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Turn EOTM into a battle royale


hobotnicax.7918

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Solo, trio and quintet. 50 players per map. With 1h duration.No mounts, no siege, no camps towers or any NPCs. Perhaps also halve all stealth duration to avoid abuse.Spawns are random in existing zones (25 if I counted right, so max 2 spawn in each zone if solo). Zones close with time, you know the drill. Last zone is The junction in the middle.You spawn with your build, armor, runes, sigils, food etc.

Enemies drop lets say 1g (split between attackers that hit) + random stuff. Winners get some extra stuff (idk, something worth while).Add leaderboards along with titles and achievements.

Instant e-sport with loads of $$ from gem store for skins etc that can finance further development and actual balance.

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@JusticeRetroHunter.7684 said:No

Fortnite works for a number of reasons that gw2 simply doesn’t have and isn’t capable of having.

Fortnite... yikes.Please name 3 of these numerous reasons. Because I seriously don't see why this wouldn't work and be super successful.

It would take what... 6 months to get a beta version of this if they really tried? The sales of HoT & PoF people would buy to get elite specs would cover development.A GW2 BR mode would bring together spvp & wvw players + the casuals that just wanna play a round or two.Check GW2 on twitch, hardly anyone watches it, cause it's mostly boring to watch. A BR mode would push viewer count and in turn add more exposure to gamers who don't know it yet or simply found it unappealing.

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i agree that they should do sth with it, but it'd rather updgrade it to a full Wvw map, maybe with extra rules. like mist instabilities from fractals, ofc nothing that does AR but funny things that soften up gameplay. like random boons/condis, rangebuff days, melee buff days, whatever. the exact rhythm had to be chosen by the strength of the happenings. i would not want to make it a spvp survival map, which OP kinda suggests. Wvw needs more content, not content beeing stolen by spvp.

making it a counting map with some tweaks would yet be a 100% upgrade from our current state of it. it could be a smaller EBG.

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@hobotnicax.7918 said:

Fortnite... yikes.Please name 3 of these numerous reasons. Because I seriously don't see why this wouldn't work and be super successful.

Fortnite works based on the premise, that all players start with exactly equal starting conditions. That is why Fortnite features no classes, so that no other player has any innate advantage or disadvantage over someone else. Guild Wars 2 by contrast, has 9 classes, with varying levels of balance between not only their own builds, but to other classes. Fortnite also works based on the premise, that your decisions largely judge the outcome of you either winning or losing. Guild Wars 2 by contrast, is based largely in part on the build you decided to play.

This is why Fortnite has no classes, and everyone is essentially given equal opportunity to gain the same weapons and the same ability to gather resources...because it's ALL based on player decision making...not class decision or build composition.

Lastly, Fortnite has a completely different system in the game for creating engaging combat...which is made to largely capitalize on the previous concept of hinging performance on player choice. For example, you can decide to go to a major urban center to get better loot, but might face more opposition early on. You can decide you want to drop in the middle of no-where to face less opposition and gather more resources, but you have less opportunities to receive decent weapons. You can decide to take on enemies from a far with an arsenal of long range rifles, or choose to search for close range combat weapons that give you an edge up close and personal...or you can have a nice balance of the two to take on more than one type of encounter with an enemy. You can choose whether to avoid fights all together, or to engage players aggressively.

Guild Wars 2 doesn't have this nuance...and unless you actually study game design and why some games work and why some don't you can maybe THEN create a battle royale mode for gw2. Until then, you should study up.

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@JusticeRetroHunter.7684 said:

@"hobotnicax.7918" said:

Fortnite... yikes.Please name 3 of these numerous reasons. Because I seriously don't see why this wouldn't work and be super successful.

Fortnite works based on the premise, that all players start with exactly equal starting conditions. That is why Fortnite features no classes, so that no other player has any innate advantage or disadvantage over someone else. Guild Wars 2 by contrast, has 9 classes, with varying levels of balance between not only their own builds, but to other classes. Fortnite also works based on the premise, that your decisions largely judge the outcome of you either winning or losing. Guild Wars 2 by contrast, is based largely in part on the build you decided to play.

This is why Fortnite has no classes, and everyone is essentially given equal opportunity to gain the same weapons and the same ability to gather resources...because it's ALL based on player decision making...not class decision or build composition.

Lastly, Fortnite has a completely different system in the game for creating engaging combat...which is made to largely capitalize on the previous concept of hinging performance on player choice. For example, you can decide to go to a major urban center to get better loot, but might face more opposition early on. You can decide you want to drop in the middle of no-where to face less opposition and gather more resources, but you have less opportunities to receive decent weapons. You can decide to take on enemies from a far with an arsenal of long range rifles, or choose to search for close range combat weapons that give you an edge up close and personal...or you can have a nice balance of the two to take on more than one type of encounter with an enemy. You can choose whether to avoid fights all together, or to engage players aggressively.

Guild Wars 2 doesn't have this nuance...and unless you actually study game design and why some games work and why some don't you can maybe THEN create a battle royale mode for gw2. Until then, you should study up.

Oof where to begin...

Firstly you started comparing this idea to Fortnite as if Fortnite is the only way to do a BR and sort of a benchmark for it... comparing a shooter vs a mmorpg. Big oof here.

Secondly, Fortnite has exactly equal starting conditions up until you drop to the ground, then that goes out the window as it's VERY RNG based if you start off good or you simply die (for instance, not getting a decent weapon fast enough). In GW2 you'd have a) exactly the same starting position (meta builds that most would run) b) a starting position that is neither worse or better than others due to a build that works for how you play.

Lastly, GW2 has enough engaging combat, that's why it's been around for such a long time even though it was proclaimed dead or dying so many times already.Going by the "You can decide to take on enemies from a far...." nugget you mustered up, I assume you don't play WvW? Cause that's so far from the truth it hurts.

GW2 has all the nuances you mentioned, you just either a) have no idea what you're talking about b) pulled out these statements out of your behind just to "validate" your claims.Until then, play your Fortnite as it seems you have no clue about GW2.

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@hobotnicax.7918 said:

Fortnite... yikes.Please name 3 of these numerous reasons. Because I seriously don't see why this wouldn't work and be super successful.

Fortnite works based on the premise, that all players start with exactly equal starting conditions. That is why Fortnite features no classes, so that no other player has any innate advantage or disadvantage over someone else. Guild Wars 2 by contrast, has 9 classes, with varying levels of balance between not only their own builds, but to other classes. Fortnite also works based on the premise, that your decisions largely judge the outcome of you either winning or losing. Guild Wars 2 by contrast, is based largely in part on the build you decided to play.

This is why Fortnite has no classes, and everyone is essentially given equal opportunity to gain the same weapons and the same ability to gather resources...because it's ALL based on player decision making...not class decision or build composition.

Lastly, Fortnite has a completely different system in the game for creating engaging combat...which is made to largely capitalize on the previous concept of hinging performance on player choice. For example, you can decide to go to a major urban center to get better loot, but might face more opposition early on. You can decide you want to drop in the middle of no-where to face less opposition and gather more resources, but you have less opportunities to receive decent weapons. You can decide to take on enemies from a far with an arsenal of long range rifles, or choose to search for close range combat weapons that give you an edge up close and personal...or you can have a nice balance of the two to take on more than one type of encounter with an enemy. You can choose whether to avoid fights all together, or to engage players aggressively.

Guild Wars 2 doesn't have this nuance...and unless you actually study game design and why some games work and why some don't you can maybe THEN create a battle royale mode for gw2. Until then, you should study up.

Oof where to begin...

Firstly you started comparing this idea to Fortnite as if Fortnite is the only way to do a BR and sort of a benchmark for it... comparing a shooter vs a mmorpg. Big oof here.

Secondly, Fortnite has exactly equal starting conditions up until you drop to the ground, then that goes out the window as it's VERY RNG based if you start off good or you simply die (for instance, not getting a decent weapon fast enough). In GW2 you'd have a) exactly the same starting position (meta builds that most would run) b) a starting position that is neither worse or better than others due to a build that works for how you play.

Lastly, GW2 has enough engaging combat, that's why it's been around for such a long time even though it was proclaimed dead or dying so many times already.Going by the "You can decide to take on enemies from a far...." nugget you mustered up, I assume you don't play WvW? Cause that's so far from the truth it hurts.

GW2 has all the nuances you mentioned, you just either a) have no idea what you're talking about b) pulled out these statements out of your behind just to "validate" your claims.Until then, play your Fortnite as it seems you have no clue about GW2.

If you want Battle Royale so bad, look no further than the Spvp arena in the mists.

That’s a small scale version of Battle Royale. Look how that turned out.

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What wvw really needs is airships(besides the smc thing) and charr helicopters. Oh also flying squirrel(catapult), battle pig(ram), and devourer(treb) mounts. For now though we will keep the fight going to get springer mount equality with the dismount skill that destroys invisible walls if you have supply to use. Also though eotm is a lost cause its content is stuck in the 2014 era of the game where expansion content has made it where gates and walls can be easily bypassed and would take too much work to fix the map and more cost effective to just make a new map.

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@hobotnicax.7918 said:

Fortnite works for a number of reasons that gw2 simply doesn’t have and isn’t capable of having.

Fortnite... yikes.Please name 3 of these numerous reasons. Because I seriously don't see why this wouldn't work and be super successful.

It would take what... 6 months to get a beta version of this if they really tried? The sales of HoT & PoF people would buy to get elite specs would cover development.A GW2 BR mode would bring together spvp & wvw players + the casuals that just wanna play a round or two.Check GW2 on twitch, hardly anyone watches it, cause it's mostly boring to watch. A BR mode would push viewer count and in turn add more exposure to gamers who don't know it yet or simply found it unappealing.

6 months for a whole new game mode? It's taken them 2 1/2 years since alliances were announced and they have nothing to show for it.

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I dont like Battle Royales (because I suck at aiming), but this sounds like a very fun idea

They should rework EOTM to have weekly "gamemodes", Hearthstone and Overwatch do this and they prove a break from the norm and a fresh experience every week.

Sadly devs only care about PVE so this will never happen

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to make it even,,,just rotate class types each day, so day 1 of gw2 br, all players can only be, warriors.... day2,,, engineeer...... etc.... would be fairer.... however, ive no objection to just normal gw2 br,,, pick ur class and comp if with friends... and goto the mode..

i reckon this would be fun, but i know alot of ppl that wouldnt touch the mode because it wouldnt suit their ppt, hit empty structures (avoid fighting) style of wvw....

and lets face it, anet dont seem to be capable of it, just look at alliances...

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@"Junkpile.7439" said:Jump down from airship without weapons, gear, sigils, runes, foods and traits and then try to find these from ground. Players would have to use interesting builds. B)

That would be interesting, but it would require A LOT of work to be done right.

The idea I "pitched" takes already available features: map is done (would need few minor tweaks), leaderboards are done, joining as a party is done, spawn points at start are done, I'd expect the closing of zones to be close to being done as well, damage over time is done (think HoT maps poison HPs)...

Like I said, IF they wanted to make this, they could probably make a beta version in 6 months or so, since it's basically stitching features together.

Also, I think it would be insanely fun and also fun to watch others play.

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Either come up with rules that can link it to WvW scoring or bring it into WvW as a fifth map and add in the logic the others have (gliding/mounts/rewards/pips). If there is still stats that show an overflow would be necessary then leave a copy there to handle that or go with the supply demand model and accept some queue time as positive that draws people to get in and stay in.

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As much as I want more pvp/wvw gamemodes, adding a BR would probably be a nightmare of balance, bugs, and other logistical issues that would never get fixed. Id rather get a new BL map, or maybe a new EBG map that alternates every week. If people really wanted a FFA style gamemode, It would probably be a lot easier to add one to sPvP.

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Jokingly suggested this back when the secret warclaw announcement was announced, then another eotm to br thread came up a couple days later.https://en-forum.guildwars2.com/discussion/comment/829297#Comment_829297Ultimately thieves will be the winners anyways, you don't exactly have to kill people to get to the end, just hide a lot.Doubt anet would bother with another mode anyways, they sat on conquest mode for 8 years and gave up on stronghold and deathmatch pretty fast.

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