Sedlina.1097 Posted October 5, 2017 Author Share Posted October 5, 2017 @Daniel Handler.4816 said:Jacaranda's call lighting stops pulsing when you enter beast mode or swap pets. It's not a channeled skill. The Jacaranda will continue to attack after the .75 second cast time.The sad thing is - even if/when they fix this particular issue. It will deal almost no damage thanks to how the game calculates condition damage and power ability damage. If the source disappears (pet swap - soulbeast beastmode) the power of the jacaranda won't be tracked anymore (like the game does it with condition damage) and we'll see below 100 dmg lightning strikes :(anyway - added to the list Link to comment Share on other sites More sharing options...
Daniel Handler.4816 Posted October 6, 2017 Share Posted October 6, 2017 @Sedlina.1097 said:@Daniel Handler.4816 said:Jacaranda's call lighting stops pulsing when you enter beast mode or swap pets. It's not a channeled skill. The Jacaranda will continue to attack after the .75 second cast time.The sad thing is - even if/when they fix this particular issue. It will deal almost no damage thanks to how the game calculates condition damage and power ability damage. If the source disappears (pet swap - soulbeast beastmode) the power of the jacaranda won't be tracked anymore (like the game does it with condition damage) and we'll see below 100 dmg lightning strikes :(anyway - added to the listWell at least you can fake them out with lightning. Link to comment Share on other sites More sharing options...
Heimskarl Ashfiend.9582 Posted October 8, 2017 Share Posted October 8, 2017 @Sedlina.1097 said:~snip~Melding with a pet after it has applied condition damage causes the condition damage modifier to drop to zero, ie, felines have 1000 so if you meld with a tiger after it has used Maul, the damage will drop from 85 dps per stack to 22 dps per stack.Also, most pets gain no benefit from Quickness. Link to comment Share on other sites More sharing options...
Lazze.9870 Posted October 8, 2017 Share Posted October 8, 2017 Moment of Clarity does not update the tooltip for increased daze/stuns on merged pet skills.As far as I've tested it, it does seem to lengthen stun duration.Twice as Vicious does not activate when pet disables. Might be intentional, as that's how Moment of Clarity also works. Link to comment Share on other sites More sharing options...
ArmageddonAsh.6430 Posted October 8, 2017 Share Posted October 8, 2017 Not sure if its connected to Soulbeast, though it seems to happen inside it a lot - Lightening Reflexes some times makes you evade forward rather than backwards, its REALLY annoying - anyone else had this? Link to comment Share on other sites More sharing options...
Witimir.5982 Posted October 9, 2017 Share Posted October 9, 2017 How soon can be expected fix for ranger/soulbeast defects.Or these topics don't get the proper attention. Link to comment Share on other sites More sharing options...
Crocuta.1785 Posted October 10, 2017 Share Posted October 10, 2017 i switch weapons in combat, sigil of combat bug when i use this in combat every 9 sec, zero charge of power.Perhaps bcz i play with Rune of the Aristocracy or leadership.Minor traits master beast don't give charge of power when i crit or my pet crit.In pvp when i die i return to back and my pets disappear no pet out of soul beast of course.I am obliged to use soul beast and lost 10 sec in match /cd of soul beast / for my pet return.And more bug, but you see when i speak English ,i m the boyfriend of Jane.ps: must also be said that the drop to be overflowed Link to comment Share on other sites More sharing options...
Heimskarl Ashfiend.9582 Posted October 11, 2017 Share Posted October 11, 2017 @Helbjorne.9368 said:Jesus Christ... I wonder how many other professions have bugged abilities and traits...Made me laugh when Signet of Restoration got several hotfixes the other day and there is this massive list just sitting there. LOL. I get it's the main ele healing skill for PvP, but geeze... Link to comment Share on other sites More sharing options...
Spartyr.6795 Posted October 11, 2017 Share Posted October 11, 2017 It looks like Essence of Speed is not working with Live Fast. To test this I used Moa Stance to grant Protection, Fury, and Swiftness. I then activated Beastmode which granted quickness via Live Fast. Since I had the Essence of speed trait enabled, I expected that my swiftness duration would increase by two seconds, but this didn't happen in any of my tests. Link to comment Share on other sites More sharing options...
Druar.1730 Posted October 12, 2017 Share Posted October 12, 2017 One wolf pack should be able to hit 16 times over its duration, cant get it to hit more than 8 and very rarely 9 times, and for allies it should be able to hit 8 times, but have yet to see anything more than 4-5 times, tried it with quickness, mad king runes, warhorn 4, and dagger autoattacks to ensure hitting it twice per second, still not registering enough hits. seeing how this at worst case means the skill is doing 50% of the damage capability it should have I'd say its a fairly substantial bug that needs looking into. Link to comment Share on other sites More sharing options...
Sedlina.1097 Posted October 13, 2017 Author Share Posted October 13, 2017 @Druar.1730 said:One wolf pack should be able to hit 16 times over its duration, cant get it to hit more than 8 and very rarely 9 times, and for allies it should be able to hit 8 times, but have yet to see anything more than 4-5 times, tried it with quickness, mad king runes, warhorn 4, and dagger autoattacks to ensure hitting it twice per second, still not registering enough hits. seeing how this at worst case means the skill is doing 50% of the damage capability it should have I'd say its a fairly substantial bug that needs looking into.The problem here is a simple coding issueHow it could have been done:You hit someone with the stance. Every hit adds +1 to a counter and as long as the buff/debuff is on the target it delivers a hit to the target every 0,5 seconds or until the stacks/buff/debuff expireHow the game handles it:You hit the target. The game registers that you have the stance active and it delivers a hit to the target.for 0,5 seconds from that point on + your delay (ping) the game won't acknowledge any additional hitsonce that time is over you can get another hit from the stanceThat means in theory you could score 16 hits. Since most of our abilities have 3/4 timers you are already losing basically almost 50 % (in a realistic scenario) Not accounting for the target dodging, blocking line of sight and so on and so forthIt is funny. I've said the exact thing when I saw the first stress test weekend. People on stream called me out for it and in the end the skill had the exact problems I had predicted it to happen. Link to comment Share on other sites More sharing options...
FaboBabo.3581 Posted October 13, 2017 Share Posted October 13, 2017 @Helbjorne.9368 said:Jesus Christ... I wonder how many other professions have bugged abilities and traits...Mirage and soulbeast are the most broken ones ( in terms of bugs ) , while as a sad mirage Player i can feel u soulbeasts even more . Ur list is way longer then ours. I dont know any other spec with major bugs. For example scourges are CRYING right now that there new heal skill isnt proccing "on heal skill use" - runes, and well they got the double F1 dmg bug...100% this is fixxed before mirage or soulbeast are mentioned anywhere. Link to comment Share on other sites More sharing options...
Regnum.7102 Posted October 17, 2017 Share Posted October 17, 2017 Yep there we go. New somewhat big update and they only fixed two bugs on Soulbeast, both which benefited us. Don't get me wrong, I agree with the fixing of those bugs, but.. what about the other 30 or so? Sigh. Link to comment Share on other sites More sharing options...
Dimebag.3950 Posted October 17, 2017 Share Posted October 17, 2017 Has anyone experienced lightning reflexes pushing you forward instead of backwards? Seems to happen randomly one my Soulbeast and I can´t really reproduce it, but...it makes things quite interesting when you try to put some distance between you and the enemy zerg. Link to comment Share on other sites More sharing options...
InsaneQR.7412 Posted November 8, 2017 Share Posted November 8, 2017 I found another one: Soulbeast does not get correct stat conversions when entering beastmode. Traits like Instinctive reaction and taste of danger do not convert the bonus stats drom beastmode. Link to comment Share on other sites More sharing options...
Chrury.4627 Posted November 8, 2017 Share Posted November 8, 2017 @InsaneQR.7412 said:I found another one: Soulbeast does not get correct stat conversions when entering beastmode. Traits like Instinctive reaction and taste of danger do not convert the bonus stats drom beastmode.I think this might be intended? IIRC, conversion traits don't work with potentially temporary affects or other conversion traits for simplicity's sake. So your trait that converts power to healing power won't bounce around if you gain might, bloodlust stacks, eat food, etc. Since the merged soulbeast stats aren't base, they would work the same way. Link to comment Share on other sites More sharing options...
Ledavi.1803 Posted November 8, 2017 Share Posted November 8, 2017 just saw this post for the first time today - hella good work to OP of testing (I'm assuming that testing was done in reasonably accurate manner based on clarity of post)I sincerely hope that the original list isn't fully updated? Last edit date was Oct 7. I rarely call for dev input on forums, but would be nice to have at least a quick response that these have been resolved or didn't bear out to full testing.... Link to comment Share on other sites More sharing options...
leasm.1279 Posted November 23, 2017 Share Posted November 23, 2017 @Sedlina.1097 said:soulbeast mode skirmishing major grandmaster quick draw The effect of quick draw is consumed by mainhand dagger weapon skill instinctive engage without reducing the cooldown of the ammunition system (1 charge should recover more quickly, but the recharge remains the same - tested for both two stacks of insinctive engage and for the last one) This one is especially important to fix, since when using mainhand Dagger the first thing you want to do is exactly to use Instinctive Engage. LOL Link to comment Share on other sites More sharing options...
Blanche Neige.7241 Posted November 28, 2017 Share Posted November 28, 2017 So...Another update without any fixes for all the SB bugs....Is Anet even aware of this thread? Link to comment Share on other sites More sharing options...
Dragana.1497 Posted November 28, 2017 Share Posted November 28, 2017 When I use One Wolf Pack my extra strikes don't always hit. They get obstructed despite there being nothing in between myself and the target. I notice it mostly with some worldbosses. Haven't tried it in the PoF maps yet. Link to comment Share on other sites More sharing options...
BadKarma.3610 Posted November 28, 2017 Share Posted November 28, 2017 @"Blanche Neige.7241" said:So...Another update without any fixes for all the SB bugs....Is Anet even aware of this thread?Who knows, honestly.I found this thread looking for info on the Loud Whistle bug. So much about Beast Mastery isn't working. Thank you OP for gathering everything together in one spot. I know if I were a dev, I would look at this list and blanch. I know that they have told us Soulbeast was the hardest profession to "make work", but it seems like they just gave up half way through. Let's hope that this post gets some recognition. We are not bug testers, we are customers.The only reason I could think of for these not being fixed is that ANet is just not sure where they want to take the spec, and maybe they are still making decisions on how they want to fix these bugs -- whether they should give the listed bonuses, give the bonuses at a lower amount, or give different bonuses. However, these things should have been figured out pre-release. Link to comment Share on other sites More sharing options...
InsaneQR.7412 Posted December 21, 2017 Share Posted December 21, 2017 Last update they fixed the spider poisonfield. It now hits reliably even if it isnt ground targeted.So atleast we can remove this from the list. Link to comment Share on other sites More sharing options...
AEFA.9035 Posted February 9, 2018 Share Posted February 9, 2018 @Sedlina.1097 said:combat skills:core ranger pet Iboga's skill consuming bite receives inconsistent benefits for conditions on a target. It appears to only grant the benfits once and not for every additional condition (neither stacking of one type, nor multiple different types - tested with poison, confusion, bleed, torment)core ranger pet Jacaranda's skill call lightning (pet casted skill not player beastmode skill) stops to work when the ranger swaps the pet during the ability. The same issue happens when a soulbeast ranger enters beastmode while the ability is active. The ranger's death also removes the Jacaranda and therefore cancels the ability early. soulbeast mode bird pet skill swoop travels 600 units instead of the listed 1200soulbeast mode gazelle pet skill charge travels 1000 units instead of the listed 1200soulbeast mode gazelle pet skill charge daze lasts for 2 seconds instead of the listed 1 second soulbeast mode canine pet skill crippling leap travels 250 units instead of the listed 400soulbeast mode canine pet skill brutal charge travels 130 units instead of the listed 600soulbeast mode jellyfish pet skill dark water does not create a smoke field unless it successfully hits a targetsoulbeast mode smokescale pet skill smoke assault does not grant the listed 1,5 seconds of evade to the playersoulbeast mode spider pet skill poison gas is always fired towards the max distance of 900 units even if the target is in melee range and the ability is fired directly at point blank rangesoulbeast mode warhorn weapon skill call of the wild does not apply 4 seconds of unblockable to the rangersoulbeast mode utility shout 'guard' does nothing. It doesn't apply the damage reduction on players around you, you don't take the dmg instead of them, neither does it grant you might when you are hitsoulbeast mode utility skill signet of renewal does not apply resistance to the ranger. does not transfer conditions to the ranger. does not strip conditions of any friendly target nor the ranger him/herself soulbeast mode is canceled in lower level regions every time the player walks into a sub-area which triggers a level adjustmentonto traits:soulbeast mode marksmanship minor adept opening strike: No compensation for the lost pet's opening strike (the player loses 5 vulnerable stacks)soulbeast mode marksmanship minor master alpha focus: No compensation for the lost pet's opening strike (the player loses 2 seconds of cripple)soulbeast mode marksmanship minor grandmaster precise strike: No compensation for the lost pet's opening strike (the players loses a guaranteed critical hit)soulbeast mode marksmanship major grandmaster relentless: No compensation for the lost pet's regained opening strike (the player loses a guaranteed critical hit)soulbeast mode skirmishing minor adept sharpened edges: The game does not compensate for the lost pet's bleeding on critical hits (the player's chance to proc sharpening edges stays at 33 % and the player only applies one stack of bleeding) - special thanks to RednoRurikhan for the 10 minute playtest to confirm thissoulbeast mode skirmishing major grandmaster quick draw The effect of quick draw is not consumed by greatsword weapon skill maul . The quick draw buff is not consumed and the skill does not get the cooldown reductionsoulbeast mode skirmishing major grandmaster quick draw The effect of quick draw is consumed by mainhand dagger weapon skill instinctive engage without reducing the cooldown of the ammunition system (1 charge should recover more quickly, but the recharge remains the same - tested for both two stacks of insinctive engage and for the last one) soulbeast mode wilderness survival major grandmaster emphatic bond: The duration of conditions on the ranger are not reduced when in soulbeast modesoulbeast mode nature magic minor master fortifying bond: This trait does nothing while the ranger is in soulbeast mode (which is confusing since we heal as one increases the durations of buffs on the ranger instead of sharing them with the pet while in soulbeast mode) - special thanks to RednoRurikhansoulbeast mode beastmastery minor adept pack alpha: Pet skills granted in soulbeast mode do not receive the 20 % cooldown reductionsoulbeast mode beastmastery minor master loud whistle The game does not apply the damage bonus to the ranger for staying on or above 90 % health. soulbeast mode beastmastery major master natural healing: The healing does not show up in the combat log (this is misleading players to think that it wouldn't work in soulbeast mode)specilization soulbeast major adept unstoppable union Does not break the ranger out of stuns when activating beastmode to merge with the pet. core ranger beastmastery minor adept pack alpha: The following pet skills of the new Path of Fire pets do not receive the 20 % cooldown reduction:Sand-Lion: Blinding RoarCheetah: Savannah StrikeRock Gazelle: Head TossRock Gazelle: KickRock Gazelle: ChargeJacaranda: Jacaranda's EmbraceJacaranda: Call LightningJacaranda: Photosynthesize Iboga: Fang GrappleIboga: Crippling AnguishIboga: Narcotic Sporeshonorable mentions due to the inability to access the core ranger mechanic 'swap' pets while in soulbeast modesoulbeast mode marksmanship minor adept clarion bond: The 10 seconds of fury, 3 stacks of might, swirftness and the 3 seconds of unblockable can not be activated while in soulbeast modesoulbeast mode wilderness survival major grandmaster poison master: The 2 poison stacks on the attack can not be activated while in soulbeast modesoulbeast mode beastmastery major grandmaster zephyr speed: The 3 seconds of quickness and superspeed can not be activated while in soulbeast modesoulbeast mode beastmastery minor master loud whistle The reduced cooldown on pet swap can not be utilized since pet swap can not be activated while in soulbeast modesoulbeast mode nature magic major master spirited arrival The 8 seconds of fury and vigor can not be activated while in soulbeast modeList of not mentioned as bugs mechanics due to the fact that the abilities to utilize said benefits are transferred over to the ranger as F skills while in soulbeast mode - therefore maintaining the benefit even though the traits/skills do not change when in soulbeast modesoulbeast mode wilderness survival minor adept taste for danger: The vitality gain and expertise gain remains unchangedsoulbeast mode nature magic minor adept bountiful hunter: The damage bonus per boon remains unchangedsoulbeast mode nature magic minor adept instinctive reaction: The healing bonus percentage gain remains unchangedsoulbeast mode nature magic minor grandmaster lingering magic: The concentration bonus remains unchangedsoulbeast mode marksmanship major grandmaster predator's onslaught: The damage bonus remains unchangedsoulbeast mode utility skills all signets: the game does not compensate for the lost benefit of the signets on the pet while in soulbeast mode.updates: 26th of Septembermarked smoke assault evade as the issue has been patched28th of September added skirmisher traitline issues with quickdraw added gazelle charge (soulbeast mode) to the list marked soulbeast mode cancel in lower level zones on lvl adjustment as the issue has been patched 29th of September added list of core pet abilities from the new Path of Fire pets which are unaffected by the beastmastery minor pack alpha added unstoppable union not breaking stuns to the list 30th of September added Sand-Lion Blinding Roar to the list of core ranger PoF pet F2 skills that are unaffected by pack alpha added nature magic spirited arrival to the unaccessible list during beastmode marked quick draw fix for greatsword maul as the issue hsa been patched (dagger instinctive engage issue remains) replaced removed listing points with strikethroughs for a better overview 2nd of October added Iboga's consuming bite receiving inconsistent benefits for one or multiple different conditions on a target 5th of October added Jacaranda's call lightning being removed by pet swap, soulbeast mode or the ranger's death.P.S.: I'm doing someone else's work here ... someone is really bad at his/her jobAny update on this after the Feb 06 2018 patch? thank you!also would like to add Soulbeast charge (gazelle) does not increase daze duration when traited with moment of clarity. not sure if intended for every beastmode skills Link to comment Share on other sites More sharing options...
InsaneQR.7412 Posted February 9, 2018 Share Posted February 9, 2018 Spider gas has been fixed in beastmode but is now bugged for the pet itself. (both Should be ground targeted honestly)Unstoppable union works now.GM in marksmanship is called remorseless not relentless (not bickering just for fact consistency and to keep this topic as ernest as possible). Link to comment Share on other sites More sharing options...
Lynnanine.1652 Posted March 11, 2019 Share Posted March 11, 2019 I've discovered that if you merge with a pet, mount up, jump into water on non-Skimmer mount, then leave water, the pet bugs out. Your pet displays as stowed but you can't unstow it. Iirc the merge is in cool down when you get out of the water so you have to wait to re-merge. Link to comment Share on other sites More sharing options...
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