Tao.5096 Posted July 21, 2019 Share Posted July 21, 2019 I'm thinking if turning all mobs except NPCs into ambient wouldn't be a much wiser idea?In many if not by most cases those mobs serve no purpose than just hold players in pointless combat mode due to accidenial attack. Link to comment Share on other sites More sharing options...
Illconceived Was Na.9781 Posted July 21, 2019 Share Posted July 21, 2019 The world is a dangerous place. I think open world would be exceedingly dull without the threats.Even so, it is generally possible to avoid aggro and "accidental" attacks, especially by making use of mounts, evades, and not relying on the shortest distance between two points to reach the destination. Link to comment Share on other sites More sharing options...
alain.1659 Posted July 21, 2019 Share Posted July 21, 2019 With clever planning those mobs can save you from your enemies. Every profession can use them for their advantage. Link to comment Share on other sites More sharing options...
Sovereign.1093 Posted July 22, 2019 Share Posted July 22, 2019 @Tao.5096 said:I'm thinking if turning all mobs except NPCs into ambient wouldn't be a much wiser idea?In many if not by most cases those mobs serve no purpose than just hold players in pointless combat mode due to accidenial attack.nuu, mobs give preq and mats. =) Link to comment Share on other sites More sharing options...
Dawdler.8521 Posted July 22, 2019 Share Posted July 22, 2019 @alain.1659 said:With clever planning those mobs can save you from your enemies. Every profession can use them for their advantage.Its true. Sand lions are harder to kill than players and there are groups of 3-4 of them. Even zergs fear going there. Link to comment Share on other sites More sharing options...
DemonSeed.3528 Posted July 22, 2019 Share Posted July 22, 2019 @alain.1659 said:With clever planning those mobs can save you from your enemies. Every profession can use them for their advantage.Not just that - if every mob turned into an ambient, I can see some classes traits taking advantage of that for free hp/barrier Link to comment Share on other sites More sharing options...
Turkeyspit.3965 Posted July 22, 2019 Share Posted July 22, 2019 Dem Oakhearts though... Link to comment Share on other sites More sharing options...
joneirikb.7506 Posted July 23, 2019 Share Posted July 23, 2019 Meeh, just go that final step, and turn all players into ambients. Reason:PvE players farming dailies are about as much resistance.With all the 1shot gank builds flying around last few years, everyone might as well have 1 hitpoint anyways.Perhaps more people might actually care enough to TRY to attack if they know the ganker after them only has 1 hp!Yup, this can only improve wvw! (50% sarcasme, 50% serious) Link to comment Share on other sites More sharing options...
Handin.4032 Posted July 24, 2019 Share Posted July 24, 2019 I think there needs to be even more mobs! They should create a "Trap of Pocket Raptors" that you can lay out. If you step on it, it spawns 2x the number of pocket raptors as within a 180 radius of the person who set it off! If the lag won't kill them, the pocket raptors will! >:D Link to comment Share on other sites More sharing options...
Justine.6351 Posted July 24, 2019 Share Posted July 24, 2019 Turning them all neutral would be ok, I suppose turning them ambient would be fine as well. Link to comment Share on other sites More sharing options...
Dawdler.8521 Posted July 24, 2019 Share Posted July 24, 2019 @"Handin.4032" said:I think there needs to be even more mobs! They should create a "Trap of Pocket Raptors" that you can lay out. If you step on it, it spawns 2x the number of pocket raptors as within a 180 radius of the person who set it off! If the lag won't kill them, the pocket raptors will! >:DWhy traps? Why not just replace all NPCs - including guards - with the standard group of ~8 pocket raptors. So a T3 camp for example would have ~70-100 of them (depending on raptor dolly spawns). Link to comment Share on other sites More sharing options...
L A T I O N.8923 Posted July 24, 2019 Share Posted July 24, 2019 Id be game for > @joneirikb.7506 said:Meeh, just go that final step, and turn all players into ambients. Reason:PvE players farming dailies are about as much resistance.With all the 1shot gank builds flying around last few years, everyone might as well have 1 hitpoint anyways.Perhaps more people might actually care enough to TRY to attack if they know the ganker after them only has 1 hp!Yup, this can only improve wvw! (50% sarcasme, 50% serious)Id be game for an event like thatBut have HP like 10k and cant be hit more then 9k (so there's Time to respond) Link to comment Share on other sites More sharing options...
bluberblasen.9684 Posted July 24, 2019 Share Posted July 24, 2019 its a bad game design that all npcs are attacking the player with the highest armor ... :/when 2 players duelling .. the npcs creatures should despawn... or ignore the players.. Link to comment Share on other sites More sharing options...
Jugglemonkey.8741 Posted July 24, 2019 Share Posted July 24, 2019 @joneirikb.7506 said:Meeh, just go that final step, and turn all players into ambients. Reason:PvE players farming dailies are about as much resistance.With all the 1shot gank builds flying around last few years, everyone might as well have 1 hitpoint anyways.Perhaps more people might actually care enough to TRY to attack if they know the ganker after them only has 1 hp!Yup, this can only improve wvw! (50% sarcasme, 50% serious)Doing dragon stand on a lv60 thief was pretty comparable. Pretty fun too, having zero margin for error haha Link to comment Share on other sites More sharing options...
Strider Pj.2193 Posted July 30, 2019 Share Posted July 30, 2019 @Dawdler.8521 said:@"Handin.4032" said:I think there needs to be even more mobs! They should create a "Trap of Pocket Raptors" that you can lay out. If you step on it, it spawns 2x the number of pocket raptors as within a 180 radius of the person who set it off! If the lag won't kill them, the pocket raptors will! >:DWhy traps? Why not just replace all NPCs - including guards - with the standard group of ~8 pocket raptors. So a T3 camp for example would have ~70-100 of them (depending on raptor dolly spawns).That would be kinda fun as the April Fool’s day ‘joke’. Guards on towers equal to two camp NPC’s so, 14-20 for each guard...And of course, only one for the quartermaster because reasons.Tower lords = 200 pocket raptors with 10 smokescales..Keep lords.... I’ll let someone else look at that one.. Link to comment Share on other sites More sharing options...
Handin.4032 Posted July 30, 2019 Share Posted July 30, 2019 @Strider Pj.2193 said:@Dawdler.8521 said:@"Handin.4032" said:I think there needs to be even more mobs! They should create a "Trap of Pocket Raptors" that you can lay out. If you step on it, it spawns 2x the number of pocket raptors as within a 180 radius of the person who set it off! If the lag won't kill them, the pocket raptors will! >:DWhy traps? Why not just replace all NPCs - including guards - with the standard group of ~8 pocket raptors. So a T3 camp for example would have ~70-100 of them (depending on raptor dolly spawns).That would be kinda fun as the April Fool’s day ‘joke’. Guards on towers equal to two camp NPC’s so, 14-20 for each guard...And of course, only one for the quartermaster because reasons.Tower lords = 200 pocket raptors with 10 smokescales..Keep lords.... I’ll let someone else look at that one..SMC lord is just replaced with a room with like 150 pocket raptors that can stealth? Link to comment Share on other sites More sharing options...
XenoSpyro.1780 Posted July 30, 2019 Share Posted July 30, 2019 @Tao.5096 said:I'm thinking if turning all mobs except NPCsBut mobs are NPCs@Tao.5096 said:pointless combat modeYou get experience, drops, and in some cases Achievement progress. Hardly pointless.OP, I have grand idea for you. No one has ever thought of it before. If you want to avoid combat so badly, just go around mobs and use movement skills. Link to comment Share on other sites More sharing options...
Strider Pj.2193 Posted July 30, 2019 Share Posted July 30, 2019 @Handin.4032 said:@Strider Pj.2193 said:@Dawdler.8521 said:@Handin.4032 said:I think there needs to be even more mobs! They should create a "Trap of Pocket Raptors" that you can lay out. If you step on it, it spawns 2x the number of pocket raptors as within a 180 radius of the person who set it off! If the lag won't kill them, the pocket raptors will! >:DWhy traps? Why not just replace all NPCs - including guards - with the standard group of ~8 pocket raptors. So a T3 camp for example would have ~70-100 of them (depending on raptor dolly spawns).That would be kinda fun as the April Fool’s day ‘joke’. Guards on towers equal to two camp NPC’s so, 14-20 for each guard...And of course, only one for the quartermaster because reasons.Tower lords = 200 pocket raptors with 10 smokescales..Keep lords.... I’ll let someone else look at that one..SMC lord is just replaced with a room with like 150 pocket raptors that can stealth?And portal.... Plus summon minions... Link to comment Share on other sites More sharing options...
Strider Pj.2193 Posted July 30, 2019 Share Posted July 30, 2019 @XenoSpyro.1780 said:@Tao.5096 said:I'm thinking if turning all mobs except NPCsBut mobs are NPCs@Tao.5096 said:pointless combat modeYou get experience, drops, and in some cases Achievement progress. Hardly pointless.OP, I have grand idea for you. No one has ever thought of it before. If you want to avoid combat so badly, just go around mobs and use movement skills.Or ride a Warclaw. Link to comment Share on other sites More sharing options...
joneirikb.7506 Posted July 30, 2019 Share Posted July 30, 2019 Next 1april joke confirmed, all WvW Npc's when killed, spawns 10x pocket raptors per mob tier (10 for normal, 20 veteran, 30 camp lord, 40 tower lord, 50 keep lord). Link to comment Share on other sites More sharing options...
Dawdler.8521 Posted July 31, 2019 Share Posted July 31, 2019 @Strider Pj.2193 said:@Handin.4032 said:@Strider Pj.2193 said:@Dawdler.8521 said:@Handin.4032 said:I think there needs to be even more mobs! They should create a "Trap of Pocket Raptors" that you can lay out. If you step on it, it spawns 2x the number of pocket raptors as within a 180 radius of the person who set it off! If the lag won't kill them, the pocket raptors will! >:DWhy traps? Why not just replace all NPCs - including guards - with the standard group of ~8 pocket raptors. So a T3 camp for example would have ~70-100 of them (depending on raptor dolly spawns).That would be kinda fun as the April Fool’s day ‘joke’. Guards on towers equal to two camp NPC’s so, 14-20 for each guard...And of course, only one for the quartermaster because reasons.Tower lords = 200 pocket raptors with 10 smokescales..Keep lords.... I’ll let someone else look at that one..SMC lord is just replaced with a room with like 150 pocket raptors that can stealth?And portal.... Plus summon minions...Nono dont need to give them special abilities thats OP when theres already a decent replacement...SMC Lord replaced with 15 Ogre supervisors that each have 10 pocket raptor minions instead. Same numbers then. Link to comment Share on other sites More sharing options...
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