Taobella.6597 Posted July 17, 2019 Share Posted July 17, 2019 so i will begin with new traps(preparation)Pitfall is to weak it either need to scale at better rate or be redesign to have a pulsing knockdown every second for 5 seconds.(i think would make this trap much more useful in WvW)Thousand Needle: Great damage However because this is a pulsing skill i think it should pulse immobilize every second as well. (again it just be another great option to WvW) Main reason i do not like how weak the trap are is because it require 3 seconds to set up an then placement to make it work. not a very casual friendly design. Shadow portal i like it.Seal Area i really like.Moving on to traits.deadly arts.Deadly Ambition seem alright however i really like needle trap on heal honestly feel awkward not having it.Even the odds this is a good change giving steal more support.shadow artsshadow savior: i would like a minor buff to this that it apply a bonus 100 HP pre initiative spent.Leaching vemon : i would rather see this change to gaining 6 spider venom on hitting a stealth skill.Cloaked in shadow : i would like this skill be to change in the way that siphon damage is triggered on a target that has blind. i also like to see it scale better with power. as it is a grand master.overall i think changes where alright. just some redesign on the preparation skill an we should be solid. :) Link to comment Share on other sites More sharing options...
Yasai.3549 Posted July 17, 2019 Share Posted July 17, 2019 shadow savior: i would like a minor buff to this that it apply a bonus 100 HP pre initiative spentAssassin's reward already does that.Combining it will give S/D thieves around 700 heal per Sword 2. Doing this will make Thieves full heal very fast. Link to comment Share on other sites More sharing options...
Taobella.6597 Posted July 17, 2019 Author Share Posted July 17, 2019 @Yasai.3549 said:shadow savior: i would like a minor buff to this that it apply a bonus 100 HP pre initiative spentAssassin's reward already does that.Combining it will give S/D thieves around 700 heal per Sword 2. Doing this will make Thieves full heal very fast.nothing wrong with a fast healing thief on a slow weapon set. Link to comment Share on other sites More sharing options...
Aeon.4583 Posted July 17, 2019 Share Posted July 17, 2019 As the one who doesn't use Shadow Arts, i like how:Rending Shade: This trait no longer reduces damage from boonless foes. Instead it inflicts fear in a small area if it hits a boonless foe.Works even if i don't have it in PvE. Link to comment Share on other sites More sharing options...
Westenev.5289 Posted July 17, 2019 Share Posted July 17, 2019 Shadow Portal is a bit annoying to use for PvE skips. Although its cooldown is indipendant of its skill trigger, it's difficult to figure out when a shadow portal will expire.But, overall, I really like this update. Link to comment Share on other sites More sharing options...
Lithril Ashwalker.6230 Posted July 17, 2019 Share Posted July 17, 2019 Needle trap hit harder before it converted into preperation, pulsing 1 stack of each of its current conditions isnt pressuring enough for all the work put into "preparing" id rather have the needle trap back for spike damage Link to comment Share on other sites More sharing options...
UNOwen.7132 Posted July 17, 2019 Share Posted July 17, 2019 Personally Id just undo the cloaked in Shadow, and Resilience of Shadow changes since what we got in exchange was so much worse. Alternatively, just revert Resilience of Shadow, and buff Cloaked in Shadow's healing by about 15 times, while making it so it only works once per cast (so no benefit from hitting multiple enemies). Link to comment Share on other sites More sharing options...
Turk.5460 Posted July 17, 2019 Share Posted July 17, 2019 Deadly Ambition feels like a huge buff to P/D. I've been having some good fun with it, unfortunately P/D seems to remain as a dueling build, with little reliable AoE for group fights. Link to comment Share on other sites More sharing options...
Safandula.8723 Posted July 17, 2019 Share Posted July 17, 2019 pitfall not good enough for u? dmg is okish, but u also get 3 s knockdown + u can usually set another prep right after using first one. rly one of better skills that thief has. u can expect 1 ability to 1 shot or whatever u want.i generally love preparations - all looks great. also some traits in sa are useless due to low number, but oveall design is cool - a lot of nice synergies. first time i feel, like someone did something good for thief Link to comment Share on other sites More sharing options...
HyperLooser.2698 Posted July 17, 2019 Share Posted July 17, 2019 the damage is too low for something you need 3 seconds to arm, especially in PvE . Again designed for pvp, ignored for PvE. Link to comment Share on other sites More sharing options...
Blood Red Arachnid.2493 Posted July 17, 2019 Share Posted July 17, 2019 @HyperLooser.2698 said:the damage is too low for something you need 3 seconds to arm, especially in PvE . Again designed for pvp, ignored for PvE.It's better than you'd think. The arming time is deducted from the cooldown overall, and with a cast time of 1/2 a second it isn't much trouble to use. Raid bosses live long enough to cast the skill, many fractal bosses live as long as well, and there are many places in dungeons/fractals/overworld where you can foresee where enemies are coming from and place this skill in preparation.Overall, this is supposed to be a buff to core thieves by giving them a power based DPS utility, which they were strangely lacking. This does an O.K. job at it. Link to comment Share on other sites More sharing options...
SoV.5139 Posted July 17, 2019 Share Posted July 17, 2019 Rune of the trapper no longer procs stealth due to the change from "traps" to "preparations." Link to comment Share on other sites More sharing options...
Raiden The Beast.3016 Posted July 18, 2019 Share Posted July 18, 2019 @Aeon.4583 said:As the one who doesn't use Shadow Arts, i like how:Rending Shade: This trait no longer reduces damage from boonless foes. Instead it inflicts fear in a small area if it hits a boonless foe.Works even if i don't have it in PvE.Same thing in wvw just a bug Link to comment Share on other sites More sharing options...
Psycoprophet.8107 Posted July 19, 2019 Share Posted July 19, 2019 Tried condi d/d build after being used to s/d its absolute garbage which sucks cuz I like the idea behind it,the damage is complete garbage and barely puts a dent in anything lmao ramp up is far too slow for a squishy class that cant hang around long. Anyone who can make condi work good for them,I do far better using a power d/d build lol Link to comment Share on other sites More sharing options...
Taobella.6597 Posted July 19, 2019 Author Share Posted July 19, 2019 Thanks for all your guys honest post over just shit posting on balance patch to view real issue with problem :). Link to comment Share on other sites More sharing options...
Psycoprophet.8107 Posted July 19, 2019 Share Posted July 19, 2019 @Taobella.6597 said:Thanks for all your guys honest post over just kitten posting on balance patch to view real issue with problem :).Ur welcome :) Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now