Yerlock.4678 Posted September 21 Share Posted September 21 (edited) I'd like a new traitline with new skills. What about you guys? Edited September 21 by Yerlock.4678 Link to comment Share on other sites More sharing options...
draxynnic.3719 Posted September 22 Share Posted September 22 If elite specs are off the table, I'd probably just go with skills (and a new core legend for revenant). Not sure that new core traitlines would really add a lot.. Link to comment Share on other sites More sharing options...
Gaiawolf.8261 Posted Sunday at 06:32 PM Share Posted Sunday at 06:32 PM If they are going through the effort of new traitlines, I'd rather them take another step and give us new profession mechanics along with them. Then they can advertise new especs while giving us a new playstyle for each class, regardless of whether they come with new utility skills or just use existing ones. 2 1 Link to comment Share on other sites More sharing options...
Antycypator.9874 Posted Sunday at 08:08 PM Share Posted Sunday at 08:08 PM New traitline, of course, but not with brainless damage boosts. DPS traits are boring, they add literally nothing to your gameplay, it's just bigger numbers. Utility traits can change how you play the game. 4 1 Link to comment Share on other sites More sharing options...
Cuks.8241 Posted Monday at 09:28 PM Share Posted Monday at 09:28 PM I dont see the need for another traitline, we already have quite bloated. And a new traitline wont really have much impact for most classes. I also dont really see the need for more weapons although they can be fun and bring new, different gameplay. I do see a way to elevate core builds by giving them a new additional F# skill(s) that is not available when elite spec is equiped. While it may not be as fun and marketable as a new weapon, its definitely more mass appealing than a new core traitline. Also as far as I know you dont get elite specs with these mini expansions so it would be good for new players if core specs would be more competitive (just no minionmancers in pvp). 1 2 Link to comment Share on other sites More sharing options...
petespri.6548 Posted Tuesday at 02:38 AM Share Posted Tuesday at 02:38 AM On 9/21/2024 at 2:57 PM, Yerlock.4678 said: I'd like a new traitline with new skills. What about you guys? Id like them to make the 5th trait line a core elite line, also add in all missing heal, utility, and elite skills, and update old weapons, utilities, elites and select traits. The 5th trait line is OP anyway for most classes since it is usually the profession mechanic (Tools in engineering could use a rework). Excluding it from elite specs would be a strong option, even if they need to be buffed a bit. Link to comment Share on other sites More sharing options...
anninke.7469 Posted Tuesday at 04:41 AM Share Posted Tuesday at 04:41 AM (edited) New traitline which is core-only, so the core classes can have nice stuff while not making e-specs broken. Edited Tuesday at 04:42 AM by anninke.7469 1 1 Link to comment Share on other sites More sharing options...
Jobber.6348 Posted Tuesday at 09:57 AM Share Posted Tuesday at 09:57 AM Honestly alot of what the class needs from a Core standpoint is reworks, not new things to essentially replace bad performing traitlines. Thief Acrobatics needed a rework ages ago. Revenant Retribution is still a joke they are trying to fix with number buffs because it never really recovered from losing Retaliation. What is Warrior Arms even supposed to be other than a meme Signet build for blasting people a new hole in PvP? All the Precision traits that were turned into 4s Fury givers on 10s ICD. Needed rework AGES AGO. 2 1 Link to comment Share on other sites More sharing options...
Tinker.6924 Posted Tuesday at 03:55 PM Share Posted Tuesday at 03:55 PM Your build and elite spec really dictate your playstyle and a weapon, while important, is absolutely secondary. New elite specs would provide truly new gameplay experiences. 1 Link to comment Share on other sites More sharing options...
Isopod.4156 Posted Tuesday at 07:30 PM Share Posted Tuesday at 07:30 PM Maybe touch up some left behind weapons, but I guess that doesnt sell expansions I saw reworking core trait lines and I also agree some of them have been powercept more than others Link to comment Share on other sites More sharing options...
VocalThought.9835 Posted Wednesday at 05:49 AM Share Posted Wednesday at 05:49 AM I know this option wasn't present, but I would rather they add a new Elite Specializations with a weapon, like they used to do. If they simply added a new weapon, then they technically added two weapons for each elite, but seeing how they are miss a themed archetype from each profession; I'd say "go the extra mile and complete what they been doing. It'll be worth it if they did give us another elite specialization. 1 Link to comment Share on other sites More sharing options...
Dadnir.5038 Posted Wednesday at 08:45 AM Share Posted Wednesday at 08:45 AM I want more answer choices... I do think there is room for at least another weapon on every profession. I'd like more trait choice on the e-specs traitlines (a 4th GM trait choice for each e-spec). I'd like a traitline that's unique to the core profession (Read as : "cannot be taken by elite specs"). I'd like to have conjured weapons/kits/transformation shared by all professions and races that would be tied to a skill slot similar to the mount slot. 1 Link to comment Share on other sites More sharing options...
draxynnic.3719 Posted Wednesday at 01:01 PM Share Posted Wednesday at 01:01 PM (edited) Can't help but feel like "a traitline that's unique to the core profession" basically means an elite specialisation that doesn't change the profession mechanic. Which would have its benefits, but it's still essentially an ersatz elite specialisation in all but name. Edited Wednesday at 01:02 PM by draxynnic.3719 2 Link to comment Share on other sites More sharing options...
Kulvar.1239 Posted Wednesday at 02:17 PM Share Posted Wednesday at 02:17 PM On 9/24/2024 at 4:38 AM, petespri.6548 said: Id like them to make the 5th trait line a core elite line, also add in all missing heal, utility, and elite skills, and update old weapons, utilities, elites and select traits. The 5th trait line is OP anyway for most classes since it is usually the profession mechanic (Tools in engineering could use a rework). Excluding it from elite specs would be a strong option, even if they need to be buffed a bit. For some classes the 5th trait line is basically mandatory in most builds and they're balanced around it. Like power necro always pick it for the 15% crit chance and 15% crit damage. 1 hour ago, draxynnic.3719 said: Can't help but feel like "a traitline that's unique to the core profession" basically means an elite specialisation that doesn't change the profession mechanic. Which would have its benefits, but it's still essentially an ersatz elite specialisation in all but name. It could be the "default elite spec". You have 2 traitlines slots for adjusting your build (power, condi, support, ...) and the 3rd slots is only for core / HoT elite / PoF elite / EoD elite. Link to comment Share on other sites More sharing options...
Gaiawolf.8261 Posted Thursday at 12:28 AM Share Posted Thursday at 12:28 AM There's no way they are going to add more core traitlines. If the add any new ones, it will be expansion content, and you'll have to buy the expansion to equip them. Maybe new core skills? But I doubt even that. You're going to have to pay for content like that these days. I would like to keep seeing QoL improvements for core features though. 1 Link to comment Share on other sites More sharing options...
draxynnic.3719 Posted Thursday at 02:11 AM Share Posted Thursday at 02:11 AM 1 hour ago, Gaiawolf.8261 said: There's no way they are going to add more core traitlines. If the add any new ones, it will be expansion content, and you'll have to buy the expansion to equip them. Maybe new core skills? But I doubt even that. You're going to have to pay for content like that these days. I would like to keep seeing QoL improvements for core features though. Yeah, I think people in this thread are using "core" to mean "accessible to the core profession without an elite specialisation" rather than "core game without expansions". I don't think anyone expects anything being discussed here to be added to the base game. 1 Link to comment Share on other sites More sharing options...
Gaiawolf.8261 Posted Thursday at 03:34 AM Share Posted Thursday at 03:34 AM 1 hour ago, draxynnic.3719 said: Yeah, I think people in this thread are using "core" to mean "accessible to the core profession without an elite specialisation" rather than "core game without expansions". I don't think anyone expects anything being discussed here to be added to the base game. A core profession is a profession without expansion content. Sooo, same thing. That's why core professions can't use Weapon Mastery Training, Expanded Weapon Proficiencies Training, or spears on land. All professions need need expansion content to train and equip them. Core professions can't do it. 1 Link to comment Share on other sites More sharing options...
anninke.7469 Posted Thursday at 04:41 AM Share Posted Thursday at 04:41 AM I sure meant base game. Is it realistic? Probably not. But the original question didn't specify on that and I really naively believe core classes shouldn't be gutted all the time for e-spec balancing, so there should be stuff they can use while e-specs can't. In the base game even with a f2p account. 1 Link to comment Share on other sites More sharing options...
draxynnic.3719 Posted Thursday at 06:31 AM Share Posted Thursday at 06:31 AM (edited) 2 hours ago, Gaiawolf.8261 said: A core profession is a profession without expansion content. Sooo, same thing. That's why core professions can't use Weapon Mastery Training, Expanded Weapon Proficiencies Training, or spears on land. All professions need need expansion content to train and equip them. Core professions can't do it. I think there's a mismatch in interpretation here. A lot of people simply use "core profession" to simply mean the profession without elite specialisations, without distinguishing between expansion content for the profession and base game content. You might not like it, and it's probably a holdover from pre-soto when elite specialisations were all you got from expansion content, but you're literally arguing semantics here. Edited Thursday at 06:32 AM by draxynnic.3719 1 Link to comment Share on other sites More sharing options...
Jobber.6348 Posted Thursday at 07:09 AM Share Posted Thursday at 07:09 AM (edited) 22 hours ago, Dadnir.5038 said: I do think there is room for at least another weapon on every profession. Thief begging for the elusive offhand forever. Revenant, Engi and Ele really wanting more mh and oh options to diversify with. Rangers wanting Rifle and Pistols which Anet refuses to give them. Mesmers and Warriors looking for that Mainhand Pistol. You get the idea 🤣 Edited Thursday at 07:09 AM by Jobber.6348 1 Link to comment Share on other sites More sharing options...
Chyro.1462 Posted Thursday at 08:06 AM Share Posted Thursday at 08:06 AM On 9/24/2024 at 6:41 AM, anninke.7469 said: New traitline which is core-only, so the core classes can have nice stuff while not making e-specs broken. Oh yeah, that could be interesting. A core-only traitline that pulls core classes up to the level of elite specs (or at least close). That would make some new (old) playstyles viable. Would be neat if they added it as a base game feature though (so that base-game only players can have the same power level as expansion players with elite specs), but from a buisness standpoint would be a waste to not tie it to an expansion to incrase sales. Link to comment Share on other sites More sharing options...
Dadnir.5038 Posted Thursday at 09:34 AM Share Posted Thursday at 09:34 AM (edited) On 9/25/2024 at 3:01 PM, draxynnic.3719 said: Can't help but feel like "a traitline that's unique to the core profession" basically means an elite specialisation that doesn't change the profession mechanic. Which would have its benefits, but it's still essentially an ersatz elite specialisation in all but name. That would involve a lot less work than an e-spec, so yes it's an ersatz. But the reason behind such "wish" is that some core professions struggle to catch up to their e-specs and the only way for them to have any hope of catching up is to give them something that the e-specs can't get. I'm especially thinking about elementalist and ranger whose e-specs always add more on top of the core tools. For other professions it tend to be a bit less obvious. Core ele could have a exclusive traitline that revolve around conjured weapons and offer the option to use them like engineer's kits (something that the playerbase want since the vanilla game). I don't quite know were to go with core engineer so I won't give any suggestion there. I'd love a Core guardian traitline that would bring back the old shield of the avenger and introduce new way to use spirit weapons (a trait could change bow of truth in such a way that it would launch a rain of fire onto the guardian's foes innstead of healing it's allies for example) I don't want much of a core mesmer's exclusive traitline, just a passive movement speed trait. That said I think it would be interesting to expand on the "arcane thievery" thematic side of the mesmer in such traitline. Core Necromancer need an exclusive traitline to put all those unsightly minions traits. They could even use the opportunity to introduce some interaction between shroud and minions or give some meaning to sacrificing your minions via their active skills... etc. All in all, it would please many player to have a true "minionmaster" option as a necromancer and such dangerous thing would be better confined to core. Core ranger absolutely need an exclusive traitline that strengthen the weapon skills that interact with the pet. It feel like it's an underdevelopped part of the ranger. Core revenant need an exclusive traitline that focus on Ancient echo. Core thief need an exclusive traitline that remove the randomness of the stolen bundle. We know it's possible as Deadeye have such trait, we really need this option as well for core thief. Core warrior need an exclusive traitline that make spending 3 strikes of adrenaline stand out. Edited Thursday at 02:14 PM by Dadnir.5038 1 Link to comment Share on other sites More sharing options...
Panda.1967 Posted Thursday at 11:03 AM Share Posted Thursday at 11:03 AM 4 hours ago, draxynnic.3719 said: I think there's a mismatch in interpretation here. A lot of people simply use "core profession" to simply mean the profession without elite specialisations, without distinguishing between expansion content for the profession and base game content. You might not like it, and it's probably a holdover from pre-soto when elite specialisations were all you got from expansion content, but you're literally arguing semantics here. Yeah… especially when ANet themselves even referred to expanded weapon proficiency as “access to new core profession weapons”. 1 Link to comment Share on other sites More sharing options...
Gaiawolf.8261 Posted Thursday at 03:13 PM Share Posted Thursday at 03:13 PM 8 hours ago, draxynnic.3719 said: I think there's a mismatch in interpretation here. A lot of people simply use "core profession" to simply mean the profession without elite specialisations, without distinguishing between expansion content for the profession and base game content. You might not like it, and it's probably a holdover from pre-soto when elite specialisations were all you got from expansion content, but you're literally arguing semantics here. 4 hours ago, Panda.1967 said: Yeah… especially when ANet themselves even referred to expanded weapon proficiency as “access to new core profession weapons”. Yeah, sorry, there does seem to be some discrepancy in the term. If using it to refer to class abilities outside just elite specializations but also to include expansion content, that makes a lot more sense. Maybe we can get the wiki updated to reflect that? Or at least add a disambiguation note, especially if Anet is using it such? https://wiki.guildwars2.com/wiki/Core 2 Link to comment Share on other sites More sharing options...
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