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Since there is Explosive Entrance i'm thinking why not rework more dodge traits to be more obnoxious


Vancho.8750

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So we have https://wiki.guildwars2.com/wiki/Explosive_Entrance.Why don't we make https://wiki.guildwars2.com/wiki/Brave_Stride reset on dodge that would be balanced considering explosive entrance.I think this is good but it needs another mark https://wiki.guildwars2.com/wiki/Mark_of_Evasion this one would fit better https://wiki.guildwars2.com/wiki/Reaper%27s_Mark.There is https://wiki.guildwars2.com/wiki/Selfless_Daring on guard but that is weak it needs Aegis after hitting someone.That is good but not RP enough https://wiki.guildwars2.com/wiki/Uncatchable how is that untouchable it also needs blind.https://wiki.guildwars2.com/wiki/Deceptive_Evasion this is not good enough it needs to be phantasm not a clone.

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@"Vancho.8750" said:I missed ranger they get spike trap on dodge. Also Revs dont get one cause,Rev is a class that's favoured by the best players and the best players tend to win.They do actually: https://wiki.guildwars2.com/wiki/Unwavering_Avoidance. It used to be good, maybe broken, but anet nerfed it just like explosive entrance should be. Just like every on dodge-trait should be:

  • add an ICD
  • make it trigger on successful dodge.

Don't rangers have protection on dodge or something?

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@Eugchriss.2046 said:

@"Vancho.8750" said:I missed ranger they get spike trap on dodge. Also Revs dont get one cause,Rev is a class that's favoured by the best players and the best players tend to win.They do actually:
. It used to be good, maybe broken, but anet nerfed it just like explosive entrance should be. Just like every on dodge-trait should be:
  • add an ICD
  • make it trigger on successful dodge.

Don't rangers have protection on dodge or something?The point is to be more obnoxious so here is an example, even though Rev is a class that's favoured by the best players and the best players tend to win, you add boonrip to
.It is a game how can we make the game worse.

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ye. all on dodge traits:war stunsguard gives aoe aegis, prot, regen, and healmes creates 3 clonesteef ports 450 away and gains 12 mightrang does aoe pulsing immobrev evades for an extra 1 sec (is actually still in air not able to cast)necro fears, chills, and creates 5 minionsele already has evasive arcana so too bad

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@Stand The Wall.6987 said:ye. all on dodge traits:war stunsguard gives aoe aegis, prot, regen, and healmes creates 3 clonesteef ports 450 away and gains 12 mightrang does aoe pulsing immobrev evades for an extra 1 sec (is actually still in air not able to cast)necro fears, chills, and creates 5 minionsele already has evasive arcana so too bad

The Guardian dodge trait only gives healing upon dodge I wish it gave more then that.

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@Eugchriss.2046 said:

@"Vancho.8750" said:I missed ranger they get spike trap on dodge. Also Revs dont get one cause,Rev is a class that's favoured by the best players and the best players tend to win.They do actually:
. It used to be good, maybe broken, but anet nerfed it just like explosive entrance should be. Just like every on dodge-trait should be:
  • add an ICD
  • make it trigger on successful dodge.

Don't rangers have protection on dodge or something?

Ehh, it was mostly good when it was on demand stab with no need to dodge an attack, and that only really got busted because of Enhanced Bulwark, a Herald GM trait that gave you 2 stacks of stab for every application. Back then, Jalis stab was terrible; no instant stab on cast, lower duration, slower road and less range, and Herald F2 in Jalis didn't give stab. After they nerfed this trait, Retribution died for a LONG time and Invocation became mandatory.

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@"Vancho.8750" said:So we have https://wiki.guildwars2.com/wiki/Explosive_Entrance.Why don't we make https://wiki.guildwars2.com/wiki/Brave_Stride reset on dodge that would be balanced considering explosive entrance.I think this is good but it needs another mark https://wiki.guildwars2.com/wiki/Mark_of_Evasion this one would fit better https://wiki.guildwars2.com/wiki/Reaper%27s_Mark.There is https://wiki.guildwars2.com/wiki/Selfless_Daring on guard but that is weak it needs Aegis after hitting someone.That is good but not RP enough https://wiki.guildwars2.com/wiki/Uncatchable how is that untouchable it also needs blind.https://wiki.guildwars2.com/wiki/Deceptive_Evasion this is not good enough it needs to be phantasm not a clone.

Dont forget Evasive Arcana needs to be a blast finisher in all 4 elements again, and the icd needs to be removed.

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Gains stealth and throws a backstab to nearest target.Pilfers an enemies piece of gear at random including weapons lasting 30sec .Gain stealth, backstab turns into telehax, telehax teleports to your target for a critical backstab (unblockable)Dodge,dip,duck,dive, and dodge: a 5 second long evade

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