Venusama.5103 Posted March 19, 2020 Share Posted March 19, 2020 i'm so over it. it's as simple as that. Link to comment Share on other sites More sharing options...
Tayga.3192 Posted March 19, 2020 Share Posted March 19, 2020 Mirage still has 1 dodge, and that's 1 dodge too much. Link to comment Share on other sites More sharing options...
Leonidrex.5649 Posted March 19, 2020 Share Posted March 19, 2020 @Tayga.3192 said:Mirage still has 1 dodge, and that's 1 dodge too much.and dont forget that broken energy sigil that definitely only mirage can use ! Link to comment Share on other sites More sharing options...
Tayga.3192 Posted March 19, 2020 Share Posted March 19, 2020 @Leonidrex.5649 said:and dont forget that broken energy sigil that definitely only mirage is forced to use !Fixed that for you xD Link to comment Share on other sites More sharing options...
Eurantien.4632 Posted March 19, 2020 Share Posted March 19, 2020 But then we'd have to nerf damage again Link to comment Share on other sites More sharing options...
NorthernRedStar.3054 Posted March 19, 2020 Share Posted March 19, 2020 Ah, I see you're a stealth abuser as well. Link to comment Share on other sites More sharing options...
Axl.8924 Posted March 19, 2020 Share Posted March 19, 2020 I imagine some sustain can be nerfed but not removed completely.I wonder how much dmg will be returned. Link to comment Share on other sites More sharing options...
ollbirtan.2915 Posted March 20, 2020 Share Posted March 20, 2020 I've been lobbying for 'loincloths and sticks only' in pvp for quite a while. Just do it! Link to comment Share on other sites More sharing options...
Lordrosicky.5813 Posted March 20, 2020 Share Posted March 20, 2020 Long term sustain needs nerfing more. Short term sustain doesn't. So healing skills themselves are generally fine. Prot durations are fine.etc.... But long term "ticking" sustain needs significant nerfs. They need to reduce regeneration durations, reduce further all the traits that provide passive additional healing and increase the cooldown of some mobility skills that allow for excessive kiting with minimal skill required.The worst thing I can say about the current state of the game is that it is very boring. I am sure anet can see how much their pvp population has collapsed since it became kite wars 2 (as was obvious a few weeks into the patch). The reduction in damage was amazing, but the power creep of sustain and mobility was not changed nearly enough. The game is just imbalanced in the other direction now. Link to comment Share on other sites More sharing options...
monotony.4931 Posted March 20, 2020 Share Posted March 20, 2020 All forms? No. Some forms? Yes. Mobility needs to be looked at, blocking (Aegis feels strong), passive healing, evasion too (both from Endurance regeneration and abilities). Link to comment Share on other sites More sharing options...
Axl.8924 Posted March 20, 2020 Share Posted March 20, 2020 @"Lordrosicky.5813" said:Long term sustain needs nerfing more. Short term sustain doesn't. So healing skills themselves are generally fine. Prot durations are fine.etc.... But long term "ticking" sustain needs significant nerfs. They need to reduce regeneration durations, reduce further all the traits that provide passive additional healing and increase the cooldown of some mobility skills that allow for excessive kiting with minimal skill required.The worst thing I can say about the current state of the game is that it is very boring. I am sure anet can see how much their pvp population has collapsed since it became kite wars 2 (as was obvious a few weeks into the patch). The reduction in damage was amazing, but the power creep of sustain and mobility was not changed nearly enough. The game is just imbalanced in the other direction now. They need to be very careful when dealing with these things. A example: Necromancers shroud is tied to defensive and offensive, so unless you can overhaul it and separate both instances you can completely gimp necro and reaper to the point of non existence.Eles since they got no srhoud for instance nothing like that, depend on using evades mobility and invulns to stay alive. They don't have that many teleports. You take some of that away, and the class with a lot of melee range becomes a joke. Link to comment Share on other sites More sharing options...
Luthan.5236 Posted March 20, 2020 Share Posted March 20, 2020 There are certain annoying builds that I'd like to see nerfed. Mainly those that can stay at 90 percent health most of the time while still dealing a big load of damage. (And being hard to kill even by 2-3 people focusing.)I remember certain guardians and weavers doing that. They have nice combos of blocks and CC to avoid damage while still not having the need to go for full toughness/vitality. (They can still deal damage cause their bunker-ish style comes from stuff that does not need stats.)Other than that I'd think it is okay to make a build that is hard to kill. And using high toughness while being able to deal only low amounts of damage ... not a big thing. Only the combos that can deal tons of damage while being able to have lots of sustain ... they are annoying. Since not every class has these. (Even necro with his high health bar just can be CCed by 1 person ... 2 person and it will be easy to take him down in 5 vs 5 if no other guy is nearby to help him. He just can't use blocking/invulnerability repeatedly like some other classes. Even thief going constantly in stealth can just be countered a bit by AoE around you when you know he is trying to attack you or move to the cap point.) Link to comment Share on other sites More sharing options...
Stand The Wall.6987 Posted March 20, 2020 Share Posted March 20, 2020 or buff some damage. Link to comment Share on other sites More sharing options...
Kuma.1503 Posted March 21, 2020 Share Posted March 21, 2020 Idk, I see people dropping dead all the time. Haven't noticed a huge issue with sustain outside of necromancer in 2v2s. Link to comment Share on other sites More sharing options...
Oslaf Beinir.5842 Posted March 21, 2020 Share Posted March 21, 2020 wait for them to add damage back to some cc skills when they remove their cc effect or convert the hard cc to dazes etc. Link to comment Share on other sites More sharing options...
Bazsi.2734 Posted March 21, 2020 Share Posted March 21, 2020 I too am fed up with the unrealisic ability to heal or deal damage, which all players have. Also when someone dies, they just respawn. Thats totally not realistic. Fix this ASAP! Link to comment Share on other sites More sharing options...
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