Aeolus.3615 Posted May 4, 2019 Share Posted May 4, 2019 I would say 90% of them need a strong QoL most arent used or are completelly useless in a scale of 0-100% useless they are 200% useless out of scale :}@Rasimir.6239 said:@MoriMoriMori.5349 said:As somebody already asked above - why even bother? Remove them then.Don't touch my golem!!!If you don't like the skills, don't use them.I would dare to say golems elite skills need more mechanics depending the game ur doing, like wvw, pvp, pve etc...Golems elite skills are one of the few skills that actually could(more like a should) take some impact on game events.imagine repairing wvw golems with it, carry more supply and waste less, boost on reapairing structures, on pve repair disabled waypoints for example or build a emergency waypoint that stays for 2-4 seconds while neaby waypint is contested or disabled, on pvp could be a funny counter to stealth or some other map mechanics interaction, could have its own golem mount as well like Taimi, so many mechanics to explore. Link to comment Share on other sites More sharing options...
DietPepsi.4371 Posted May 5, 2019 Share Posted May 5, 2019 @"derd.6413" said:that'd just beat the point of them being racial skillsI mean, that's the point. Since this game is all about the synergy of the five playable races/species getting along, and how they're all more powerful together, embracing each others cultures (and skills) would be thematically appropriate, and again I did mention how the ability to use other races/species skills would only be unlocked after a Mastery/achievement is done, which means the player has to get at least 1 character to Lvl 80 first. That's plenty of time to get the "flavour" of that character's race/species before doing the Mastery.Anet could introduce an additional parameter, where even once the Mastery is completed, any character on the account that the player wants to use another race's/species' elite has to lvl 80 first, so they do the Mastery once, but have to fully level the character each time. Link to comment Share on other sites More sharing options...
derd.6413 Posted May 5, 2019 Share Posted May 5, 2019 @DietPepsi.4371 said:@"derd.6413" said:that'd just beat the point of them being racial skillsI mean, that's the point. Since this game is all about the synergy of the five playable races/species getting along, and how they're all more powerful together, embracing each others cultures (and skills) would be thematically appropriate, and again I did mention how the ability to use other races/species skills would only be unlocked after a Mastery/achievement is done, which means the player has to get at least 1 character to Lvl 80 first. That's plenty of time to get the "flavour" of that character's race/species before doing the Mastery.Anet could introduce an additional parameter, where even once the Mastery is completed, any character on the account that the player wants to use another race's/species' elite has to lvl 80 first, so they do the Mastery once, but have to fully level the character each time. there's a difference between strong together and homogenized, this is homogenizing the races Link to comment Share on other sites More sharing options...
Shiyo.3578 Posted May 5, 2019 Share Posted May 5, 2019 @MithranArkanere.8957 said:We do not need elites with shorter cooldowns. We need elites with longer cooldowns and stronger effects to make them a more important tide-turner element. 40s-60s is way too short for anything but a summon meant to stay up at all times like the flesh golem.No thanks, Overwatch tier elites is absolutely horrendous. Link to comment Share on other sites More sharing options...
Magnus Godrik.5841 Posted May 5, 2019 Share Posted May 5, 2019 Anet does not want a specific race to be op. I can see it now, char chrono only. Need that 6 char warband support and 3 clones. Link to comment Share on other sites More sharing options...
joneirikb.7506 Posted May 6, 2019 Share Posted May 6, 2019 Regarding long and short cooldown elites, I think it would be a good change to have both. If each class had 1 strong effect long cooldown, and another medium effect short cooldown (slightly beefed up utility), that could create more variety in each class. Link to comment Share on other sites More sharing options...
Metasynaptic.1093 Posted May 6, 2019 Share Posted May 6, 2019 Another option is just remove the racial lock. Yeah, you lose 'muh immurshun' but it'd make it possible to balance them. Link to comment Share on other sites More sharing options...
DietPepsi.4371 Posted May 6, 2019 Share Posted May 6, 2019 @Metasynaptic.1093 said:Another option is just remove the racial lock. Yeah, you lose 'muh immurshun' but it'd make it possible to balance them.Essentially what my Mastery/achievement suggestion is. Link to comment Share on other sites More sharing options...
Astralporing.1957 Posted May 6, 2019 Share Posted May 6, 2019 @derd.6413 said:not gonna happen because anet doesn't want them to be usefullEven with those cooldown reductions they still wouldn't be. They are that bad. Link to comment Share on other sites More sharing options...
derd.6413 Posted May 6, 2019 Share Posted May 6, 2019 @Astralporing.1957 said:@derd.6413 said:not gonna happen because anet doesn't want them to be usefullEven with those cooldown reductions they still wouldn't be. They are that bad.you'd be surprised Link to comment Share on other sites More sharing options...
kharmin.7683 Posted May 6, 2019 Share Posted May 6, 2019 @Metasynaptic.1093 said:Another option is just remove the racial lock. Yeah, you lose 'muh immurshun' but it'd make it possible to balance them.Why, then, have different races? Immersion is a pretty big deal to quite a few players. Link to comment Share on other sites More sharing options...
Astralporing.1957 Posted May 6, 2019 Share Posted May 6, 2019 @derd.6413 said:@Astralporing.1957 said:@derd.6413 said:not gonna happen because anet doesn't want them to be usefullEven with those cooldown reductions they still wouldn't be. They are that bad.you'd be surprisedNah. the only cases where the racial skills ended up in a meta build (for a short while, until the inevitable nerf of course) was when there simply was no replacement. Sylvari core condi rangers (back in time before PoF and soulbeast, when condi core build was a thing) for example, were used because core ranger had no elite usable for a condi build whatsoever, while racial sylvari elite offered condi option. Anywhere where there was a non-racial skill doing the same thing (in general) that could occupy the same slot, racial skill always lost, and by a far margin.Racial skills always were, and still are, very bad. It's just that sometimes they offer options that the class in question simply doesn't have at all. Link to comment Share on other sites More sharing options...
coso.9173 Posted May 6, 2019 Share Posted May 6, 2019 racial skills need a buff in general. I get it that they don't want them to be too powerful, but they need to be useful for something, or why erven have them in the first place? Link to comment Share on other sites More sharing options...
Teratus.2859 Posted May 6, 2019 Share Posted May 6, 2019 Imo all Racial skills should be reworked into PvE only gimmick F6-7-8-9-0 skills that are not really that useful and have long cooldowns.Something that adds a little more uniqueness to each race but not at the cost of builds or benefit to them either.Just fun gimmick skills with minor uses that can't be spammed.. enough to maybe save you in a tight spot if used right but not enough to make any build or playstyle more or less viable on any class.Naturally these skills would not be usable in Raids, Fractals, PvP or WvW for obvious reason.Only PvE. Link to comment Share on other sites More sharing options...
derd.6413 Posted May 6, 2019 Share Posted May 6, 2019 @Teratus.2859 said:Imo all Racial skills should be reworked into PvE only gimmick F6-7-8-9-0 skills that are not really that useful and have long cooldowns.Something that adds a little more uniqueness to each race but not at the cost of builds or benefit to them either.Just fun gimmick skills with minor uses that can't be spammed.. enough to maybe save you in a tight spot if used right but not enough to make any build or playstyle more or less viable on any class.Naturally these skills would not be usable in Raids, Fractals, PvP or WvW for obvious reason.Only PvE.why not just make them race exclusive novelties at that point. (that way we at least have the systems already in place) Link to comment Share on other sites More sharing options...
Teratus.2859 Posted May 6, 2019 Share Posted May 6, 2019 @derd.6413 said:@Teratus.2859 said:Imo all Racial skills should be reworked into PvE only gimmick F6-7-8-9-0 skills that are not really that useful and have long cooldowns.Something that adds a little more uniqueness to each race but not at the cost of builds or benefit to them either.Just fun gimmick skills with minor uses that can't be spammed.. enough to maybe save you in a tight spot if used right but not enough to make any build or playstyle more or less viable on any class.Naturally these skills would not be usable in Raids, Fractals, PvP or WvW for obvious reason.Only PvE.why not just make them race exclusive novelties at that point. (that way we at least have the systems already in place)That could work for Norn Transformations but I can't think of much outside of that.I'd like them to remain combat usable though.I guess you could set them as novelty combat skills and equip one at a time and trigger them with your assigned Novelty key.. that could work in theory.Although it would mean they'd all need to be somewhat rebalanced to have equal use to one another.Prayer to Lyssa for example would need a big upgrade to be able to compete with things like Summon Sylvan Hound or Nornbear Transformation.But yeah novelty combat skills could work pretty good for race skills. Link to comment Share on other sites More sharing options...
derd.6413 Posted May 6, 2019 Share Posted May 6, 2019 @Teratus.2859 said:@derd.6413 said:@Teratus.2859 said:Imo all Racial skills should be reworked into PvE only gimmick F6-7-8-9-0 skills that are not really that useful and have long cooldowns.Something that adds a little more uniqueness to each race but not at the cost of builds or benefit to them either.Just fun gimmick skills with minor uses that can't be spammed.. enough to maybe save you in a tight spot if used right but not enough to make any build or playstyle more or less viable on any class.Naturally these skills would not be usable in Raids, Fractals, PvP or WvW for obvious reason.Only PvE.why not just make them race exclusive novelties at that point. (that way we at least have the systems already in place)That could work for Norn Transformations but I can't think of much outside of that.I'd like them to remain combat usable though.I guess you could set them as novelty combat skills and equip one at a time and trigger them with your assigned Novelty key.. that could work in theory.Although it would mean they'd all need to be somewhat rebalanced to have equal use to one another.Prayer to Lyssa for example would need a big upgrade to be able to compete with things like Summon Sylvan Hound or Nornbear Transformation.But yeah novelty combat skills could work pretty good for race skills.i meant non-combat skills since anet doesn't want ppl to use them in serious combat Link to comment Share on other sites More sharing options...
mtpelion.4562 Posted May 6, 2019 Share Posted May 6, 2019 They need to add a new slot that can only be used for racial skills, and it can only be activated in open world PvE areas. Then they can remove the racials from being able to be equipped in the other slots and then rebalance them to be fun and moderately useful. Link to comment Share on other sites More sharing options...
Tails.9372 Posted May 6, 2019 Share Posted May 6, 2019 Summons should be "always active" with a cooldown on dead like the necro summons or "summoned upon entering combat" like the rune summons. Link to comment Share on other sites More sharing options...
Vancho.8750 Posted May 6, 2019 Share Posted May 6, 2019 If they make the race skills into a cosmetic that you can toggle on for some skills it would be great. Instead of the default rampage form you get new tricked out bear form for Norn, humans get the avatar of the gods skills , asura get golems and so fourth. They could make it as Gem store mission dlc with some story to get the transforms something like the Caladbolg story line so you get content and they get some mulla for doing some new cool animations. Link to comment Share on other sites More sharing options...
Teratus.2859 Posted May 6, 2019 Share Posted May 6, 2019 @derd.6413 said:@Teratus.2859 said:@derd.6413 said:@Teratus.2859 said:Imo all Racial skills should be reworked into PvE only gimmick F6-7-8-9-0 skills that are not really that useful and have long cooldowns.Something that adds a little more uniqueness to each race but not at the cost of builds or benefit to them either.Just fun gimmick skills with minor uses that can't be spammed.. enough to maybe save you in a tight spot if used right but not enough to make any build or playstyle more or less viable on any class.Naturally these skills would not be usable in Raids, Fractals, PvP or WvW for obvious reason.Only PvE.why not just make them race exclusive novelties at that point. (that way we at least have the systems already in place)That could work for Norn Transformations but I can't think of much outside of that.I'd like them to remain combat usable though.I guess you could set them as novelty combat skills and equip one at a time and trigger them with your assigned Novelty key.. that could work in theory.Although it would mean they'd all need to be somewhat rebalanced to have equal use to one another.Prayer to Lyssa for example would need a big upgrade to be able to compete with things like Summon Sylvan Hound or Nornbear Transformation.But yeah novelty combat skills could work pretty good for race skills.i meant non-combat skills since anet doesn't want ppl to use them in serious combatThey could block them in competitive, taking their combat use away would probably annoy people more than anything.Some may get some cosmetic use like Sylvari who could sprout flowers everywhere or summon a non combat dog pet but Norn players would be annoyed if their big hulking animal forms lost all combat capability and were reduced to a parlor trick equal to tonics etc.I think it's better to keep the combat options but make them gimmicks that don't take away from any characters build, that could easily be done by giving them big cooldowns and balancing their usefulness around that. Link to comment Share on other sites More sharing options...
derd.6413 Posted May 6, 2019 Share Posted May 6, 2019 @Teratus.2859 said:@derd.6413 said:@Teratus.2859 said:@derd.6413 said:@Teratus.2859 said:Imo all Racial skills should be reworked into PvE only gimmick F6-7-8-9-0 skills that are not really that useful and have long cooldowns.Something that adds a little more uniqueness to each race but not at the cost of builds or benefit to them either.Just fun gimmick skills with minor uses that can't be spammed.. enough to maybe save you in a tight spot if used right but not enough to make any build or playstyle more or less viable on any class.Naturally these skills would not be usable in Raids, Fractals, PvP or WvW for obvious reason.Only PvE.why not just make them race exclusive novelties at that point. (that way we at least have the systems already in place)That could work for Norn Transformations but I can't think of much outside of that.I'd like them to remain combat usable though.I guess you could set them as novelty combat skills and equip one at a time and trigger them with your assigned Novelty key.. that could work in theory.Although it would mean they'd all need to be somewhat rebalanced to have equal use to one another.Prayer to Lyssa for example would need a big upgrade to be able to compete with things like Summon Sylvan Hound or Nornbear Transformation.But yeah novelty combat skills could work pretty good for race skills.i meant non-combat skills since anet doesn't want ppl to use them in serious combatThey could block them in competitive, taking their combat use away would probably annoy people more than anything.Some may get some cosmetic use like Sylvari who could sprout flowers everywhere or summon a non combat dog pet but Norn players would be annoyed if their big hulking animal forms lost all combat capability and were reduced to a parlor trick equal to tonics etc.I think it's better to keep the combat options but make them gimmicks that don't take away from any characters build, that could easily be done by giving them big cooldowns and balancing their usefulness around that.so keep them as they are now. i'd rather have them be as "useless" as a tonic then completely unusable.also i would mention i think making them trasform utilities like the wolf totem would be the best approach (and keep them around that level of useful) Link to comment Share on other sites More sharing options...
Trise.2865 Posted May 6, 2019 Share Posted May 6, 2019 @kharmin.7683 said:@"Metasynaptic.1093" said:Another option is just remove the racial lock. Yeah, you lose 'muh immurshun' but it'd make it possible to balance them.Why, then, have different races? Immersion is a pretty big deal to quite a few players.So you're totally ok with never being able to beat a Charr? Charr are physically superior to every race except sometimes Norn. Charr are the most intelligent and creative of races, equalling even the Asura's magitech. Charr have superior tactics and cunning to any Human or Sylvari... For this kind of "immersion", Charr must be the superior race and win everything all the time. Link to comment Share on other sites More sharing options...
Richard Marcinko.5132 Posted May 6, 2019 Share Posted May 6, 2019 @Trise.2865 said:@kharmin.7683 said:@"Metasynaptic.1093" said:Another option is just remove the racial lock. Yeah, you lose 'muh immurshun' but it'd make it possible to balance them.Why, then, have different races? Immersion is a pretty big deal to quite a few players.So you're totally ok with never being able to beat a Charr? Charr are physically superior to every race except sometimes Norn. Charr are the most intelligent and creative of races, equalling even the Asura's magitech. Charr have superior tactics and cunning to any Human or Sylvari... For this kind of "immersion", Charr must be the superior race and win everything all the time.Says who? After playing since Beta I've seen the Charr do some truly dumb stuff. Yeah they kicked human butt but what did they gain, an equal amount of land to the other 4 races. If they were really as great as you make them out to be then all of Tyria would be theirs. Besides, if they were truly as smart as you are making them out to be they would be mounted up in huge machines instead of looking stupid on a mount... :p Link to comment Share on other sites More sharing options...
Hitman.5829 Posted May 6, 2019 Author Share Posted May 6, 2019 @Trise.2865 said:@kharmin.7683 said:@"Metasynaptic.1093" said:Another option is just remove the racial lock. Yeah, you lose 'muh immurshun' but it'd make it possible to balance them.Why, then, have different races? Immersion is a pretty big deal to quite a few players.So you're totally ok with never being able to beat a Charr? Charr are physically superior to every race except sometimes Norn. Charr are the most intelligent and creative of races, equalling even the Asura's magitech. Charr have superior tactics and cunning to any Human or Sylvari... For this kind of "immersion", Charr must be the superior race and win everything all the time.Charr Superior Master Race!For Ascalon! There is no doubt charr is the master race in GW2.And yes, I am racist against asura because they are ugly rats. Link to comment Share on other sites More sharing options...
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