Gnomskii.7423 Posted September 24 Share Posted September 24 (edited) I noticed that there are now too many thiefe and willbender on wvw, all the crooked players suddenly became professionals in these classes, isn't it time to start nerfing them? I also often see a team of 5 willbenders on wvw , how to survive after them ? I think it's time to reduce their mobility Edited September 24 by Gnomskii.7423 21 3 2 6 Link to comment Share on other sites More sharing options...
alteriel valie.4751 Posted September 25 Share Posted September 25 (edited) Since people choose this specialization to make their gameplay easier, feel pro and need to buy EOD to get the Willbender, devs wont nerf anything! Edited September 25 by alteriel valie.4751 5 1 Link to comment Share on other sites More sharing options...
Codename T.2847 Posted September 25 Share Posted September 25 Willbender is fine, stop coping beachboy 😴 1 3 2 21 1 Link to comment Share on other sites More sharing options...
RazieL.5684 Posted September 25 Share Posted September 25 don't forget mesmers too, their burst is absurd rivaling willbender at this point but from stealth and range and unblockable 3 4 1 4 1 Link to comment Share on other sites More sharing options...
Anekto.8391 Posted September 25 Share Posted September 25 19 minutes ago, RazieL.5684 said: don't forget mesmers too, their burst is absurd rivaling willbender at this point but from stealth and range and unblockable They have one very large spike on gs and other skills they put all into one dodge window. You can dodge it quite well and the rest of the burst you can escape if you see that you ve dodged their huge burst opener. Willbender has like 3 moves to them. Opener burst and 2 more bursts its a bit more difficult to escape(they start their burst standing directly next to you so getting same distance to them as on a mesmer burst requires more mobility on your part) Link to comment Share on other sites More sharing options...
Mikhael.2391 Posted September 25 Share Posted September 25 So before this Thiefs were the only problem? As it stands the guardian class had no elite to effectively get out of combat when roaming unlike most other professions since it required a target to "maybe" escape with judge interventions meditation IF lucky enought to have a target far away to aim and still after that it would be just waiting to be caught. Stealth goes away and then you can request a nerf to WB mobility. Thiefs only get caught if they want to risk it otherwise, stealth and RUN AWAYYYY. 4 1 2 4 Link to comment Share on other sites More sharing options...
Lucy.3728 Posted September 25 Share Posted September 25 (edited) 7 hours ago, alteriel valie.4751 said: devs wont nerf anything! So far they nerf everything that's fun to me. Maybe my time has come... to switch to willbender After all this thread calls for more. Edited September 25 by Lucy.3728 2 5 Link to comment Share on other sites More sharing options...
Aratoa.7398 Posted September 25 Share Posted September 25 There are already havok groups of over 50% or more Willbenders. How many more do you want man? 2 2 Link to comment Share on other sites More sharing options...
TheGrimm.5624 Posted September 25 Share Posted September 25 20 hours ago, Gnomskii.7423 said: all the crooked players suddenly became professionals in these classes, isn't it time to start nerfing them? Crooked? Interesting word choice. 20 hours ago, Gnomskii.7423 said: I also often see a team of 5 willbenders on wvw , how to survive after them ? I think it's time to reduce their mobility There is a large difference between a player that knows a class and a class. If your seeing groups of Willies it's a group that probably tried to get on the hype train. Attack them. If you see a Willie and a lockdown build, be more concerned there. Link to comment Share on other sites More sharing options...
len.7809 Posted September 25 Share Posted September 25 they have to remove this from willbender. Quote Willbender virtues no longer remove the active effects of other willbender virtues 3 Link to comment Share on other sites More sharing options...
RazieL.5684 Posted September 26 Share Posted September 26 On 9/25/2024 at 6:25 PM, Anekto.8391 said: They have one very large spike on gs and other skills they put all into one dodge window. You can dodge it quite well and the rest of the burst you can escape if you see that you ve dodged their huge burst opener. Willbender has like 3 moves to them. Opener burst and 2 more bursts its a bit more difficult to escape(they start their burst standing directly next to you so getting same distance to them as on a mesmer burst requires more mobility on your part) you can't kite a willbender like every other skill is mobility... but my point on mesmer still stands especially with spear now it's not just one burst and they can also do it while invulnerable mesmer is top tier right now 2 2 Link to comment Share on other sites More sharing options...
Anekto.8391 Posted September 27 Share Posted September 27 8 hours ago, RazieL.5684 said: you can't kite a willbender like every other skill is mobility... but my point on mesmer still stands especially with spear now it's not just one burst and they can also do it while invulnerable mesmer is top tier right now Just saying mesmer burst is usually very telegraphed if you see a mesmer throwing gs 2 at you you can be sure he will chain other skills into the hit. Or lets explain it differently if a mesmer bursts you down once its way easier to pay attention that hes running a burst build. If he uses gs to burst the opener is well telegraphed! I am not very familiar with spear mesmer skillset and really just encountered a very persistent one yesterday and it seemed really strong he was tanking two of us quite for some time. But mesmer used to burst on gs and sword and they usually opened theirs with gs2 and with sword they had to get close. I agree! 1 Link to comment Share on other sites More sharing options...
Lincolnbeard.1735 Posted September 27 Share Posted September 27 12 hours ago, RazieL.5684 said: you can't kite a willbender like every other skill is mobility... but my point on mesmer still stands especially with spear now it's not just one burst and they can also do it while invulnerable mesmer is top tier right now I could understand someone complaining about GS burst as you've to pay attention to a purple thing flying at you to dodge the entire burst. But spear? That's a cool weapon and all, does good damage but GS is so much better. 1 Link to comment Share on other sites More sharing options...
RazieL.5684 Posted September 27 Share Posted September 27 46 minutes ago, Lincolnbeard.1735 said: I could understand someone complaining about GS burst as you've to pay attention to a purple thing flying at you to dodge the entire burst. But spear? That's a cool weapon and all, does good damage but GS is so much better. i don't play mesmer, so i can't go too much into the details, but from what i've seen from mesmer players they seem to enjoy it and it is strong chrono especially Link to comment Share on other sites More sharing options...
apharma.3741 Posted September 27 Share Posted September 27 4 hours ago, RazieL.5684 said: i don't play mesmer, so i can't go too much into the details, but from what i've seen from mesmer players they seem to enjoy it and it is strong chrono especially Clearly. Mesmer is one of the slowest classes in WvW atm for roaming as it doesn't get perma swiftness almost passively so can't abuse speed relic and it's teleport skills have been nerfed over the years. Range and kite. Spear is a high damage weapon but it's got very little else going for it, go make a mesmer, equip a spear and find out what the skills do and their weakness and you'll easily overcome it. The usual running through the mesmer also messes up it's ability to use skills and deal damage so abuse that as usual but like I say, range and kite as 90% I see are running double melee so have no ranged option. As for the topic, both thief and willbender are not very punishing for being a brain damaged moron who learns to use a macro and runs away once the macro is done. Depending on the build they're just completely unfair to fight as you can never kill them and they can keep coming back till they get you or outnumber you with 5 warclaw friends suddenly appearing. Notable mention for all the hero warriors running around with the most boring tanky builds in the world that honestly make me want to fight a WB because at least the fight is over fast. 3 1 3 Link to comment Share on other sites More sharing options...
Lincolnbeard.1735 Posted September 27 Share Posted September 27 1 hour ago, apharma.3741 said: As for the topic, both thief and willbender are not very punishing for being a brain damaged moron who learns to use a macro and runs away once the macro is done. Depending on the build they're just completely unfair to fight as you can never kill them and they can keep coming back till they get you or outnumber you with 5 warclaw friends suddenly appearing. Notable mention for all the hero warriors running around with the most boring tanky builds in the world that honestly make me want to fight a WB because at least the fight is over fast. I think you're overestimating brain-dead WBs, usually when I see them I change to cele virt build. A single f2 and they just spam every skill until they die. Thieves on the other hand run away a lot. "Oh no HP dropped to 75%, better daggerstorm away, restealth and come back later." 2 3 Link to comment Share on other sites More sharing options...
Sleepwalker.1398 Posted September 28 Share Posted September 28 Can it get any better??? Now we have Willbenders equipping Birthday Blasters as weapon and killing low rank ppl with just F1 - Rushing Justice and Whirling Light.....hahhhahah. 1 1 1 Link to comment Share on other sites More sharing options...
Skada.1362 Posted September 28 Share Posted September 28 There is about 100 willbenders per 1 thief player in WvW, just saying. 1 3 Link to comment Share on other sites More sharing options...
alain.1659 Posted September 30 Share Posted September 30 On 9/28/2024 at 11:51 AM, Skada.1362 said: There is about 100 willbenders per 1 thief player in WvW, just saying. I have experienced the exact opposite. 100 thieves per 1 willbender on my wvw maps. There are even thief groups vs other thief groups on multiple occasions. Also, I have tried the willbender yesterday and I really think that it is somewhat overtuned. With the celestial nerf it will be better probably. Same goes with other cele builds. Some of them were not performing well and only saved by cele, it is sad that they will go into oblivion again. Problem with Willbenders is that because of them other guardian specs/weapons/traits do not get any love from the devs. This should change in my opinion. ps: There are also builds that are quite problematic but, somehow, are not mentioned on forums but quite bothersome for wvw roamers. However, as this is about thief and willbender, I will not go into detail. 1 1 1 Link to comment Share on other sites More sharing options...
MaLong.2079 Posted Tuesday at 02:11 AM Share Posted Tuesday at 02:11 AM On 9/24/2024 at 6:20 PM, Gnomskii.7423 said: I noticed that there are now too many thiefe and willbender on wvw, all the crooked players suddenly became professionals in these classes, isn't it time to start nerfing them? I also often see a team of 5 willbenders on wvw , how to survive after them ? I think it's time to reduce their mobility Not enough people are playing them yet. Need more for nerfs. Seriously, that's how it works. 1 Link to comment Share on other sites More sharing options...
TheCheat.2165 Posted Tuesday at 05:47 AM Share Posted Tuesday at 05:47 AM I've been doing well at staying zen for the past year as willbenders kept getting buffed and buffed while mesmers got wierd niche nerfs. But it's sort of crazy how willbenders can completely run me down and still have enough skills off CD to put up a fight; even when I'm using mirage blink, jaunt, shield, and sigil of energy. Even worse when they account for what seems like half the population in wvw. 2 1 Link to comment Share on other sites More sharing options...
Anekto.8391 Posted Tuesday at 05:58 AM Share Posted Tuesday at 05:58 AM 9 minutes ago, TheCheat.2165 said: But it's sort of crazy how willbenders can completely run me down and still have enough skills off CD to put up a fight; even when I'm using mirage blink, jaunt, shield, and sigil of energy. I dont bother with energy sigils anymore. I would just use dodge food and my get a source of vigor buff. And put a different sigil on your set. But you can use endurance regen food complementary aswell and try if willbenders become easier and slowly look if you can shave of defensive options on your build to give the benders more pressure 🙂 Link to comment Share on other sites More sharing options...
RaveOnYou.2819 Posted Tuesday at 08:20 AM Share Posted Tuesday at 08:20 AM secret weapon at 47:41 😄 3 Link to comment Share on other sites More sharing options...
CafPow.1542 Posted Tuesday at 10:21 AM Share Posted Tuesday at 10:21 AM 1 hour ago, RaveOnYou.2819 said: secret weapon at 47:41 😄 Besides the fact that she does a series of „4 in 1“ etc explaining different strong builds only to come to blue class and go with 1 build fits all lmao. 1 Link to comment Share on other sites More sharing options...
Hellzarmy.5417 Posted Wednesday at 03:56 PM Share Posted Wednesday at 03:56 PM I'm not sure how many other classes can win fights with a cake gun like in the video. Whenever a keep is sieged, I look around and see two or more dead people next to one enemy (that most of the time still manages to escape) for me it was 90% of the time a WB that made that happen. No other class dared to attack a group of ten+ people and escaped. Your mileage may vary. 4 Link to comment Share on other sites More sharing options...
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