Shadowmoon.7986 Posted May 1, 2021 Share Posted May 1, 2021 Like Night Fury and Winters Presence, I wish I could convert this accessory into a infusion. 3 Link to comment Share on other sites More sharing options...
Zola.6197 Posted May 1, 2021 Share Posted May 1, 2021 I'm always down to be handed some stat selectable ascended gear. 2 Link to comment Share on other sites More sharing options...
Bast.7253 Posted May 2, 2021 Share Posted May 2, 2021 I'm indifferent. I don't even want to step foot in a DRM long enough to get the buff. But if you mean it should have been an infusion that just always shows the effects whether you have active essences or not, I agree. Maybe not even an infusion but an enrichment. Though I think an infusion would be better as I already have to decide between the anniversary infusion and otter for my enrichment slot. Personally I think amulets could use more enrichment slots anyway. It's not like they're ground breaking advantages and you can usually find comparable benefits by just eating a certain food. Maybe have exotics provide one slot and ascended/legendary provide two or three? Link to comment Share on other sites More sharing options...
do it.4016 Posted May 14, 2021 Share Posted May 14, 2021 or it should has at least a way to do stats reset 2 Link to comment Share on other sites More sharing options...
mindcircus.1506 Posted May 14, 2021 Share Posted May 14, 2021 1 hour ago, do it.4016 said: or it should has at least a way to do stats reset I prefer the current approach of making accessories and amulets so easily obtained they are essentially disposable to some convoluted resetting system. Link to comment Share on other sites More sharing options...
SoftFootpaws.9134 Posted May 16, 2021 Share Posted May 16, 2021 It should be an Enrichment, that way you have to chose it between other enrichments like Annivesary, Koda's Warmth, Otter, etc. because if its just a normal infusion literally everyone in the game would be running around with it which would be boring. Link to comment Share on other sites More sharing options...
Aulis Vaara.7083 Posted July 30, 2021 Share Posted July 30, 2021 On 5/14/2021 at 5:56 AM, mindcircus.1506 said: I prefer the current approach of making accessories and amulets so easily obtained they are essentially disposable to some convoluted resetting system. Generally I agree, but since this one is a special case, it should be the exception. +1 for stat resetability please. 1 Link to comment Share on other sites More sharing options...
LucianDK.8615 Posted August 2, 2021 Share Posted August 2, 2021 Wouldve been a poor infusion/enrichment since it only shows the effect with an active buff. Especially once people move on from IBS. Link to comment Share on other sites More sharing options...
Faridah.8431 Posted August 2, 2021 Share Posted August 2, 2021 On 5/13/2021 at 9:56 PM, mindcircus.1506 said: I prefer the current approach of making accessories and amulets so easily obtained they are essentially disposable to some convoluted resetting system. I'd rather have a resetting feature. Take for example all the ascended you get for completing all achievements in LWS2 (doing this right now), for most builds the stats on these suck. Or at the very least, they should have been selectable at the start. 1 Link to comment Share on other sites More sharing options...
mindcircus.1506 Posted August 2, 2021 Share Posted August 2, 2021 3 minutes ago, Faridah.8431 said: I'd rather have a resetting feature. Take for example all the ascended you get for completing all achievements in LWS2 (doing this right now), for most builds the stats on these suck. Or at the very least, they should have been selectable at the start. Doesn't this eliminate all the QoL value of a legendary? 1 Link to comment Share on other sites More sharing options...
Faridah.8431 Posted August 2, 2021 Share Posted August 2, 2021 24 minutes ago, mindcircus.1506 said: Doesn't this eliminate all the QoL value of a legendary? Yeah, guess that is true. Still wish story achievement earned Ascended items were all selectable stats like the Saga's End Draconic Core. So far, working through all the S2 achievements on this account, I'm getting a bunch of useless ascended items. Link to comment Share on other sites More sharing options...
Linken.6345 Posted August 3, 2021 Share Posted August 3, 2021 Just salvage them for Ascended Recycling progress instead then. 1 Link to comment Share on other sites More sharing options...
Zaxares.5419 Posted August 5, 2021 Share Posted August 5, 2021 I actually would like to see ANet implement an "Aura Wardrobe". In order to use it, you'd need to "sacrifice" a copy of the infusion or enrichment the same way you'd unlock a dye or mini, but afterwards you can then freely apply as many copies of that aura as you want to all eligible items. This system could also be expanded to include items with special appearances like Nightfury, and also items where the unique aura is specific to that particular item, including the Saga's End Core, the Chatoyant Lens, and the Rime-Rimmed Mariner's aquabreathers. Link to comment Share on other sites More sharing options...
Super Hayes.6890 Posted August 5, 2021 Share Posted August 5, 2021 14 hours ago, Zaxares.5419 said: I actually would like to see ANet implement an "Aura Wardrobe". In order to use it, you'd need to "sacrifice" a copy of the infusion or enrichment the same way you'd unlock a dye or mini, but afterwards you can then freely apply as many copies of that aura as you want to all eligible items. This system could also be expanded to include items with special appearances like Nightfury, and also items where the unique aura is specific to that particular item, including the Saga's End Core, the Chatoyant Lens, and the Rime-Rimmed Mariner's aquabreathers. And we could be done with all the lag inducing, infusion heavy player characters that tank fps. Allowing multiple infusions to be equipped at the same time was a poor design choice imo. Add to the wardrobe and only allow one to be equipped at a time OR give the rest of us a graffical option to not have them render on our rigs please. Link to comment Share on other sites More sharing options...
Zaxares.5419 Posted August 7, 2021 Share Posted August 7, 2021 On 8/6/2021 at 3:03 AM, Super Hayes.6890 said: And we could be done with all the lag inducing, infusion heavy player characters that tank fps. Allowing multiple infusions to be equipped at the same time was a poor design choice imo. Add to the wardrobe and only allow one to be equipped at a time OR give the rest of us a graffical option to not have them render on our rigs please. Oh I personally agree that stacking on so many infusions (especially of the same type) is visually obnoxious, but all the same, I don't wish to penalize players for making their own aesthetic choices. So, we can have the Aura Wardrobe AND put in that graphical toggle to "don't display auras from other players". The two aren't mutually exclusive. 😉 Link to comment Share on other sites More sharing options...
Super Hayes.6890 Posted August 7, 2021 Share Posted August 7, 2021 11 hours ago, Zaxares.5419 said: Oh I personally agree that stacking on so many infusions (especially of the same type) is visually obnoxious, but all the same, I don't wish to penalize players for making their own aesthetic choices. So, we can have the Aura Wardrobe AND put in that graphical toggle to "don't display auras from other players". The two aren't mutually exclusive. 😉 As long as I can positively impact my FPS I will take whichever. Obviously the option with less negative player impact is best if it's feasible. Group content is such a pill for me atm because my rigs performance drops so hard. Link to comment Share on other sites More sharing options...
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