MysticReaper.4318 Posted September 1, 2021 Share Posted September 1, 2021 On 8/29/2021 at 9:55 AM, MysticReaper.4318 said: they help me get through the game due to my 58 year old physically challenged wrists caused by age and a life-long cerebral palsy health condition. i can play rift and swtor despite my health condition. time to go off until they fix it. if they do not fix when eod is released, i will say bye to gw2 permanently. 3 Link to comment Share on other sites More sharing options...
mathion.8549 Posted September 1, 2021 Share Posted September 1, 2021 (edited) 9 hours ago, Nagiil.1230 said: same here. Minions are still hidden with full cooldown after unmount. Not quite that. The cooldown happens on mount. Not dismount. So if you stay mounted long enough for the cooldown to end (like 60 seconds for the FG), then dismount you can summon them immediately. Well, sort of immediately. At 1.5 seconds per summon, and 5 minion utilities, that's 7.5 seconds of standing there tossing tennis balls into the air while the foes eat you. Unless you dismount outside of agro range, do your tennis ball tossing, then walk into agro range, odds are you'll have to fight before you're done. Plus the minions being dismissed entering or exiting water just BLOWS CHUNKS in those places where the water is just deep enough to kill off your minions, but doesn't let you equip underwater weapons. Sure does take away virtually all of the reason for a necro to have a mount at all, as well as sucking all the joy out of the game. It would be tolerable if this is what it was, and always has been, and nothing changed. But like taking back basic freedoms, once you have it, you don't want to give it up. Edited September 1, 2021 by mathion.8549 1 Link to comment Share on other sites More sharing options...
Aldel.8170 Posted September 1, 2021 Share Posted September 1, 2021 59 minutes ago, mathion.8549 said: Plus the minions being dismissed entering or exiting water just BLOWS CHUNKS in those places where the water is just deep enough to kill off your minions, but doesn't let you equip underwater weapons. Sounds like you don't have the same minions slotted for underwater combat. Check your slots and make sure you have your minions slotted, else when you enter the water they'll despawn. Same thing happens (or at least used to happen) with Guardian and signets - if you didn't have the same signets slotted and hit water the signets would be removed. 1 Link to comment Share on other sites More sharing options...
mathion.8549 Posted September 1, 2021 Share Posted September 1, 2021 6 minutes ago, Aldel.8170 said: Sounds like you don't have the same minions slotted for underwater combat. Check your slots and make sure you have your minions slotted, else when you enter the water they'll despawn. Same thing happens (or at least used to happen) with Guardian and signets - if you didn't have the same signets slotted and hit water the signets would be removed. Actually, I do, exactly the same ones in the same slots. I only noticed the problem after noticing that my minions despawned on mount. It was consistent into and out of water, the minions would disappear, most notably the GH and the health minion, who have dedicated slots for them. In checking back just now, it appears that part has been restored to functionality, which makes it much better in the situations I posted about. But when this issue arose a week ago, both mounts and water were killing minions for me. Now, the water isn't doing it, but the mounting still does. I haven't played an MM since the issue first started, so didn't know the water part was fixed. It wasn't a week ago when I was mapping Hilrathi. Link to comment Share on other sites More sharing options...
Lorin.9564 Posted September 1, 2021 Share Posted September 1, 2021 It is not understandable why Anet restricts the necromancer so massively. No statement except for a small message on twitter. What is the "issue"? Thousands of players prefer to play with Minions and we can expect a better explanation from Anet. 4 Link to comment Share on other sites More sharing options...
Tanek.5983 Posted September 1, 2021 Share Posted September 1, 2021 (edited) 1 hour ago, mathion.8549 said: Well, sort of immediately. At 1.5 seconds per summon, and 5 minion utilities, that's 7.5 seconds of standing there tossing tennis balls into the air while the foes eat you. Unless you dismount outside of agro range, do your tennis ball tossing, then walk into agro range, odds are you'll have to fight before you're done. This can be especially painful on Path of Fire maps where there are places you can't get to without a mount and they don't skimp on the enemies, so you are likely to land right in the middle of a fight. Can't really go, 'please don't attack me until I'm ready, thanks!' Plus, my necro's minions add to my toughness, so getting hit while resummoning can be pretty rough. Edited September 1, 2021 by Tanek.5983 2 Link to comment Share on other sites More sharing options...
mathion.8549 Posted September 1, 2021 Share Posted September 1, 2021 19 minutes ago, Tanek.5983 said: This can be especially painful on Path of Fire maps where there are places you can't get to without a mount and they don't skimp on the enemies, so you are likely to land right in the middle of a fight. Can't really go, 'please don't attack me until I'm ready, thanks!' Plus, my necro's minions add to my toughness, so getting hit while resummoning can be pretty rough. <chuckles> Reminds me of those superhero shows that have those lengthy transformations during which, for some mysterious reason, the foes don't attack. Would that GW2 foes be so accommodating. 1 Link to comment Share on other sites More sharing options...
Kaladel.1670 Posted September 1, 2021 Share Posted September 1, 2021 Please. People. Of course they'll fix minions. They know how much that playstyle is appreciated (and if they didn't, the massive outbursts on twitter and this forums are proof enough). But you are expecting from overworked devs (an expansion is coming, a festival is going on right now, next playtest is soon, alliances and stuff are coming too) to fix a complicated problem instantly. Give them time. In the meantime, you can: - Experiment with other aspects of the class (and maybe learn a trick or two to use once the minions are back to normal) - ...or other classes. - Enjoy the festival (2/3 of it are non-combat activities where you don't need minions at all and the rewards are nice). - Take a little break from the game to enjoy time with your friends, family, the sun/moon/whatever. It will probably be fixed asap, don't worry. As any good Reaper would say: Just chill ❄️ 3 Link to comment Share on other sites More sharing options...
Aldel.8170 Posted September 1, 2021 Share Posted September 1, 2021 4 minutes ago, Kaladel.1670 said: Please. People. Of course they'll fix minions. They know how much that playstyle is appreciated (and if they didn't, the massive outbursts on twitter and this forums are proof enough). It would take Anet less than 5 minutes to post a reply here to let people know what's going on. 4 Link to comment Share on other sites More sharing options...
achwas.6190 Posted September 1, 2021 Share Posted September 1, 2021 (edited) 8 minutes ago, Kaladel.1670 said: Please. People. Of course they'll fix minions. They know how much that playstyle is appreciated (and if they didn't, the massive outbursts on twitter and this forums are proof enough). But you are expecting from overworked devs (an expansion is coming, a festival is going on right now, next playtest is soon, alliances and stuff are coming too) to fix a complicated problem instantly. Give them time. In the meantime, you can: - Experiment with other aspects of the class (and maybe learn a trick or two to use once the minions are back to normal) - ...or other classes. - Enjoy the festival (2/3 of it are non-combat activities where you don't need minions at all and the rewards are nice). - Take a little break from the game to enjoy time with your friends, family, the sun/moon/whatever. It will probably be fixed asap, don't worry. As any good Reaper would say: Just chill ❄️ no they implemented this on purpose and every day we cannot play is a day we cannot properly play the game, participate in some events or do map completions or farming. or simply playing another game and not coming back. or just imagine the outcry if a similar issue affects something like guardians or elementalists. IF aNet is overworked, they should take smaller steps and not ruin the game for roughly one ninth of the player base, because they cannot code well enough. the expansion is un- announced who cares for another week of delays. but they should NOT transfer the burden to their players and they OUGHT to communicate better Or as any good reaper would say : they do not make the cut... Edited September 1, 2021 by achwas.6190 added remark 2 Link to comment Share on other sites More sharing options...
Samurai.9567 Posted September 1, 2021 Share Posted September 1, 2021 Especially since I never experienced any issue with it before they removed the feature, nor have I heard of any issues... Link to comment Share on other sites More sharing options...
Samurai.9567 Posted September 1, 2021 Share Posted September 1, 2021 Actually achwas, I believe I also noticed that my elementalist had any summoned elementals vanish and go on cool down upon mounting. It's not as big an issue with them, as the elementals are not permanent like Necro minions, nor are they the key to an entire class build, but it still removes them upon mounting. I believe it used to just hide them for any remaining duration they had if you mounted, just like the Necro. Link to comment Share on other sites More sharing options...
Tanek.5983 Posted September 1, 2021 Share Posted September 1, 2021 13 minutes ago, Samurai.9567 said: Actually achwas, I believe I also noticed that my elementalist had any summoned elementals vanish and go on cool down upon mounting. It's not as big an issue with them, as the elementals are not permanent like Necro minions, nor are they the key to an entire class build, but it still removes them upon mounting. I believe it used to just hide them for any remaining duration they had if you mounted, just like the Necro. I was wondering about this. I don't use my Ele near as much, so could not remember whether the summons were dismissed on mounting before. Link to comment Share on other sites More sharing options...
Darkrayne.5614 Posted September 1, 2021 Share Posted September 1, 2021 No preorder and no monthly gem purchases from me until this is fixed. If this turns out to be a permanent change then I'll be using it as a good excuse to play some other MMOs that have built up years of new content since I last played them. 2 1 Link to comment Share on other sites More sharing options...
garpu.6210 Posted September 1, 2021 Share Posted September 1, 2021 And fixed! (Was just announced on twitter, and I tried it out in game.) 6 Link to comment Share on other sites More sharing options...
Darkrayne.5614 Posted September 1, 2021 Share Posted September 1, 2021 (edited) 3 minutes ago, garpu.6210 said: And fixed! (Was just announced on twitter, and I tried it out in game.) Praise jebus! I spoke too soon... Edited September 1, 2021 by Darkrayne.5614 1 Link to comment Share on other sites More sharing options...
Tanek.5983 Posted September 1, 2021 Share Posted September 1, 2021 4 minutes ago, Darkrayne.5614 said: Praise jebus! I spoke too soon... OR...maybe it was your post that finally did it. they were like, uh oh Darkrayne might leave. Get on that fix! and seconds later...*poof* fixed. Good job! 😁 2 Link to comment Share on other sites More sharing options...
Darkrayne.5614 Posted September 1, 2021 Share Posted September 1, 2021 3 minutes ago, Tanek.5983 said: OR...maybe it was your post that finally did it. they were like, uh oh Darkrayne might leave. Get on that fix! and seconds later...*poof* fixed. Good job! 😁 You are all welcome. 3 Link to comment Share on other sites More sharing options...
Eulefant.9624 Posted September 1, 2021 Share Posted September 1, 2021 yup seems solved /undone : "And there was much rejoicing"😊 2 Link to comment Share on other sites More sharing options...
Gucky.3521 Posted September 1, 2021 Share Posted September 1, 2021 Thx fpr fixing it ❤️ 2 Link to comment Share on other sites More sharing options...
LucianDK.8615 Posted September 1, 2021 Share Posted September 1, 2021 A relief its fixed. 2 Link to comment Share on other sites More sharing options...
Linken.6345 Posted September 1, 2021 Share Posted September 1, 2021 38 minutes ago, LucianDK.8615 said: A relief its fixed. Nice it is fixed, but still no word on it on the forum only twitter. Do Anet social media team only use outside sources? 1 Link to comment Share on other sites More sharing options...
Sugar Min.5834 Posted September 1, 2021 Share Posted September 1, 2021 (edited) Two reasons why ANet always choose other social media to communicate instead of their own: 1. The developers have been banned from using this forum, or 2. They must have paid a lot for tweeting and are now trying to force every one to use it or read it. Appreciate that some of the members here helped to cover their jobs in this forum. Is it that difficult to just copy and paste messages to this forum? Edited September 2, 2021 by Mil.3562 1 Link to comment Share on other sites More sharing options...
garpu.6210 Posted September 2, 2021 Share Posted September 2, 2021 2 hours ago, Darkrayne.5614 said: Praise jebus! I spoke too soon... Praise Joko! 2 Link to comment Share on other sites More sharing options...
ShieldRunner.9163 Posted September 2, 2021 Share Posted September 2, 2021 sept 1st. just wanted to say Thank You for fixing my Minions. 2 Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now