Novahh.7426 Posted April 1 Share Posted April 1 Hello, please remove the PvE garbage from the WvW Maps. The spiders, centaurs, lizards, hoggers, ice wurm can stay, the mosquitos, frogs. It will free up some of our wonderful lag, trust me I'm a Doctor Developer. Thanks. 2 2 10 1 Link to comment Share on other sites More sharing options...
Dawdler.8521 Posted April 1 Share Posted April 1 Wtf is a "hogger"? 1 1 Link to comment Share on other sites More sharing options...
Novahh.7426 Posted April 1 Author Share Posted April 1 7 minutes ago, Dawdler.8521 said: Wtf is a "hogger"? The warg 1 Link to comment Share on other sites More sharing options...
TheGrimm.5624 Posted April 1 Share Posted April 1 So keep the vets that you can get WxP from and drop the rally bot critters? I don't think it would really impact latency though. Link to comment Share on other sites More sharing options...
Novahh.7426 Posted April 1 Author Share Posted April 1 Just now, TheGrimm.5624 said: So keep the vets that you can get WxP from and drop the rally bot critters? I don't think it would really impact latency though. You might be right. screw it, get rid of the trees too 4 3 1 Link to comment Share on other sites More sharing options...
TheGrimm.5624 Posted April 1 Share Posted April 1 Just now, Novahh.7426 said: You might be right. screw it, get rid of the trees too That would be too far. Missing out on comedy gold as someone gets caught up in them while action is about, plus we would lose the day where the embedded code shares with us the number of times these objects were impacted over time. Link to comment Share on other sites More sharing options...
Gehenna.3625 Posted April 1 Share Posted April 1 6 minutes ago, Novahh.7426 said: You might be right. screw it, get rid of the trees too Why not get rid of everything and just make an empty map with 3 teams? 3 Link to comment Share on other sites More sharing options...
Novahh.7426 Posted April 1 Author Share Posted April 1 2 minutes ago, Gehenna.3625 said: Why not get rid of everything and just make an empty map with 3 teams? Baby steps for Anet, i do believe an empty map would be much better 1 4 1 Link to comment Share on other sites More sharing options...
Sylosi.6503 Posted April 1 Share Posted April 1 1 hour ago, Novahh.7426 said: Hello, please remove the PvE garbage from the WvW Maps. That would be most all of the players gone. 1 3 Link to comment Share on other sites More sharing options...
Novahh.7426 Posted April 1 Author Share Posted April 1 19 minutes ago, Sylosi.6503 said: That would be most all of the players gone. Negative, not a single WvW player wants that garbage in WvW in the first place. 7 Link to comment Share on other sites More sharing options...
Sleepwalker.1398 Posted April 1 Share Posted April 1 Ah... the satisfaction of rallying from a Vet Oakheart's root and then killing the enemy that was bm-ing you.....feels so good. 1 Link to comment Share on other sites More sharing options...
Ruthless.6521 Posted April 1 Share Posted April 1 3 hours ago, Novahh.7426 said: Hello, please remove the PvE garbage from the WvW Maps. The spiders, centaurs, lizards, hoggers, ice wurm can stay, the mosquitos, frogs. It will free up some of our wonderful lag, trust me I'm a Doctor Developer. Thanks. Please stop trying to ruin my immersion Link to comment Share on other sites More sharing options...
XenesisII.1540 Posted April 1 Share Posted April 1 Get rid of smc, it causes the most lag in ebg...... 😏 1 1 2 1 Link to comment Share on other sites More sharing options...
Entara.3075 Posted April 1 Share Posted April 1 Agreed get rid of all the PVE creatures. The Scouts, Guards, Lord's and AFK Players. 1 Link to comment Share on other sites More sharing options...
Sobx.1758 Posted April 1 Share Posted April 1 Stick figures on a sheet of paper for that perfect wvw experience and we won't agree for anything less more than that. Link to comment Share on other sites More sharing options...
TexZero.7910 Posted April 1 Share Posted April 1 But if they remove the PvE critters what else am i gonna fight ? WvW doesn't have dedicated critters. 1 Link to comment Share on other sites More sharing options...
Nate Anabe.6091 Posted April 2 Share Posted April 2 Sounds like the op wants an empty flat map 1 Link to comment Share on other sites More sharing options...
Sylvyn.4750 Posted April 4 Share Posted April 4 At least remove the aggro from critters that prevent you from getting out of combat while solo roaming so that you can't mount or port away before an enemy zerg jumps on you...looking at you, sand lions... 2 1 Link to comment Share on other sites More sharing options...
Tom.8029 Posted April 4 Share Posted April 4 Remove the ground too. You join a map and just fall into an endless abyss of white screen. Perfect balance... and frames. 1 1 Link to comment Share on other sites More sharing options...
Sobx.1758 Posted April 4 Share Posted April 4 3 hours ago, Sylvyn.4750 said: At least remove the aggro from critters that prevent you from getting out of combat while solo roaming so that you can't mount or port away before an enemy zerg jumps on you...looking at you, sand lions... Nah, stop panicking and move better instead. 1 1 1 Link to comment Share on other sites More sharing options...
Gehenna.3625 Posted April 5 Share Posted April 5 On 4/1/2024 at 9:45 PM, Novahh.7426 said: Negative, not a single WvW player wants that garbage in WvW in the first place. I think you overestimate the amount of people who want to engage in actually pvp between zergs. I personally think that a whole lot of people are there because they can own other sides with a bigger zerg by capping their stuff or are just there as PvE'ers to keep participation up for the rewards. So if you take out things to cap with PvE mobs around, you will basically be left with a lot fewer people, and I mean a LOT and then it's still the biggest zerg wins. So, all in all, I think you're not being realistic here. 1 Link to comment Share on other sites More sharing options...
Gotejjeken.1267 Posted April 6 Share Posted April 6 It never did make a whole lot of sense why the Tamini camp no one goes to or the Skritt caves exist. Spiders at South Camp somehow cause aggro too sometimes without even going near it. Link to comment Share on other sites More sharing options...
Forgotten Legend.9281 Posted April 6 Share Posted April 6 The Skritt camp and Tamini camp are two very large wasted areas on Alpine maps, and two very large reasons to retire the map and to redesign it into an actual battleground without wasting a third of the land mass... 2 2 Link to comment Share on other sites More sharing options...
Powerheal.2019 Posted April 6 Share Posted April 6 (edited) Two extra Towers for this Skritts Camp and tamini Edited April 6 by Powerheal.2019 Link to comment Share on other sites More sharing options...
escoces.4870 Posted April 8 Share Posted April 8 This afternoon there were 30 reds at our garri water gate> I rushed up to use the cannon but the game decided that what I really wanted was to talk to the adjacent NPC....pls get rid of or move the set decoration before anything else 1 Link to comment Share on other sites More sharing options...
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