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Do You Want Another Weapon, or a new Core Traitline with 3 New Core Skills?


Yerlock.4678

Do You Want Another Weapon, or a new Core Traitline with 3 New Core Skills?   

44 members have voted

  1. 1. Do You Want Another Weapon, or a new Core Traitline with 3 new Core Skills?

    • New Weapon
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    • New Core Traitline with 3 New Core Skills
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If they are going through the effort of new traitlines, I'd rather them take another step and give us new profession mechanics along with them. Then they can advertise new especs while giving us a new playstyle for each class, regardless of whether they come with new utility skills or just use existing ones.

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I dont see the need for another traitline, we already have quite bloated. And a new traitline wont really have much impact for most classes.

I also dont really see the need for more weapons although they can be fun and bring new, different gameplay.

I do see a way to elevate core builds by giving them a new additional F# skill(s) that is not available when elite spec is equiped. While it may not be as fun and marketable as a new weapon, its definitely more mass appealing than a new core traitline.

Also as far as I know you dont get elite specs with these mini expansions so it would be good for new players if core specs would be more competitive (just no minionmancers in pvp).

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On 9/21/2024 at 2:57 PM, Yerlock.4678 said:

I'd like a new traitline with new skills. What about you guys?

Id like them to make the 5th trait line a core elite line, also add in all missing heal, utility, and elite skills, and update old weapons, utilities, elites and select traits.  
 

The 5th trait line is OP anyway for most classes since it is usually the profession mechanic (Tools in engineering could use a rework). Excluding it from elite specs would be a strong option, even if they need to be buffed a bit.

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Honestly alot of what the class needs from a Core standpoint is reworks, not new things to essentially replace bad performing traitlines.

Thief Acrobatics needed a rework ages ago.

Revenant Retribution is still a joke they are trying to fix with number buffs because it never really recovered from losing Retaliation. 

What is Warrior Arms even supposed to be other than a meme Signet build for blasting people a new hole in PvP? 

All the Precision traits that were turned into 4s Fury givers on 10s ICD. Needed rework AGES AGO. 

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I know this option wasn't present, but I would rather they add a new Elite Specializations with a weapon, like they used to do. If they simply added a new weapon, then they technically added two weapons for each elite, but seeing how they are miss a themed archetype from each profession; I'd say "go the extra mile and complete what they been doing. It'll be worth it if they did give us another elite specialization.

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I want more answer choices...

  • I do think there is room for at least another weapon on every profession.
  • I'd like more trait choice on the e-specs traitlines (a 4th GM trait choice for each e-spec).
  • I'd like a traitline that's unique to the core profession (Read as : "cannot be taken by elite specs").
  • I'd like to have conjured weapons/kits/transformation shared by all professions and races that would be tied to a skill slot similar to the mount slot.
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On 9/24/2024 at 4:38 AM, petespri.6548 said:

Id like them to make the 5th trait line a core elite line, also add in all missing heal, utility, and elite skills, and update old weapons, utilities, elites and select traits.  
 

The 5th trait line is OP anyway for most classes since it is usually the profession mechanic (Tools in engineering could use a rework). Excluding it from elite specs would be a strong option, even if they need to be buffed a bit.

For some classes the 5th trait line is basically mandatory in most builds and they're balanced around it.
Like power necro always pick it for the 15% crit chance and 15% crit damage.

1 hour ago, draxynnic.3719 said:

Can't help but feel like "a traitline that's unique to the core profession" basically means an elite specialisation that doesn't change the profession mechanic.

Which would have its benefits, but it's still essentially an ersatz elite specialisation in all but name.

It could be the "default elite spec". You have 2 traitlines slots for adjusting your build (power, condi, support, ...) and the 3rd slots is only for core / HoT elite / PoF elite / EoD elite.

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There's no way they are going to add more core traitlines. If the add any new ones, it will be expansion content, and you'll have to buy the expansion to equip them. Maybe new core skills? But I doubt even that. You're going to have to pay for content like that these days. I would like to keep seeing QoL improvements for core features though.

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1 hour ago, Gaiawolf.8261 said:

There's no way they are going to add more core traitlines. If the add any new ones, it will be expansion content, and you'll have to buy the expansion to equip them. Maybe new core skills? But I doubt even that. You're going to have to pay for content like that these days. I would like to keep seeing QoL improvements for core features though.

Yeah, I think people in this thread are using "core" to mean "accessible to the core profession without an elite specialisation" rather than "core game without expansions". I don't think anyone expects anything being discussed here to be added to the base game.

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1 hour ago, draxynnic.3719 said:

Yeah, I think people in this thread are using "core" to mean "accessible to the core profession without an elite specialisation" rather than "core game without expansions". I don't think anyone expects anything being discussed here to be added to the base game.

A core profession is a profession without expansion content. Sooo, same thing. That's why core professions can't use Weapon Mastery Training, Expanded Weapon Proficiencies Training,  or spears on land. All professions need need expansion content to train and equip them. Core professions can't do it.

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2 hours ago, Gaiawolf.8261 said:

A core profession is a profession without expansion content. Sooo, same thing. That's why core professions can't use Weapon Mastery Training, Expanded Weapon Proficiencies Training,  or spears on land. All professions need need expansion content to train and equip them. Core professions can't do it.

I think there's a mismatch in interpretation here. A lot of people simply use "core profession" to simply mean the profession without elite specialisations, without distinguishing between expansion content for the profession and base game content. 

You might not like it, and it's probably a holdover from pre-soto when elite specialisations were all you got from expansion content, but you're literally arguing semantics here. 

Edited by draxynnic.3719
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22 hours ago, Dadnir.5038 said:

I do think there is room for at least another weapon on every profession.

Thief begging for the elusive offhand forever.

Revenant, Engi and Ele really wanting more mh and oh options to diversify with.

Rangers wanting Rifle and Pistols which Anet refuses to give them.  

Mesmers and Warriors looking for that Mainhand Pistol. 

You get the idea 🤣

Edited by Jobber.6348
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On 9/24/2024 at 6:41 AM, anninke.7469 said:

New traitline which is core-only, so the core classes can have nice stuff while not making e-specs broken.

Oh yeah, that could be interesting. A core-only traitline that pulls core classes up to the level of elite specs (or at least close). That would make some new (old) playstyles viable. Would be neat if they added it as a base game feature though (so that base-game only players can have the same power level as expansion players with elite specs), but from a buisness standpoint would be a waste to not tie it to an expansion to incrase sales.

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On 9/25/2024 at 3:01 PM, draxynnic.3719 said:

Can't help but feel like "a traitline that's unique to the core profession" basically means an elite specialisation that doesn't change the profession mechanic.

Which would have its benefits, but it's still essentially an ersatz elite specialisation in all but name.

That would involve a lot less work than an e-spec, so yes it's an ersatz. But the reason behind such "wish" is that some core professions struggle to catch up to their e-specs and the only way for them to have any hope of catching up is to give them something that the e-specs can't get.

I'm especially thinking about elementalist and ranger whose e-specs always add more on top of the core tools. For other professions it tend to be a bit less obvious.

  • Core ele could have a exclusive traitline that revolve around conjured weapons and offer the option to use them like engineer's kits (something that the playerbase want since the vanilla game).
  • I don't quite know were to go with core engineer so I won't give any suggestion there.
  • I'd love a Core guardian traitline that would bring back the old shield of the avenger and introduce new way to use spirit weapons (a trait could change bow of truth in such a way that it would launch a rain of fire onto the guardian's foes innstead of healing it's allies for example)
  • I don't want much of a core mesmer's exclusive traitline, just a passive movement speed trait. That said I think it would be interesting to expand on the "arcane thievery" thematic side of the mesmer in such traitline.
  • Core Necromancer need an exclusive traitline to put all those unsightly minions traits. They could even use the opportunity to introduce some interaction between shroud and minions or give some meaning to sacrificing your minions via their active skills... etc. All in all, it would please many player to have a true "minionmaster" option as a necromancer and such dangerous thing would be better confined to core.
  • Core ranger absolutely need an exclusive traitline that strengthen the weapon skills that interact with the pet. It feel like it's an underdevelopped part of the ranger.
  • Core revenant need an exclusive traitline that focus on Ancient echo.
  • Core thief need an exclusive traitline that remove the randomness of the stolen bundle. We know it's possible as Deadeye have such trait, we really need this option as well for core thief.
  • Core warrior need an exclusive traitline that make spending 3 strikes of adrenaline stand out.
Edited by Dadnir.5038
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4 hours ago, draxynnic.3719 said:

I think there's a mismatch in interpretation here. A lot of people simply use "core profession" to simply mean the profession without elite specialisations, without distinguishing between expansion content for the profession and base game content. 

You might not like it, and it's probably a holdover from pre-soto when elite specialisations were all you got from expansion content, but you're literally arguing semantics here. 

Yeah… especially when ANet themselves even referred to expanded weapon proficiency as “access to new core profession weapons”.

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8 hours ago, draxynnic.3719 said:

I think there's a mismatch in interpretation here. A lot of people simply use "core profession" to simply mean the profession without elite specialisations, without distinguishing between expansion content for the profession and base game content. 

You might not like it, and it's probably a holdover from pre-soto when elite specialisations were all you got from expansion content, but you're literally arguing semantics here. 

 

4 hours ago, Panda.1967 said:

Yeah… especially when ANet themselves even referred to expanded weapon proficiency as “access to new core profession weapons”.

Yeah, sorry, there does seem to be some discrepancy in the term. If using it to refer to class abilities outside just elite specializations but also to include expansion content, that makes a lot more sense. Maybe we can get the wiki updated to reflect that? Or at least add a disambiguation note, especially if Anet is using it such?

https://wiki.guildwars2.com/wiki/Core

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