NorthernRedStar.3054 Posted July 15, 2020 Share Posted July 15, 2020 Promotes low risk / high reward gameplay. 'Nuff said. 2 Link to comment Share on other sites More sharing options...
Bazsi.2734 Posted July 15, 2020 Share Posted July 15, 2020 Dragonhunter clearly needs the stealth though. Give it aegis, condicleanse, stability, area denial via traps and decent stunbreaks, and maybe we can talk about removing their stealth.... What? It already has all of those?.... OH. 1 1 Link to comment Share on other sites More sharing options...
Shiyo.3578 Posted July 15, 2020 Share Posted July 15, 2020 Dragon hunter is actually useless without trapper rune, so I think it should be deleted and DH should be revamped in the same patch. 1 Link to comment Share on other sites More sharing options...
ollbirtan.2915 Posted July 15, 2020 Share Posted July 15, 2020 Lol. Ok. Remove all access to stealth across all classes and we are gucci. Link to comment Share on other sites More sharing options...
Caine.8204 Posted July 16, 2020 Share Posted July 16, 2020 just remove all the runes, amulets, and sigils tbh. we're about 75% of the way there anyway. Link to comment Share on other sites More sharing options...
DanAlcedo.3281 Posted July 16, 2020 Share Posted July 16, 2020 Just change the stats it provides to something useless like concentration.This way they have to sacrefice alot of stats for the effect. Link to comment Share on other sites More sharing options...
Avatar.3568 Posted July 16, 2020 Share Posted July 16, 2020 @ollbirtan.2915 said:Lol. Ok. Remove all access to stealth across all classes and we are gucci. Forum in 1 word Link to comment Share on other sites More sharing options...
NorthernRedStar.3054 Posted July 16, 2020 Author Share Posted July 16, 2020 @ollbirtan.2915 said:Lol. Ok. Remove all access to stealth across all classes and we are gucci. I am not against toning down stealth in general, but that was not the point of this thread, and I feel like trapper rune is a bigger issue than class-specific stealth mechanics at the moment. Link to comment Share on other sites More sharing options...
Shiyo.3578 Posted July 16, 2020 Share Posted July 16, 2020 @DanAlcedo.3281 said:Just change the stats it provides to something useless like concentration.This way they have to sacrefice alot of stats for the effect.They already sacrifice a lot of stats to use this rune, it's condi damage on a power build. Link to comment Share on other sites More sharing options...
aelska.4609 Posted July 16, 2020 Share Posted July 16, 2020 If I die against trapper rune build, i'll never tell "this thing is so overpowered, please nerf". I will just hate myself for dying against that.But everytime I see someone running a trapper rune, I can't stop myself from thinking "Wow. You definitely need a master degree in idiotism to come up with such a design for a rune."Bad job, please rework. Link to comment Share on other sites More sharing options...
rng.1024 Posted July 16, 2020 Share Posted July 16, 2020 I'd actually have it see some quality of life instead:Change major bonus to 175 vitality and minor bonus to 100 concentration.Change 6th bonus to 10 sec swiftness and +25% movement speed.It'll be a defensive option, giving much needed mobility to core professions (and some elites) yet benefiting the trap skill type (thief/dragonhunter) to stack reasonable durations of swiftness since they both lack high uptime movement speed increase traits (except daredevil). Link to comment Share on other sites More sharing options...
Shiyo.3578 Posted July 17, 2020 Share Posted July 17, 2020 Thief doesn't have traps anymore. Link to comment Share on other sites More sharing options...
DanAlcedo.3281 Posted July 17, 2020 Share Posted July 17, 2020 @Shiyo.3578 said:@DanAlcedo.3281 said:Just change the stats it provides to something useless like concentration.This way they have to sacrefice alot of stats for the effect.They already sacrifice a lot of stats to use this rune, it's condi damage on a power build.DH puts out enough burn with the F1 passiv procs that the condi dmg is not wasted that much. Link to comment Share on other sites More sharing options...
Shao.7236 Posted July 17, 2020 Share Posted July 17, 2020 It was said before and should be said again, add a cooldown on the stealth. Simple fix. There is no commitment otherwise. Link to comment Share on other sites More sharing options...
Koen.1327 Posted July 17, 2020 Share Posted July 17, 2020 @DanAlcedo.3281 said:@Shiyo.3578 said:@DanAlcedo.3281 said:Just change the stats it provides to something useless like concentration.This way they have to sacrefice alot of stats for the effect.They already sacrifice a lot of stats to use this rune, it's condi damage on a power build.DH puts out enough burn with the F1 passiv procs that the condi dmg is not wasted that much.the increase is about 30 raw dmg per proc, and power dh uses burst dmg anyway so totally wastedfor burn dh its very good rune though (solely carries build) Link to comment Share on other sites More sharing options...
Shiyo.3578 Posted July 17, 2020 Share Posted July 17, 2020 @DanAlcedo.3281 said:@Shiyo.3578 said:@DanAlcedo.3281 said:Just change the stats it provides to something useless like concentration.This way they have to sacrefice alot of stats for the effect.They already sacrifice a lot of stats to use this rune, it's condi damage on a power build.DH puts out enough burn with the F1 passiv procs that the condi dmg is not wasted that much.For power trapper? Absolutely not. Link to comment Share on other sites More sharing options...
mrauls.6519 Posted July 17, 2020 Share Posted July 17, 2020 I faced a trapper DH last night. OMG, lol! Link to comment Share on other sites More sharing options...
Wisty.4135 Posted July 17, 2020 Share Posted July 17, 2020 I find the superspeed and stealth to be... out of place for what the rune is supposed to do. I'd like to see it be more directly synergistic with traps themselves beyond "take this one very specific skill type to cosplay being the best (thief) class for a few seconds!"I'd think vitality/toughness, a damage stat minor and a T6 perk of .. say... Traps immobing on activation (with a reasonable ICD) would fit much better you're trapping... Not assassinating... But that's just me. Edit: yeah, I realize how disgusting that would be for classes like meme-druid that already have a disgusting amount of immob uptime. You'd ideally not want it to be something oppressive, but also not utterly useless as a T6... But what that is would require a lot of balancing, testing and feedback. Link to comment Share on other sites More sharing options...
Fueki.4753 Posted July 17, 2020 Share Posted July 17, 2020 They just need to pull the Stealth from that rune.(6) already gives Superspeed. Why should it need to provide Stealth as well?I don't think they should change the stat boni though. Without the stealth, it's a fine rune for condi trapper Rangers. Link to comment Share on other sites More sharing options...
NorthernRedStar.3054 Posted July 17, 2020 Author Share Posted July 17, 2020 @Fueki.4753 said:They just need to pull the Stealth from that rune.(6) already gives Superspeed. Why should it need to provide Stealth as well?I don't think they should change the stat boni though. Without the stealth, it's a fine rune for condi trapper Rangers.It gives two extremely valuable defensive boons (stealth and superspeed) to classes that weren't balanced with stealth and superspeed in mind.Imagine if thief was a heavy armor class. 1 Link to comment Share on other sites More sharing options...
Shiyo.3578 Posted July 17, 2020 Share Posted July 17, 2020 @Fueki.4753 said:They just need to pull the Stealth from that rune.(6) already gives Superspeed. Why should it need to provide Stealth as well?I don't think they should change the stat boni though. Without the stealth, it's a fine rune for condi trapper Rangers.Ranger doesn't deserve to have stealth at all. Link to comment Share on other sites More sharing options...
NorthernRedStar.3054 Posted July 17, 2020 Author Share Posted July 17, 2020 @Shiyo.3578 said:@Fueki.4753 said:They just need to pull the Stealth from that rune.(6) already gives Superspeed. Why should it need to provide Stealth as well?I don't think they should change the stat boni though. Without the stealth, it's a fine rune for condi trapper Rangers.Ranger doesn't deserve to have stealth at all.I think Hunter's Shot is fair - and deserves to remain, if and when they rework / revert Protect Me! As sad as it is, ranger requires its current form and WS to survive the current meta. If not, revenant is just flatout better in every way. Holo kinda already is. Link to comment Share on other sites More sharing options...
Fueki.4753 Posted July 18, 2020 Share Posted July 18, 2020 @NorthernRedStar.3054 said:I think Hunter's Shot is fair - and deserves to remain, if and when they rework / revert Protect Me! I'm all for removing the Stealth from Longbow as well.They ought to make it a disengage like on Shortbow.If not, revenant is just flatout better in every way. Holo kinda already is.Other professions over-performing is no justification for Ranger to have too much as well.@Shiyo.3578 said:Ranger doesn't deserve to have stealth at all.I'd argue stealth should be removed from PvP entirely, or at least instantly reveal people (to make use of Thief traits). Link to comment Share on other sites More sharing options...
Antioche.7034 Posted July 18, 2020 Share Posted July 18, 2020 @NorthernRedStar.3054 said:Promotes low risk / high reward gameplay. 'Nuff said.Idk, I don't think dragonhunter is really strong atm to be honest. Don't mind if they remove trapper, but they need to rework the spec if they do. (I don't play it atm, I just play against.) Link to comment Share on other sites More sharing options...
Vancho.8750 Posted July 19, 2020 Share Posted July 19, 2020 To be inline with the rest of the runes it only should give one of the two bonuses, most of the runes give one type of boon on heal or elite used or have good enough but minor effect like the soldier rune, this one gives stealth and super speed probably some of the best effects in the game. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now