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Is there a point to Scourge anymore?


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@Spurnshadow.3678 said:

You could trade off the F2 corruption for the spite trait line and go with Spiteful Spirit and convert 2-4 boons with each F5.2-4? Last checked it was only 2. Also that doesn't proc on shade location, you'd have to be right beside them to corrupt anything with that while giving up torment on fear, and the sustain on parasitic.

I believe it's 4 on players under 50% health without looking it up.

This is correct.

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@Spurnshadow.3678 said:

You could trade off the F2 corruption for the spite trait line and go with Spiteful Spirit and convert 2-4 boons with each F5.2-4? Last checked it was only 2. Also that doesn't proc on shade location, you'd have to be right beside them to corrupt anything with that while giving up torment on fear, and the sustain on parasitic.

I believe it's 4 on players under 50% health without looking it up.

Didn't know that, thought it just used the old version of unholy feast

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@Spurnshadow.3678 said:

@Spurnshadow.3678 said:Nourishing ashes, remove a boon when you inflict burning

Nourishing ashes grants 5% life force whenever you remove/corrupt a boon or inflict burning.

OK, I'll stand corrected on that as I've never actually tested it. Just going off the tool tip. They need to learn the difference between and and or. Even if you take that out, Scourge still does a kitten ton of corruption.

Not really. It's one corrupted boon on F1, one well of corruption and that's it. Almost noone plays curses anymore in wvw

And i see noone running corrupt boon. The corruption from punishments isn't mentionable as they are all very short range

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@Nimon.7840 said:

@Spurnshadow.3678 said:Nourishing ashes, remove a boon when you inflict burning

Nourishing ashes grants 5% life force whenever you remove/corrupt a boon or inflict burning.

OK, I'll stand corrected on that as I've never actually tested it. Just going off the tool tip. They need to learn the difference between and and or. Even if you take that out, Scourge still does a kitten ton of corruption.

Not really. It's one corrupted boon on F1, one well of corruption and that's it. Almost noone plays curses anymore in wvw

And i see noone running corrupt boon. The corruption from punishments isn't mentionable as they are all very short range

Dunno what server you play on, but most people use all punishment skills except well of corruption. Your punishment skills should hit a maximum amount of players when used properly. 300 radius is pretty big,. Serpent siphon is a range skill too. Who is not using Ghastly Breach? Pulsing boon corruption? Yes, please. Well of corruption converts a boon with every pulse plus the initial cast, not just 1. That's a lot of boon corruption. I never said anyone runs corrupt boon. Almost every condi necro is going to run curses. Power or hybrid builds might run spite for the extra boon corruption with F5. You could choose Close to Death, but then you're loosing boon corruption.

Maybe you or your experience is with guilds that insist on scourges run backline. That's just dumb. You're loosing most of your dps that way as your F skills center around you and your shade. Most good groups have their scourges closer to the commander so they can give the frontline barrier, might, and cleansing conditions and destroy anyone in melee range with Ghastly Breach and F5 and use your shades for the mid/backline. So your punishment skills that center on you will hit 5 people and convert their boons.

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@Luca.4670 said:

@ZDragon.3046 said:I've played necro from long before the days of HoT and core shroud was what got me absolutely in love with it. It was the only profession with a flashy transform skill as its profession mechanic and using it was just tons of fun :+1: An increase in power new skills and it felt super strong and effective each time you pushed the button. "IAM DEATH!" Yess... yes.... this alone kept me playing the profession even into HoT and when reaper came out it was like reliving it all over again.

Then came scourge.... the moment i watched the trailer and heard the words "Gives up his shroud" I knew this was going to be trouble.... but my god I never could have expected this fall out.

Yes not everyone loved core.... BUT tons of people loved reaper. I MEAN LOVED IT! why couldn't anet just stick to making scourge with some sort of new unique shroud. While i know alot of people dont like the shroud mechanic its a core defining part of necro and ideally while it has its own balance problems in its past and current iterations there are other ways it could have been implemented to avoid those issues as seen with
Holosmith
which basically has a transform skill similar to activating a shroud.They could have done something similar for scourge. :angry:

Scourge is truly dull and feels like more work and effort with no more reward than any other form of necomancer with some forms of the necro theme removed from it. IT was literally a bandaid fix to try and cover as much of the core necro problems all at once while trying to see how necro would function without a shroud all in one go.

ResultOverweighted trait line that makes it function like its own base profession as a wholeOverloaded professions skillsTotal balance disasterA support with almost no support power.

So to answer the OP questionI have no idea what scourge is suppose to do now or what its suppose to be going into the future.Scourge literally put a scar on the games community for the first month of release that will never be washed away until the spec undergoes a complete rework.I do want to see scourge become something but nothing like it currently is.

Scourge is a mess right now cause ppl like you that didnt like it. GG for ruining scourge for ppl that actually like it. And no i didnt like it cause it felt "OP" but cause it worked and felt like a real "dark caster" and finally necro had a competitive class. Same thing actually happened to reaper when they did remove its inbuilt tankyness/sustain and old Deathly Chill.

Correction i love necro i dislike scourge's mechanics and how bland they are not once did i say scourge should be nerfed into the ground.

You can twist it how ever you want to but fact is scourge is basic, non dynamic, and was litterally over loaded from the top down rather than necro core having a strong base to be built upon. The creators of scourge took a completely different design path that turned out to be a disaster to balance and for that you cant blame other players.

If fact the
"people"
you are talking about are the ones who repeatedly got killed by 1 shot scourge for a month and fought teams of 2-3 scourges at a time in pvp while not using scourge. Those
"people"
are the ones you have anything to thank for the complaints of scourge. Not once in my above statement did I ever call it
"OP"
it was bugged yes and that made it stronger than intended.

Do not fault me for reaper either with your negativity.I actually liked the old version of deathly chill more and always pulled for it it was one of the best things reaper had and thematically it was a golden trait. <3I also never pulled for the removal of reapers sustain and continue to play reaper to this day.

So before you use the words
"People like you"
get your facts straight.

Its the developers fault for leaving scourge bugged for over a month that people dislike it with a passion.It could literally drop a shade and melt any profession in the game instantly. How this was not a priority balance fix I'll never know but its not the player base's fault.

I understand some people love the current version of scourge but we will see how long that last fact of the matter is non scourge players dont like it and that accounts for a larger portion of the community. As a result anet has to listen because what you dont do is let one profession or its e spec ruin the game for the majority. Thats a foolish and ridiculous choice to make if you want the game to continue to live.

As i even said " I want scourge to be something good but its current design will likely
"never"
be good because its mechanics are too basic to balance in a way that scourge user will feel satisfied with and non scourge players wont feel is too powerful. Either they will be too weak for scourge players but balanced for others or they will feel good for scourge players and be too strong for others. Thats what happen when your main mechanic is 2 basic a indestructible aoe's (one of which moves with the caster while the other can be repositioned when the caster chooses.) The mechanic needs to be 1 or the other and be more dynamic so that it has more counters than just attacking from range.

I dont know why im even bothering to argue this with you. You are in the group that felt it was good to have a
"support"
spec dealing more damage than brusier and damage carry specs. Your logic is so twisted.

They never said Scourge was "full support", they just implied had access to decent support , not that couldnt deal decent dps. Scourge was implied to have actual DECENT dps since it had to "sacrifice" "shroud health pool" for them(for them i mean support and dps). Also you say that some scourge mechanics are very strong for others but it seems you forgot that necro has no blocks, no evades, to teleports, no mobility, no sustain, or just very subpar compared to other classes, hence the "strong dps" was very justified. Maybe some of the scourge mechanics were too busted, they needed to be toned down but now its too much. Delay on scourge aoe was already a pretty significant nerf then they destroy SS (100% recharge is just bad balance lel pacing of scourge was destroyed) and dhumfire too?it seems that necro cant be OBJECTIVELY competitive unless for necro you mean just a corrupt bot lol

None of what you really just pointed out invalidates my statement.No specs of necro have any of the things you listed but you dont see reaper doing one shot damage or core necro doing insta melting conditions or one shot damage either.So on a profession that has half or part of its role dictated to support why should it be doing more damage than specs that are designed to be damage carries / bruisers?

Regardless of how you twist this im not saying scourge cant have damage that was never the argument. Scourges mechanics are basic and because of that it makes them harder to balance without making them always be too weak or always bee too strong. People that dont play necro or dont like scourge will never like the current version of scourge and thats just how it is. Deal with it.

I already told you you dont let 1 profession ruin the fun for the majority of players which is what scourge was doing anet has no choice but to roll it down untill the complaints stop or become minimal how ever that likely wont happen the moment a strong build emerges for scourge its going to result in the core mechanics being nerfed when used in conjunction with the scourge line.

  • Path of corruption
  • DhummfireWhy do you think this keeps happening its not simply because some one like me does not find scourge very interesting, creative, or fun to play as / against. ITs because the stuff is over baring to the majority of other players.
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@"Aslakh.3072" said:Scourge is not basic, is more dynamic than reaper and was noticeably bugged overloading it.Scourge was literally buffed after removing the sand stacking+dhuumfire nerf because it was too weak. The design disaster was that they thought the sand savant trait, a trait that did not match the theme was balanced in pvp capture points and that turning all the punishments into even more corrupts was a good idea.

I disagree with you.I think if your main mechanic is dropping an aoe on the floor and having it proc on yourself an that spot thats pretty non dynamic. No matter what traits you slot the base skill functions the same way with one or two extras topped onto it. Dynamic would be something more like daredevil dodges... even holosmith is more dynamic with the wait its traits work.

With scourge everything functions around 1 thing "Manifest Sand Shade" and people wonder why this skill and any traits related to it keep getting cut down its the most problematic skill scourge has and its 90% of what makes scourge a scourge.

And scourge has not seen a buff sense launch what buff are you talking about? Every patch just about has been a reduction in some way or another the only thing thats changed is the build people choose to work with thats not a buff thats just a change in the meta. As strong things continue to be found with scourge they will continued be nerfed when used with scourge because thats how people feel about it.

People are never not going to not have a complaint about scourge so long as something strong exist with the current way its mechanics function. Thats the scar its left on people from being bugged for a month.

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@ZDragon.3046 said:

@ZDragon.3046 said:I've played necro from long before the days of HoT and core shroud was what got me absolutely in love with it. It was the only profession with a flashy transform skill as its profession mechanic and using it was just tons of fun :+1: An increase in power new skills and it felt super strong and effective each time you pushed the button. "IAM DEATH!" Yess... yes.... this alone kept me playing the profession even into HoT and when reaper came out it was like reliving it all over again.

Then came scourge.... the moment i watched the trailer and heard the words "Gives up his shroud" I knew this was going to be trouble.... but my god I never could have expected this fall out.

Yes not everyone loved core.... BUT tons of people loved reaper. I MEAN LOVED IT! why couldn't anet just stick to making scourge with some sort of new unique shroud. While i know alot of people dont like the shroud mechanic its a core defining part of necro and ideally while it has its own balance problems in its past and current iterations there are other ways it could have been implemented to avoid those issues as seen with
Holosmith
which basically has a transform skill similar to activating a shroud.They could have done something similar for scourge. :angry:

Scourge is truly dull and feels like more work and effort with no more reward than any other form of necomancer with some forms of the necro theme removed from it. IT was literally a bandaid fix to try and cover as much of the core necro problems all at once while trying to see how necro would function without a shroud all in one go.

ResultOverweighted trait line that makes it function like its own base profession as a wholeOverloaded professions skillsTotal balance disasterA support with almost no support power.

So to answer the OP questionI have no idea what scourge is suppose to do now or what its suppose to be going into the future.Scourge literally put a scar on the games community for the first month of release that will never be washed away until the spec undergoes a complete rework.I do want to see scourge become something but nothing like it currently is.

Scourge is a mess right now cause ppl like you that didnt like it. GG for ruining scourge for ppl that actually like it. And no i didnt like it cause it felt "OP" but cause it worked and felt like a real "dark caster" and finally necro had a competitive class. Same thing actually happened to reaper when they did remove its inbuilt tankyness/sustain and old Deathly Chill.

Correction i love necro i dislike scourge's mechanics and how bland they are not once did i say scourge should be nerfed into the ground.

You can twist it how ever you want to but fact is scourge is basic, non dynamic, and was litterally over loaded from the top down rather than necro core having a strong base to be built upon. The creators of scourge took a completely different design path that turned out to be a disaster to balance and for that you cant blame other players.

If fact the
"people"
you are talking about are the ones who repeatedly got killed by 1 shot scourge for a month and fought teams of 2-3 scourges at a time in pvp while not using scourge. Those
"people"
are the ones you have anything to thank for the complaints of scourge. Not once in my above statement did I ever call it
"OP"
it was bugged yes and that made it stronger than intended.

Do not fault me for reaper either with your negativity.I actually liked the old version of deathly chill more and always pulled for it it was one of the best things reaper had and thematically it was a golden trait. <3I also never pulled for the removal of reapers sustain and continue to play reaper to this day.

So before you use the words
"People like you"
get your facts straight.

Its the developers fault for leaving scourge bugged for over a month that people dislike it with a passion.It could literally drop a shade and melt any profession in the game instantly. How this was not a priority balance fix I'll never know but its not the player base's fault.

I understand some people love the current version of scourge but we will see how long that last fact of the matter is non scourge players dont like it and that accounts for a larger portion of the community. As a result anet has to listen because what you dont do is let one profession or its e spec ruin the game for the majority. Thats a foolish and ridiculous choice to make if you want the game to continue to live.

As i even said " I want scourge to be something good but its current design will likely
"never"
be good because its mechanics are too basic to balance in a way that scourge user will feel satisfied with and non scourge players wont feel is too powerful. Either they will be too weak for scourge players but balanced for others or they will feel good for scourge players and be too strong for others. Thats what happen when your main mechanic is 2 basic a indestructible aoe's (one of which moves with the caster while the other can be repositioned when the caster chooses.) The mechanic needs to be 1 or the other and be more dynamic so that it has more counters than just attacking from range.

I dont know why im even bothering to argue this with you. You are in the group that felt it was good to have a
"support"
spec dealing more damage than brusier and damage carry specs. Your logic is so twisted.

They never said Scourge was "full support", they just implied had access to decent support , not that couldnt deal decent dps. Scourge was implied to have actual DECENT dps since it had to "sacrifice" "shroud health pool" for them(for them i mean support and dps). Also you say that some scourge mechanics are very strong for others but it seems you forgot that necro has no blocks, no evades, to teleports, no mobility, no sustain, or just very subpar compared to other classes, hence the "strong dps" was very justified. Maybe some of the scourge mechanics were too busted, they needed to be toned down but now its too much. Delay on scourge aoe was already a pretty significant nerf then they destroy SS (100% recharge is just bad balance lel pacing of scourge was destroyed) and dhumfire too?it seems that necro cant be OBJECTIVELY competitive unless for necro you mean just a corrupt bot lol

None of what you really just pointed out invalidates my statement.No specs of necro have any of the things you listed but you dont see reaper doing one shot damage or core necro doing insta melting conditions or one shot damage either.So on a profession that has half or part of its role dictated to support why should it be doing more damage than specs that are designed to be damage carries / bruisers?

Regardless of how you twist this im not saying scourge cant have damage that was never the argument. Scourges mechanics are basic and because of that it makes them harder to balance without making them always be too weak or always bee too strong. People that dont play necro or dont like scourge will never like the current version of scourge and thats just how it is. Deal with it.

I already told you you dont let 1 profession ruin the fun for the majority of players which is what scourge was doing anet has no choice but to roll it down untill the complaints stop or become minimal how ever that likely wont happen the moment a strong build emerges for scourge its going to result in the core mechanics being nerfed when used in conjunction with the scourge line.
  • Path of corruption
  • DhummfireWhy do you think this keeps happening its not simply because some one like me does not find scourge very interesting, creative, or fun to play as / against. ITs because the stuff is over baring to the majority of other players.

Man are you serious or you just like to throw random BS? Have you ever played competitive with scourge?maybe against good/experienced players? Scourge "dps" was JUSTIFIED around the fact that it had to sacrifice the "Shroud", the fact that necro has no sustain, no evades, no block, little access to boons, no insta teleport (overall poor active defenses) and the fact that Anet wanted necro to be a class specialized around area of control (you cant rework Scourge unless anet changes idea about the necromancer class should be). I'm sick of explaining scourge stuff over and over again. If you cant understand what I mean then it just means you never played scourge competitive and you have NO RIGHT to talk about scourge balance. Oh i dont give a crap about ppl that dont like scourge. You dont like it? DEAL WITH IT. Dont piss players that actually play it. Why ppl that never played scourge or necro in general has any right to influence my gameplay? There were indeed better ways to balance it without even touching core necro stuff.Also "anet has no choice to roll it down untill the complaints stop or become minimal" this statement is absolutely stupid cause YOU CANT BALANCE A CLASS AROUND COMPLAINTS. Class must be balanced about OBJECTIVE facts, ppl that actually play it, not SUBJECTIVE "opinions" which most of them comes from trash players lol. Core necro was nerfed cause Anet nerfed scourge "around complaints". So Anet had several choices. Balance scourge properly around ppl that play it at decent levels or balance it around the negative perception of the elite spec.Last thing, I have to specify also is: what happened to Scourge also happened to Necro class in general to a lesser degree, in these years of gw2. Do you remember first dhumfire?(to have it necro got plenty of nerfs that didnt get reverted lol) Remember what happened to Terror necro? Oh also your beloved Reaper lol. Plenty of players complained abour reaper (mostly around the first Deathly Chill trait), although was already balanced when it came out, cause players didnt want to learn how to fight it" lol. See the pattern here? everytime necro get something competitive Anet destroy it cause just PLEASES complaints of some random scrubs (same treatment was/is also reserved to other classes like mesmer and ele, thief lol). After this post i hope i dont have to write this wall of text anymore to explain stuff to someone that appears to be a very casual player.

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@Luca.4670 said:

@ZDragon.3046 said:I've played necro from long before the days of HoT and core shroud was what got me absolutely in love with it. It was the only profession with a flashy transform skill as its profession mechanic and using it was just tons of fun :+1: An increase in power new skills and it felt super strong and effective each time you pushed the button. "IAM DEATH!" Yess... yes.... this alone kept me playing the profession even into HoT and when reaper came out it was like reliving it all over again.

Then came scourge.... the moment i watched the trailer and heard the words "Gives up his shroud" I knew this was going to be trouble.... but my god I never could have expected this fall out.

Yes not everyone loved core.... BUT tons of people loved reaper. I MEAN LOVED IT! why couldn't anet just stick to making scourge with some sort of new unique shroud. While i know alot of people dont like the shroud mechanic its a core defining part of necro and ideally while it has its own balance problems in its past and current iterations there are other ways it could have been implemented to avoid those issues as seen with
Holosmith
which basically has a transform skill similar to activating a shroud.They could have done something similar for scourge. :angry:

Scourge is truly dull and feels like more work and effort with no more reward than any other form of necomancer with some forms of the necro theme removed from it. IT was literally a bandaid fix to try and cover as much of the core necro problems all at once while trying to see how necro would function without a shroud all in one go.

ResultOverweighted trait line that makes it function like its own base profession as a wholeOverloaded professions skillsTotal balance disasterA support with almost no support power.

So to answer the OP questionI have no idea what scourge is suppose to do now or what its suppose to be going into the future.Scourge literally put a scar on the games community for the first month of release that will never be washed away until the spec undergoes a complete rework.I do want to see scourge become something but nothing like it currently is.

Scourge is a mess right now cause ppl like you that didnt like it. GG for ruining scourge for ppl that actually like it. And no i didnt like it cause it felt "OP" but cause it worked and felt like a real "dark caster" and finally necro had a competitive class. Same thing actually happened to reaper when they did remove its inbuilt tankyness/sustain and old Deathly Chill.

Correction i love necro i dislike scourge's mechanics and how bland they are not once did i say scourge should be nerfed into the ground.

You can twist it how ever you want to but fact is scourge is basic, non dynamic, and was litterally over loaded from the top down rather than necro core having a strong base to be built upon. The creators of scourge took a completely different design path that turned out to be a disaster to balance and for that you cant blame other players.

If fact the
"people"
you are talking about are the ones who repeatedly got killed by 1 shot scourge for a month and fought teams of 2-3 scourges at a time in pvp while not using scourge. Those
"people"
are the ones you have anything to thank for the complaints of scourge. Not once in my above statement did I ever call it
"OP"
it was bugged yes and that made it stronger than intended.

Do not fault me for reaper either with your negativity.I actually liked the old version of deathly chill more and always pulled for it it was one of the best things reaper had and thematically it was a golden trait. <3I also never pulled for the removal of reapers sustain and continue to play reaper to this day.

So before you use the words
"People like you"
get your facts straight.

Its the developers fault for leaving scourge bugged for over a month that people dislike it with a passion.It could literally drop a shade and melt any profession in the game instantly. How this was not a priority balance fix I'll never know but its not the player base's fault.

I understand some people love the current version of scourge but we will see how long that last fact of the matter is non scourge players dont like it and that accounts for a larger portion of the community. As a result anet has to listen because what you dont do is let one profession or its e spec ruin the game for the majority. Thats a foolish and ridiculous choice to make if you want the game to continue to live.

As i even said " I want scourge to be something good but its current design will likely
"never"
be good because its mechanics are too basic to balance in a way that scourge user will feel satisfied with and non scourge players wont feel is too powerful. Either they will be too weak for scourge players but balanced for others or they will feel good for scourge players and be too strong for others. Thats what happen when your main mechanic is 2 basic a indestructible aoe's (one of which moves with the caster while the other can be repositioned when the caster chooses.) The mechanic needs to be 1 or the other and be more dynamic so that it has more counters than just attacking from range.

I dont know why im even bothering to argue this with you. You are in the group that felt it was good to have a
"support"
spec dealing more damage than brusier and damage carry specs. Your logic is so twisted.

They never said Scourge was "full support", they just implied had access to decent support , not that couldnt deal decent dps. Scourge was implied to have actual DECENT dps since it had to "sacrifice" "shroud health pool" for them(for them i mean support and dps). Also you say that some scourge mechanics are very strong for others but it seems you forgot that necro has no blocks, no evades, to teleports, no mobility, no sustain, or just very subpar compared to other classes, hence the "strong dps" was very justified. Maybe some of the scourge mechanics were too busted, they needed to be toned down but now its too much. Delay on scourge aoe was already a pretty significant nerf then they destroy SS (100% recharge is just bad balance lel pacing of scourge was destroyed) and dhumfire too?it seems that necro cant be OBJECTIVELY competitive unless for necro you mean just a corrupt bot lol

None of what you really just pointed out invalidates my statement.No specs of necro have any of the things you listed but you dont see reaper doing one shot damage or core necro doing insta melting conditions or one shot damage either.So on a profession that has half or part of its role dictated to support why should it be doing more damage than specs that are designed to be damage carries / bruisers?

Regardless of how you twist this im not saying scourge cant have damage that was never the argument. Scourges mechanics are basic and because of that it makes them harder to balance without making them always be too weak or always bee too strong. People that dont play necro or dont like scourge will never like the current version of scourge and thats just how it is. Deal with it.

I already told you you dont let 1 profession ruin the fun for the majority of players which is what scourge was doing anet has no choice but to roll it down untill the complaints stop or become minimal how ever that likely wont happen the moment a strong build emerges for scourge its going to result in the core mechanics being nerfed when used in conjunction with the scourge line.
  • Path of corruption
  • DhummfireWhy do you think this keeps happening its not simply because some one like me does not find scourge very interesting, creative, or fun to play as / against. ITs because the stuff is over baring to the majority of other players.

Man are you serious or you just like to throw random BS? Have you ever played competitive with scourge?maybe against good/experienced players? Scourge "dps" was JUSTIFIED around the fact that it had to sacrifice the "Shroud", the fact that necro has no sustain, no evades, no block, little access to boons, no insta teleport (overall poor active defenses) and the fact that Anet wanted necro to be a class specialized around area of control (you cant rework Scourge unless anet changes idea about the necromancer class should be).ummm noScourge damage at release was 100% far from justified if thats the case why couldnt reaper do such sheer amounts of damage from melee range in the same or less time?Every spec of necro has the roughly the same amount of sustain, evades, no block, and little access to boons. Yet this thing called scourge ( a support ) i might add has the right to deal more damage than reaper a brusier high damage dealing spec? You are funny.

Even at release and beta testing reaper didnt have that kind of power infact nothing short of mesmer had the kind of power scourge did with that bug in guildwars 2 history. Even on mesmer things have been in flux due to complaints about it. Generally every profession will get complained about but a sudden majority of people flock to a profession thats all running the same build and 1 shotting everything it touches and large number of people at the same time are crying out a bout it then yes... there is a problem.

I'm sick of explaining scourge stuff over and over again. If you cant understand what I mean then it just means you never played scourge competitive and you have NO RIGHT to talk about scourge balance. Oh i dont give a crap about ppl that dont like scourge. You dont like it? DEAL WITH IT. Dont kitten players that actually play it. Why ppl that never played scourge or necro in general has any right to influence my gameplay? There were indeed better ways to balance it without even touching core necro stuff.Dont assume things you know what they say about assuming.Do note i did say that i have played it not that "i have never played it" as a main necromancer player i do feel i have to right to speak on the specs regardless of if i like them or not. Personally if they dont change it and it continues to get nerfed its not going to hurt my feelings. That said i wont say scourge deserves to be nerfed but im simply pointing out facts based on whats changed thus far and the complaints i see form non scourge players as well as what i experience fighting them.

Allow me to ask you something how is it you have the right to tell me that i have no right to speak on a subject based on my own experice from which you clearly have not read? In fact it feels like you are typing a responce purely out of nothing more than anger or possibly passion for a spec that you enjoy/ enjoyed... If you want to have a conversation calm yourself a bit because you are taking this from 100 to 110 and its really not worth going the extra mile.

Also "anet has no choice to roll it down untill the complaints stop or become minimal" this statement is absolutely stupid cause YOU CANT BALANCE A CLASS AROUND COMPLAINTS. Class must be balanced about OBJECTIVE facts, ppl that actually play it, not SUBJECTIVE "opinions" which most of them comes from trash players lol. Core necro was nerfed cause Anet nerfed scourge "around complaints". So Anet had several choices. Balance scourge properly around ppl that play it at decent levels or balance it around the negative perception of the elite spec.

First off let me tell you scourge at release was anything but skillful you literally dropped a shade under some one unless they saw you coming or had godly reaction time and the right set up there was nothing they could do about it. like it or not, necro player or not, experienced competitive or not, THAT was not fun for the majority.

YOU DONT

  • let a single problem profession ruin the game for the majority ( i dont care what the spec is)
  • ignore the majority of the community
  • allow teams to stack 3-4 scourges continuously game after game on both teams in competitive play and think its not an issue.

Objective facts were,

  • scourge was doing more damage from range than most melee professions could in a instant
  • scourge had insta melting conditions which anet has adressed they dont want to be a thing
  • people were complaining to the extent that it must mean something is imblanced

If anet could have chosen a better way to balance it we will never know but the facts are scourge was bugged and doing far too much. The bug was fixed and scourge apparently some how was still doing too much. So it got nerfed again and you know what complaints still came do you know why that might be?

FactIf you allow something to get under peoples skin for a month and it makes the game unenjoyable and that one thing happens to be a single profession espec. People will continue to dislike that e spec almost regardless of what changes are done to it to reduce its effective power. Its not your fault and its not mine but its how these things are so you sir... should... "Deal with it" thats just how it is. You cant change the past thats Fact you seem to like those so ill throw them back at you.

Last thing, I have to specify also is: what happened to Scourge also happened to Necro class in general to a lesser degree, in these years of gw2. Do you remember first dhumfire?(to have it necro got plenty of nerfs that didnt get reverted lol) Remember what happened to Terror necro? Oh also your beloved Reaper lol. Plenty of players complained abour reaper (mostly around the first Deathly Chill trait), although was already balanced when it came out, cause players didnt want to learn how to fight it" lol. See the pattern here? everytime necro get something competitive Anet destroy it cause just PLEASES complaints of some random scrubs (same treatment was/is also reserved to other classes like mesmer and ele, thief lol). After this post i hope i dont have to write this wall of text anymore to explain stuff to someone that appears to be a very casual player.

What you say here is fact minus the "Random scrubs" part not everyone will be good at the game but your insults are not going to help you here. Yes necro got nerfs time and time again thats Fact and it also simply proves my point that you are more so venting here. I suggest you not vent directly at some one in the future if you have something to get off your chest make a new post here for others to reply and converse with you on. You charged directly at me and thats no way to get you point across.

I dont like core necro or reaper getting nerfed anymore than you do scourge but it happened. How ever core and reaper never had as much threat/kill potential as scourge did upon release. A major shift in meta and complaints has never happened like with scourge before either.

Fun fact. ;)Deathly chill was more so changed due to its interaction in pve by the way not because people didnt want to learn how to fight it. Please make sure you have all the facts clear before you start throwing random things out there.

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@ZDragon.3046 said:

@ZDragon.3046 said:I've played necro from long before the days of HoT and core shroud was what got me absolutely in love with it. It was the only profession with a flashy transform skill as its profession mechanic and using it was just tons of fun :+1: An increase in power new skills and it felt super strong and effective each time you pushed the button. "IAM DEATH!" Yess... yes.... this alone kept me playing the profession even into HoT and when reaper came out it was like reliving it all over again.

Then came scourge.... the moment i watched the trailer and heard the words "Gives up his shroud" I knew this was going to be trouble.... but my god I never could have expected this fall out.

Yes not everyone loved core.... BUT tons of people loved reaper. I MEAN LOVED IT! why couldn't anet just stick to making scourge with some sort of new unique shroud. While i know alot of people dont like the shroud mechanic its a core defining part of necro and ideally while it has its own balance problems in its past and current iterations there are other ways it could have been implemented to avoid those issues as seen with
Holosmith
which basically has a transform skill similar to activating a shroud.They could have done something similar for scourge. :angry:

Scourge is truly dull and feels like more work and effort with no more reward than any other form of necomancer with some forms of the necro theme removed from it. IT was literally a bandaid fix to try and cover as much of the core necro problems all at once while trying to see how necro would function without a shroud all in one go.

ResultOverweighted trait line that makes it function like its own base profession as a wholeOverloaded professions skillsTotal balance disasterA support with almost no support power.

So to answer the OP questionI have no idea what scourge is suppose to do now or what its suppose to be going into the future.Scourge literally put a scar on the games community for the first month of release that will never be washed away until the spec undergoes a complete rework.I do want to see scourge become something but nothing like it currently is.

Scourge is a mess right now cause ppl like you that didnt like it. GG for ruining scourge for ppl that actually like it. And no i didnt like it cause it felt "OP" but cause it worked and felt like a real "dark caster" and finally necro had a competitive class. Same thing actually happened to reaper when they did remove its inbuilt tankyness/sustain and old Deathly Chill.

Correction i love necro i dislike scourge's mechanics and how bland they are not once did i say scourge should be nerfed into the ground.

You can twist it how ever you want to but fact is scourge is basic, non dynamic, and was litterally over loaded from the top down rather than necro core having a strong base to be built upon. The creators of scourge took a completely different design path that turned out to be a disaster to balance and for that you cant blame other players.

If fact the
"people"
you are talking about are the ones who repeatedly got killed by 1 shot scourge for a month and fought teams of 2-3 scourges at a time in pvp while not using scourge. Those
"people"
are the ones you have anything to thank for the complaints of scourge. Not once in my above statement did I ever call it
"OP"
it was bugged yes and that made it stronger than intended.

Do not fault me for reaper either with your negativity.I actually liked the old version of deathly chill more and always pulled for it it was one of the best things reaper had and thematically it was a golden trait. <3I also never pulled for the removal of reapers sustain and continue to play reaper to this day.

So before you use the words
"People like you"
get your facts straight.

Its the developers fault for leaving scourge bugged for over a month that people dislike it with a passion.It could literally drop a shade and melt any profession in the game instantly. How this was not a priority balance fix I'll never know but its not the player base's fault.

I understand some people love the current version of scourge but we will see how long that last fact of the matter is non scourge players dont like it and that accounts for a larger portion of the community. As a result anet has to listen because what you dont do is let one profession or its e spec ruin the game for the majority. Thats a foolish and ridiculous choice to make if you want the game to continue to live.

As i even said " I want scourge to be something good but its current design will likely
"never"
be good because its mechanics are too basic to balance in a way that scourge user will feel satisfied with and non scourge players wont feel is too powerful. Either they will be too weak for scourge players but balanced for others or they will feel good for scourge players and be too strong for others. Thats what happen when your main mechanic is 2 basic a indestructible aoe's (one of which moves with the caster while the other can be repositioned when the caster chooses.) The mechanic needs to be 1 or the other and be more dynamic so that it has more counters than just attacking from range.

I dont know why im even bothering to argue this with you. You are in the group that felt it was good to have a
"support"
spec dealing more damage than brusier and damage carry specs. Your logic is so twisted.

They never said Scourge was "full support", they just implied had access to decent support , not that couldnt deal decent dps. Scourge was implied to have actual DECENT dps since it had to "sacrifice" "shroud health pool" for them(for them i mean support and dps). Also you say that some scourge mechanics are very strong for others but it seems you forgot that necro has no blocks, no evades, to teleports, no mobility, no sustain, or just very subpar compared to other classes, hence the "strong dps" was very justified. Maybe some of the scourge mechanics were too busted, they needed to be toned down but now its too much. Delay on scourge aoe was already a pretty significant nerf then they destroy SS (100% recharge is just bad balance lel pacing of scourge was destroyed) and dhumfire too?it seems that necro cant be OBJECTIVELY competitive unless for necro you mean just a corrupt bot lol

None of what you really just pointed out invalidates my statement.No specs of necro have any of the things you listed but you dont see reaper doing one shot damage or core necro doing insta melting conditions or one shot damage either.So on a profession that has half or part of its role dictated to support why should it be doing more damage than specs that are designed to be damage carries / bruisers?

Regardless of how you twist this im not saying scourge cant have damage that was never the argument. Scourges mechanics are basic and because of that it makes them harder to balance without making them always be too weak or always bee too strong. People that dont play necro or dont like scourge will never like the current version of scourge and thats just how it is. Deal with it.

I already told you you dont let 1 profession ruin the fun for the majority of players which is what scourge was doing anet has no choice but to roll it down untill the complaints stop or become minimal how ever that likely wont happen the moment a strong build emerges for scourge its going to result in the core mechanics being nerfed when used in conjunction with the scourge line.
  • Path of corruption
  • DhummfireWhy do you think this keeps happening its not simply because some one like me does not find scourge very interesting, creative, or fun to play as / against. ITs because the stuff is over baring to the majority of other players.

Man are you serious or you just like to throw random BS? Have you ever played competitive with scourge?maybe against good/experienced players? Scourge "dps" was JUSTIFIED around the fact that it had to sacrifice the "Shroud", the fact that necro has no sustain, no evades, no block, little access to boons, no insta teleport (overall poor active defenses) and the fact that Anet wanted necro to be a class specialized around area of control (you cant rework Scourge unless anet changes idea about the necromancer class should be).ummm noScourge damage at release was 100% far from justified if thats the case why couldnt reaper do such sheer amounts of damage from melee range in the same or less time?Every spec of necro has the roughly the same amount of sustain, evades, no block, and little access to boons. Yet this thing called scourge ( a support ) i might add has the right to deal more damage than reaper a brusier high damage dealing spec? You are funny.

Even at release and beta testing reaper didnt have that kind of power infact nothing short of mesmer had the kind of power scourge did with that bug in guildwars 2 history. Even on mesmer things have been in flux due to complaints about it. Generally every profession will get complained about but a sudden majority of people flock to a profession thats all running the same build and 1 shotting everything it touches and large number of people at the same time are crying out a bout it then yes... there is a problem.

I'm sick of explaining scourge stuff over and over again. If you cant understand what I mean then it just means you never played scourge competitive and you have NO RIGHT to talk about scourge balance. Oh i dont give a crap about ppl that dont like scourge. You dont like it? DEAL WITH IT. Dont kitten players that actually play it. Why ppl that never played scourge or necro in general has any right to influence my gameplay? There were indeed better ways to balance it without even touching core necro stuff.Dont assume things you know what they say about assuming.Do note i did say that i have played it not that "i have never played it" as a main necromancer player i do feel i have to right to speak on the specs regardless of if i like them or not. Personally if they dont change it and it continues to get nerfed its not going to hurt my feelings. That said i wont say scourge deserves to be nerfed but im simply pointing out facts based on whats changed thus far and the complaints i see form non scourge players as well as what i experience fighting them.

Allow me to ask you something how is it you have the right to tell me that i have no right to speak on a subject based on my own experice from which you clearly have not read? In fact it feels like you are typing a responce purely out of nothing more than anger or possibly passion for a spec that you enjoy/ enjoyed... If you want to have a conversation calm yourself a bit because you are taking this from 100 to 110 and its really not worth going the extra mile.

Also "anet has no choice to roll it down untill the complaints stop or become minimal" this statement is absolutely stupid cause YOU CANT BALANCE A CLASS AROUND COMPLAINTS. Class must be balanced about OBJECTIVE facts, ppl that actually play it, not SUBJECTIVE "opinions" which most of them comes from trash players lol. Core necro was nerfed cause Anet nerfed scourge "around complaints". So Anet had several choices. Balance scourge properly around ppl that play it at decent levels or balance it around the negative perception of the elite spec.

First off let me tell you scourge at release was anything but skillful you literally dropped a shade under some one unless they saw you coming or had godly reaction time and the right set up there was nothing they could do about it. like it or not, necro player or not, experienced competitive or not, THAT was not fun for the majority.

YOU DONT
  • let a single problem profession ruin the game for the majority ( i dont care what the spec is)
  • ignore the majority of the community
  • allow teams to stack 3-4 scourges continuously game after game on both teams in competitive play and think its not an issue.

Objective facts were,
  • scourge was doing more damage from range than most melee professions could in a instant
  • scourge had insta melting conditions which anet has adressed they dont want to be a thing
  • people were complaining to the extent that it must mean something is imblanced

If anet could have chosen a better way to balance it we will never know but the facts are scourge was bugged and doing far too much. The bug was fixed and scourge apparently some how was still doing too much. So it got nerfed again and you know what complaints still came do you know why that might be?

FactIf you allow something to get under peoples skin for a month and it makes the game unenjoyable and that one thing happens to be a single profession espec. People will continue to dislike that e spec almost regardless of what changes are done to it to reduce its effective power. Its not your fault and its not mine but its how these things are so you sir... should...
"Deal with it"
thats just how it is. You cant change the past thats
Fact
you seem to like those so ill throw them back at you.

Last thing, I have to specify also is: what happened to Scourge also happened to Necro class in general to a lesser degree, in these years of gw2. Do you remember first dhumfire?(to have it necro got plenty of nerfs that didnt get reverted lol) Remember what happened to Terror necro? Oh also your beloved Reaper lol. Plenty of players complained abour reaper (mostly around the first Deathly Chill trait), although was already balanced when it came out, cause players didnt want to learn how to fight it" lol. See the pattern here? everytime necro get something competitive Anet destroy it cause just PLEASES complaints of some random scrubs (same treatment was/is also reserved to other classes like mesmer and ele, thief lol). After this post i hope i dont have to write this wall of text anymore to explain stuff to someone that appears to be a very casual player.

What you say here is fact minus the
"Random scrubs"
part not everyone will be good at the game but your insults are not going to help you here. Yes necro got nerfs time and time again thats
Fact
and it also simply proves my point that you are more so venting here. I suggest you not vent directly at some one in the future if you have something to get off your chest make a new post here for others to reply and converse with you on. You charged directly at me and thats no way to get you point across.

I dont like core necro or reaper getting nerfed anymore than you do scourge but it happened. How ever core and reaper never had as much threat/kill potential as scourge did upon release. A major shift in meta and complaints has never happened like with scourge before either.

Fun fact. ;)
Deathly chill was more so changed due to its interaction in pve by the way not because people didnt want to learn how to fight it. Please make sure you have all the facts clear before you start throwing random things out there.

So you are basically saying Deathly chill was changed in wvw/pvp due to pve? what?.o.O man you just say tons of BS. You should stop posting. Now go try scourge in roaming or high level pvp maybe you will learn something about the actual facts.

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Reaper had two, big problems when it was introduced:

  1. Perma-chill was a problem in PvP. Chill is very powerful on players. It is like a combination of cripple and anti-alacrity.
  2. Chill-capping (on bosses) was a problem in PvE so that other players were pushing the damaging chills off the condi stack.
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@ZDragon.3046We will have to agree to disagree on the shade mechanic being dynamic or not. I would consider it dynamic since when and where to place shades is alot more interactive and thought requiring than simply having damage/buffs on dodge. Placing multiple small shades to effect the maximum number of targets means predicting and controlling the movements of many enemies in a large area. Alternatively choosing when to place a network in closer distance to effect a larger than normal amount of mobs can be really effective or a waste since your not likely to let them recharge during a fight.In addition managing life force costs in relation to not only life force generating skills but also estimating how much you'll get and when, from the enemies your fighting giving life force on death.Basically combining those two mechanics with the parasitic contagion trait which scales healing with the amount of enemies your attacking at once creates a dynamic playstyle where you try to control the battlefield which is exactly what scourgre was sold as.Of course this is from the view point of someone who only does open world and solo/duo/trio dungeons and fractals.

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@"ZDragon.3046"While i agree, that scourge was way to strong at release, it got toned down very quickly.But the problem is, that it should have been a condition based support. That's at least what they said in the scourge trailer.

But they didn't only nerf scourge dmg. They also nerfed the support.-condiscourge cleanse of f2-adclear via epi

Sure Epi bounce was to strong but cutting the adclear by

  1. Nerfing epi directly via nerfing outgoing conditions from epiAnd
    1. Nerfing epi via making almost all condition builds worse than power builds, so scourge can only epi out his own conditions

That was way too much.

And what is wanted to say, without wanting to imply anything:There are necro mains and necro mains.

Some actually care about their class, because they play it actively. Some don't and they still have most hours played on their necro.

Let me give an example:I play necro actively. I rarely do pve. I don't really care for achievements.But i play builds in raids/fractals/wvw that require to push your buttons and thinking about what skill to use at a certain time.And I'd say necro is too weak at the moment.

On the other side, there are necro-mains that have all utility skills with minions slotted and play only open world pve, without actively playing, sure maybe they use some weapon skills, but they mostly just spam them.The minions play the game for them.And they say, necro is just right because it cannot die.

And then there are players, that never ever played necro. They just complain about the class, because others do it as well. Someone says "necro is to strong, it does too many conditions", even though he didn't know anything about necroThen other players like him joined the train, because they had the same experience facetanking the necro.

So now. Even if both are necro mains. Who do you think has better knowledge about the necro class?To whom would you listen more, when there needs to be balance done?

It seems like anets mentality is to balance around the second and the third group of players. And that's the real issue here.Not speaking or listening to players that are playing different builds, test out even totally out of mind things.

Necro is an unwanted child. And the community sales it like this:Remember when ele was doing like 46k DPS on large hitbox? Almost Nobody complained about that.Meteor shower was freaking strong. And did insane amounts of dmg in wvw as well (well not the numbers we get nowadays in wvw, but meteor worked another way)But as soon as necro gets anything good, everyone complains about it.

Guess necro players have to live with it, that they aren't allowed to have anything good, to be the best at something.They are only allowed to be average, being outclassed by other classes/professions.

Well. I forgot. We are good at something: AFK-FARMING with minion buildBut since that isn't allowed or wanted by anet....

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I am 100% aggreed with nerfing condi Scrouge into the ground, so far it doesn't exist anymore. Reason is very simple; Scourge is supposed to be a tanky support class that does a bit of damage through conditions. But ArenaNet failed to design it properly, and instead initially made him like a tanky condi bomber. It seems like I heard that before.... Ah yes, the reaper! Designed as a power spec, but failed design made him into a pure condition power house.

In the end, they should buff what Scourge is supposed to do; Barrier, heal and debilitate and nerf the conditions IMO.(Kind of controversial and I'll get flamed probably but ohwell)

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The V.8759You'll find that what you said is not controversial, it's just completely wrong. I mean that in the most respectfull way possible. The devs have yet to tell us what they want scourge or even reaper to be mechanically, only thematically.

Reaper was thematically supposed to be "melee oriented" and "hard hitting". This makes it sound like a power specialisation but this is somewhat undermined by one of the other lines used to describe it. "Capable of heavily afflicting their victims with chill and other conditions...". other conditions could very well include damaging conditions, we just don't know. The fact that greatsword is obviously power oriented means that we assume, rightfully so, that it's atleast mostly a power specialisation. But that doesnt exclude any ability to be used as a condition specialisation, just that if its power is too low then its clearly a failing of the "hard hitting" part of the specialisation.Now onto scourge, its supposed "damage enemies and create shields for their allies." Some support and some damage, but then it reads "punishment skills to torment their enemies", more focus on damageing (read condition) enemies. The final line used to describe it is "wield torches to light the path to their destruction." That clearly does not sound like a pure support specialisation to me. Like greatsword is power with some control conditions (chill, blind) lets see what scourges torch does. The first torch skill burns and torments foes, clearly a damage oriented skill. The other torch skill applies more damaging conditions, knockdowns and applies might. Still quite a damage oriented skill.Looking at traitlines scourge has one traitline that applies barrier, condition cleanses and strengthens allies with barrier and then powers up shades. Not even an entire line is dedicated to shielding allies, but then it was only described once indicating an important but minor part of the specialisation. Now the next line increases the duration of conditions and the cooldowns of what is obviously a condition damage weapon. It causes punishments, described as applying torment which is a damaging condition to also apply burning when used with the mechanic which by default also applies torment. The grandmaster of that line strengthens torment and applies more burning. The final line consists of life force gain on corrupts and/or a damageing condition, more corrupts and more gain from using corrupts.

Looking at this it seems obvious that the priorities are damage > corrupts > barrier > might, with the option on specialising on any of those concepts. If reaper is supposed to be a power specialisation then scourge is even more obviously supposed to be a damageing condition specialisation. So please tell me how you are justifying the idea that "Scourge is supposed to be a tanky support class that does a bit of damage through conditions." with emphasis on "a bit of damage" because it looks to me like its supposed to be primarily doing damage, more than just a bit. So when you say that the devs "initially made him like a tanky condi bomber" I'd say well yea, what do you expect from a condition based damge proffesion with decent access to a literal shield mechanic?

Finally "In the end, they should buff what Scourge is supposed to do; Barrier, heal and debilitate and nerf the conditions IMO. " Should they? thats your opinion and I would disagree with it. Thankfully for me the developers don't seem to like completely rebranding specialisations which your suggestion seems to be for me. If I'm missing an important quote where the devs specifically said that scourges were not allowed to deal damage and must be Full support, not some support like a banner warrior does, then please enlighten me because I must have missed it.

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@Luca.4670 said:

@ZDragon.3046 said:I've played necro from long before the days of HoT and core shroud was what got me absolutely in love with it. It was the only profession with a flashy transform skill as its profession mechanic and using it was just tons of fun :+1: An increase in power new skills and it felt super strong and effective each time you pushed the button. "IAM DEATH!" Yess... yes.... this alone kept me playing the profession even into HoT and when reaper came out it was like reliving it all over again.

Then came scourge.... the moment i watched the trailer and heard the words "Gives up his shroud" I knew this was going to be trouble.... but my god I never could have expected this fall out.

Yes not everyone loved core.... BUT tons of people loved reaper. I MEAN LOVED IT! why couldn't anet just stick to making scourge with some sort of new unique shroud. While i know alot of people dont like the shroud mechanic its a core defining part of necro and ideally while it has its own balance problems in its past and current iterations there are other ways it could have been implemented to avoid those issues as seen with
Holosmith
which basically has a transform skill similar to activating a shroud.They could have done something similar for scourge. :angry:

Scourge is truly dull and feels like more work and effort with no more reward than any other form of necomancer with some forms of the necro theme removed from it. IT was literally a bandaid fix to try and cover as much of the core necro problems all at once while trying to see how necro would function without a shroud all in one go.

ResultOverweighted trait line that makes it function like its own base profession as a wholeOverloaded professions skillsTotal balance disasterA support with almost no support power.

So to answer the OP questionI have no idea what scourge is suppose to do now or what its suppose to be going into the future.Scourge literally put a scar on the games community for the first month of release that will never be washed away until the spec undergoes a complete rework.I do want to see scourge become something but nothing like it currently is.

Scourge is a mess right now cause ppl like you that didnt like it. GG for ruining scourge for ppl that actually like it. And no i didnt like it cause it felt "OP" but cause it worked and felt like a real "dark caster" and finally necro had a competitive class. Same thing actually happened to reaper when they did remove its inbuilt tankyness/sustain and old Deathly Chill.

Correction i love necro i dislike scourge's mechanics and how bland they are not once did i say scourge should be nerfed into the ground.

You can twist it how ever you want to but fact is scourge is basic, non dynamic, and was litterally over loaded from the top down rather than necro core having a strong base to be built upon. The creators of scourge took a completely different design path that turned out to be a disaster to balance and for that you cant blame other players.

If fact the
"people"
you are talking about are the ones who repeatedly got killed by 1 shot scourge for a month and fought teams of 2-3 scourges at a time in pvp while not using scourge. Those
"people"
are the ones you have anything to thank for the complaints of scourge. Not once in my above statement did I ever call it
"OP"
it was bugged yes and that made it stronger than intended.

Do not fault me for reaper either with your negativity.I actually liked the old version of deathly chill more and always pulled for it it was one of the best things reaper had and thematically it was a golden trait. <3I also never pulled for the removal of reapers sustain and continue to play reaper to this day.

So before you use the words
"People like you"
get your facts straight.

Its the developers fault for leaving scourge bugged for over a month that people dislike it with a passion.It could literally drop a shade and melt any profession in the game instantly. How this was not a priority balance fix I'll never know but its not the player base's fault.

I understand some people love the current version of scourge but we will see how long that last fact of the matter is non scourge players dont like it and that accounts for a larger portion of the community. As a result anet has to listen because what you dont do is let one profession or its e spec ruin the game for the majority. Thats a foolish and ridiculous choice to make if you want the game to continue to live.

As i even said " I want scourge to be something good but its current design will likely
"never"
be good because its mechanics are too basic to balance in a way that scourge user will feel satisfied with and non scourge players wont feel is too powerful. Either they will be too weak for scourge players but balanced for others or they will feel good for scourge players and be too strong for others. Thats what happen when your main mechanic is 2 basic a indestructible aoe's (one of which moves with the caster while the other can be repositioned when the caster chooses.) The mechanic needs to be 1 or the other and be more dynamic so that it has more counters than just attacking from range.

I dont know why im even bothering to argue this with you. You are in the group that felt it was good to have a
"support"
spec dealing more damage than brusier and damage carry specs. Your logic is so twisted.

They never said Scourge was "full support", they just implied had access to decent support , not that couldnt deal decent dps. Scourge was implied to have actual DECENT dps since it had to "sacrifice" "shroud health pool" for them(for them i mean support and dps). Also you say that some scourge mechanics are very strong for others but it seems you forgot that necro has no blocks, no evades, to teleports, no mobility, no sustain, or just very subpar compared to other classes, hence the "strong dps" was very justified. Maybe some of the scourge mechanics were too busted, they needed to be toned down but now its too much. Delay on scourge aoe was already a pretty significant nerf then they destroy SS (100% recharge is just bad balance lel pacing of scourge was destroyed) and dhumfire too?it seems that necro cant be OBJECTIVELY competitive unless for necro you mean just a corrupt bot lol

None of what you really just pointed out invalidates my statement.No specs of necro have any of the things you listed but you dont see reaper doing one shot damage or core necro doing insta melting conditions or one shot damage either.So on a profession that has half or part of its role dictated to support why should it be doing more damage than specs that are designed to be damage carries / bruisers?

Regardless of how you twist this im not saying scourge cant have damage that was never the argument. Scourges mechanics are basic and because of that it makes them harder to balance without making them always be too weak or always bee too strong. People that dont play necro or dont like scourge will never like the current version of scourge and thats just how it is. Deal with it.

I already told you you dont let 1 profession ruin the fun for the majority of players which is what scourge was doing anet has no choice but to roll it down untill the complaints stop or become minimal how ever that likely wont happen the moment a strong build emerges for scourge its going to result in the core mechanics being nerfed when used in conjunction with the scourge line.
  • Path of corruption
  • DhummfireWhy do you think this keeps happening its not simply because some one like me does not find scourge very interesting, creative, or fun to play as / against. ITs because the stuff is over baring to the majority of other players.

Man are you serious or you just like to throw random BS? Have you ever played competitive with scourge?maybe against good/experienced players? Scourge "dps" was JUSTIFIED around the fact that it had to sacrifice the "Shroud", the fact that necro has no sustain, no evades, no block, little access to boons, no insta teleport (overall poor active defenses) and the fact that Anet wanted necro to be a class specialized around area of control (you cant rework Scourge unless anet changes idea about the necromancer class should be).ummm noScourge damage at release was 100% far from justified if thats the case why couldnt reaper do such sheer amounts of damage from melee range in the same or less time?Every spec of necro has the roughly the same amount of sustain, evades, no block, and little access to boons. Yet this thing called scourge ( a support ) i might add has the right to deal more damage than reaper a brusier high damage dealing spec? You are funny.

Even at release and beta testing reaper didnt have that kind of power infact nothing short of mesmer had the kind of power scourge did with that bug in guildwars 2 history. Even on mesmer things have been in flux due to complaints about it. Generally every profession will get complained about but a sudden majority of people flock to a profession thats all running the same build and 1 shotting everything it touches and large number of people at the same time are crying out a bout it then yes... there is a problem.

I'm sick of explaining scourge stuff over and over again. If you cant understand what I mean then it just means you never played scourge competitive and you have NO RIGHT to talk about scourge balance. Oh i dont give a crap about ppl that dont like scourge. You dont like it? DEAL WITH IT. Dont kitten players that actually play it. Why ppl that never played scourge or necro in general has any right to influence my gameplay? There were indeed better ways to balance it without even touching core necro stuff.Dont assume things you know what they say about assuming.Do note i did say that i have played it not that "i have never played it" as a main necromancer player i do feel i have to right to speak on the specs regardless of if i like them or not. Personally if they dont change it and it continues to get nerfed its not going to hurt my feelings. That said i wont say scourge deserves to be nerfed but im simply pointing out facts based on whats changed thus far and the complaints i see form non scourge players as well as what i experience fighting them.

Allow me to ask you something how is it you have the right to tell me that i have no right to speak on a subject based on my own experice from which you clearly have not read? In fact it feels like you are typing a responce purely out of nothing more than anger or possibly passion for a spec that you enjoy/ enjoyed... If you want to have a conversation calm yourself a bit because you are taking this from 100 to 110 and its really not worth going the extra mile.

Also "anet has no choice to roll it down untill the complaints stop or become minimal" this statement is absolutely stupid cause YOU CANT BALANCE A CLASS AROUND COMPLAINTS. Class must be balanced about OBJECTIVE facts, ppl that actually play it, not SUBJECTIVE "opinions" which most of them comes from trash players lol. Core necro was nerfed cause Anet nerfed scourge "around complaints". So Anet had several choices. Balance scourge properly around ppl that play it at decent levels or balance it around the negative perception of the elite spec.

First off let me tell you scourge at release was anything but skillful you literally dropped a shade under some one unless they saw you coming or had godly reaction time and the right set up there was nothing they could do about it. like it or not, necro player or not, experienced competitive or not, THAT was not fun for the majority.

YOU DONT
  • let a single problem profession ruin the game for the majority ( i dont care what the spec is)
  • ignore the majority of the community
  • allow teams to stack 3-4 scourges continuously game after game on both teams in competitive play and think its not an issue.

Objective facts were,
  • scourge was doing more damage from range than most melee professions could in a instant
  • scourge had insta melting conditions which anet has adressed they dont want to be a thing
  • people were complaining to the extent that it must mean something is imblanced

If anet could have chosen a better way to balance it we will never know but the facts are scourge was bugged and doing far too much. The bug was fixed and scourge apparently some how was still doing too much. So it got nerfed again and you know what complaints still came do you know why that might be?

FactIf you allow something to get under peoples skin for a month and it makes the game unenjoyable and that one thing happens to be a single profession espec. People will continue to dislike that e spec almost regardless of what changes are done to it to reduce its effective power. Its not your fault and its not mine but its how these things are so you sir... should...
"Deal with it"
thats just how it is. You cant change the past thats
Fact
you seem to like those so ill throw them back at you.

Last thing, I have to specify also is: what happened to Scourge also happened to Necro class in general to a lesser degree, in these years of gw2. Do you remember first dhumfire?(to have it necro got plenty of nerfs that didnt get reverted lol) Remember what happened to Terror necro? Oh also your beloved Reaper lol. Plenty of players complained abour reaper (mostly around the first Deathly Chill trait), although was already balanced when it came out, cause players didnt want to learn how to fight it" lol. See the pattern here? everytime necro get something competitive Anet destroy it cause just PLEASES complaints of some random scrubs (same treatment was/is also reserved to other classes like mesmer and ele, thief lol). After this post i hope i dont have to write this wall of text anymore to explain stuff to someone that appears to be a very casual player.

What you say here is fact minus the
"Random scrubs"
part not everyone will be good at the game but your insults are not going to help you here. Yes necro got nerfs time and time again thats
Fact
and it also simply proves my point that you are more so venting here. I suggest you not vent directly at some one in the future if you have something to get off your chest make a new post here for others to reply and converse with you on. You charged directly at me and thats no way to get you point across.

I dont like core necro or reaper getting nerfed anymore than you do scourge but it happened. How ever core and reaper never had as much threat/kill potential as scourge did upon release. A major shift in meta and complaints has never happened like with scourge before either.

Fun fact. ;)
Deathly chill was more so changed due to its interaction in pve by the way not because people didnt want to learn how to fight it. Please make sure you have all the facts clear before you start throwing random things out there.

So you are basically saying Deathly chill was changed in wvw/pvp due to pve? what?.o.O man you just say tons of BS. You should stop posting. Now go try scourge in roaming or high level pvp maybe you will learn something about the actual facts.

I mean yeah and its true you can go back and look up the main arguments behind it if you want to....

Yes perma chill was strong but thats easily fixed with a nerf to chill durations (deathly chill) did nothing to increase the duration of chill at all. Its fuction was not even a factor in chill durations.

The change came from the fact that at first, it didnt work at all against foes who had breakbars as they ignored the chill condition.2nd once that got fixed people quickly realized their damage could be overwritten by another reaper using the deathly chill trait because it didnt stack. This was the biggest problem that anet could have solved by allowing chill to stack like some other conditions but rather than that they chose to change the trait entirely to bleed application on chill application.

This solved the problem in pve and they at the same time believed that this was an overall better solution and as you know anet has always said they will never keep a skill or traits function different from pve and pvp so when it changed on one side it also changed on the other.

So if you want to continue to call out my nice explanation as BS when you clearly were not as in tuned with necro as you think you are thats fine.Its clear to me that you are some one who has no clue what they are talking about and you blurt out things and insults without a filter of any kind.

Do have a good day as i wont be replying to anymore of your post.

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@"pah.4931" said:They should just redesign it to be what they promised. A support class. It's ridiculous dps seemed like an accident anyways.

It never had inherent high DPS. That's why as soon as they fixed double application errors it's DPS was midling in PvE. The source of the "ridiculous DPS" was boon corruption. That would be solved with people playing with less boons (which i'm thinking was the intention of it), but because GW2 PvPers are just people farming PvE rewards at this point, the meta didn't shift, because, basically people don't really know how to adapt to new metas.So they nerfed the base DPS (which was average) to compensate for the corruption damage in PvP. And they nerfed corruptions, and conditions, all for the sake of that one thing, none of it worked because it was never a problem with the numbers, it was always the mechanic, and GW2's poor quality in terms of its PvP community.

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@ZDragon.3046 said:

@ZDragon.3046 said:I've played necro from long before the days of HoT and core shroud was what got me absolutely in love with it. It was the only profession with a flashy transform skill as its profession mechanic and using it was just tons of fun :+1: An increase in power new skills and it felt super strong and effective each time you pushed the button. "IAM DEATH!" Yess... yes.... this alone kept me playing the profession even into HoT and when reaper came out it was like reliving it all over again.

Then came scourge.... the moment i watched the trailer and heard the words "Gives up his shroud" I knew this was going to be trouble.... but my god I never could have expected this fall out.

Yes not everyone loved core.... BUT tons of people loved reaper. I MEAN LOVED IT! why couldn't anet just stick to making scourge with some sort of new unique shroud. While i know alot of people dont like the shroud mechanic its a core defining part of necro and ideally while it has its own balance problems in its past and current iterations there are other ways it could have been implemented to avoid those issues as seen with
Holosmith
which basically has a transform skill similar to activating a shroud.They could have done something similar for scourge. :angry:

Scourge is truly dull and feels like more work and effort with no more reward than any other form of necomancer with some forms of the necro theme removed from it. IT was literally a bandaid fix to try and cover as much of the core necro problems all at once while trying to see how necro would function without a shroud all in one go.

ResultOverweighted trait line that makes it function like its own base profession as a wholeOverloaded professions skillsTotal balance disasterA support with almost no support power.

So to answer the OP questionI have no idea what scourge is suppose to do now or what its suppose to be going into the future.Scourge literally put a scar on the games community for the first month of release that will never be washed away until the spec undergoes a complete rework.I do want to see scourge become something but nothing like it currently is.

Scourge is a mess right now cause ppl like you that didnt like it. GG for ruining scourge for ppl that actually like it. And no i didnt like it cause it felt "OP" but cause it worked and felt like a real "dark caster" and finally necro had a competitive class. Same thing actually happened to reaper when they did remove its inbuilt tankyness/sustain and old Deathly Chill.

Correction i love necro i dislike scourge's mechanics and how bland they are not once did i say scourge should be nerfed into the ground.

You can twist it how ever you want to but fact is scourge is basic, non dynamic, and was litterally over loaded from the top down rather than necro core having a strong base to be built upon. The creators of scourge took a completely different design path that turned out to be a disaster to balance and for that you cant blame other players.

If fact the
"people"
you are talking about are the ones who repeatedly got killed by 1 shot scourge for a month and fought teams of 2-3 scourges at a time in pvp while not using scourge. Those
"people"
are the ones you have anything to thank for the complaints of scourge. Not once in my above statement did I ever call it
"OP"
it was bugged yes and that made it stronger than intended.

Do not fault me for reaper either with your negativity.I actually liked the old version of deathly chill more and always pulled for it it was one of the best things reaper had and thematically it was a golden trait. <3I also never pulled for the removal of reapers sustain and continue to play reaper to this day.

So before you use the words
"People like you"
get your facts straight.

Its the developers fault for leaving scourge bugged for over a month that people dislike it with a passion.It could literally drop a shade and melt any profession in the game instantly. How this was not a priority balance fix I'll never know but its not the player base's fault.

I understand some people love the current version of scourge but we will see how long that last fact of the matter is non scourge players dont like it and that accounts for a larger portion of the community. As a result anet has to listen because what you dont do is let one profession or its e spec ruin the game for the majority. Thats a foolish and ridiculous choice to make if you want the game to continue to live.

As i even said " I want scourge to be something good but its current design will likely
"never"
be good because its mechanics are too basic to balance in a way that scourge user will feel satisfied with and non scourge players wont feel is too powerful. Either they will be too weak for scourge players but balanced for others or they will feel good for scourge players and be too strong for others. Thats what happen when your main mechanic is 2 basic a indestructible aoe's (one of which moves with the caster while the other can be repositioned when the caster chooses.) The mechanic needs to be 1 or the other and be more dynamic so that it has more counters than just attacking from range.

I dont know why im even bothering to argue this with you. You are in the group that felt it was good to have a
"support"
spec dealing more damage than brusier and damage carry specs. Your logic is so twisted.

They never said Scourge was "full support", they just implied had access to decent support , not that couldnt deal decent dps. Scourge was implied to have actual DECENT dps since it had to "sacrifice" "shroud health pool" for them(for them i mean support and dps). Also you say that some scourge mechanics are very strong for others but it seems you forgot that necro has no blocks, no evades, to teleports, no mobility, no sustain, or just very subpar compared to other classes, hence the "strong dps" was very justified. Maybe some of the scourge mechanics were too busted, they needed to be toned down but now its too much. Delay on scourge aoe was already a pretty significant nerf then they destroy SS (100% recharge is just bad balance lel pacing of scourge was destroyed) and dhumfire too?it seems that necro cant be OBJECTIVELY competitive unless for necro you mean just a corrupt bot lol

None of what you really just pointed out invalidates my statement.No specs of necro have any of the things you listed but you dont see reaper doing one shot damage or core necro doing insta melting conditions or one shot damage either.So on a profession that has half or part of its role dictated to support why should it be doing more damage than specs that are designed to be damage carries / bruisers?

Regardless of how you twist this im not saying scourge cant have damage that was never the argument. Scourges mechanics are basic and because of that it makes them harder to balance without making them always be too weak or always bee too strong. People that dont play necro or dont like scourge will never like the current version of scourge and thats just how it is. Deal with it.

I already told you you dont let 1 profession ruin the fun for the majority of players which is what scourge was doing anet has no choice but to roll it down untill the complaints stop or become minimal how ever that likely wont happen the moment a strong build emerges for scourge its going to result in the core mechanics being nerfed when used in conjunction with the scourge line.
  • Path of corruption
  • DhummfireWhy do you think this keeps happening its not simply because some one like me does not find scourge very interesting, creative, or fun to play as / against. ITs because the stuff is over baring to the majority of other players.

Man are you serious or you just like to throw random BS? Have you ever played competitive with scourge?maybe against good/experienced players? Scourge "dps" was JUSTIFIED around the fact that it had to sacrifice the "Shroud", the fact that necro has no sustain, no evades, no block, little access to boons, no insta teleport (overall poor active defenses) and the fact that Anet wanted necro to be a class specialized around area of control (you cant rework Scourge unless anet changes idea about the necromancer class should be).ummm noScourge damage at release was 100% far from justified if thats the case why couldnt reaper do such sheer amounts of damage from melee range in the same or less time?Every spec of necro has the roughly the same amount of sustain, evades, no block, and little access to boons. Yet this thing called scourge ( a support ) i might add has the right to deal more damage than reaper a brusier high damage dealing spec? You are funny.

Even at release and beta testing reaper didnt have that kind of power infact nothing short of mesmer had the kind of power scourge did with that bug in guildwars 2 history. Even on mesmer things have been in flux due to complaints about it. Generally every profession will get complained about but a sudden majority of people flock to a profession thats all running the same build and 1 shotting everything it touches and large number of people at the same time are crying out a bout it then yes... there is a problem.

I'm sick of explaining scourge stuff over and over again. If you cant understand what I mean then it just means you never played scourge competitive and you have NO RIGHT to talk about scourge balance. Oh i dont give a crap about ppl that dont like scourge. You dont like it? DEAL WITH IT. Dont kitten players that actually play it. Why ppl that never played scourge or necro in general has any right to influence my gameplay? There were indeed better ways to balance it without even touching core necro stuff.Dont assume things you know what they say about assuming.Do note i did say that i have played it not that "i have never played it" as a main necromancer player i do feel i have to right to speak on the specs regardless of if i like them or not. Personally if they dont change it and it continues to get nerfed its not going to hurt my feelings. That said i wont say scourge deserves to be nerfed but im simply pointing out facts based on whats changed thus far and the complaints i see form non scourge players as well as what i experience fighting them.

Allow me to ask you something how is it you have the right to tell me that i have no right to speak on a subject based on my own experice from which you clearly have not read? In fact it feels like you are typing a responce purely out of nothing more than anger or possibly passion for a spec that you enjoy/ enjoyed... If you want to have a conversation calm yourself a bit because you are taking this from 100 to 110 and its really not worth going the extra mile.

Also "anet has no choice to roll it down untill the complaints stop or become minimal" this statement is absolutely stupid cause YOU CANT BALANCE A CLASS AROUND COMPLAINTS. Class must be balanced about OBJECTIVE facts, ppl that actually play it, not SUBJECTIVE "opinions" which most of them comes from trash players lol. Core necro was nerfed cause Anet nerfed scourge "around complaints". So Anet had several choices. Balance scourge properly around ppl that play it at decent levels or balance it around the negative perception of the elite spec.

First off let me tell you scourge at release was anything but skillful you literally dropped a shade under some one unless they saw you coming or had godly reaction time and the right set up there was nothing they could do about it. like it or not, necro player or not, experienced competitive or not, THAT was not fun for the majority.

YOU DONT
  • let a single problem profession ruin the game for the majority ( i dont care what the spec is)
  • ignore the majority of the community
  • allow teams to stack 3-4 scourges continuously game after game on both teams in competitive play and think its not an issue.

Objective facts were,
  • scourge was doing more damage from range than most melee professions could in a instant
  • scourge had insta melting conditions which anet has adressed they dont want to be a thing
  • people were complaining to the extent that it must mean something is imblanced

If anet could have chosen a better way to balance it we will never know but the facts are scourge was bugged and doing far too much. The bug was fixed and scourge apparently some how was still doing too much. So it got nerfed again and you know what complaints still came do you know why that might be?

FactIf you allow something to get under peoples skin for a month and it makes the game unenjoyable and that one thing happens to be a single profession espec. People will continue to dislike that e spec almost regardless of what changes are done to it to reduce its effective power. Its not your fault and its not mine but its how these things are so you sir... should...
"Deal with it"
thats just how it is. You cant change the past thats
Fact
you seem to like those so ill throw them back at you.

Last thing, I have to specify also is: what happened to Scourge also happened to Necro class in general to a lesser degree, in these years of gw2. Do you remember first dhumfire?(to have it necro got plenty of nerfs that didnt get reverted lol) Remember what happened to Terror necro? Oh also your beloved Reaper lol. Plenty of players complained abour reaper (mostly around the first Deathly Chill trait), although was already balanced when it came out, cause players didnt want to learn how to fight it" lol. See the pattern here? everytime necro get something competitive Anet destroy it cause just PLEASES complaints of some random scrubs (same treatment was/is also reserved to other classes like mesmer and ele, thief lol). After this post i hope i dont have to write this wall of text anymore to explain stuff to someone that appears to be a very casual player.

What you say here is fact minus the
"Random scrubs"
part not everyone will be good at the game but your insults are not going to help you here. Yes necro got nerfs time and time again thats
Fact
and it also simply proves my point that you are more so venting here. I suggest you not vent directly at some one in the future if you have something to get off your chest make a new post here for others to reply and converse with you on. You charged directly at me and thats no way to get you point across.

I dont like core necro or reaper getting nerfed anymore than you do scourge but it happened. How ever core and reaper never had as much threat/kill potential as scourge did upon release. A major shift in meta and complaints has never happened like with scourge before either.

Fun fact. ;)
Deathly chill was more so changed due to its interaction in pve by the way not because people didnt want to learn how to fight it. Please make sure you have all the facts clear before you start throwing random things out there.

So you are basically saying Deathly chill was changed in wvw/pvp due to pve? what?.o.O man you just say tons of BS. You should stop posting. Now go try scourge in roaming or high level pvp maybe you will learn something about the actual facts.

I mean yeah and its true you can go back and look up the main arguments behind it if you want to....

Yes perma chill was strong but thats easily fixed with a nerf to chill durations (deathly chill) did nothing to increase the duration of chill at all. Its fuction was not even a factor in chill durations.

The change came from the fact that at first, it didnt work at all against foes who had breakbars as they ignored the chill condition.2nd once that got fixed people quickly realized their damage could be overwritten by another reaper using the deathly chill trait because it didnt stack. This was the biggest problem that anet could have solved by allowing chill to stack like some other conditions but rather than that they chose to change the trait entirely to bleed application on chill application.

This solved the problem in pve and they at the same time believed that this was an overall better solution and as you know anet has always said they will never keep a skill or traits function different from pve and pvp so when it changed on one side it also changed on the other.

So if you want to continue to call out my nice explanation as BS when you clearly were not as in tuned with necro as you think you are thats fine.Its clear to me that you are some one who has no clue what they are talking about and you blurt out things and insults without a filter of any kind.

Do have a good day as i wont be replying to anymore of your post.

I have much more knowledge/experience than you will ever have as necro, you didnt even play scourge to understand how the class works. I also shouldnt waste my time for causal reaper lovers that just know how to bash a class they dont like. Now scourge is pretty subpar in pvp , meanwhile other classes have their busted pof specs working properly, except for the mistreated ele class. Reaper is superior in pvp, guess you must be happy lol.

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@"Nimon.7840" said:While i agree, that scourge was way to strong at release, it got toned down very quickly.Well strap in this is gonna be a long post fair warning.But the problem is, that it should have been a condition based support. That's at least what they said in the scourge trailer.

But they didn't only nerf scourge dmg. They also nerfed the support.-condiscourge cleanse of f2

I agree this nerf was a bit much for pve int fact it made no sense to nerf this for pve but my argument here is that if going from 2 cleanses down to 1 or even if it was 1 clense to 2 it wouldnt make enough of a difference to really place scourge in a better or worse spot. Even if they rolled back that change for pve only its not going to help scourge be any better than it currently is.

Sure Epi bounce was to strong but cutting the adclear by

  1. Nerfing epi directly via nerfing outgoing conditions from epiAnd
    1. Nerfing epi via making almost all condition builds worse than power builds, so scourge can only epi out his own conditionsThe way you say this you make it sound like all condition builds should be better than power builds? I dont know if that was your intent or not but ill continue.

Honestly condition builds shouldn't have been hinging on epidemic in the first place it just means that necro in general needs some real love and updates across the board.If you usefulness hinges on 1 skill for the majority of end game pve content thats a problem.Im not saying epidemic needed to be nerfed as hard as it was but i feel like if thats the reasoning people are going to give now then maybe you should look at the bigger picture of things.

There are necro mains and necro mains.

Some actually care about their class, because they play it actively. Some don't and they still have most hours played on their necro.

Let me give an example:I play necro actively. I rarely do pve. I don't really care for achievements.But i play builds in raids/fractals/wvw that require to push your buttons and thinking about what skill to use at a certain time.And I'd say necro is too weak at the moment.

I like to think most people play actively im not sure where they idea that most people who play necro dont do anything but auto attack comes from its a bad stereotype that really need to die. Its rare that I see some one not playing actively in end game content or even just open world content.I have the majority of my hours played on necro its the profession i find the most entertaining and i love it thematically, most other professions bore me in a few hours or a few days which leads to me dropping them for months at a time. I like to think of myself as one of those people who cares what happens to the profession they actively like to play.

On the other side, there are necro-mains that have all utility skills with minions slotted and play only open world pve, without actively playing, sure maybe they use some weapon skills, but they mostly just spam them.The minions play the game for them.And they say, necro is just right because it cannot die.I dont think ive seen anyone come on the necro fourms and contest that necro is in a good spot because they play minion master and they never die in pve content.Generally people who play minion master are not necro mains and if they are they only play casually and there is nothing wrong with that. But they usually dont care enough to talk about necros problems here in acute detail. I have hard time finding the idea that players come here and say "Necro is just right because it cannot die" and i play minon master necro.

To be honest even when I see people with minions sloted. most of the time they are an active player using weapons skills, minion activations, shroud skills, etc. Just because some one has a minion army does not mean they are not actively playing the game. They chose to play a different way than you or me that does not make them a none active player. If we look at all of necros utility skills you use them and then they are gone on a long cool down. A minion skill is always active so long as its alive.Is it the most effective way to play necro? No, most certainly not but its not going to stop them from being an active player and they shouldn't be automatically bashed for playing a different way than you or I do. Do you have to invite them to end game content with you? No, you dont, but dont take the stereotype than they are afk and the game is playing for them excuse.

And then there are players, that never ever played necro. They just complain about the class, because others do it as well. Someone says "necro is to strong, it does too many conditions", even though he didn't know anything about necroI also find this to be a bit of a stereotypeGenerally if some one comes here to complain about necro in serious detail. Its because they are talking based on personal experience (probably form fighting them in pvp or wvw) When scourge came out and even some time after its release people complained about it because it was way too strong for what it was doing. Even after the bug fixes it still had alot of dominant power. Anet can only ignore a certain majority of players before they have to consider how something might negatively impact their game and player base.

Then other players like him joined the train, because they had the same experience facetanking the necro.IF we are still talking about scourge here consider that people could run up and face roll core necro and reaper but could not do the same to scourge. Face taking necro depending on your profession was a legit strategy to kill a necro up till scourge. Scourge could press 1 or 2 buttons and kill anything that ran up on its face. But then again if all players hopped on p/p thief to kill scourge necros would be complaining that that needed to be nerfed too when its a direct counter to scourge.... but then if the thief community came up and said "You guys just dont understand how it works, you just dont want to learn how to play against it." would be pretty silly right?

The epidemic nerfs and complaints were ideally the dumbest things i had ever seen. I WILL 100% AGREE WITH YOU ON THAT ideally epidemic was helping other people in pve complete pve content but it was complained about and nerfed now people dont want necros anymore wtf? I cant comprehend that logic... if it was pvp i could under stand but pve....... That said I still dont think that it was healthy that necro was left to be hinging on that 1 skill to be relevant. But thats an issue that stems from before the epidemic bouce was a meta strategy

So now. Even if both are necro mains. Who do you think has better knowledge about the necro class?To whom would you listen more, when there needs to be balance done?

Usually you can tell when some one has been playing for a while and if they play more pvp or pve but generally the words of everyone should be considered. But the majority of players who make the same statements are likely the ones you put more weight with. Usually the majority of players are the ones who play the profession passionately and actively.

It seems like anets mentality is to balance around the second and the third group of players. And that's the real issue here.Not speaking or listening to players that are playing different builds, test out even totally out of mind things.Necro is an unwanted child. And the community sales it like this:Remember when ele was doing like 46k DPS on large hitbox? Almost Nobody complained about that.Meteor shower was freaking strong. And did insane amounts of dmg in wvw as well (well not the numbers we get nowadays in wvw, but meteor worked another way)But as soon as necro gets anything good, everyone complains about it.The reason i think ele got by with keeping its damage without complaints is that everyone who's played the profession knows its much harder to play than necro. Its more technical while being more flexible all around. Necro has always had the stereotype of being an EZ profession with 2 health bars that never dies. So logically it cant have the same damage numbers right. I personally think necro is a intermediate profession in pve and one of the hardest to play in pvp being stunned once or twice is death an you only get 2 dodges, minimal stability and no disengage. Timing and placement is everything if you screw up you die. You very rarely get 2nd chances to come back as a necro once your health dips too low but thats my personal opinion.

Guess necro players have to live with it, that they aren't allowed to have anything good, to be the best at something.They are only allowed to be average, being outclassed by other classes/professions.

This comes down to a lack of mechanics. Necro has no mechanics that have scaled well with time as new content was released. Vampiric aura is a joke, Well support is starting to become a thing but this is only after recent buffs and people are already calling scourge blood well rezing too strong.

Generally my main point is that its become clear to me that scourge will never be allowed to have anything thats strong and competitive that wont be complained about in its current form. The community hates it too much from the first few months of its release. If its scourge and its strong and it kills you it will be complained about. IF core necro kills you and you complain about it people will laugh at you for doing so.

While i do think the balance team holds necro under a sereies of ropes that they clearly dont hold other professions under (looking at mesmer/mirage and guardian/firebrand) as both have massive flux of complaints but was far from getting the same treatment as scourge. It can only mean one of two things.

  • 1 Scourge is hated to such a level that its never really going to recover without a more balanced rework and even then its not a promise.
  • 2 The people on the balance team dont give necormancer enough time / money / effort to really fix its issues.

Now you might look at number 2 and say "But they could just up some numbers EZ fix" but if they do that and it results in more complaints from players which leads to things falling right back to the ground again. For them to properly fix necro its going to take alot of time and alot of money and effort and while one of the devs did say that they have reworks planed in the future they never said for what. We can only hope that a fix for necro is planned and comes sooner rather than later.

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@Aslakh.3072 said:@ZDragon.3046We will have to agree to disagree on the shade mechanic being dynamic or not. I would consider it dynamic since when and where to place shades is alot more interactive and thought requiring than simply having damage/buffs on dodge. Placing multiple small shades to effect the maximum number of targets means predicting and controlling the movements of many enemies in a large area. Alternatively choosing when to place a network in closer distance to effect a larger than normal amount of mobs can be really effective or a waste since your not likely to let them recharge during a fight.

Ok see you make some valid points, finally someone who can express themselves in good detail. I suppose in that form its dynamic but I personally would have liked to see a bit more than just dropping zone on the floor that but that just comes down to personal taste at that point. What you find exciting I find rather bland. We clearly like different play styles.

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I think Scourge dps, on current dps builds, is acceptable, or at least nearly so. Scourge still has enough offensive power in its area-denial play style.

Scourge's support builds are where I would like to see some improvement. Healing, vitality, toughness, and concentration do not scale group support value upward quite as much as I like.

Barriers can be abused by stacking many Scourges while they also have limited group value without such stacking. Two independent ways to improve Scourge support are...

  1. Add multipliers to Scourge support traits kind of like how Awaken the Pain does for power builds.
  2. Add group support function to Death Magic traits to provide a different type of support from Blood Magic or to be combined with Blood Magic at a significant dps loss.

Developing a stronger range of support builds for Scourge would help diversify the play style and realize a Necro support spec.

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@ZDragon.3046 said:

@"Nimon.7840" said:

The reason i think ele got
by
with keeping its damage without complaints is that everyone who's played the profession knows its much harder to play than necro. Its more technical while being more flexible all around.

Well. For me that's not how it works. Sure ele maybe has a more complex rotation. But let's take the Condi scourge Vs staffweaver:Weaver 46k while weaver has 11k hpScourge was at 30.5 i think while it has 19k hp (21 traited)Do you think that 8k more hp is enough to justify that ele does 16k more DPS (ele rotation wasn't that hard, just to play it perfectly took quite some time)Or is it the 7k less hp that justifies the DPS difference. Or maybe both?Now let me tell you: you could take out all those utility skills on weaver, take blocks or evades and still do more dmg than necro could while being much harder to kill even by pve bosses. Not to mention that a lot of boss mechanics in raids do %dmg or even oneshot.

While necro also has to use corruption skills that can easily kill himself if it's not outhealed or cleansed?

Necro has always had the stereotype of being an EZ profession with 2 health bars that never dies. So logically it cant have the same damage numbers right. I personally think necro is a intermediate profession in pve and one of the hardest to play in pvp being stunned once or twice is death an you only get 2 dodges, minimal stability and no disengage. Timing and placement is everything if you screw up you die. You very rarely get 2nd chances to come back as a necro once your health dips too low but thats my personal opinion.

That's a point I'm with you. I just played a celestial/viper sword weaver in wvw roaming it's so freaking easy to kill people with that while necro doesn't stand a chance.

The problem with necro or rather with scourge or rather with barrier is, that if you stack it, it gets really strong.

Guess necro players have to live with it, that they aren't allowed to have anything good, to be the best at something.They are only allowed to be average, being outclassed by other classes/professions.

This comes down to a lack of mechanics. Necro has no mechanics that have scaled well with time as new content was released. Vampiric aura is a joke, Well support is starting to become a thing but this is only after recent buffs and people are already calling scourge blood well rezing too strong.

That's why I'm was hoping for a necro rework some patches ago....

Generally my main point is that its become clear to me that scourge will never be allowed to have anything thats strong and competitive that wont be complained about in its current form. The community hates it too much from the first few months of its release. If its scourge and its strong and it kills you it will be complained about. IF core necro kills you and you complain about it people will laugh at you for doing so.

While i do think the balance team holds necro under a sereies of ropes that they clearly dont hold other professions under (looking at mesmer/mirage and guardian/firebrand) as both have massive flux of complaints but was far from getting the same treatment as scourge. It can only mean one of two things.

  • 1 Scourge is hated to such a level that its never really going to recover without a more balanced rework and even then its not a promise.
  • 2 The people on the balance team dont give necormancer enough time / money / effort to really fix its issues.

Now you might look at number 2 and say "But they could just up some numbers EZ fix" but if they do that and it results in more complaints from players which leads to things falling right back to the ground again. For them to properly fix necro its going to take alot of time and alot of money and effort and while one of the devs did say that they have reworks planed in the future they never said for what. We can only hope that a fix for necro is planned and comes sooner rather than later.

And to your point with p/p thiefes being necro counter, i can live with having a counter, if I'm the counter to someone else.But that's currently not. Necro has the worst matchups of all classes. Being on handycap while fighting most of the classes while having a 50:50 chance on only like 2 classes. Assuming that players are equally skilled.

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