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>25K from stealth in an instant and go back to stealth instantly.


anduriell.6280

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@Swagg.9236 said:

@"MUDse.7623" said:that was WvW not spvp. the build used there you wont see in spvp because it is way to reliant on stealth wich is pretty stupid in spvp. different modes, different playstyles. you have way more time and way more space to fight in WvW. soo wrong forum.

you and your holo (with Merciless Legend title so prolly not full noob) of whom i wasnt sure if he had lock on were in your buffed camp so ofc i fought cautiously. you didnt show the malice buildup in the video that was before.

Stealth is an annoying meme mechanic as it functions in GW2, and unilaterally opens up into a huge burst chain no matter which class utilizes it. Rangers go from stealth into burst; mesmers do it; thieves do it; even engineers did it to an extent back in the day. Moreover, the most frustrating thing about playing against stealth in GW2 is how passive a stealth-user can afford to be while a target who doesn't have stealth has to constantly do guesswork throughout the entire stealth chain since re-engagement from stealth is always instantaneous if played """well""" or """correctly.""" The fact that anyone can just instantly activate perfect invisibility, linger in it for up to 20 seconds and then re-engage from range without any warning or risk to the user is a total joke of a design when framed within a player vs player encounter. Stats don't matter--not even skill matters at that point. Everything is put behind such a huge margin afforded to the guy who rolled the class with stealth, especially if that guy chooses deliberately to fight a class without it.

this all would matter if there would be a real deathmatch mode or a last man standing mode. we got only courtyard spvp map but this is not even in ranked or unranked. in any other part of the game it is not efficient to play with long stealth.going stealth instantly is just possible with a few abilities and none of them grants 20s stealth, actually only shadowrefuge with SA grants 20 seconds and is not instant. so you got to keep stacking stealth for that 20 seconds , wich again costs resources, be it some cooldowns or in case of thief initative and endurance wich will effect the fight after. further most stealth skills have a visual tell even when used from stealth and you can usually see combo fields used to stack stealth aswell to guess their position or even reveal them with reveal skills or by getting hit with a combo finisher.many people seem to dismiss that everything for stealth, be it traits, utilities or weapon skills / ini / endurance, all of it is an investment. you dont profit from it once your out of stealth so the opener better be worth the investment. that is how gw2 balances stealth. you have lot of options to go stealth, many of them can be countered but they are all of short duration. if you want long stealth you have to invest resources into stealth constantly so you will lack them once your out of stealth.

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@MUDse.7623 said:

@MUDse.7623 said:that was WvW not spvp. the build used there you wont see in spvp because it is way to reliant on stealth wich is pretty stupid in spvp. different modes, different playstyles. you have way more time and way more space to fight in WvW. soo wrong forum.

you and your holo (with Merciless Legend title so prolly not full noob) of whom i wasnt sure if he had lock on were in your buffed camp so ofc i fought cautiously. you didnt show the malice buildup in the video that was before.

Stealth is an annoying meme mechanic as it functions in GW2, and unilaterally opens up into a huge burst chain no matter which class utilizes it. Rangers go from stealth into burst; mesmers do it; thieves do it; even engineers did it to an extent back in the day. Moreover, the most frustrating thing about playing against stealth in GW2 is how passive a stealth-user can afford to be while a target who doesn't have stealth has to constantly do guesswork throughout the entire stealth chain since re-engagement from stealth is always instantaneous if played """well""" or """correctly.""" The fact that anyone can just instantly activate perfect invisibility, linger in it for up to 20 seconds and then re-engage from range without any warning or risk to the user is a total joke of a design when framed within a player vs player encounter. Stats don't matter--not even skill matters at that point. Everything is put behind such a huge margin afforded to the guy who rolled the class with stealth, especially if that guy chooses deliberately to fight a class without it.

this all would matter if there would be a real deathmatch mode or a last man standing mode. we got only courtyard spvp map but this is not even in ranked or unranked. in any other part of the game it is not efficient to play with long stealth.going stealth instantly is just possible with a few abilities and none of them grants 20s stealth, actually only shadowrefuge with SA grants 20 seconds and is not instant. so you got to keep stacking stealth for that 20 seconds , wich again costs resources, be it some cooldowns or in case of thief initative and endurance wich will effect the fight after. further most stealth skills have a visual tell even when used from stealth and you can usually see combo fields used to stack stealth aswell to guess their position or even reveal them with reveal skills or by getting hit with a combo finisher.many people seem to dismiss that everything for stealth, be it traits, utilities or weapon skills / ini / endurance, all of it is an investment. you dont profit from it once your out of stealth so the opener better be worth the investment. that is how gw2 balances stealth. you have lot of options to go stealth, many of them can be countered but they are all of short duration. if you want long stealth you have to invest resources into stealth constantly so you will lack them once your out of stealth.

Perma stealth is still unacceptable since you went stealth even after stomping that guy... How would anyone after his death be able to get a sneeze at you??? You can take out an whole army with that thing and the best thing is you can do it without a scratch unless everyone is inside a reflect bubble and totally spike trapped... This sounds ridiculous... Revealed is supposed to be the smart player's counter, but even that can be easily kicked away like a defenseless puppy with DE(not just once but twice)... Don't argue that you invest so much on stealth... If you have perma stealth and can only deal 1dmg, that is still OP... Imagine gw2 in future being overrun by DE everywhere and almost everyone ditching all professions and "guild wars" renamed to "DE wars" LOL

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@Crystal Paladin.3871 said:

@MUDse.7623 said:that was WvW not spvp. the build used there you wont see in spvp because it is way to reliant on stealth wich is pretty stupid in spvp. different modes, different playstyles. you have way more time and way more space to fight in WvW. soo wrong forum.

you and your holo (with Merciless Legend title so prolly not full noob) of whom i wasnt sure if he had lock on were in your buffed camp so ofc i fought cautiously. you didnt show the malice buildup in the video that was before.

Stealth is an annoying meme mechanic as it functions in GW2, and unilaterally opens up into a huge burst chain no matter which class utilizes it. Rangers go from stealth into burst; mesmers do it; thieves do it; even engineers did it to an extent back in the day. Moreover, the most frustrating thing about playing against stealth in GW2 is how passive a stealth-user can afford to be while a target who doesn't have stealth has to constantly do guesswork throughout the entire stealth chain since re-engagement from stealth is always instantaneous if played """well""" or """correctly.""" The fact that anyone can just instantly activate perfect invisibility, linger in it for up to 20 seconds and then re-engage from range without any warning or risk to the user is a total joke of a design when framed within a player vs player encounter. Stats don't matter--not even skill matters at that point. Everything is put behind such a huge margin afforded to the guy who rolled the class with stealth, especially if that guy chooses deliberately to fight a class without it.

this all would matter if there would be a real deathmatch mode or a last man standing mode. we got only courtyard spvp map but this is not even in ranked or unranked. in any other part of the game it is not efficient to play with long stealth.going stealth instantly is just possible with a few abilities and none of them grants 20s stealth, actually only shadowrefuge with SA grants 20 seconds and is not instant. so you got to keep stacking stealth for that 20 seconds , wich again costs resources, be it some cooldowns or in case of thief initative and endurance wich will effect the fight after. further most stealth skills have a visual tell even when used from stealth and you can usually see combo fields used to stack stealth aswell to guess their position or even reveal them with reveal skills or by getting hit with a combo finisher.many people seem to dismiss that everything for stealth, be it traits, utilities or weapon skills / ini / endurance, all of it is an investment. you dont profit from it once your out of stealth so the opener better be worth the investment. that is how gw2 balances stealth. you have lot of options to go stealth, many of them can be countered but they are all of short duration. if you want long stealth you have to invest resources into stealth constantly so you will lack them once your out of stealth.

Perma stealth is still unacceptable since you went stealth even after stomping that guy... How would anyone after his death be able to get a sneeze at you??? You can take out an whole army with that thing and the best thing is you can do it without a scratch unless everyone is inside a reflect bubble and totally spike trapped... This sounds ridiculous... Revealed is supposed to be the smart person's counter, but even that can be easily kicked away like a defenseless puppy with DE... Don't argue that you invest so much on stealth... If you have perma stealth and can only deal 1dmg, that is still OP... Imagine gw2 in future being overrun by DE everywhere and almost everyone ditching all professions and "guild wars" renamed to "DE wars" LOL

you clearly have no clue about how hard it is for a deadeye to kill someone.i mean getting people into downedstate is easy but killing them ? you better hope they walk alone.in that video above i had to wait till my shadow step is ready for an invisible portstomp to avoid an interrupt from the holo + possible reveal if he has lock on, i still wasnt in position to know if he had it or not. ontop i needed the ranger to be far enough away from the holo so he cant rez faster then i can stomp, cleaving is also no option as holo would use elixir S and then the pet would come helping to rez.and if the holo was closer i would have need the shadowstep to safely use shadowmeld or he could interrupt it so then no port stomp -> no stomp at all.no sir i cannot kill an army with this, they would have to be really disorganised to let me kill just 1 of them.

also if i have perma stealth and deal 1 damage ..who am i going to kill with that ?

why dont you do me a favor and play a stealthy deadeye and attack groups and tell me then how easily you stomped them all?

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Thats how game design works:

  1. You take all good "complained" things from class compensating by buffing it somewhere else
  2. Then you add all this stuff to a new elite spec, new Xpac buyers are happy with the class
  3. After you mention that class still performs badly, you throw in more overtuned stuff (like soulbeast stuff, or deadeye rifle stuff)
  4. After people start complain you nerf/remove all of good things from a class, compensating by buffing somewhere else.

Rinse repeat.

Actually, deadeye D/P is quite fun in sPvP mode, quickness on mark lets you stack 5 malice faster then 1 sec, which followed by stealth->backstab (>0.33 sec, cuz quickness) leads you to 13-14k backstabs = 20-22k damage on 2 sec burst. Ouch! I believe rifle is overbuffed stronger, but rifle is #%&*!

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@MUDse.7623 said:

@MUDse.7623 said:that was WvW not spvp. the build used there you wont see in spvp because it is way to reliant on stealth wich is pretty stupid in spvp. different modes, different playstyles. you have way more time and way more space to fight in WvW. soo wrong forum.

you and your holo (with Merciless Legend title so prolly not full noob) of whom i wasnt sure if he had lock on were in your buffed camp so ofc i fought cautiously. you didnt show the malice buildup in the video that was before.

Stealth is an annoying meme mechanic as it functions in GW2, and unilaterally opens up into a huge burst chain no matter which class utilizes it. Rangers go from stealth into burst; mesmers do it; thieves do it; even engineers did it to an extent back in the day. Moreover, the most frustrating thing about playing against stealth in GW2 is how passive a stealth-user can afford to be while a target who doesn't have stealth has to constantly do guesswork throughout the entire stealth chain since re-engagement from stealth is always instantaneous if played """well""" or """correctly.""" The fact that anyone can just instantly activate perfect invisibility, linger in it for up to 20 seconds and then re-engage from range without any warning or risk to the user is a total joke of a design when framed within a player vs player encounter. Stats don't matter--not even skill matters at that point. Everything is put behind such a huge margin afforded to the guy who rolled the class with stealth, especially if that guy chooses deliberately to fight a class without it.

this all would matter if there would be a real deathmatch mode or a last man standing mode. we got only courtyard spvp map but this is not even in ranked or unranked. in any other part of the game it is not efficient to play with long stealth.going stealth instantly is just possible with a few abilities and none of them grants 20s stealth, actually only shadowrefuge with SA grants 20 seconds and is not instant. so you got to keep stacking stealth for that 20 seconds , wich again costs resources, be it some cooldowns or in case of thief initative and endurance wich will effect the fight after. further most stealth skills have a visual tell even when used from stealth and you can usually see combo fields used to stack stealth aswell to guess their position or even reveal them with reveal skills or by getting hit with a combo finisher.many people seem to dismiss that everything for stealth, be it traits, utilities or weapon skills / ini / endurance, all of it is an investment. you dont profit from it once your out of stealth so the opener better be worth the investment. that is how gw2 balances stealth. you have lot of options to go stealth, many of them can be countered but they are all of short duration. if you want long stealth you have to invest resources into stealth constantly so you will lack them once your out of stealth.

Perma stealth is still unacceptable since you went stealth even after stomping that guy... How would anyone after his death be able to get a sneeze at you??? You can take out an whole army with that thing and the best thing is you can do it without a scratch unless everyone is inside a reflect bubble and totally spike trapped... This sounds ridiculous... Revealed is supposed to be the smart person's counter, but even that can be easily kicked away like a defenseless puppy with DE... Don't argue that you invest so much on stealth... If you have perma stealth and can only deal 1dmg, that is still OP... Imagine gw2 in future being overrun by DE everywhere and almost everyone ditching all professions and "guild wars" renamed to "DE wars" LOL

you clearly have no clue about how hard it is for a deadeye to kill someone.

It isn't difficult at all. Just because it isn't effective doesn't mean that it isn't maximum low effort.

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@Swagg.9236 said:

@MUDse.7623 said:that was WvW not spvp. the build used there you wont see in spvp because it is way to reliant on stealth wich is pretty stupid in spvp. different modes, different playstyles. you have way more time and way more space to fight in WvW. soo wrong forum.

you and your holo (with Merciless Legend title so prolly not full noob) of whom i wasnt sure if he had lock on were in your buffed camp so ofc i fought cautiously. you didnt show the malice buildup in the video that was before.

Stealth is an annoying meme mechanic as it functions in GW2, and unilaterally opens up into a huge burst chain no matter which class utilizes it. Rangers go from stealth into burst; mesmers do it; thieves do it; even engineers did it to an extent back in the day. Moreover, the most frustrating thing about playing against stealth in GW2 is how passive a stealth-user can afford to be while a target who doesn't have stealth has to constantly do guesswork throughout the entire stealth chain since re-engagement from stealth is always instantaneous if played """well""" or """correctly.""" The fact that anyone can just instantly activate perfect invisibility, linger in it for up to 20 seconds and then re-engage from range without any warning or risk to the user is a total joke of a design when framed within a player vs player encounter. Stats don't matter--not even skill matters at that point. Everything is put behind such a huge margin afforded to the guy who rolled the class with stealth, especially if that guy chooses deliberately to fight a class without it.

this all would matter if there would be a real deathmatch mode or a last man standing mode. we got only courtyard spvp map but this is not even in ranked or unranked. in any other part of the game it is not efficient to play with long stealth.going stealth instantly is just possible with a few abilities and none of them grants 20s stealth, actually only shadowrefuge with SA grants 20 seconds and is not instant. so you got to keep stacking stealth for that 20 seconds , wich again costs resources, be it some cooldowns or in case of thief initative and endurance wich will effect the fight after. further most stealth skills have a visual tell even when used from stealth and you can usually see combo fields used to stack stealth aswell to guess their position or even reveal them with reveal skills or by getting hit with a combo finisher.many people seem to dismiss that everything for stealth, be it traits, utilities or weapon skills / ini / endurance, all of it is an investment. you dont profit from it once your out of stealth so the opener better be worth the investment. that is how gw2 balances stealth. you have lot of options to go stealth, many of them can be countered but they are all of short duration. if you want long stealth you have to invest resources into stealth constantly so you will lack them once your out of stealth.

Perma stealth is still unacceptable since you went stealth even after stomping that guy... How would anyone after his death be able to get a sneeze at you??? You can take out an whole army with that thing and the best thing is you can do it without a scratch unless everyone is inside a reflect bubble and totally spike trapped... This sounds ridiculous... Revealed is supposed to be the smart person's counter, but even that can be easily kicked away like a defenseless puppy with DE... Don't argue that you invest so much on stealth... If you have perma stealth and can only deal 1dmg, that is still OP... Imagine gw2 in future being overrun by DE everywhere and almost everyone ditching all professions and "guild wars" renamed to "DE wars" LOL

you clearly have no clue about how hard it is for a deadeye to kill someone.

It isn't difficult at all. Just because it isn't
effective
doesn't mean that it isn't maximum low effort.

That's like saying permastealth in sPvP is too good because it requires no effort

The point is you aren't doing anything relevant to the game, effort or not

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@Rezzet.3614 said:

@"ChartFish.1308" said:My only issue with shadow meld is how it lets the DE burst from stealth then disappear again. Maybe it should be treated like elusive mind and DD dodge, "if you remove revealed using this skill add 5 sec to cooldown".

no, this kitten have to be remo9ved completely.revealed is a not universal acces way to counterplay the broken stealth mechanic and puting a counter to it is ridiculous

being more exact, stealth have to be removed or completely reworked to a non combat utility

Thief is a very very misterious class that not many people know about.

theres no mistery to thief all builds run the same thing condi = perma stealth , Power= perma stealth the exception being daredevil damage evade spam builds wich still have lengthy stealth

any of the build variants takes critical damage? stealth and shadowstep to another continent

either damage has to be toned down or stealth has to be toned down

thief being squishy is the cheapest most overused non excuse , ranger and engi are just as squishy with dps gear , the diference is engi sustain relies on protection uptime , rangers is mixed between pets and boons , you can counter engi sustain and burst them by simply boonstealing , cant do that against a thief .

I was being sarcastic lol. There is too many thief mains that will defend it to death and arguing with them is like arguing with a wall, noboday got time for that.

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@Nuka Cola.8520 said:

@"ChartFish.1308" said:My only issue with shadow meld is how it lets the DE burst from stealth then disappear again. Maybe it should be treated like elusive mind and DD dodge, "if you remove revealed using this skill add 5 sec to cooldown".

no, this kitten have to be remo9ved completely.revealed is a not universal acces way to counterplay the broken stealth mechanic and puting a counter to it is ridiculous

being more exact, stealth have to be removed or completely reworked to a non combat utility

Thief is a very very misterious class that not many people know about.

theres no mistery to thief all builds run the same thing condi = perma stealth , Power= perma stealth the exception being daredevil damage evade spam builds wich still have lengthy stealth

any of the build variants takes critical damage? stealth and shadowstep to another continent

either damage has to be toned down or stealth has to be toned down

thief being squishy is the cheapest most overused non excuse , ranger and engi are just as squishy with dps gear , the diference is engi sustain relies on protection uptime , rangers is mixed between pets and boons , you can counter engi sustain and burst them by simply boonstealing , cant do that against a thief .

I was being sarcastic lol. There is too many thief mains that will defend it to death and arguing with them is like arguing with a wall, noboday got time for that.

Yeah it's lame and useless to blame on thieves... Coz if thieves are famous, stick with one and try to be synergistic... Anet didn't restrict you to join a thief in party for WvW roaming nor does it forbid you to have one as your teammates in PVP... So, I'm enlightened... Except when getting killed by one and you can do nothing about it.... ;)

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@"Eddbopkins.2630" said:heres a thf doing it in pvp.....after looking at the log he 1st does a 17k hit followed by the 19k hit u see there. then does a 4.9k follow up hit while still being invisible.https://plays.tv/video/5b500764cc0fd5f54b/thf-vault-19k-

https://drive.google.com/file/d/1GkBEkkPVWfRIHNURKyjbkGVidSMOJwz-/view?usp=drivesdk

except that he is doing something completly different.the rendering seems to be an issue when people leave stealth, you also dont see my guildtag in OPs video or my toons actual skins because they were not loaded in that short time.i guess if the server provided these information for invisible characters to the client, then it would be too easy to make a hack seeing the stealthed players, but you would see them faster when they get revealed.

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This thread should be deleted as this is WvW and not sPvP.

Secondly, this is one of very many 1-shot builds in WvW. They all have flaws but are still very very powerful. There were things you could've done but failed to do. There have been many posts about 1-shot builds in WvW before and there will be many more, be more cognitive of them in WvW as i doubt they will ever go away.

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@Menyus.4610 said:Yup your sick em rapid fire sure takes more skill, luckily there wasnt a big kitten indicator than you gonna be attacked oh w8

considering how defensive he was build that wouldnt be good, because i can face tank his rapid fire while going stealth with shadow meld, like this his focus has to be interrupting shadowmeld first so the holo can help him kill me. ofc if he was build more offensive this would work but then you would have seen 30k+ backstab there not just 20k

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Don't ever bring up broken one-shot abilities/play-styles in the forum, because:1) Those who play them will defend them for eternity, because they play them2) Those who play them will spout out usual nonsense like:2.1) "hurr durr buhh your can dodge"2.2) "hurr durr buhh it have anumation"2.3) "hurr durr buhh your can kill it eazy"2.4) "hurr durr buhh your cont play, l2p"2.5) "hurr durr your bronze"2.6) "hurr durr your had 0.2 secunds to do stuff but your died, such bad player"3) Whose who never played against them don't really care4) Those who have them on their team or those who have their friends playing them like being carried

It is meaningless to complain here. You have to either adapt or start playing one of those broken builds yourself. There are no other options if you want to play this game. Developers will not fix broken stuff, most of community either play these broken builds or don't really care.

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I love the "can you not dodge" argument, like you have an infinite amount of them :pensive:Btw for these kinds of one shot builds I bring my bird in WvW. Hopefully the thief will not waste his gap closers to catch a poor ranger, but often they will try. Because they always pick the ranger right.

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@Rukia.4802 said:I'm just gonna point out that you didn't block or evade once after he marked you, you didn't LoS, why weren't you on GS? Camping LB is terrible. You didn't pop signet, you could have ran away once you were marked you have GS 3 and 4 plus soulbeast F2 if using the right pet. You can stealth yourself unmerged with smokescale multiple ways. Also wpvp is completely broken, expecting balance there is a bit silly. Your reactions are slower than grandma.This! I mean perma stealth thief is cheese, but that video shows some serious misplay.

OP, as a soulbeast you are one of the specs that is prepared better than others to that kind of thief. Imagine you'd play reaper... your level of frustration would go through the roof.

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@"aspirine.5839" said:I love the "can you not dodge" argument, like you have an infinite amount of them :pensive:Btw for these kinds of one shot builds I bring my bird in WvW. Hopefully the thief will not waste his gap closers to catch a poor ranger, but often they will try. Because they always pick the ranger right.

You mean the profession that hard counters Thieves?

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@Legatus.3608 said:

@MUDse.7623 said:that was WvW not spvp. the build used there you wont see in spvp because it is way to reliant on stealth wich is pretty stupid in spvp. different modes, different playstyles. you have way more time and way more space to fight in WvW. soo wrong forum.

you and your holo (with Merciless Legend title so prolly not full noob) of whom i wasnt sure if he had lock on were in your buffed camp so ofc i fought cautiously. you didnt show the malice buildup in the video that was before.

Stealth is an annoying meme mechanic as it functions in GW2, and unilaterally opens up into a huge burst chain no matter which class utilizes it. Rangers go from stealth into burst; mesmers do it; thieves do it; even engineers did it to an extent back in the day. Moreover, the most frustrating thing about playing against stealth in GW2 is how passive a stealth-user can afford to be while a target who doesn't have stealth has to constantly do guesswork throughout the entire stealth chain since re-engagement from stealth is always instantaneous if played """well""" or """correctly.""" The fact that anyone can just instantly activate perfect invisibility, linger in it for up to 20 seconds and then re-engage from range without any warning or risk to the user is a total joke of a design when framed within a player vs player encounter. Stats don't matter--not even skill matters at that point. Everything is put behind such a huge margin afforded to the guy who rolled the class with stealth, especially if that guy chooses deliberately to fight a class without it.

this all would matter if there would be a real deathmatch mode or a last man standing mode. we got only courtyard spvp map but this is not even in ranked or unranked. in any other part of the game it is not efficient to play with long stealth.going stealth instantly is just possible with a few abilities and none of them grants 20s stealth, actually only shadowrefuge with SA grants 20 seconds and is not instant. so you got to keep stacking stealth for that 20 seconds , wich again costs resources, be it some cooldowns or in case of thief initative and endurance wich will effect the fight after. further most stealth skills have a visual tell even when used from stealth and you can usually see combo fields used to stack stealth aswell to guess their position or even reveal them with reveal skills or by getting hit with a combo finisher.many people seem to dismiss that everything for stealth, be it traits, utilities or weapon skills / ini / endurance, all of it is an investment. you dont profit from it once your out of stealth so the opener better be worth the investment. that is how gw2 balances stealth. you have lot of options to go stealth, many of them can be countered but they are all of short duration. if you want long stealth you have to invest resources into stealth constantly so you will lack them once your out of stealth.

Perma stealth is still unacceptable since you went stealth even after stomping that guy... How would anyone after his death be able to get a sneeze at you??? You can take out an whole army with that thing and the best thing is you can do it without a scratch unless everyone is inside a reflect bubble and totally spike trapped... This sounds ridiculous... Revealed is supposed to be the smart person's counter, but even that can be easily kicked away like a defenseless puppy with DE... Don't argue that you invest so much on stealth... If you have perma stealth and can only deal 1dmg, that is still OP... Imagine gw2 in future being overrun by DE everywhere and almost everyone ditching all professions and "guild wars" renamed to "DE wars" LOL

you clearly have no clue about how hard it is for a deadeye to kill someone.

It isn't difficult at all. Just because it isn't
effective
doesn't mean that it isn't maximum low effort.

That's like saying permastealth in sPvP is too good because it requires no effort

The point is you aren't doing anything relevant to the game, effort or not

Yes, but that's precisely the point: the spec is engineered to do that. The player is going to be disadvantaged if he/she tries to play DE without dumping out a big, low effort stealth chain onto the field. The user is going to be able to do this. No effort. Whether or not it works is mostly chance, guesswork, and the user somehow not messing up the extremely complicated task of pressing a handful of buttons that are all auto-aimed onto a selected target.

There is zero player-mechanical skill involved. It isn't consistently effective, but considering how little effort a user has to put into this build's main "playstyle," when it does work, the user gets a free kill within a handful of seconds for the grand total of waiting around for half a minute before pressing all of 2-3 buttons: no effort; no skill; balanced by chance (RNG).

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@Swagg.9236 said:

@MUDse.7623 said:that was WvW not spvp. the build used there you wont see in spvp because it is way to reliant on stealth wich is pretty stupid in spvp. different modes, different playstyles. you have way more time and way more space to fight in WvW. soo wrong forum.

you and your holo (with Merciless Legend title so prolly not full noob) of whom i wasnt sure if he had lock on were in your buffed camp so ofc i fought cautiously. you didnt show the malice buildup in the video that was before.

Stealth is an annoying meme mechanic as it functions in GW2, and unilaterally opens up into a huge burst chain no matter which class utilizes it. Rangers go from stealth into burst; mesmers do it; thieves do it; even engineers did it to an extent back in the day. Moreover, the most frustrating thing about playing against stealth in GW2 is how passive a stealth-user can afford to be while a target who doesn't have stealth has to constantly do guesswork throughout the entire stealth chain since re-engagement from stealth is always instantaneous if played """well""" or """correctly.""" The fact that anyone can just instantly activate perfect invisibility, linger in it for up to 20 seconds and then re-engage from range without any warning or risk to the user is a total joke of a design when framed within a player vs player encounter. Stats don't matter--not even skill matters at that point. Everything is put behind such a huge margin afforded to the guy who rolled the class with stealth, especially if that guy chooses deliberately to fight a class without it.

this all would matter if there would be a real deathmatch mode or a last man standing mode. we got only courtyard spvp map but this is not even in ranked or unranked. in any other part of the game it is not efficient to play with long stealth.going stealth instantly is just possible with a few abilities and none of them grants 20s stealth, actually only shadowrefuge with SA grants 20 seconds and is not instant. so you got to keep stacking stealth for that 20 seconds , wich again costs resources, be it some cooldowns or in case of thief initative and endurance wich will effect the fight after. further most stealth skills have a visual tell even when used from stealth and you can usually see combo fields used to stack stealth aswell to guess their position or even reveal them with reveal skills or by getting hit with a combo finisher.many people seem to dismiss that everything for stealth, be it traits, utilities or weapon skills / ini / endurance, all of it is an investment. you dont profit from it once your out of stealth so the opener better be worth the investment. that is how gw2 balances stealth. you have lot of options to go stealth, many of them can be countered but they are all of short duration. if you want long stealth you have to invest resources into stealth constantly so you will lack them once your out of stealth.

Perma stealth is still unacceptable since you went stealth even after stomping that guy... How would anyone after his death be able to get a sneeze at you??? You can take out an whole army with that thing and the best thing is you can do it without a scratch unless everyone is inside a reflect bubble and totally spike trapped... This sounds ridiculous... Revealed is supposed to be the smart person's counter, but even that can be easily kicked away like a defenseless puppy with DE... Don't argue that you invest so much on stealth... If you have perma stealth and can only deal 1dmg, that is still OP... Imagine gw2 in future being overrun by DE everywhere and almost everyone ditching all professions and "guild wars" renamed to "DE wars" LOL

you clearly have no clue about how hard it is for a deadeye to kill someone.

It isn't difficult at all. Just because it isn't
effective
doesn't mean that it isn't maximum low effort.

That's like saying permastealth in sPvP is too good because it requires no effort

The point is you aren't doing anything relevant to the game, effort or not

Yes, but that's precisely the point: the spec is engineered to do that. The player is going to be disadvantaged if he/she tries to play DE without dumping out a big, low effort stealth chain onto the field. The user is going to be able to do this. No effort. Whether or not it works is mostly chance, guesswork, and the user somehow not messing up the extremely complicated task of pressing a handful of buttons that are all auto-aimed onto a selected target.

There is zero player-mechanical skill involved. It isn't consistently effective, but considering how little effort a user has to put into this build's main "playstyle," when it
does
work, the user gets a free kill within a handful of seconds for the grand total of waiting around for half a minute before pressing all of 2-3 buttons: no effort; no skill; balanced by chance (RNG).

Yes, he will eventually kill some afk players.

Unfortunately, he's still going to lose all his matches, contribute nothing in wvw, and die to anyone who is able to dodge one obviously telegraphed attack. It's exactly what I said it is: a troll spec that contributes nothing to actually DOING anything

You people keep talking about that one guy he killed after losing 20 matches, but conveniently ignore the 20 losses. That isn't opness, it's bias.

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@Legatus.3608 said:

@MUDse.7623 said:that was WvW not spvp. the build used there you wont see in spvp because it is way to reliant on stealth wich is pretty stupid in spvp. different modes, different playstyles. you have way more time and way more space to fight in WvW. soo wrong forum.

you and your holo (with Merciless Legend title so prolly not full noob) of whom i wasnt sure if he had lock on were in your buffed camp so ofc i fought cautiously. you didnt show the malice buildup in the video that was before.

Stealth is an annoying meme mechanic as it functions in GW2, and unilaterally opens up into a huge burst chain no matter which class utilizes it. Rangers go from stealth into burst; mesmers do it; thieves do it; even engineers did it to an extent back in the day. Moreover, the most frustrating thing about playing against stealth in GW2 is how passive a stealth-user can afford to be while a target who doesn't have stealth has to constantly do guesswork throughout the entire stealth chain since re-engagement from stealth is always instantaneous if played """well""" or """correctly.""" The fact that anyone can just instantly activate perfect invisibility, linger in it for up to 20 seconds and then re-engage from range without any warning or risk to the user is a total joke of a design when framed within a player vs player encounter. Stats don't matter--not even skill matters at that point. Everything is put behind such a huge margin afforded to the guy who rolled the class with stealth, especially if that guy chooses deliberately to fight a class without it.

this all would matter if there would be a real deathmatch mode or a last man standing mode. we got only courtyard spvp map but this is not even in ranked or unranked. in any other part of the game it is not efficient to play with long stealth.going stealth instantly is just possible with a few abilities and none of them grants 20s stealth, actually only shadowrefuge with SA grants 20 seconds and is not instant. so you got to keep stacking stealth for that 20 seconds , wich again costs resources, be it some cooldowns or in case of thief initative and endurance wich will effect the fight after. further most stealth skills have a visual tell even when used from stealth and you can usually see combo fields used to stack stealth aswell to guess their position or even reveal them with reveal skills or by getting hit with a combo finisher.many people seem to dismiss that everything for stealth, be it traits, utilities or weapon skills / ini / endurance, all of it is an investment. you dont profit from it once your out of stealth so the opener better be worth the investment. that is how gw2 balances stealth. you have lot of options to go stealth, many of them can be countered but they are all of short duration. if you want long stealth you have to invest resources into stealth constantly so you will lack them once your out of stealth.

Perma stealth is still unacceptable since you went stealth even after stomping that guy... How would anyone after his death be able to get a sneeze at you??? You can take out an whole army with that thing and the best thing is you can do it without a scratch unless everyone is inside a reflect bubble and totally spike trapped... This sounds ridiculous... Revealed is supposed to be the smart person's counter, but even that can be easily kicked away like a defenseless puppy with DE... Don't argue that you invest so much on stealth... If you have perma stealth and can only deal 1dmg, that is still OP... Imagine gw2 in future being overrun by DE everywhere and almost everyone ditching all professions and "guild wars" renamed to "DE wars" LOL

you clearly have no clue about how hard it is for a deadeye to kill someone.

It isn't difficult at all. Just because it isn't
effective
doesn't mean that it isn't maximum low effort.

That's like saying permastealth in sPvP is too good because it requires no effort

The point is you aren't doing anything relevant to the game, effort or not

Yes, but that's precisely the point: the spec is engineered to do that. The player is going to be disadvantaged if he/she tries to play DE without dumping out a big, low effort stealth chain onto the field. The user is going to be able to do this. No effort. Whether or not it works is mostly chance, guesswork, and the user somehow not messing up the extremely complicated task of pressing a handful of buttons that are all auto-aimed onto a selected target.

There is zero player-mechanical skill involved. It isn't consistently effective, but considering how little effort a user has to put into this build's main "playstyle," when it
does
work, the user gets a free kill within a handful of seconds for the grand total of waiting around for half a minute before pressing all of 2-3 buttons: no effort; no skill; balanced by chance (RNG).

Yes, he will eventually kill some afk players.

Unfortunately, he's still going to lose all his matches, contribute nothing in wvw, and die to anyone who is able to dodge one obviously telegraphed attack. It's exactly what I said it is: a troll spec that contributes nothing to actually DOING anything

You people keep talking about that one guy he killed after losing 20 matches, but conveniently ignore the 20 losses. That isn't opness, it's bias.

See, that's fine. The rifle isn't the issue for most people it's the unpredictability of the back stab that will land 20k+. The older shadowarts D/p was much easier to guess or counter but with the de traits and stealth on stolen skills you don't need to rely on smoke fields and that's what makes it's pretty hard to guess when the bs comes.

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