Daniel Handler.4816 Posted August 13, 2021 Share Posted August 13, 2021 > Confusion: In PvE only, the damage over time caused by each stack of confusion has been increased from a flat 10 (at level 80) to 11+0.03 per point of condition damage. Damage dealt to all targets when they activate a skill has been reduced by 50%, matching the current damage in PvP and WvW game modes. 1 2 2 Link to comment Share on other sites More sharing options...
Zoser.7245 Posted August 13, 2021 Share Posted August 13, 2021 (edited) The 17th balance patch notes preview are here, use the link if you want to read the balance for all professions: https://en-forum.guildwars2.com/topic/99594-balance-update-preview-for-august-17-2021/ Profession Skills Combo Fields and Finisher Skills – Combo fields have received updated, higher quality visual effects. Rectangular combo fields do not yet have updated visuals, but they will be updated to match in a future update. – Combo finishers will now prioritize using your own combo fields before those created by other players, where available. – The icon border for skills that are combo finishers will now be highlighted while you are standing within a combo field. – Projectile Finisher—Water Field: The radius around the struck enemy in which allies gain regeneration has been increased from 100 to 180. – Projectile Finisher—Light Field: The radius around the struck enemy in which allies are cleansed of a condition has been increased from 100 to 180. Boons and Conditions In this update, we're making adjustments to the confusion condition in PvE. Currently, it's not strongly relevant in most gameplay, as few enemies attack rapidly enough for it to be a significant damage source. However, it's also exceedingly powerful on a few specific boss fights in raids and elsewhere, which happen to have attack patterns that trigger confusion often. This has been a problem to balance around; it's not much fun if being very good in specific raid fights means that confusion-heavy specializations like mirage aren't up to par elsewhere. To address this, we're partially normalizing the confusion condition by making the damage-over-time component of confusion in PvE gameplay scale with the condition damage stat, making it overall more useful for general open-world and mission play. Each stack of confusion will be exactly half as powerful as a stack of the bleed condition. At the same time, we're halving the trigger damage dealt when an enemy activates a skill. Overall, these changes mean that confusion will be a more reliable source of damage during play for professions that make regular use of it, and they reduce the degree to which it is split in functionality between PvE and PvP. – Confusion: In PvE only, the damage over time caused by each stack of confusion has been increased from a flat 10 (at level 80) to 11+0.03 per point of condition damage. Damage dealt to all targets when they activate a skill has been reduced by 50%, matching the current damage in PvP and WvW game modes. Mesmer – Illusion of Life: Fixed a bug that could cause affected allies to fail to be fully revived when killing enemies in certain content types or locations. – Medic's Feedback: Reduced revive pulse from 5% to 1% in PvP and WvW. Edited August 13, 2021 by Zoser.7245 1 Link to comment Share on other sites More sharing options...
Levetty.1279 Posted August 13, 2021 Share Posted August 13, 2021 Oh good, they are finally reverting confusion to how it was at PoF launch so it can be good in PvE... Each stack of confusion will be exactly half as powerful as a stack of the bleed condition Oh for kittens sake Anet. 1 1 Link to comment Share on other sites More sharing options...
Curunen.8729 Posted August 13, 2021 Share Posted August 13, 2021 How many times has confusion been changed back and forth? I kind of lost track. :S 1 4 Link to comment Share on other sites More sharing options...
Infusion.7149 Posted August 13, 2021 Share Posted August 13, 2021 (edited) Confusion is only a major factor for staff mirage. Axe mirage does 35K without confusion. see Edited August 13, 2021 by Infusion.7149 Link to comment Share on other sites More sharing options...
Tseison.4659 Posted August 13, 2021 Share Posted August 13, 2021 (edited) 4 minutes ago, Curunen.8729 said: How many times has confusion been changed back and forth? I kind of lost track. :S It's been changed/adjusted 5 times with this change making it 6. *sigh*😔 Edited August 13, 2021 by Tseison.4659 1 1 Link to comment Share on other sites More sharing options...
Daniel Handler.4816 Posted August 13, 2021 Author Share Posted August 13, 2021 7 minutes ago, Infusion.7149 said: Confusion is only a major factor for staff mirage. Axe mirage does 35K without confusion. see why would you ever bring axe mirage over condi rev? 2 Link to comment Share on other sites More sharing options...
AXLIB.8425 Posted August 13, 2021 Share Posted August 13, 2021 4 minutes ago, Daniel Handler.4816 said: why would you ever bring axe mirage over condi rev? masochist who like to take the option that is worth then every imaginable way 2 Link to comment Share on other sites More sharing options...
Jijimuge.4675 Posted August 13, 2021 Share Posted August 13, 2021 22 minutes ago, Curunen.8729 said: How many times has confusion been changed back and forth? I kind of lost track. :S So the changes to confusion...are themselves confusing! How very meta (in the "self-referential" sense) 1 Link to comment Share on other sites More sharing options...
Infusion.7149 Posted August 13, 2021 Share Posted August 13, 2021 16 minutes ago, Daniel Handler.4816 said: why would you ever bring axe mirage over condi rev? Then your issue is with condi rev overperforming. 2 3 1 Link to comment Share on other sites More sharing options...
Daniel Handler.4816 Posted August 13, 2021 Author Share Posted August 13, 2021 Just now, Infusion.7149 said: Then your issue is with condi rev overperforming. Even if they had the exact same benchmark, why would you bring mesmer. Rev has so much more utility. 4 1 Link to comment Share on other sites More sharing options...
Infusion.7149 Posted August 13, 2021 Share Posted August 13, 2021 1 minute ago, Daniel Handler.4816 said: Even if they had the exact same benchmark, why would you bring mesmer. Rev has so much more utility. On matt you bring for reflect. 1 2 1 Link to comment Share on other sites More sharing options...
AXLIB.8425 Posted August 13, 2021 Share Posted August 13, 2021 (edited) 14 minutes ago, Infusion.7149 said: On matt you bring for reflect. deleted, forgot about one mechanic Edited August 13, 2021 by AXLIB.8425 1 1 Link to comment Share on other sites More sharing options...
Infusion.7149 Posted August 13, 2021 Share Posted August 13, 2021 (edited) 9 minutes ago, AXLIB.8425 said: rev still have projectile, which is just poor man's reflect, but it is basically perma and moveable, and you don't really need the damage from reflect all that much ??? How are you going to break the shield (https://wiki.guildwars2.com/wiki/Blood_Shield) on Matthias then? CQB tome of courage is on longer cooldown (and 5s duration on the Valiant bulwark skill itself per use) so you would need to use wall of reflection (8s) or something clunky like tempest magnetic aura share (4s instead of 6s). Projectile destruction and reflect are different. Twin Largos' NIkare/Kenut also move a lot, which means torment does less damage there. https://gw2wingman.nevermindcreations.de/raid/twins Mirage = 10K , ~11K in normal mode cScourge = 7.3K , 7K in normal mode cRen = 6.8K , 7.9K in normal mode only Edited August 13, 2021 by Infusion.7149 Link to comment Share on other sites More sharing options...
Heika.5403 Posted August 13, 2021 Share Posted August 13, 2021 (edited) 14 minutes ago, Infusion.7149 said: ??? How are you going to break the shield (https://wiki.guildwars2.com/wiki/Blood_Shield) on Matthias then? CQB tome of courage is on longer cooldown (and 5s duration on the Valiant bulwark skill itself per use) so you would need to use wall of reflection (8s) or something clunky like tempest magnetic aura share (4s instead of 6s). Projectile destruction and reflect are different. Twin Largos' NIkare/Kenut also move a lot, which means torment does less damage there. https://gw2wingman.nevermindcreations.de/raid/twins Mirage = 10K , ~11K in normal mode cScourge = 7.3K , 7K in normal mode cRen = 6.8K , 7.9K in normal mode only There is no reason to bring a specialization that offer less support and utility to the team also the change in confusion is another nerf that affect mesmer in general. Edited August 13, 2021 by Heika.5403 2 Link to comment Share on other sites More sharing options...
Infusion.7149 Posted August 13, 2021 Share Posted August 13, 2021 (edited) 6 minutes ago, Heika.5403 said: But now with the new confusion, even affecting less the Mirage builds, it will down its dps by 2-3K along the time so that will also counts in the future and no reason to bring a specialization that offer less support and utility to the team. 35K DPS bench is not counting confusion on axe mirages. Mirages don't lose DPS on dodge. The average full DPS condi class is around 36-37K right now whether it is condi Berserker (condi BS ~34K), condi holo, condi tempest on large htibox, condi scourge (might be nerfed a bit in terms of barrier), hybrid condi soulbeast (basically no utility), condi deadeye (condi daredevil is ~41K with allies but ~33k solo), condi FB with 5 pages (8 pages ~40K). Bench is ~40-41K on condi ren and 37K on condi RR. The reason why condi ren is more OP than any power ren is because you lose 33% crit chance on dodge. Edited August 13, 2021 by Infusion.7149 1 Link to comment Share on other sites More sharing options...
Heika.5403 Posted August 13, 2021 Share Posted August 13, 2021 4 minutes ago, Infusion.7149 said: 35K DPS bench is not counting confusion on axe mirages. Mirages don't lose DPS on dodge. The average full DPS condi class is around 36-37K right now whether it is condi Berserker (condi BS ~34K), condi holo, condi tempest on large htibox, condi scourge (might be nerfed a bit in terms of barrier), hybrid condi soulbeast (basically no utility), condi deadeye (condi daredevil is ~41K with allies but ~33k solo), condi FB with 5 pages (8 pages ~40K). Bench is ~40-41K on condi ren and 37K on condi RR. The reason why condi ren is more OP than any power ren is because you lose 33% crit chance on dodge. Ok, I edited my post. Regardless, I will still prefer to play my Hybrid / Condi Renegade there. Link to comment Share on other sites More sharing options...
zealex.9410 Posted August 13, 2021 Share Posted August 13, 2021 I would imagine virtuoso will also be a powerhouse in pve. 2 1 1 Link to comment Share on other sites More sharing options...
Levetty.1279 Posted August 13, 2021 Share Posted August 13, 2021 (edited) 8 minutes ago, zealex.9410 said: I would imagine virtuoso will also be a powerhouse in pve. Unless they buff the damage numbers its going to be worse then Chrono and Chrono isn't just pure damage. Edited August 13, 2021 by Levetty.1279 1 Link to comment Share on other sites More sharing options...
zealex.9410 Posted August 14, 2021 Share Posted August 14, 2021 2 hours ago, Levetty.1279 said: Unless they buff the damage numbers its going to be worse then Chrono and Chrono isn't just pure damage. And you think thats not lilely to happen? I mean idk to me it seems very potentially strong for pve. 1 2 1 Link to comment Share on other sites More sharing options...
Levetty.1279 Posted August 14, 2021 Share Posted August 14, 2021 1 minute ago, zealex.9410 said: And you think thats not lilely to happen? I mean idk to me it seems very potentially strong for pve. They've already nerfed them form the initial reveal where the numbers weren't good enough. The Trait reveal was just the person showing it off talking about how everything looked too strong and might be changed. So no. 3 Link to comment Share on other sites More sharing options...
zealex.9410 Posted August 14, 2021 Share Posted August 14, 2021 37 minutes ago, Levetty.1279 said: They've already nerfed them form the initial reveal where the numbers weren't good enough. The Trait reveal was just the person showing it off talking about how everything looked too strong and might be changed. So no. Idk ill hold expectations till i can test it with 3 traitlines and actual gear, its apure dmg spec so it has the potential to be topping metter because it doesnt bring much else. I will say tho the lack of mov speed on it seemingly is a let down. 2 2 Link to comment Share on other sites More sharing options...
Heika.5403 Posted August 14, 2021 Share Posted August 14, 2021 19 hours ago, Infusion.7149 said: 35K DPS bench is not counting confusion on axe mirages. Mirages don't lose DPS on dodge. The average full DPS condi class is around 36-37K right now whether it is condi Berserker (condi BS ~34K), condi holo, condi tempest on large htibox, condi scourge (might be nerfed a bit in terms of barrier), hybrid condi soulbeast (basically no utility), condi deadeye (condi daredevil is ~41K with allies but ~33k solo), condi FB with 5 pages (8 pages ~40K). Bench is ~40-41K on condi ren and 37K on condi RR. The reason why condi ren is more OP than any power ren is because you lose 33% crit chance on dodge. When your benchmarks reference were released? Snowcrows already update its dps table in their discord: https://cdn.discordapp.com/attachments/744584060319432714/875893138437341264/unknown.png For Riddle Axe/Torch Mirage lose 2.5k on VG, 1k on Gorse, 3.5K on Caim, 1.5K on MO, 1K on QTP, 2.1k on Sabir, 4.5k on SH, 6.2K on Nikare and tops 7K loss on Kenut. For Riddle Staff Mirage lose 3K on VG, 1K on Gorse, 4.3K on Caim, 2K on MO, 1k on QTP, 3.5K on Sabir, 6.6k on SH, 7.5K on Nikare and tops 8.4K loss on Kenut. So at the end it seems that i was right and even in an Axe Mirage build we end losing dps. And for an average player, lose 2-3k in general was a right approach, even more in mobs or bosses that attack more often. So as expected and usual... They wanted to sell us the nerf with nice words and make us believe that the change is for the better. And there will be some who believe it and swallow it. 1 1 Link to comment Share on other sites More sharing options...
otto.5684 Posted August 14, 2021 Share Posted August 14, 2021 21 hours ago, Daniel Handler.4816 said: why would you ever bring axe mirage over condi rev? Cuz mirage has much better survivability and mobility. Plus this applies to nearly every single condi build out there. Being the highest benchmark does not make the best option in every situation. 2 1 Link to comment Share on other sites More sharing options...
Hackuuna.4085 Posted August 14, 2021 Share Posted August 14, 2021 The sooner ANet realizes that confusion should just do something else the sooner we'll be able to balance the condi aspect of mesmer. Link to comment Share on other sites More sharing options...
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