and still make progress, and even if you are just killing yaks, or flipping guards, you are still helping your team.

So, truth is, there are other paths to Legendary Armor, and if that is what you want,
I encourage you to give WvW a try
, once you get past the whole PvP aspect of it, and learn the maps and the layouts, it really can be a huge amount of fun.

I already have the Ascended Parts I want Unlocked, and am working on unlocking a second set of Ascended (so even if all you want is Ascended Armor, this mode gives you that as well), anyway, currently I am putting together the Gifts at this point. Given it takes around 4K Claim Tickets to make each piece, it will be a while, but.. Still.. it's a path that I can make progress on playing at my own pace, I have a whole series of WvW traits to work on, and a whole lot of tactics to learn, apparently.. busting out some sweet sweet dance moves, when the zerg is coming does not work.. but I get to laugh at that at least, and stick with my gimpy PvE builds, and not worry about being meta, or anything else, I get to play my way, and roll with the people I like to roll with, and we have our casual fun.

It really does not get any better.

So, I implore everyone that wants to work on Legendary Armor to give the WvW path a try and let this topic die.

I’m 300 shards off of the spvp armor, talk about mental resilience...

It's pretty cool ain't it?

It's a little scary and intimidating to get into due to the PvP aspect of it, but, at least with WvW, it's pretty easy to get into the flow of things, and just learn to work the maps, the environment, maybe even take some time to learn new builds, play styles, and not walk around with a huge target on your back. I know getting insta-killed by other players when I started was a huge turn off, but the more I learned, the more I began to understand that there were some serious issues with class balance in WvW, and that until Anet fixes things, it was going to be that way, took the stress off to try and win a fight against a build that was going to vastly outpower me, and I got to mellow into the mode and not make it stressful, dying does not set me back, so I just re-spawn and keep plugging at it.. a camp here.. a guard there.. a yak.. and maybe even a tower if a few of my friends log on.. and yah.. we get rolled and stomped from time to time.. laugh it off and run back out there..

It's a great mode all things said and done.. feels like a game of pick up ball on a muddy day.. where you eat dirt but have a great time doing it.

The down side with pvp is the time gate.

Well as a casual, I am lucky to break Gold on any given week, so the time gate (as it were) is not an issue for me, that is more a serious or hard core players issues, not a filthy casual like myself.

Yeah it’s more apparent for pvp because you need to do 3 seasons regardless. I’m almost done myself and I’m looking forward to the new pvp armor set which the equivalent to the Mistforged Triumphant set with the tentacles.

I think that is why I like the WvW path, there is no demand to my time, I can play as want, when I want, as my schedule allows me to play, it's always there for me to work on, at my leisure. Outside the brutalizing PvP fights, it's really close to what an Open World Path should be.

As such, anyone looking to earn Legendary Armor, and not wanting to deal with raids, or needing to adhere to some system or plan, WvW is a great alternative to your game time, and like sPvP, it even has it's own dailies so you can still earn rewards and your 2 gold a day just doing the mode.

as far as the skins go, well Armor Skins have always been content exclusive, since day 1, live, and it would make sense that to get Evony Skin, you should do raids, and while I would like to see maybe a some kind of FX effect like flames added to Legendary Armor Upgrade, so they match Warbringer.

But, maybe some day they will not treat WvW as a neglected game mode.. I mean in 5 years they added..
1 single
.. map. But it is still a better choice to go do WvW then deal with this topic or raids.

I mean honestly the tickets amount for those skins are crazy as well as the very high WvW rank kinda place the skin in a place many can’t reach anyways.

Personally, I started working on the pvp armor since they announced it last year and I’m just about to finish it sometime this month.

Now I wouldn’t be surprised if the new pvp 2.5 skin will also be locked behind pvp rank as well.

I was planning to go for the PvP legen since I already have 3 ascended pieces, but I don't know if it's worth it since some time in the future we'll get that 2.5 version : /

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@nia.4725 said:

@STIHL.2489 said:But at the same time, it's been 3 years now, the best time for them to have done something was when PoF launched, that really was their window to revamp Raids, and, since they didn't, this topic is done really.

You don't know when the "best time" is. Remember for how many years people were complaining (loudly) about mounts? When it did make sense to add mounts, they did. If it makes sense to do something about Raids, they will do it. They do have the actual data after all and can make decisions based on it.

I can't agree more and I absolutely believe they'll shift down raids if the number of raid players will decrease heavily but I don't see that atm. Furthermore the crowd asking for an easy mode isn't as big as they want us make to believe otherwise I'm 100% sure we would have seen a different reaction/statements from Anet by now. The forum people are a very tiny minority (includes me as well ^^) wether it's the pro or anti raid fraction. I'm also browsing reddit regularly and raid easy mode isn't a prominent topic there although there are many more casual, veteran and hardcore participants.

You can keep your false hope.

Unlike some people I won't try to silence dissent or shoot down people's hopes, keep dreaming.

I honestly would see them adding a new different set of Legendary Armor for those who those don’t raid before they ever add an easy mode.

Well they have a WvW and sPvP option for the Armor, and while I acan't speak about how the sPvP one works, the WvW is very accessible as outside Reset, you can always find a map to play on.

So, give it a try, I can only speak for myself, but this topic has made me look into the WvW option, and
I am glad I did

WvW is a lot of fun
, Yah it's PvP, and it has all the downsides of dealing with PvP, like getting steam-rolled by a zerg, ganked by toll players, and the class balance is painful to say the least, but there is little to no raid style elitism, you can play what you want to play, run with the people you like to run with, do what you want to do, and still make progress, and even if you are just killing yaks, or flipping guards, you are still helping your team.

So, truth is, there are other paths to Legendary Armor, and if that is what you want,
I encourage you to give WvW a try
, once you get past the whole PvP aspect of it, and learn the maps and the layouts, it really can be a huge amount of fun.

I already have the Ascended Parts I want Unlocked, and am working on unlocking a second set of Ascended (so even if all you want is Ascended Armor, this mode gives you that as well), anyway, currently I am putting together the Gifts at this point. Given it takes around 4K Claim Tickets to make each piece, it will be a while, but.. Still.. it's a path that I can make progress on playing at my own pace, I have a whole series of WvW traits to work on, and a whole lot of tactics to learn, apparently.. busting out some sweet sweet dance moves, when the zerg is coming does not work.. but I get to laugh at that at least, and stick with my gimpy PvE builds, and not worry about being meta, or anything else, I get to play my way, and roll with the people I like to roll with, and we have our casual fun.

It really does not get any better.

So, I implore everyone that wants to work on Legendary Armor to give the WvW path a try and let this topic die.

I’m 300 shards off of the spvp armor, talk about mental resilience...

It's pretty cool ain't it?

It's a little scary and intimidating to get into due to the PvP aspect of it, but, at least with WvW, it's pretty easy to get into the flow of things, and just learn to work the maps, the environment, maybe even take some time to learn new builds, play styles, and not walk around with a huge target on your back. I know getting insta-killed by other players when I started was a huge turn off, but the more I learned, the more I began to understand that there were some serious issues with class balance in WvW, and that until Anet fixes things, it was going to be that way, took the stress off to try and win a fight against a build that was going to vastly outpower me, and I got to mellow into the mode and not make it stressful, dying does not set me back, so I just re-spawn and keep plugging at it.. a camp here.. a guard there.. a yak.. and maybe even a tower if a few of my friends log on.. and yah.. we get rolled and stomped from time to time.. laugh it off and run back out there..

It's a great mode all things said and done.. feels like a game of pick up ball on a muddy day.. where you eat dirt but have a great time doing it.

The down side with pvp is the time gate.

Well as a casual, I am lucky to break Gold on any given week, so the time gate (as it were) is not an issue for me, that is more a serious or hard core players issues, not a filthy casual like myself.

Yeah it’s more apparent for pvp because you need to do 3 seasons regardless. I’m almost done myself and I’m looking forward to the new pvp armor set which the equivalent to the Mistforged Triumphant set with the tentacles.

I think that is why I like the WvW path, there is no demand to my time, I can play as want, when I want, as my schedule allows me to play, it's always there for me to work on, at my leisure. Outside the brutalizing PvP fights, it's really close to what an Open World Path should be.

As such, anyone looking to earn Legendary Armor, and not wanting to deal with raids, or needing to adhere to some system or plan, WvW is a great alternative to your game time, and like sPvP, it even has it's own dailies so you can still earn rewards and your 2 gold a day just doing the mode.

as far as the skins go, well Armor Skins have always been content exclusive, since day 1, live, and it would make sense that to get Evony Skin, you should do raids, and while I would like to see maybe a some kind of FX effect like flames added to Legendary Armor Upgrade, so they match Warbringer.

But, maybe some day they will not treat WvW as a neglected game mode.. I mean in 5 years they added..
1 single
.. map. But it is still a better choice to go do WvW then deal with this topic or raids.

I mean honestly the tickets amount for those skins are crazy as well as the very high WvW rank kinda place the skin in a place many can’t reach anyways.

Personally, I started working on the pvp armor since they announced it last year and I’m just about to finish it sometime this month.

Now I wouldn’t be surprised if the new pvp 2.5 skin will also be locked behind pvp rank as well.

I was planning to go for the PvP legen since I already have 3 ascended pieces, but I don't know if it's worth it since some time in the future we'll get that 2.5 version : /

I suspect the summer time it will be released and will probably cost at least double the amount of shards. Don’t like the look of the Envoy armor?

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@Tyson.5160 said:

@nia.4725 said:

@STIHL.2489 said:But at the same time, it's been 3 years now, the best time for them to have done something was when PoF launched, that really was their window to revamp Raids, and, since they didn't, this topic is done really.

You don't know when the "best time" is. Remember for how many years people were complaining (loudly) about mounts? When it did make sense to add mounts, they did. If it makes sense to do something about Raids, they will do it. They do have the actual data after all and can make decisions based on it.

I can't agree more and I absolutely believe they'll shift down raids if the number of raid players will decrease heavily but I don't see that atm. Furthermore the crowd asking for an easy mode isn't as big as they want us make to believe otherwise I'm 100% sure we would have seen a different reaction/statements from Anet by now. The forum people are a very tiny minority (includes me as well ^^) wether it's the pro or anti raid fraction. I'm also browsing reddit regularly and raid easy mode isn't a prominent topic there although there are many more casual, veteran and hardcore participants.

You can keep your false hope.

Unlike some people I won't try to silence dissent or shoot down people's hopes, keep dreaming.

I honestly would see them adding a new different set of Legendary Armor for those who those don’t raid before they ever add an easy mode.

Well they have a WvW and sPvP option for the Armor, and while I acan't speak about how the sPvP one works, the WvW is very accessible as outside Reset, you can always find a map to play on.

So, give it a try, I can only speak for myself, but this topic has made me look into the WvW option, and
I am glad I did

WvW is a lot of fun
, Yah it's PvP, and it has all the downsides of dealing with PvP, like getting steam-rolled by a zerg, ganked by toll players, and the class balance is painful to say the least, but there is little to no raid style elitism, you can play what you want to play, run with the people you like to run with, do what you want to do, and still make progress, and even if you are just killing yaks, or flipping guards, you are still helping your team.

So, truth is, there are other paths to Legendary Armor, and if that is what you want,
I encourage you to give WvW a try
, once you get past the whole PvP aspect of it, and learn the maps and the layouts, it really can be a huge amount of fun.

I already have the Ascended Parts I want Unlocked, and am working on unlocking a second set of Ascended (so even if all you want is Ascended Armor, this mode gives you that as well), anyway, currently I am putting together the Gifts at this point. Given it takes around 4K Claim Tickets to make each piece, it will be a while, but.. Still.. it's a path that I can make progress on playing at my own pace, I have a whole series of WvW traits to work on, and a whole lot of tactics to learn, apparently.. busting out some sweet sweet dance moves, when the zerg is coming does not work.. but I get to laugh at that at least, and stick with my gimpy PvE builds, and not worry about being meta, or anything else, I get to play my way, and roll with the people I like to roll with, and we have our casual fun.

It really does not get any better.

So, I implore everyone that wants to work on Legendary Armor to give the WvW path a try and let this topic die.

I’m 300 shards off of the spvp armor, talk about mental resilience...

It's pretty cool ain't it?

It's a little scary and intimidating to get into due to the PvP aspect of it, but, at least with WvW, it's pretty easy to get into the flow of things, and just learn to work the maps, the environment, maybe even take some time to learn new builds, play styles, and not walk around with a huge target on your back. I know getting insta-killed by other players when I started was a huge turn off, but the more I learned, the more I began to understand that there were some serious issues with class balance in WvW, and that until Anet fixes things, it was going to be that way, took the stress off to try and win a fight against a build that was going to vastly outpower me, and I got to mellow into the mode and not make it stressful, dying does not set me back, so I just re-spawn and keep plugging at it.. a camp here.. a guard there.. a yak.. and maybe even a tower if a few of my friends log on.. and yah.. we get rolled and stomped from time to time.. laugh it off and run back out there..

It's a great mode all things said and done.. feels like a game of pick up ball on a muddy day.. where you eat dirt but have a great time doing it.

The down side with pvp is the time gate.

Well as a casual, I am lucky to break Gold on any given week, so the time gate (as it were) is not an issue for me, that is more a serious or hard core players issues, not a filthy casual like myself.

Yeah it’s more apparent for pvp because you need to do 3 seasons regardless. I’m almost done myself and I’m looking forward to the new pvp armor set which the equivalent to the Mistforged Triumphant set with the tentacles.

I think that is why I like the WvW path, there is no demand to my time, I can play as want, when I want, as my schedule allows me to play, it's always there for me to work on, at my leisure. Outside the brutalizing PvP fights, it's really close to what an Open World Path should be.

As such, anyone looking to earn Legendary Armor, and not wanting to deal with raids, or needing to adhere to some system or plan, WvW is a great alternative to your game time, and like sPvP, it even has it's own dailies so you can still earn rewards and your 2 gold a day just doing the mode.

as far as the skins go, well Armor Skins have always been content exclusive, since day 1, live, and it would make sense that to get Evony Skin, you should do raids, and while I would like to see maybe a some kind of FX effect like flames added to Legendary Armor Upgrade, so they match Warbringer.

But, maybe some day they will not treat WvW as a neglected game mode.. I mean in 5 years they added..
1 single
.. map. But it is still a better choice to go do WvW then deal with this topic or raids.

I mean honestly the tickets amount for those skins are crazy as well as the very high WvW rank kinda place the skin in a place many can’t reach anyways.

Personally, I started working on the pvp armor since they announced it last year and I’m just about to finish it sometime this month.

Now I wouldn’t be surprised if the new pvp 2.5 skin will also be locked behind pvp rank as well.

I was planning to go for the PvP legen since I already have 3 ascended pieces, but I don't know if it's worth it since some time in the future we'll get that 2.5 version : /

I suspect the summer time it will be released and will probably cost at least double the amount of shards. Don’t like the look of the Envoy armor?

Nope. I have two pres -light and heavy, but I doubt I'll ever craft a legendary PvE armor. I find them very ugly : / I have 811 LI and I guess I'll just let them accumulate in my bank. Or I'll craft 238482948 pres and never the legen. The only one I like is the heavy skin on charrs, but I don't like charrs, and I usually follow the pattern 1 character 1 build, so a legen does not have much use for me. The PvP armor though is nice enough.

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@nia.4725 said:

@nia.4725 said:

@STIHL.2489 said:But at the same time, it's been 3 years now, the best time for them to have done something was when PoF launched, that really was their window to revamp Raids, and, since they didn't, this topic is done really.

You don't know when the "best time" is. Remember for how many years people were complaining (loudly) about mounts? When it did make sense to add mounts, they did. If it makes sense to do something about Raids, they will do it. They do have the actual data after all and can make decisions based on it.

I can't agree more and I absolutely believe they'll shift down raids if the number of raid players will decrease heavily but I don't see that atm. Furthermore the crowd asking for an easy mode isn't as big as they want us make to believe otherwise I'm 100% sure we would have seen a different reaction/statements from Anet by now. The forum people are a very tiny minority (includes me as well ^^) wether it's the pro or anti raid fraction. I'm also browsing reddit regularly and raid easy mode isn't a prominent topic there although there are many more casual, veteran and hardcore participants.

You can keep your false hope.

Unlike some people I won't try to silence dissent or shoot down people's hopes, keep dreaming.

I honestly would see them adding a new different set of Legendary Armor for those who those don’t raid before they ever add an easy mode.

Well they have a WvW and sPvP option for the Armor, and while I acan't speak about how the sPvP one works, the WvW is very accessible as outside Reset, you can always find a map to play on.

So, give it a try, I can only speak for myself, but this topic has made me look into the WvW option, and
I am glad I did

WvW is a lot of fun
, Yah it's PvP, and it has all the downsides of dealing with PvP, like getting steam-rolled by a zerg, ganked by toll players, and the class balance is painful to say the least, but there is little to no raid style elitism, you can play what you want to play, run with the people you like to run with, do what you want to do, and still make progress, and even if you are just killing yaks, or flipping guards, you are still helping your team.

So, truth is, there are other paths to Legendary Armor, and if that is what you want,
I encourage you to give WvW a try
, once you get past the whole PvP aspect of it, and learn the maps and the layouts, it really can be a huge amount of fun.

I already have the Ascended Parts I want Unlocked, and am working on unlocking a second set of Ascended (so even if all you want is Ascended Armor, this mode gives you that as well), anyway, currently I am putting together the Gifts at this point. Given it takes around 4K Claim Tickets to make each piece, it will be a while, but.. Still.. it's a path that I can make progress on playing at my own pace, I have a whole series of WvW traits to work on, and a whole lot of tactics to learn, apparently.. busting out some sweet sweet dance moves, when the zerg is coming does not work.. but I get to laugh at that at least, and stick with my gimpy PvE builds, and not worry about being meta, or anything else, I get to play my way, and roll with the people I like to roll with, and we have our casual fun.

It really does not get any better.

So, I implore everyone that wants to work on Legendary Armor to give the WvW path a try and let this topic die.

I’m 300 shards off of the spvp armor, talk about mental resilience...

It's pretty cool ain't it?

It's a little scary and intimidating to get into due to the PvP aspect of it, but, at least with WvW, it's pretty easy to get into the flow of things, and just learn to work the maps, the environment, maybe even take some time to learn new builds, play styles, and not walk around with a huge target on your back. I know getting insta-killed by other players when I started was a huge turn off, but the more I learned, the more I began to understand that there were some serious issues with class balance in WvW, and that until Anet fixes things, it was going to be that way, took the stress off to try and win a fight against a build that was going to vastly outpower me, and I got to mellow into the mode and not make it stressful, dying does not set me back, so I just re-spawn and keep plugging at it.. a camp here.. a guard there.. a yak.. and maybe even a tower if a few of my friends log on.. and yah.. we get rolled and stomped from time to time.. laugh it off and run back out there..

It's a great mode all things said and done.. feels like a game of pick up ball on a muddy day.. where you eat dirt but have a great time doing it.

The down side with pvp is the time gate.

Well as a casual, I am lucky to break Gold on any given week, so the time gate (as it were) is not an issue for me, that is more a serious or hard core players issues, not a filthy casual like myself.

Yeah it’s more apparent for pvp because you need to do 3 seasons regardless. I’m almost done myself and I’m looking forward to the new pvp armor set which the equivalent to the Mistforged Triumphant set with the tentacles.

I think that is why I like the WvW path, there is no demand to my time, I can play as want, when I want, as my schedule allows me to play, it's always there for me to work on, at my leisure. Outside the brutalizing PvP fights, it's really close to what an Open World Path should be.

As such, anyone looking to earn Legendary Armor, and not wanting to deal with raids, or needing to adhere to some system or plan, WvW is a great alternative to your game time, and like sPvP, it even has it's own dailies so you can still earn rewards and your 2 gold a day just doing the mode.

as far as the skins go, well Armor Skins have always been content exclusive, since day 1, live, and it would make sense that to get Evony Skin, you should do raids, and while I would like to see maybe a some kind of FX effect like flames added to Legendary Armor Upgrade, so they match Warbringer.

But, maybe some day they will not treat WvW as a neglected game mode.. I mean in 5 years they added..
1 single
.. map. But it is still a better choice to go do WvW then deal with this topic or raids.

I mean honestly the tickets amount for those skins are crazy as well as the very high WvW rank kinda place the skin in a place many can’t reach anyways.

Personally, I started working on the pvp armor since they announced it last year and I’m just about to finish it sometime this month.

Now I wouldn’t be surprised if the new pvp 2.5 skin will also be locked behind pvp rank as well.

I was planning to go for the PvP legen since I already have 3 ascended pieces, but I don't know if it's worth it since some time in the future we'll get that 2.5 version : /

I suspect the summer time it will be released and will probably cost at least double the amount of shards. Don’t like the look of the Envoy armor?

Nope. I have two pres -light and heavy, but I doubt I'll ever craft a legendary PvE armor. I find them very ugly : / I have 811 LI and I guess I'll just let them accumulate in my bank. Or I'll craft 238482948 pres and never the legen. The only one I like is the heavy skin on charrs, but I don't like charrs, and I usually follow the pattern 1 character 1 build, so a legen does not have much use for me. The PvP armor though is nice enough.

It also doesn’t have a trench coat on medium...

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@Tyson.5160 said:

@nia.4725 said:

@nia.4725 said:

@STIHL.2489 said:But at the same time, it's been 3 years now, the best time for them to have done something was when PoF launched, that really was their window to revamp Raids, and, since they didn't, this topic is done really.

You don't know when the "best time" is. Remember for how many years people were complaining (loudly) about mounts? When it did make sense to add mounts, they did. If it makes sense to do something about Raids, they will do it. They do have the actual data after all and can make decisions based on it.

I can't agree more and I absolutely believe they'll shift down raids if the number of raid players will decrease heavily but I don't see that atm. Furthermore the crowd asking for an easy mode isn't as big as they want us make to believe otherwise I'm 100% sure we would have seen a different reaction/statements from Anet by now. The forum people are a very tiny minority (includes me as well ^^) wether it's the pro or anti raid fraction. I'm also browsing reddit regularly and raid easy mode isn't a prominent topic there although there are many more casual, veteran and hardcore participants.

You can keep your false hope.

Unlike some people I won't try to silence dissent or shoot down people's hopes, keep dreaming.

I honestly would see them adding a new different set of Legendary Armor for those who those don’t raid before they ever add an easy mode.

Well they have a WvW and sPvP option for the Armor, and while I acan't speak about how the sPvP one works, the WvW is very accessible as outside Reset, you can always find a map to play on.

So, give it a try, I can only speak for myself, but this topic has made me look into the WvW option, and
I am glad I did

WvW is a lot of fun
, Yah it's PvP, and it has all the downsides of dealing with PvP, like getting steam-rolled by a zerg, ganked by toll players, and the class balance is painful to say the least, but there is little to no raid style elitism, you can play what you want to play, run with the people you like to run with, do what you want to do, and still make progress, and even if you are just killing yaks, or flipping guards, you are still helping your team.

So, truth is, there are other paths to Legendary Armor, and if that is what you want,
I encourage you to give WvW a try
, once you get past the whole PvP aspect of it, and learn the maps and the layouts, it really can be a huge amount of fun.

I already have the Ascended Parts I want Unlocked, and am working on unlocking a second set of Ascended (so even if all you want is Ascended Armor, this mode gives you that as well), anyway, currently I am putting together the Gifts at this point. Given it takes around 4K Claim Tickets to make each piece, it will be a while, but.. Still.. it's a path that I can make progress on playing at my own pace, I have a whole series of WvW traits to work on, and a whole lot of tactics to learn, apparently.. busting out some sweet sweet dance moves, when the zerg is coming does not work.. but I get to laugh at that at least, and stick with my gimpy PvE builds, and not worry about being meta, or anything else, I get to play my way, and roll with the people I like to roll with, and we have our casual fun.

It really does not get any better.

So, I implore everyone that wants to work on Legendary Armor to give the WvW path a try and let this topic die.

I’m 300 shards off of the spvp armor, talk about mental resilience...

It's pretty cool ain't it?

It's a little scary and intimidating to get into due to the PvP aspect of it, but, at least with WvW, it's pretty easy to get into the flow of things, and just learn to work the maps, the environment, maybe even take some time to learn new builds, play styles, and not walk around with a huge target on your back. I know getting insta-killed by other players when I started was a huge turn off, but the more I learned, the more I began to understand that there were some serious issues with class balance in WvW, and that until Anet fixes things, it was going to be that way, took the stress off to try and win a fight against a build that was going to vastly outpower me, and I got to mellow into the mode and not make it stressful, dying does not set me back, so I just re-spawn and keep plugging at it.. a camp here.. a guard there.. a yak.. and maybe even a tower if a few of my friends log on.. and yah.. we get rolled and stomped from time to time.. laugh it off and run back out there..

It's a great mode all things said and done.. feels like a game of pick up ball on a muddy day.. where you eat dirt but have a great time doing it.

The down side with pvp is the time gate.

Well as a casual, I am lucky to break Gold on any given week, so the time gate (as it were) is not an issue for me, that is more a serious or hard core players issues, not a filthy casual like myself.

Yeah it’s more apparent for pvp because you need to do 3 seasons regardless. I’m almost done myself and I’m looking forward to the new pvp armor set which the equivalent to the Mistforged Triumphant set with the tentacles.

I think that is why I like the WvW path, there is no demand to my time, I can play as want, when I want, as my schedule allows me to play, it's always there for me to work on, at my leisure. Outside the brutalizing PvP fights, it's really close to what an Open World Path should be.

As such, anyone looking to earn Legendary Armor, and not wanting to deal with raids, or needing to adhere to some system or plan, WvW is a great alternative to your game time, and like sPvP, it even has it's own dailies so you can still earn rewards and your 2 gold a day just doing the mode.

as far as the skins go, well Armor Skins have always been content exclusive, since day 1, live, and it would make sense that to get Evony Skin, you should do raids, and while I would like to see maybe a some kind of FX effect like flames added to Legendary Armor Upgrade, so they match Warbringer.

But, maybe some day they will not treat WvW as a neglected game mode.. I mean in 5 years they added..
1 single
.. map. But it is still a better choice to go do WvW then deal with this topic or raids.

I mean honestly the tickets amount for those skins are crazy as well as the very high WvW rank kinda place the skin in a place many can’t reach anyways.

Personally, I started working on the pvp armor since they announced it last year and I’m just about to finish it sometime this month.

Now I wouldn’t be surprised if the new pvp 2.5 skin will also be locked behind pvp rank as well.

I was planning to go for the PvP legen since I already have 3 ascended pieces, but I don't know if it's worth it since some time in the future we'll get that 2.5 version : /

I suspect the summer time it will be released and will probably cost at least double the amount of shards. Don’t like the look of the Envoy armor?

Nope. I have two pres -light and heavy, but I doubt I'll ever craft a legendary PvE armor. I find them very ugly : / I have 811 LI and I guess I'll just let them accumulate in my bank. Or I'll craft 238482948 pres and never the legen. The only one I like is the heavy skin on charrs, but I don't like charrs, and I usually follow the pattern 1 character 1 build, so a legen does not have much use for me. The PvP armor though is nice enough.

It also doesn’t have a trench coat on medium...

Medium is nice out of combat. But when you enter combat it transforms into a thing like... A dress? A skirt? I don't know, I just don't like it, and it saddens me because if any of my toons deserves that legendary is 1. My druid 2. My Druid 3. My Druid 4. My Chrono. But well. Everyone can't like everything. : D And I refuse to jump on the train of "I'll craft legen armor just to brag oh look at me see how special I am".

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@Ohoni.6057 said:

@nia.4725 said:I don't really care if anet does a new legen set or no (I have enough LI for the 3 legen and I don't plan on crafting one anytime soon), even though I don't think they should since raids are also PvE. But creating a new set of legendary skins is too much work, and Anet said they had no plans to do another one.

Exactly, which is why they need to open up a path to Envoy armor for players who will
never
enjoy the current implementation of raiding.

Edit: what I'm absolutely against is creating a cheesed raid mode and giving Envoy armor as a reward from it, because cheesed mode raiders wouldn't be doing the same effort us regular raiders do. That's unfair.

No, it's not. What's unfair is to
only
allow players who particulate in the current raids to have the Envoy armor. You are not owed anything just because you participate in raids.

I hate to say it, but Skins have always been content locked, from day 1, that's been a huge theme for this game overall. AKA: Fashion Wars.

Every dungeon has it's own unique armor skin, as such if you wanted Grasping Dead Armor, you kinda had to do Arah, even crafting had their own armor skins, even Fractals divide up the tiers with special skins with T1 - T2 providing just Fractal Weapons, but T3 - T4 has Gold Fractal weapons.

So even if they made an Easy mode for Raids, it should have it's own armor skin, while it could have a skin that looked similar to Evony, but it would not be right for it to be the same.

While.. maybe.. sometime in the future they could put in a WvW or sPvP Reward Path for the skin, like they did for Dungeons, I would not be hopeful for that to happen.

Just my feels on that one.

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@STIHL.2489 said:

@nia.4725 said:I don't really care if anet does a new legen set or no (I have enough LI for the 3 legen and I don't plan on crafting one anytime soon), even though I don't think they should since raids are also PvE. But creating a new set of legendary skins is too much work, and Anet said they had no plans to do another one.

Exactly, which is why they need to open up a path to Envoy armor for players who will
never
enjoy the current implementation of raiding.

Edit: what I'm absolutely against is creating a cheesed raid mode and giving Envoy armor as a reward from it, because cheesed mode raiders wouldn't be doing the same effort us regular raiders do. That's unfair.

No, it's not. What's unfair is to
only
allow players who particulate in the current raids to have the Envoy armor. You are not owed anything just because you participate in raids.

I hate to say it, but Skins have always been content locked, from day 1, that's been a huge theme for this game overall. AKA: Fashion Wars.

Every dungeon has it's own unique
armor skin
, as such if you wanted Grasping Dead Armor, you kinda had to do Arah, even crafting had their own
armor skins
, even Fractals divide up the tiers with special skins with T1 - T2 providing just Fractal Weapons, but T3 - T4 has
Gold
Fractal weapons.

So even if they made an Easy mode for Raids, it should have it's own armor skin, while it could have a skin that looked similar to Evony, but it would not be right for it to be the
same
.

While.. maybe.. sometime in the future they could put in a WvW or sPvP
Reward Path
for the skin, like they did for Dungeons, I would not be hopeful for that to happen.

Just my feels on that one.

If they did that, to be completely fair they should also create PvE methods to get the PvP and WvW skins, but I doubt that will ever happen. I don't think anet wants to untie skins from their specific game mode nor I think they should.

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@Feanor.2358 said:

@STIHL.2489 said:But at the same time, it's been 3 years now, the best time for them to have done something was when PoF launched, that really was their window to revamp Raids, and, since they didn't, this topic is done really.

It's almost as if they see no reason to do so, isn't it?Yep. Just like they haven't seen any reason whatsoever to revamp underwater combat. Until now, apparently. Because up until this week underwater combat was perfectly fine....right [/sarcasm]

@Tyson.5160 said:I think the correct response was a new set like the Envoy armor which transforms. If it’s a new set and a new skin that has nothing to do with raiding, then the raiders should be happy.Based on the number of people claiming (in response to suggestions like that) that no non-raid pve content is hard enough to deserve its own legendary armor, i'd say you're probably wrong.

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@Tyson.5160 said:

@STIHL.2489 said:But at the same time, it's been 3 years now, the best time for them to have done something was when PoF launched, that really was their window to revamp Raids, and, since they didn't, this topic is done really.

You don't know when the "best time" is. Remember for how many years people were complaining (loudly) about mounts? When it did make sense to add mounts, they did. If it makes sense to do something about Raids, they will do it. They do have the actual data after all and can make decisions based on it.

I can't agree more and I absolutely believe they'll shift down raids if the number of raid players will decrease heavily but I don't see that atm. Furthermore the crowd asking for an easy mode isn't as big as they want us make to believe otherwise I'm 100% sure we would have seen a different reaction/statements from Anet by now. The forum people are a very tiny minority (includes me as well ^^) wether it's the pro or anti raid fraction. I'm also browsing reddit regularly and raid easy mode isn't a prominent topic there although there are many more casual, veteran and hardcore participants.

You can keep your false hope.

Unlike some people I won't try to silence dissent or shoot down people's hopes, keep dreaming.

I honestly would see them adding a new different set of Legendary Armor for those who those don’t raid before they ever add an easy mode.

Well they have a WvW and sPvP option for the Armor, and while I acan't speak about how the sPvP one works, the WvW is very accessible as outside Reset, you can always find a map to play on.

So, give it a try, I can only speak for myself, but this topic has made me look into the WvW option, and
I am glad I did

WvW is a lot of fun
, Yah it's PvP, and it has all the downsides of dealing with PvP, like getting steam-rolled by a zerg, ganked by toll players, and the class balance is painful to say the least, but there is little to no raid style elitism, you can play what you want to play, run with the people you like to run with, do what you want to do, and still make progress, and even if you are just killing yaks, or flipping guards, you are still helping your team.

So, truth is, there are other paths to Legendary Armor, and if that is what you want,
I encourage you to give WvW a try
, once you get past the whole PvP aspect of it, and learn the maps and the layouts, it really can be a huge amount of fun.

I already have the Ascended Parts I want Unlocked, and am working on unlocking a second set of Ascended (so even if all you want is Ascended Armor, this mode gives you that as well), anyway, currently I am putting together the Gifts at this point. Given it takes around 4K Claim Tickets to make each piece, it will be a while, but.. Still.. it's a path that I can make progress on playing at my own pace, I have a whole series of WvW traits to work on, and a whole lot of tactics to learn, apparently.. busting out some sweet sweet dance moves, when the zerg is coming does not work.. but I get to laugh at that at least, and stick with my gimpy PvE builds, and not worry about being meta, or anything else, I get to play my way, and roll with the people I like to roll with, and we have our casual fun.

It really does not get any better.

So, I implore everyone that wants to work on Legendary Armor to give the WvW path a try and let this topic die.

I’m 300 shards off of the spvp armor, talk about mental resilience...

It's pretty cool ain't it?

It's a little scary and intimidating to get into due to the PvP aspect of it, but, at least with WvW, it's pretty easy to get into the flow of things, and just learn to work the maps, the environment, maybe even take some time to learn new builds, play styles, and not walk around with a huge target on your back. I know getting insta-killed by other players when I started was a huge turn off, but the more I learned, the more I began to understand that there were some serious issues with class balance in WvW, and that until Anet fixes things, it was going to be that way, took the stress off to try and win a fight against a build that was going to vastly outpower me, and I got to mellow into the mode and not make it stressful, dying does not set me back, so I just re-spawn and keep plugging at it.. a camp here.. a guard there.. a yak.. and maybe even a tower if a few of my friends log on.. and yah.. we get rolled and stomped from time to time.. laugh it off and run back out there..

It's a great mode all things said and done.. feels like a game of pick up ball on a muddy day.. where you eat dirt but have a great time doing it.

The down side with pvp is the time gate.

Well as a casual, I am lucky to break Gold on any given week, so the time gate (as it were) is not an issue for me, that is more a serious or hard core players issues, not a filthy casual like myself.

Yeah it’s more apparent for pvp because you need to do 3 seasons regardless. I’m almost done myself and I’m looking forward to the new pvp armor set which the equivalent to the Mistforged Triumphant set with the tentacles.

I think that is why I like the WvW path, there is no demand to my time, I can play as want, when I want, as my schedule allows me to play, it's always there for me to work on, at my leisure. Outside the brutalizing PvP fights, it's really close to what an Open World Path should be.

As such, anyone looking to earn Legendary Armor, and not wanting to deal with raids, or needing to adhere to some system or plan, WvW is a great alternative to your game time, and like sPvP, it even has it's own dailies so you can still earn rewards and your 2 gold a day just doing the mode.

as far as the skins go, well Armor Skins have always been content exclusive, since day 1, live, and it would make sense that to get Evony Skin, you should do raids, and while I would like to see maybe a some kind of FX effect like flames added to Legendary Armor Upgrade, so they match Warbringer.

But, maybe some day they will not treat WvW as a neglected game mode.. I mean in 5 years they added..
1 single
.. map. But it is still a better choice to go do WvW then deal with this topic or raids.

I mean honestly the tickets amount for those skins are crazy as well as the very high WvW rank kinda place the skin in a place many can’t reach anyways.

Personally, I started working on the pvp armor since they announced it last year and I’m just about to finish it sometime this month.

Now I wouldn’t be surprised if the new pvp 2.5 skin will also be locked behind pvp rank as well.

Yah, but you have got to understand, I am not in a race to make anything happen, the fact that I can make progress towards the goal is enough for me, as a casual, the end result is not what gets me excited, it is the journey, it is the working towards the goal and knowing that, I can make rank 2000 and earn those tickets at my own pace, doing my own thing.

I don't need to deal with elitist, I don't need to kiss anyone's ass to prove I am worthy to be in their private club, or what have you, I just do my own thing, running with my small circle, and doing what we find fun.. if it takes me a year to make a pair a boots and another year to make a helm, so be it.

As I keep trying to explain to the elitist here, as a casual, It's a game to played, not some race to be won or some job I need to get done.

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@Astralporing.1957 said:

@STIHL.2489 said:But at the same time, it's been 3 years now, the best time for them to have done something was when PoF launched, that really was their window to revamp Raids, and, since they didn't, this topic is done really.

It's almost as if they see no reason to do so, isn't it?Yep. Just like they haven't seen any reason whatsoever to revamp underwater combat. Until now, apparently. Because up until this week underwater combat was perfectly fine....right [/sarcasm]

@Tyson.5160 said:I think the correct response was a new set like the Envoy armor which transforms. If it’s a new set and a new skin that has nothing to do with raiding, then the raiders should be happy.Based on the number of people claiming (in response to suggestions like that) that no non-raid pve content is hard enough to deserve its own legendary armor, i'd say you're probably wrong.

I made a different thread with this topic, so far it seems well received.

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@nia.4725 said:If they did that, to be completely fair they should also create PvE methods to get the PvP and WvW skins, but I doubt that will ever happen. I don't think anet wants to untie skins from their specific game mode nor I think they should.

They already made it possible to earn Dungeon armor skins and weapons via PvP and WvW. Why would the opposite not be fair? I've been saying for a long time that they need to add PvE reward tracks to the game, exact same thing as the PvP ones, where you pick the track you want to pursue, and then whichever characters you play, whatever maps they are on, everything they do would progress the bar and spit out rewards over time. It would basically be like the current XP bar once you clear Masteries, only spitting out chests instead of Spirit Crystals.

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@Ohoni.6057 said:

@nia.4725 said:If they did that, to be completely fair they should also create PvE methods to get the PvP and WvW skins, but I doubt that will ever happen. I don't think anet wants to untie skins from their specific game mode nor I think they should.

They already made it possible to earn Dungeon armor skins and weapons via PvP and WvW. Why would the opposite not be fair? I've been saying for a long time that they need to add PvE reward tracks to the game,
exact
same thing as the PvP ones, where you pick the track you want to pursue, and then whichever characters you play, whatever maps they are on, everything they do would progress the bar and spit out rewards over time. It would basically be like the current XP bar once you clear Masteries, only spitting out chests instead of Spirit Crystals.

You know, that is a good idea, for the players who have maxed their mastery line to do reward tracks, it would be far more enjoyable then just getting another spirit shard.

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@"Alaia Skyhawk.5064" said:I'm one of the people who has to try balance gaming time with a fulltime job. My working hours have meant I'm never available at the same times as all my friends are, so we've found it impossible to set up our own group, and indeed every other possible group I've looked into raids on days/at times when I'm still trawling my way home from work. I really miss the days when I'd do Urgoz's Warren or the other 12-man elite missions from GW1. They were challenging, but not crazily so. You needed a good comp set-up, but they didn't take so long that you couldn't fit them in easily on an evening. Carrying a newbie along so they could "learn on the job" was easy enough that I never had any reservations about encouraging guildies to give the elite missions a go.

I've no interest in GW2's Legendary Armor, LI is a meaningless and wasted currency for me, so the suggestion of easymode having no LI reward suits me perfect and I'm sure that's the same for a lot of others. I do however really like a lot of the earnable skins from the raids, and would have no problems with going for an easymode run with lower rewards, but which would let me steadily work towards those skins even if it takes me longer overall. And not only that but also allow me to experience the story and lore in the raids, when story and lore are two things I love about this game.

The Vale Guardian easymode suggested alterations really clicked with me, since the biggest frustration I've had with that fight in the few times I've actually bothered to raid, is that for the opening boss of the opening wing, the green circle mechanic is excruciatingly punishing while you're learning. Especially when you consider how easy Goreseval is by comparison in terms of the number of mechanics he has. Having it do damage, but not be an insta-wipe, would go a long long way towards letting newcomers learn that fight while still having a chance to recover from mistakes during it. I can think of a number of friends who would love the chance to learn to raid, but have zero chance of being able to dedicate the time to that which it needs with the current way things are.

So yeah, I'd love an easymode version with lower rewards, just as I have friends who would relish having a challenge-mode version of the existing encounters. I can only hope Anet seriously considers giving the idea some thought.

Just overheal those greens

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@Ohoni.6057 said:

@nia.4725 said:If they did that, to be completely fair they should also create PvE methods to get the PvP and WvW skins, but I doubt that will ever happen. I don't think anet wants to untie skins from their specific game mode nor I think they should.

They already made it possible to earn Dungeon armor skins and weapons via PvP and WvW. Why would the opposite not be fair? I've been saying for a long time that they need to add PvE reward tracks to the game,
exact
same thing as the PvP ones, where you pick the track you want to pursue, and then whichever characters you play, whatever maps they are on, everything they do would progress the bar and spit out rewards over time. It would basically be like the current XP bar once you clear Masteries, only spitting out chests instead of Spirit Crystals.

Oh no! People are getting items from Dead and Abandoned content!

It’s not like they are giving out Fractal or Raid Rewards, and only get Living season/expansion Rewards if they complete certain Achievements in the LS/Expansion to unlock reward tracks of current story.

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Maybe instead of adding different difficulty options, I feel it would be better to update the training golem instead with more options in how it operates. As it is it basically is good for just getting your rotation down while static or on the move. Some additional mechanics added would help people learn to work as a team.

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@"BlaqueFyre.5678" said:Oh no! People are getting items from Dead and Abandoned content!

You do understand that the PvP reward tracks were added well before Dungeons were "dead," right?

It’s not like they are giving out Fractal or Raid Rewards, and only get Living season/expansion Rewards if they complete certain Achievements in the LS/Expansion to unlock reward tracks of current story.

Which, going by the arguments made around here about raids, should mean that PvPers and WvWers are in no way entitled to be able to complete those achievements without playing the PvE content attached, and yet ANet has allowed them an alternate method. . .

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@Ohoni.6057 said:

@"BlaqueFyre.5678" said:Oh no! People are getting items from Dead and Abandoned content!

You do understand that the PvP reward tracks were added well before Dungeons were "dead," right?

It’s not like they are giving out Fractal or Raid Rewards, and only get Living season/expansion Rewards if they complete certain Achievements in the LS/Expansion to unlock reward tracks of current story.

Which, going by the arguments made around here about raids,
should
mean that PvPers and WvWers are in no way entitled to be able to complete those achievements without playing the PvE content attached,
and yet
ANet has allowed them an alternate method. . .

Pretty sure it was stated Dunegeons were no longer supported back in late 2013/early 2014 with the advent of Fractals and the Dungeon Team no longer existingand PvP Reward tracks were released Mid 2014 so yeah, they were dead before PvP Reward tracks but hey history is a pesky thing. Oh and to unlock the tracks the players either have to have completed the appropriate story mode after 15 April 2014 or be subject to Rng on when a Dungeon Reward track is a available but again pesky facts.

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@BlaqueFyre.5678 said:Pretty sure it was stated Dunegeons were no longer supported back in late 2013/early 2014 with the advent of Fractals and the Dungeon Team no longer existingand PvP Reward tracks were released Mid 2014 so yeah, they were dead before PvP Reward tracks but hey history is a pesky thing.

Dungeons were still being run for years after, even if they were not being added to. Fractals also had long stretches without significant updates.

Oh and to unlock the tracks the players either have to have completed the appropriate story mode after 15 April 2014 or be subject to Rng on when a Dungeon Reward track is a available but again pesky facts.

Completing a single story mode dungeon to unlock permanent access to all the rewards is not a huge deal. Would you agree that anyone who completes a single raid escort mission should be able to unlock permanent access to magnetite/Li reward tracks?

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@Ohoni.6057 said:

@BlaqueFyre.5678 said:Pretty sure it was stated Dunegeons were no longer supported back in late 2013/early 2014 with the advent of Fractals and the Dungeon Team no longer existingand PvP Reward tracks were released Mid 2014 so yeah, they were dead before PvP Reward tracks but hey history is a pesky thing.

Dungeons were still being run for years after, even if they were not being added to. Fractals also had long stretches without significant updates.

Oh and to unlock the tracks the players either have to have completed the appropriate story mode after 15 April 2014 or be subject to Rng on when a Dungeon Reward track is a available but again pesky facts.

Completing a single story mode dungeon to unlock permanent access to all the rewards is not a huge deal. Would you agree that anyone who completes a single raid escort mission should be able to unlock permanent access to magnetite/Li reward tracks?

Again Dungeons were abandoned/dead content before the rewards tracks were added, unlike Raids or Fractals which are far from abandoned or dead content.

And please keep the posts on topic, this topic is not about Reward tracks it’s about the necessity or lack thereof Hardmode and Easymode Raids.

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A small note on the dungeon tracks for PVP. I do not think those were added for the actual PVP players because PVP players ALREADY had access to dungeon armor skins before they added those tracks. They just required a very high rank to buy from the vendor and/or use high end PVP materials to forge them. Further, the ability to farm the PVP rewards without fighting other players (see PVP farm maps) made the PVP tracks a more effortless way of getting the dungeon skins, instead of forming teams and learning how to run the dungeons. At least with the old method of dungeon armor skin acquisition, the rank was high enough that you had to be an actual PVP player to get them, now you don't, which to me, means the entire reward track thing was more aimed at PVE players who couldn't run dungeons, than actual PVP players, or at least that's how it ended, the intent might've been different.

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@Ohoni.6057 said:

@BlaqueFyre.5678 said:Pretty sure it was stated Dunegeons were no longer supported back in late 2013/early 2014 with the advent of Fractals and the Dungeon Team no longer existingand PvP Reward tracks were released Mid 2014 so yeah, they were dead before PvP Reward tracks but hey history is a pesky thing.

Dungeons were still being run for years after, even if they were not being added to. Fractals also had long stretches without significant updates.

Dungeons were run long after - they still are actually, though not nearly as frequently - but they were also abandoned. Fractals did have long stretches without updates, but they were never abandoned. Just answer me this - where's the fractal reward track? What do you think might be different?

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I didn’t vote because none of them is what I would say. Raids are fine the way they are. However adding a hard and easy mode would make it pretty fun. My only thing would be if they would add a hard mode, arenanet would probably have to add another higher gear than ascended.

If your talking about the boss being stronger, more life, more defense. And we’re still stuck with 10, then we would need to have a greater tier. And I don’t think the community would like it. Me personally, I wouldn’t care. I’d eventually go for it and try to kill the raid in hard mode. But that isn’t for everyone. The only way would be to add maybe 15,or 20 people raids to keep the hard mode without adding the higher gear tier.

Me i am all for it, for whichever way arenanet implements them. But I doubt they would. Since they did say they like how the raids are. If the challenge mode in raids aren’t hard enough, then having hard mode, and then a hard challenge mode would be the way to do it.

How arenanet would make the same raids harder, idk. That would be for them to decide.

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@"blambidy.3216" said:I didn’t vote because none of them is what I would say. Raids are fine the way they are. However adding a hard and easy mode would make it pretty fun. My only thing would be if they would add a hard mode, arenanet would probably have to add another higher gear than ascended.

If your talking about the boss being stronger, more life, more defense. And we’re still stuck with 10, then we would need to have a greater tier. And I don’t think the community would like it. Me personally, I wouldn’t care. I’d eventually go for it and try to kill the raid in hard mode. But that isn’t for everyone. The only way would be to add maybe 15,or 20 people raids to keep the hard mode without adding the higher gear tier.

Me i am all for it, for whichever way arenanet implements them. But I doubt they would. Since they did say they like how the raids are. If the challenge mode in raids aren’t hard enough, then having hard mode, and then a hard challenge mode would be the way to do it.

How arenanet would make the same raids harder, idk. That would be for them to decide.

This thread isn't about hard mode, in fact a lot of those pro-easy raid mode think that the current raids are "hard mode" instead of "normal mode". So the discussion is about "easy mode" or "normal mode" (for those pro-easy mode) raids which would be a cheesed raid boss, with less HP and cheesed mechanics that aren't as punishing as the current mechanics are, while getting Envoy armor for those easy mode bosses.

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@nia.4725 said:

@"blambidy.3216" said:I didn’t vote because none of them is what I would say. Raids are fine the way they are. However adding a hard and easy mode would make it pretty fun. My only thing would be if they would add a hard mode, arenanet would probably have to add another higher gear than ascended.

If your talking about the boss being stronger, more life, more defense. And we’re still stuck with 10, then we would need to have a greater tier. And I don’t think the community would like it. Me personally, I wouldn’t care. I’d eventually go for it and try to kill the raid in hard mode. But that isn’t for everyone. The only way would be to add maybe 15,or 20 people raids to keep the hard mode without adding the higher gear tier.

Me i am all for it, for whichever way arenanet implements them. But I doubt they would. Since they did say they like how the raids are. If the challenge mode in raids aren’t hard enough, then having hard mode, and then a hard challenge mode would be the way to do it.

How arenanet would make the same raids harder, idk. That would be for them to decide.

This thread isn't about hard mode, in fact a lot of those pro-easy raid mode think that the current raids are "hard mode" instead of "normal mode". So the discussion is about "easy mode" or "normal mode" (for those pro-easy mode) raids which would be a cheesed raid boss, with less HP and cheesed mechanics that aren't as punishing as the current mechanics are, while getting Envoy armor for those easy mode bosses.

Actually, hard mode is entirely on topic, this is a discussion of any sort of alternate modes. I personally believe that the easy mode is the more necessary of the two, but I'd have no problem with a harder mode being added as well, so long as nobody has any reason to do it if they don't enjoy that sort of thing. I do refer to the current difficulty as "hard mode" since it's harder than the standard content in GW2, but they could have a higher "nightmare mode" or something. Maybe "tribulation mode," which would be just like the current one, only with random OHKO spikes.

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@"blambidy.3216" said:My only thing would be if they would add a hard mode, arenanet would probably have to add another higher gear than ascended.

Challenge motes (and certain achievements) make raid encounters harder therefore mechanics to make Raid harder already exist. But their rewards aren't repeatable so it's not a separate "mode". If it was though, it might've caused more problems with Raids, how many of the current Raiders would move to the Hard mode if there was a separate mode? Wouldn't that cause trouble for the existing "normal mode" raiding population?

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