Chromazene.4807 Posted June 15, 2020 Share Posted June 15, 2020 This has been going on for years, a ranger uses Point-Blank Shot on longbow to knockback an enemy player into a wall, and that player is then stuck in the wall and is forced to log out and re-log back in. I'm pretty sure this even happened during MOTA. If you can't fix it (which clearly a fix has not happened) then the skill needs to be converted to a simple knockdown that will not get players stuck in walls. Engineer's Rifle launch never ever did this and it does about the same thing (although launch obviously affects downed foes, too), but you know what I mean, so clearly CCs that push players back can be done without getting them stuck in walls. This needs to be changed. Link to comment Share on other sites More sharing options...
Leonidrex.5649 Posted June 15, 2020 Share Posted June 15, 2020 @memausz.7264 said:This has been going on for years, a ranger uses Point-Blank Shot on longbow to knockback an enemy player into a wall, and that player is then stuck in the wall and is forced to log out and re-log back in. I'm pretty sure this even happened during MOTA. If you can't fix it (which clearly a fix has not happened) then the skill needs to be converted to a simple knockdown that will not get players stuck in walls. Engineer's Rifle launch never ever did this and it does about the same thing (although launch obviously affects downed foes, too), but you know what I mean, so clearly CCs that push players back can be done without getting them stuck in walls. This needs to be changed.instead of fixing skill lets buff it Pog Link to comment Share on other sites More sharing options...
aelska.4609 Posted June 15, 2020 Share Posted June 15, 2020 Or make it a pull, things get more fun! (i have lost the footage of me doing it on Sindrener, so here's some wvw for ya) Link to comment Share on other sites More sharing options...
Leonidrex.5649 Posted June 15, 2020 Share Posted June 15, 2020 @"aelska.4609" said:Or make it a pull, things get more fun! (i have lost the footage of me doing it on Sindrener, so here's some wvw for ya)lol warriors sometimes used to do that. Link to comment Share on other sites More sharing options...
Teratus.2859 Posted June 15, 2020 Share Posted June 15, 2020 Whole point is to knock people away so you can keep using the Longbow.. changing to knockdown would remove one of the only defensive skills the LB has. Link to comment Share on other sites More sharing options...
Dantheman.3589 Posted June 15, 2020 Share Posted June 15, 2020 I’ve thought about this and it wouldn’t be bad as it would allow some nice memes with axe pull. I’m just not on board with the reasoning. The reasoning should be like - o bunker ranger should be about sustaining on node and not just knocking ppl off so rework longbow. That I would buy, but w.e floats ur boat Link to comment Share on other sites More sharing options...
Bazsi.2734 Posted June 15, 2020 Share Posted June 15, 2020 Oh yes, I want my perfect setup for that GS burst please! Also why stop there, turn every CC in the game into a knockdown! Link to comment Share on other sites More sharing options...
rng.1024 Posted June 18, 2020 Share Posted June 18, 2020 Just give it the Dragonhunter Longbow treatment so it's easier to anticipate/dodge. An extra 3 sec to the cooldown wouldn't hurt either. Link to comment Share on other sites More sharing options...
KrHome.1920 Posted June 18, 2020 Share Posted June 18, 2020 Ranger Point-Blank Shot Needs to be Converted from a Knockback to a KnockdownSo you want to tradeLB4 -> LB2 (knockback, channel, out of gas)forLB4 -> GS2 -> GS5 -> GS2 (knockdown, burst, stun, burst)No thanks! Link to comment Share on other sites More sharing options...
Stand The Wall.6987 Posted June 18, 2020 Share Posted June 18, 2020 sure but give it the true shot treatment lool.nah that would be cruel.IMA CHARGIN UP MAH LAYZOR Link to comment Share on other sites More sharing options...
Leonidrex.5649 Posted June 18, 2020 Share Posted June 18, 2020 @KrHome.1920 said:Ranger Point-Blank Shot Needs to be Converted from a Knockback to a KnockdownSo you want to tradeLB4 -> LB2 forLB4 -> GS2 -> GS5 -> GS2No thanks!what about lb4->lb2 -> switch weapons gs2->gs5->gs2 since knockdow lasts eternity Link to comment Share on other sites More sharing options...
KrHome.1920 Posted June 18, 2020 Share Posted June 18, 2020 @Leonidrex.5649 said:@"KrHome.1920" said:Ranger Point-Blank Shot Needs to be Converted from a Knockback to a KnockdownSo you want to tradeLB4 -> LB2 forLB4 -> GS2 -> GS5 -> GS2No thanks!what about lb4->lb2 -> switch weapons gs2->gs5->gs2 since knockdow lasts eternityYou were faster than my edit. :p Your combo won't work because:LB4:"The closer they are, the farther it pushes them back. "Even a swoop gap closer won't work against an experienced encounter. Link to comment Share on other sites More sharing options...
youle.5824 Posted June 18, 2020 Share Posted June 18, 2020 I just want bigger animation on lb 4.. enough that you can see it among other animation. Currently its dodgeable if im like 1v1 on war and my attacks are not flashy but lets say i go ele theres no way i can always see that wind up among other flashy animation. Link to comment Share on other sites More sharing options...
Leonidrex.5649 Posted June 18, 2020 Share Posted June 18, 2020 @KrHome.1920 said:@Leonidrex.5649 said:@KrHome.1920 said:Ranger Point-Blank Shot Needs to be Converted from a Knockback to a KnockdownSo you want to tradeLB4 -> LB2 forLB4 -> GS2 -> GS5 -> GS2No thanks!what about lb4->lb2 -> switch weapons gs2->gs5->gs2 since knockdow lasts eternityYou were faster than my edit. :p Your combo won't work because:LB4:"The closer they are, the farther it pushes them back. "Even a swoop gap closer won't work against an experienced encounter.OP wants to turn knockback into a knockdown.with knockdown this would be possible. Link to comment Share on other sites More sharing options...
Teratus.2859 Posted June 18, 2020 Share Posted June 18, 2020 @Leonidrex.5649 said:@KrHome.1920 said:@Leonidrex.5649 said:@KrHome.1920 said:Ranger Point-Blank Shot Needs to be Converted from a Knockback to a KnockdownSo you want to tradeLB4 -> LB2 forLB4 -> GS2 -> GS5 -> GS2No thanks!what about lb4->lb2 -> switch weapons gs2->gs5->gs2 since knockdow lasts eternityYou were faster than my edit. :p Your combo won't work because:LB4:"The closer they are, the farther it pushes them back. "Even a swoop gap closer won't work against an experienced encounter.OP wants to turn knockback into a knockdown.with knockdown this would be possible.Indeed, throw Entangle on top of that too to stop em running away and you've got a really easy stunlock cheap shot combo going on. Link to comment Share on other sites More sharing options...
CutesySylveon.8290 Posted June 18, 2020 Share Posted June 18, 2020 @Teratus.2859 said:@Leonidrex.5649 said:@KrHome.1920 said:@Leonidrex.5649 said:@KrHome.1920 said:Ranger Point-Blank Shot Needs to be Converted from a Knockback to a KnockdownSo you want to tradeLB4 -> LB2 forLB4 -> GS2 -> GS5 -> GS2No thanks!what about lb4->lb2 -> switch weapons gs2->gs5->gs2 since knockdow lasts eternityYou were faster than my edit. :p Your combo won't work because:LB4:"The closer they are, the farther it pushes them back. "Even a swoop gap closer won't work against an experienced encounter.OP wants to turn knockback into a knockdown.with knockdown this would be possible.Indeed, throw Entangle on top of that too to stop em running away and you've got a really easy stunlock cheap shot combo going on.Were you around for the Ancient Seeds LB druid cancer days? It was effectively the same thing and ridiculously stupid. Link to comment Share on other sites More sharing options...
Stand The Wall.6987 Posted June 18, 2020 Share Posted June 18, 2020 wait just had a great idea mates. core shroud 3 into a launch. eh? eh?!?!this can even be done without breaking immersion. the target gets enveloped in necromantic powers and becomes so afraid that they lose their mass for a moment. Link to comment Share on other sites More sharing options...
Faux Play.6104 Posted June 19, 2020 Share Posted June 19, 2020 @memausz.7264 said:This has been going on for years, a ranger uses Point-Blank Shot on longbow to knockback an enemy player into a wall, and that player is then stuck in the wall and is forced to log out and re-log back in. I'm pretty sure this even happened during MOTA. If you can't fix it (which clearly a fix has not happened) then the skill needs to be converted to a simple knockdown that will not get players stuck in walls. Engineer's Rifle launch never ever did this and it does about the same thing (although launch obviously affects downed foes, too), but you know what I mean, so clearly CCs that push players back can be done without getting them stuck in walls. This needs to be changed.Why not just make it like the short bow. The ranger can use it to knock itself back to get space vs. the opponent. Link to comment Share on other sites More sharing options...
Teratus.2859 Posted June 19, 2020 Share Posted June 19, 2020 @CutesySylveon.8290 said:@Teratus.2859 said:@Leonidrex.5649 said:@KrHome.1920 said:@Leonidrex.5649 said:@KrHome.1920 said:Ranger Point-Blank Shot Needs to be Converted from a Knockback to a KnockdownSo you want to tradeLB4 -> LB2 forLB4 -> GS2 -> GS5 -> GS2No thanks!what about lb4->lb2 -> switch weapons gs2->gs5->gs2 since knockdow lasts eternityYou were faster than my edit. :p Your combo won't work because:LB4:"The closer they are, the farther it pushes them back. "Even a swoop gap closer won't work against an experienced encounter.OP wants to turn knockback into a knockdown.with knockdown this would be possible.Indeed, throw Entangle on top of that too to stop em running away and you've got a really easy stunlock cheap shot combo going on.Were you around for the Ancient Seeds LB druid cancer days? It was effectively the same thing and ridiculously stupid. I was around but I wasn't active in WvW or PvP then so missed it lolBut yeah, Stunlocking drives me insane xD Link to comment Share on other sites More sharing options...
Chromazene.4807 Posted June 23, 2020 Author Share Posted June 23, 2020 @Bazsi.2734 said:Oh yes, I want my perfect setup for that GS burst please! Also why stop there, turn every CC in the game into a knockdown!Yeah but engi rifle launch doesn't push people in walls, gazelle launch doesn't knock people into walls, the guard hammer 4 skill doesn't push people into walls... the point is to make it a skill that doesn't cause this issue.@rng.1024 said:Just give it the Dragonhunter Longbow treatment so it's easier to anticipate/dodge. An extra 3 sec to the cooldown wouldn't hurt either.Well I think the reason it gets players stuck in walls is because of how fast the longbow 4 knocks people back. That's the main issue. Link to comment Share on other sites More sharing options...
Shao.7236 Posted June 23, 2020 Share Posted June 23, 2020 Revenant has the same problem with downstate, doesn't need to be so damn aggressive. Link to comment Share on other sites More sharing options...
rng.1024 Posted June 23, 2020 Share Posted June 23, 2020 @memausz.7264 It knocks back just as fast as any other skill without acceleration, the only differing factor is the distance.And it's not alone in this behaviour. Ever experienced weirdness when being pulled by a dragonhunter's Spear of Justice? Same thing here, only it's a pull not a knock back.Also pay attention to where it happens - 1 node on 1 map. Obviously there is a pathing issue there, the skill is just fine as is. But if you wanted to force the issue them why not just reduce the knockback distance to 450 (similar to Illusionary Wave)? Link to comment Share on other sites More sharing options...
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