Xenji.4907 Posted April 19, 2019 Share Posted April 19, 2019 Irenio CalmonHuang.2048(DEV) - ThiefOur focus on the thief in this update has been toward daredevil, its traits, and the trade-off that it was inherently built without. Daredevil traits have been reworked to focus on three categories: choosing your defense in the Adept tier; choosing your damage in the Master tier; and choosing your dodge maneuver in the Grandmaster tier. With this update, we are adding a trade-off to the profession skill that keeps the theme of a melee-oriented specialization.Repeater: Initiative cost of this skill has been reduced from 4 to 2 in all game modes.Staff Strike: The damage of this skill has been reduced by 6.5%.Staff Bash: The damage of this skill has been reduced by 6.5%.Physical Supremacy: This trait now causes Steal to become Swipe, which reduces the range from 1,200 to 600 and makes the attack unblockable.Marauder's Resilience: This new trait converts 7% of power to vitality while reducing incoming damage from foes within 360 range by 10%.Weakening Strikes: This trait has been moved from the Adept tier into the Minor Master tier and has had its functionality changed. This trait will now cause the daredevil's next strike after dodging to weaken enemies. This weakening effect can be applied to multiple targets at once if the skill used is an area-of-effect skill. Reduced the weakness duration from 5 seconds to 3 seconds. Increased the damage dealt to weakened foes by 7%, and reduced damage taken from foes by 10%.Escapist's Absolution: This trait has been merged with Driven Fortitude and renamed Escapist's Fortitude. It is now an Adept-tier trait.Staff Master: This trait no longer grants a percentage damage increase based on endurance. Instead, it grants 120 power, and grants an additional 120 power when the thief wields a staff. The endurance gain per initiative point remains the same.Havoc Mastery: This trait has been renamed Havoc Specialist, and it has been moved to the Master tier. This trait now grants 5% bonus damage for each bar of endurance that is not full. Link to comment Share on other sites More sharing options...
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