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New Type of Squad group "Fighting Squad" (maybe for rp names Fighter Guild)


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while i was waiting for jormag, me and my friend wished we could do a duel, while waiting.

Sadly this is not possible, but why?

we got (or still get if it wasn't it last tuesday) this year a new option to play pvp inside of our Guild Hall, the idea i got brings this to the next level to whole tyria, without enableing open pvp for everyone.
You creat a fighting Squad, People in subgroups can fight against other subgroups but not interference with each other. if you get invited or the Squad is changing into a fighting squad the players should get a warning that they have to accept to fight challanging enemys.

this could provide new tools to new playerdriven content, while also providing "new" type of game modes, an escort event suddenly can become an PvX escort event, players like me and my friend could fight against each other and practicing, without going into a privat pvp arena or the guild hall. 

If you could also enable which balance could be choosen it would be insane, but with pve balance alone it could provide a good time for a lot of players without creating a ton of new content.

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I can't remember when it came up but I remember Anet saying they experimented with something like this previously, but it's not possible to mark a player character as enemies only for specific other players, so one side in the duel would be open to attack from all other players on the map. That would obviously invite trolling (or just people seeing a red name and attacking without thinking about who or what it is) but even without that there's a high risk of accidental attacks just because players are used to things like not worrying about using the dismount attacks instead of pushing the mount button again.

That's why a lot of activities are built in PvP maps - it's the only way the game has to split players into teams.

Maybe it's possible to change that, but given how rarely requests for some form of duelling come up (and the overall negative reaction whenever it does) I think it's unlikely they'll add more options beyond those that already exist: https://wiki.guildwars2.com/wiki/Combat_arenas

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As said, there are technical hurdles to overcome. Plus the reaction to duels has been overwhelmingly negative in the past. 
 

There have also been experiments with it in the past including the Drakkar failure condition, the arena in Arborstone and guild halls. None of which have shown that there is an appetite for pvp in pve. Putting in suggested events would see them as dead content very quickly I have no doubt. Combined with the colossal feedback against it that has appeared over the years, I can’t see Anet spending time on something controversial, distracting and ultimately something that doesn’t gel with a cooperative environment 

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23 minutes ago, Randulf.7614 said:

As said, there are technical hurdles to overcome. Plus the reaction to duels has been overwhelmingly negative in the past. 
 

There have also been experiments with it in the past including the Drakkar failure condition, the arena in Arborstone and guild halls. None of which have shown that there is an appetite for pvp in pve. Putting in suggested events would see them as dead content very quickly I have no doubt. Combined with the colossal feedback against it that has appeared over the years, I can’t see Anet spending time on something controversial, distracting and ultimately something that doesn’t gel with a cooperative environment 

To be fair, a big part of the reason why arena based pvp in pve doesnt draw much interest, in my view at least, is because it takes you away from events in the world. If you want to get in a quick duel while waiting for Teq to spawn, mapping to Arborstone would be counterproductive. You would not get back into the Teq map you left. The point of a dueling system is not to be removed from the world and all that is going on, including meeting new people who might share your interest, but to have something to do while waiting, or in between other things.

That said, as much as it is possible, it would likely be expensive to implement.

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Well I'm always in favour of duelling anywhere option.  For exactly the reason you described, fun during waiting for something. And pve stats are not ideal but better than nothing. Unfortunately this community is largely against it. 

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Go and try Gladiator Arena in Arborstone and you will see why we don't have PvP in Open World — because skills are different by Game Mode, not enemies. If you can slap a mob for 10k in Open World, then you will also slap a player for 10k. It's would be really unfun, especially if everyone can ez slap for much higher than 10k... and most players have 13-17k HP..

 

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15 hours ago, Antycypator.9874 said:

Go and try Gladiator Arena in Arborstone and you will see why we don't have PvP in Open World — because skills are different by Game Mode, not enemies. If you can slap a mob for 10k in Open World, then you will also slap a player for 10k. It's would be really unfun, especially if everyone can ez slap for much higher than 10k... and most players have 13-17k HP..

 

... you can hit for more than that in WvW.

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