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Immobilize

Tashigi.3159Tashigi.3159 Member ✭✭✭

Can we please just remove this from the game? Or at least address how unbalanced it is when used on classes that rely on dodge to remove the kitten condi or the fact that it can be re-applied almost immediately after removing? Or put it higher on priority for condi cleanse.
Just do something about it 'cause unless you're playing a specific build/class to counter it, there is 0 fun had fighting against people who build around immobilize.

Comments

  • Tashigi.3159Tashigi.3159 Member ✭✭✭

    @CutesySylveon.8290 said:
    As much as I hate immobilize, the biggest issue are the archaic and buggy roots from Ranger that need to go.

    Thats the biggest culprit, but it is specially powerful when you run into a team that can maximize it but also can spam other condis, makes it nearly impossible to get out of the AOE fest. There is minimal counter play in those instances, often times, none.

  • Kuma.1503Kuma.1503 Member ✭✭✭

    @ollbirtan.2915 said:
    Can we please remove posts asking for removal of more and more skills / runes / traits / mechs from pvp? Or at least address how unbalanced it is for players that rely on build diversity vs the fact that a new 'remove/nerf' thread can appear on the forum almost immediately? Give such threads a cooldown of 48 hours to be reapplied again. Just do something about!

    I haven't laughed that hard in a while. You get a thumbs up

  • noiwk.2760noiwk.2760 Member ✭✭✭

    atm.. i think the only class that is really a trouble when comes to Immobilize is ranger..
    and frankly this is too much... and need addressing asap.. .. druid can Immobilize you for life time.. and you cant even clean it because it puts 5 of them 1 after another
    with 1 skill.. ranger Immobilize must be nerefed.. infact there should be a big patch for cc .. because they removed stability but didnt touch cc.. cc is so cancer right now..
    necro fear? ranger Immobilize . tempest instant stun .. spell breaker ?

  • KrHome.1920KrHome.1920 Member ✭✭✭✭
    edited November 21, 2020

    Immobilize on ranger (esp. druid) is so strong that you have to add every anti soft cc source you can get to be able to fight back. This is the opposite of build diversity. You can literally just play one specialized build to be able to deal with it.

    An immob ranger in the opposing team forces me into 2 specific traitlines and 2 specific sigils. Other classes do also need a specific rune. And even then I am pinned down a good amount of the fight.

  • Annoying, indeed. But when you survive that clownfiesta and kill the kitten ranger and dance on his grave, FeelsGoodMan.

  • Widmo.3186Widmo.3186 Member ✭✭✭✭
    edited November 21, 2020

    @ollbirtan.2915 said:
    Can we please remove posts asking for removal of more and more skills / runes / traits / mechs from pvp? Or at least address how unbalanced it is for players that rely on build diversity vs the fact that a new 'remove/nerf' thread can appear on the forum almost immediately? Give such threads a cooldown of 48 hours to be reapplied again. Just do something about!

    Ye, great build diversity, spam immobilize, roots, dodge, knockback, repeat xD. Can we please remove this kind of whiteknighting posts, or at least give em cooldown of 48h to be reapplied again? Just do something about!

    Immobilize on most classes is fine, kinda annoying on tempest, but it is what it is. The problematic one is ranger, especially druid. This spec is so kitten stupid, so often ppl build it so that it does nothing except spamming immobilize. You can go and check eg. https://www.godsofpvp.net/builds/ranger and then read description on druid build:

    Very effective in 1v1s and 1vX. Great sustain as well as massive access to immobilise this build is able to lock down players attempting to engage it and eventually cap the node.

    wow, AMAZING gameplay. Lb4, then immobilize and decap watching enemy burn CDs to get out of roots. Then he gets to the circle and you begin INCREDBILE matchup of immobilize and no damage, cuz u run mender amulet - so basically a draw. And you want gw2 to compete with other MMOs PvP modes xDDD

    Ill give u an example of how to deal with things like this one (t=20s):

    Tendril, roots enemy, cant be cleansed - you have to kill it (ofc in gw2 we can cleanse, but we all know how it works lol), it has lots of hp, small cooldown, pretty much disables meele classes.
    Rings a bell? I guess so. You know what big brother Bli$$ard did with it? First, they nerfed it because everyone knew it was ANNOYING. And then they deleted it from the game. And no, thats not because its different MMO, its because this kind of mechanic is just boosted. But I guess our community whiteknights see this as 'build diversity'. Ridiculous.

    Dont mind me, I just randomly spam 35 skill-buttons
    25.02.2020 edit - Nevermind, now I spam only 29 skill-buttons

  • Arheundel.6451Arheundel.6451 Member ✭✭✭✭

    @Kuma.1503 said:
    Immobilize + Cover condis is the single most infuriating thing in this game (to me). If I see a ranger on the enemy team, I will swap to escape runes 100% of the time so I don't get cheesed by Entangle from stealth or an immobilize from the pet.

    Entangling Roots are also buggy and some weapons flat out cannot hit them. Condi necro gets destroyed by roots because staff can't hit them (autos miss. marks dont trigger), and scepter takes ages to kill them.

    I wouldn't mind immobilize so much if skills that utilized it had better telegraphs, but instead it tends to either proc from traits, or it gets slapped on skills with tells far too light for how powerful the condition is.

    Are we talking about the same condi core fear cancer spam that can send condis back?

    -A wise man once said- "Fight cheese with cheese or be cheesed in return, mind not those who will accuse you of being a cheese as they like cheese themselves"

  • noiwk.2760noiwk.2760 Member ✭✭✭

    @Arheundel.6451 said:

    @Kuma.1503 said:
    Immobilize + Cover condis is the single most infuriating thing in this game (to me). If I see a ranger on the enemy team, I will swap to escape runes 100% of the time so I don't get cheesed by Entangle from stealth or an immobilize from the pet.

    Entangling Roots are also buggy and some weapons flat out cannot hit them. Condi necro gets destroyed by roots because staff can't hit them (autos miss. marks dont trigger), and scepter takes ages to kill them.

    I wouldn't mind immobilize so much if skills that utilized it had better telegraphs, but instead it tends to either proc from traits, or it gets slapped on skills with tells far too light for how powerful the condition is.

    Are we talking about the same condi core fear cancer spam that can send condis back?

    this is the worst. im a main necro my self.. and im saying condi necro and its fear must be nerfed !
    omg.. this endless fear .. and the fear does sooooo much damage !

  • Arheundel.6451Arheundel.6451 Member ✭✭✭✭

    @noiwk.2760 said:

    @Arheundel.6451 said:

    @Kuma.1503 said:
    Immobilize + Cover condis is the single most infuriating thing in this game (to me). If I see a ranger on the enemy team, I will swap to escape runes 100% of the time so I don't get cheesed by Entangle from stealth or an immobilize from the pet.

    Entangling Roots are also buggy and some weapons flat out cannot hit them. Condi necro gets destroyed by roots because staff can't hit them (autos miss. marks dont trigger), and scepter takes ages to kill them.

    I wouldn't mind immobilize so much if skills that utilized it had better telegraphs, but instead it tends to either proc from traits, or it gets slapped on skills with tells far too light for how powerful the condition is.

    Are we talking about the same condi core fear cancer spam that can send condis back?

    this is the worst. im a main necro my self.. and im saying condi necro and its fear must be nerfed !
    omg.. this endless fear .. and the fear does sooooo much damage !

    The fear chain is certainly in the same ballpark of annoyance of immobilize chain

    -A wise man once said- "Fight cheese with cheese or be cheesed in return, mind not those who will accuse you of being a cheese as they like cheese themselves"

  • noiwk.2760noiwk.2760 Member ✭✭✭

    @Arheundel.6451 said:

    @noiwk.2760 said:

    @Arheundel.6451 said:

    @Kuma.1503 said:
    Immobilize + Cover condis is the single most infuriating thing in this game (to me). If I see a ranger on the enemy team, I will swap to escape runes 100% of the time so I don't get cheesed by Entangle from stealth or an immobilize from the pet.

    Entangling Roots are also buggy and some weapons flat out cannot hit them. Condi necro gets destroyed by roots because staff can't hit them (autos miss. marks dont trigger), and scepter takes ages to kill them.

    I wouldn't mind immobilize so much if skills that utilized it had better telegraphs, but instead it tends to either proc from traits, or it gets slapped on skills with tells far too light for how powerful the condition is.

    Are we talking about the same condi core fear cancer spam that can send condis back?

    this is the worst. im a main necro my self.. and im saying condi necro and its fear must be nerfed !
    omg.. this endless fear .. and the fear does sooooo much damage !

    The fear chain is certainly in the same ballpark of annoyance of immobilize chain

    and the fear does damage like burning with that stupid trait hahah..
    i think they just need to remove that curse trait that make fear do damage over time.. and replace it with some power based trait .
    in my opinion the main issue is that the fear really does alot of damage.. i think with all the increases and stuff it can tick like 1500 life per second and they got alot of fear.
    they can use staff 5 for 1.5 seconds aoe fear and then shroud 3 for kitten 3 seconds of fear . then spectral ring? ..
    these over 5 seconds already are like 7.5k damage alone while you cant do anything.. if thats not enough they also transfer conditions to you and shroud 5 while you are on fear.. and if they use the burnign on shroud 1 they got 3 seconds to put free 3 burnings on you . frankly if your stun breaks are on CD you can die before you even get out of fear.. i think its not ok.. i would love to see core necro power based gap closing on the condi

  • KrHome.1920KrHome.1920 Member ✭✭✭✭
    edited November 21, 2020

    @noiwk.2760 said:

    @Arheundel.6451 said:

    @noiwk.2760 said:

    @Arheundel.6451 said:

    @Kuma.1503 said:
    Immobilize + Cover condis is the single most infuriating thing in this game (to me). If I see a ranger on the enemy team, I will swap to escape runes 100% of the time so I don't get cheesed by Entangle from stealth or an immobilize from the pet.

    Entangling Roots are also buggy and some weapons flat out cannot hit them. Condi necro gets destroyed by roots because staff can't hit them (autos miss. marks dont trigger), and scepter takes ages to kill them.

    I wouldn't mind immobilize so much if skills that utilized it had better telegraphs, but instead it tends to either proc from traits, or it gets slapped on skills with tells far too light for how powerful the condition is.

    Are we talking about the same condi core fear cancer spam that can send condis back?

    this is the worst. im a main necro my self.. and im saying condi necro and its fear must be nerfed !
    omg.. this endless fear .. and the fear does sooooo much damage !

    The fear chain is certainly in the same ballpark of annoyance of immobilize chain

    and the fear does damage like burning with that stupid trait hahah..

    Enlighten me!

    We are talking about the 500 dps, the terror trait does while the target is feared? This means 2k damage in 20 seconds, right? You say that is broken for a master trait, right?

    Is this some kind of "I don't know kitten about what kills me, but blame whatever" here?

  • noiwk.2760noiwk.2760 Member ✭✭✭

    @KrHome.1920 said:

    @noiwk.2760 said:

    @Arheundel.6451 said:

    @noiwk.2760 said:

    @Arheundel.6451 said:

    @Kuma.1503 said:
    Immobilize + Cover condis is the single most infuriating thing in this game (to me). If I see a ranger on the enemy team, I will swap to escape runes 100% of the time so I don't get cheesed by Entangle from stealth or an immobilize from the pet.

    Entangling Roots are also buggy and some weapons flat out cannot hit them. Condi necro gets destroyed by roots because staff can't hit them (autos miss. marks dont trigger), and scepter takes ages to kill them.

    I wouldn't mind immobilize so much if skills that utilized it had better telegraphs, but instead it tends to either proc from traits, or it gets slapped on skills with tells far too light for how powerful the condition is.

    Are we talking about the same condi core fear cancer spam that can send condis back?

    this is the worst. im a main necro my self.. and im saying condi necro and its fear must be nerfed !
    omg.. this endless fear .. and the fear does sooooo much damage !

    The fear chain is certainly in the same ballpark of annoyance of immobilize chain

    and the fear does damage like burning with that stupid trait hahah..

    Enlighten me!

    We are talking about the 500 dps, the terror trait does while the target is feared? This means 2k damage in 20 seconds, right? You say that is broken for a master trait, right?

    Is this some kind of "I don't know kitten about what kills me, but blame whatever" here?

    its not 500 :) its base 500 and it scale off condi

  • GewRoo.4172GewRoo.4172 Member ✭✭✭

    @KrHome.1920 said:

    @noiwk.2760 said:

    @Arheundel.6451 said:

    @noiwk.2760 said:

    @Arheundel.6451 said:

    @Kuma.1503 said:
    Immobilize + Cover condis is the single most infuriating thing in this game (to me). If I see a ranger on the enemy team, I will swap to escape runes 100% of the time so I don't get cheesed by Entangle from stealth or an immobilize from the pet.

    Entangling Roots are also buggy and some weapons flat out cannot hit them. Condi necro gets destroyed by roots because staff can't hit them (autos miss. marks dont trigger), and scepter takes ages to kill them.

    I wouldn't mind immobilize so much if skills that utilized it had better telegraphs, but instead it tends to either proc from traits, or it gets slapped on skills with tells far too light for how powerful the condition is.

    Are we talking about the same condi core fear cancer spam that can send condis back?

    this is the worst. im a main necro my self.. and im saying condi necro and its fear must be nerfed !
    omg.. this endless fear .. and the fear does sooooo much damage !

    The fear chain is certainly in the same ballpark of annoyance of immobilize chain

    and the fear does damage like burning with that stupid trait hahah..

    Enlighten me!

    We are talking about the 500 dps, the terror trait does while the target is feared? This means 2k damage in 20 seconds, right? You say that is broken for a master trait, right?

    Is this some kind of "I don't know kitten about what kills me, but blame whatever" here?

    C'mon, we already know you have a strange conception of the damage necromancers can deal ;-)

  • KrHome.1920KrHome.1920 Member ✭✭✭✭
    edited November 21, 2020

    @noiwk.2760 said:

    @KrHome.1920 said:

    @noiwk.2760 said:

    @Arheundel.6451 said:

    @noiwk.2760 said:

    @Arheundel.6451 said:

    @Kuma.1503 said:
    Immobilize + Cover condis is the single most infuriating thing in this game (to me). If I see a ranger on the enemy team, I will swap to escape runes 100% of the time so I don't get cheesed by Entangle from stealth or an immobilize from the pet.

    Entangling Roots are also buggy and some weapons flat out cannot hit them. Condi necro gets destroyed by roots because staff can't hit them (autos miss. marks dont trigger), and scepter takes ages to kill them.

    I wouldn't mind immobilize so much if skills that utilized it had better telegraphs, but instead it tends to either proc from traits, or it gets slapped on skills with tells far too light for how powerful the condition is.

    Are we talking about the same condi core fear cancer spam that can send condis back?

    this is the worst. im a main necro my self.. and im saying condi necro and its fear must be nerfed !
    omg.. this endless fear .. and the fear does sooooo much damage !

    The fear chain is certainly in the same ballpark of annoyance of immobilize chain

    and the fear does damage like burning with that stupid trait hahah..

    Enlighten me!

    We are talking about the 500 dps, the terror trait does while the target is feared? This means 2k damage in 20 seconds, right? You say that is broken for a master trait, right?

    Is this some kind of "I don't know kitten about what kills me, but blame whatever" here?

    its not 500 :) its base 500 and it scale off condi

    Correct, my bad! It's roughly 1000 dps with carrion amulet. So it's 4k in 20 seconds.

    Still only worth mentioning, if you eat a 4 second fear. And who does that? That requires a huge setup from the necro and a target without stability, cleanses or a stunbreak and all the fear-skills he applies (shroud3, staff5, spectral ring, corruptions) don't deal damage themself.

  • ZDragon.3046ZDragon.3046 Member ✭✭✭✭
    edited November 21, 2020

    @KrHome.1920 said:

    @noiwk.2760 said:

    @Arheundel.6451 said:

    @noiwk.2760 said:

    @Arheundel.6451 said:

    @Kuma.1503 said:
    Immobilize + Cover condis is the single most infuriating thing in this game (to me). If I see a ranger on the enemy team, I will swap to escape runes 100% of the time so I don't get cheesed by Entangle from stealth or an immobilize from the pet.

    Entangling Roots are also buggy and some weapons flat out cannot hit them. Condi necro gets destroyed by roots because staff can't hit them (autos miss. marks dont trigger), and scepter takes ages to kill them.

    I wouldn't mind immobilize so much if skills that utilized it had better telegraphs, but instead it tends to either proc from traits, or it gets slapped on skills with tells far too light for how powerful the condition is.

    Are we talking about the same condi core fear cancer spam that can send condis back?

    this is the worst. im a main necro my self.. and im saying condi necro and its fear must be nerfed !
    omg.. this endless fear .. and the fear does sooooo much damage !

    The fear chain is certainly in the same ballpark of annoyance of immobilize chain

    and the fear does damage like burning with that stupid trait hahah..

    Enlighten me!

    We are talking about the 500 dps, the terror trait does while the target is feared? This means 2k damage in 20 seconds, right? You say that is broken for a master trait, right?

    Is this some kind of "I don't know kitten about what kills me, but blame whatever" here?

    A few questions for everyone
    how many traits do you need to make fear do 2k damage (the answer is 2 from 2 different lines)
    how many traits do you need to make entangle do good damage (a single 1 that says bleeding is more dangerous +33% damage)

    For fear to do roughly 1k per second (you might even need a few might stacks) you need fairly high condition damage something between 900-1300 if im not mistaken
    The thing is most fears only last 1s at their base duration. The only long fear is the core shroud fear and that one now has a cast time meaning its strong but you can react to it and it cant come out while cc'ed.

    It takes 1 trait to make the fears do damage (in curses)
    IT takes a 2nd trait to extend fear duration by 50% turning 1s fears into 1.5s fears and the core shroud 2s fear into a 3s fear. (this trait has already been nerfed from100% duration down to 50% duration this year and had its life force gain nerfed from 15% to 7%)

    The only reason cmc is ok with fear doing damage is because it effectively takes a commitment to 2 whole traitlines to make it work.
    Thats a lot of investment for damage on fairly high cooldown skills. Just about any condi necro biuld has 3 fears at most in its kit so you are looking between 3k for the base shroud fear, 2k for the staff 5, and another 2k to 2.2k for spectral ring assuming you only hit the ring once and assuming all these fears run the full duration without being broken. Thats about 7 to 7.5 k damage over 7 to 7.5 seconds in which you had to break stun or condi clear. In comparison it wont take condi thieff or burn guardian or even a condi weaver to erase that much of your hp with their burst setups right... so really i fail to understand how people cry over fear. In truth if you ate that many full duration fears you probably did something wrong.
    Just saying 🤔

  • terror used to be strong before the nerf to corrupts now its meh

    Te lazla otstara.
    fingers crossed meta ~

  • Shao.7236Shao.7236 Member ✭✭✭✭

    Don't remove it, make the pulsing less aggressive.

    Every second is too often for anyone that clears it just to get caught in the radius again because there's no window of escape at all.

    Willing to help with anything Revenant related.

  • Delita Silverburg.8632Delita Silverburg.8632 Member ✭✭✭
    edited November 21, 2020

    Skills should not be deleted from the game just because we can't handle them properly with every build. This is like asking for rock to beat both paper and scissors. There should always be something that beats something that beats something in a circle of some kind. Obviously with 18 unique elite specs to play there will be some overlap, but it's up to you as the player to find what you're comfortable with and play that to the best of your ability and accept the rest of the results.

  • Fueki.4753Fueki.4753 Member ✭✭✭✭

    I'd like a drastic reduction in Immobilize and CC in general.
    However, seeing how much Arenanet loves needless high amounts of CC even in PvE, I doubt they'll ever fix CC or immobilize.

  • Arheundel.6451Arheundel.6451 Member ✭✭✭✭

    @Delita Silverburg.8632 said:
    Skills should not be deleted from the game just because we can't handle them properly with every build. This is like asking for rock to beat both paper and scissors. There should always be something that beats something that beats something in a circle of some kind. Obviously with 18 unique elite specs to play there will be some overlap, but it's up to you as the player to find what you're comfortable with and play that to the best of your ability and accept the rest of the results.

    The absurd and senseless part starts when professions consequently become weaker and weaker with the removal of that and the other tool available to them, once a profession loses "its teeth" , you will see players coming on the forum and rightfully ask for nerfs on other professions and that's when the same individuals who wanted the stuff they couldn't deal with removed , will come and tell you....to deal with the stuff instead than having it removed.

    Wanna an example ?

    -"Of course not. 9 out of 10 noobs learned how to avoid getting lich'd in the meantime"
    To which I can say:
    -Of course not. 9 out of 10 noobs learned how to avoid getting rooted in the meantime"

    -"Unblockable marks means nothing to to the majority of classes and builds in the game only the most useful against warriors, guardians, and some times revs."
    To which I can say:
    -"Immobilize means nothing to to the majority of classes and builds in the game only the most useful against anybody with no awareness and build crafting ability"

    Food for thought...

    -A wise man once said- "Fight cheese with cheese or be cheesed in return, mind not those who will accuse you of being a cheese as they like cheese themselves"

  • Arheundel.6451Arheundel.6451 Member ✭✭✭✭
    edited November 21, 2020

    @Tashigi.3159 said:
    Can we please just remove this from the game? Or at least address how unbalanced it is when used on classes that rely on dodge to remove the kitten condi or the fact that it can be re-applied almost immediately after removing? Or put it higher on priority for condi cleanse.
    Just do something about it 'cause unless you're playing a specific build/class to counter it, there is 0 fun had fighting against people who build around immobilize.

    We can remove immobilize....after that we have to remove Chill from the game, it's highly disruptive on classes that rely on maneuverability to stay alive or the fact that it can be re-applied almost immediately after removing? Or put it higher on priority for condi cleanse. Just do something about it 'cause unless you're playing a specific build/class to counter it, there is 0 fun had fighting against people who build around chill

    -A wise man once said- "Fight cheese with cheese or be cheesed in return, mind not those who will accuse you of being a cheese as they like cheese themselves"

  • Arheundel.6451Arheundel.6451 Member ✭✭✭✭

    @ZDragon.3046 said:

    @KrHome.1920 said:

    @noiwk.2760 said:

    @Arheundel.6451 said:

    @noiwk.2760 said:

    @Arheundel.6451 said:

    @Kuma.1503 said:
    Immobilize + Cover condis is the single most infuriating thing in this game (to me). If I see a ranger on the enemy team, I will swap to escape runes 100% of the time so I don't get cheesed by Entangle from stealth or an immobilize from the pet.

    Entangling Roots are also buggy and some weapons flat out cannot hit them. Condi necro gets destroyed by roots because staff can't hit them (autos miss. marks dont trigger), and scepter takes ages to kill them.

    I wouldn't mind immobilize so much if skills that utilized it had better telegraphs, but instead it tends to either proc from traits, or it gets slapped on skills with tells far too light for how powerful the condition is.

    Are we talking about the same condi core fear cancer spam that can send condis back?

    this is the worst. im a main necro my self.. and im saying condi necro and its fear must be nerfed !
    omg.. this endless fear .. and the fear does sooooo much damage !

    The fear chain is certainly in the same ballpark of annoyance of immobilize chain

    and the fear does damage like burning with that stupid trait hahah..

    Enlighten me!

    We are talking about the 500 dps, the terror trait does while the target is feared? This means 2k damage in 20 seconds, right? You say that is broken for a master trait, right?

    Is this some kind of "I don't know kitten about what kills me, but blame whatever" here?

    A few questions for everyone
    how many traits do you need to make fear do 2k damage (the answer is 2 from 2 different lines)
    how many traits do you need to make entangle do good damage (a single 1 that says bleeding is more dangerous +33% damage)

    For fear to do roughly 1k per second (you might even need a few might stacks) you need fairly high condition damage something between 900-1300 if im not mistaken
    The thing is most fears only last 1s at their base duration. The only long fear is the core shroud fear and that one now has a cast time meaning its strong but you can react to it and it cant come out while cc'ed.

    It takes 1 trait to make the fears do damage (in curses)
    IT takes a 2nd trait to extend fear duration by 50% turning 1s fears into 1.5s fears and the core shroud 2s fear into a 3s fear. (this trait has already been nerfed from100% duration down to 50% duration this year and had its life force gain nerfed from 15% to 7%)

    The only reason cmc is ok with fear doing damage is because it effectively takes a commitment to 2 whole traitlines to make it work.
    Thats a lot of investment for damage on fairly high cooldown skills. Just about any condi necro biuld has 3 fears at most in its kit so you are looking between 3k for the base shroud fear, 2k for the staff 5, and another 2k to 2.2k for spectral ring assuming you only hit the ring once and assuming all these fears run the full duration without being broken. Thats about 7 to 7.5 k damage over 7 to 7.5 seconds in which you had to break stun or condi clear. In comparison it wont take condi thieff or burn guardian or even a condi weaver to erase that much of your hp with their burst setups right... so really i fail to understand how people cry over fear. In truth if you ate that many full duration fears you probably did something wrong.
    Just saying 🤔

    It takes 1 trait to apply immobilize on druid
    It takes a hit after a stun/daze/immobilize to apply that immobilize

    There is no real reason why Fear as it stands is fine and everything instead is wrong....no reason ofc outside the bias of those using Fear

    -A wise man once said- "Fight cheese with cheese or be cheesed in return, mind not those who will accuse you of being a cheese as they like cheese themselves"

  • Arheundel.6451Arheundel.6451 Member ✭✭✭✭

    @Shao.7236 said:
    Don't remove it, make the pulsing less aggressive.

    Every second is too often for anyone that clears it just to get caught in the radius again because there's no window of escape at all.

    That goes basically for every CC/snare combo in this game....if one goes..all of them should suffer the same fate , it's way more agonizing to be feared/chilled in a loop that being...immobilized which I can clear with simple countermoves like https://wiki.guildwars2.com/wiki/Warrior's_Sprint

    -A wise man once said- "Fight cheese with cheese or be cheesed in return, mind not those who will accuse you of being a cheese as they like cheese themselves"

  • I don't particularly like pulsing Immobilize, but it does have counterplay. Your supposed to do damage to the ferns that grow on your feet.

    Now let me ask you...if you remove damage from the game, how long do you think it'll take you to destroy those ferns in comparison to before damage was removed?

  • Swagg.9236Swagg.9236 Member ✭✭✭✭

    Movement control isn't fun in any game. It wasn't fun in GW1 either, but at least there, taking something like movement control generally implied a huge opportunity cost due to the way that builds were constricted in their skill choices. In GW2, you get oppressive amounts of movement control FOR FREE either by having it just randomly baked into your weapons because "lolflavor" or even passively because you took a trait which is entirely independent from weapon or skill choice. It's pretty disgusting.

  • Terrorhuz.4695Terrorhuz.4695 Member ✭✭✭
    edited November 22, 2020

    The problem is not in immobilize itself. The problem lies in the dev who thought that placing a 9s immobilize on a skill with 20s cooldown was a cool idea.

    That would be stupid even if the roots themselves weren't buggy. And they are.

  • Shao.7236Shao.7236 Member ✭✭✭✭
    edited November 22, 2020

    @Arheundel.6451 said:

    @Shao.7236 said:
    Don't remove it, make the pulsing less aggressive.

    Every second is too often for anyone that clears it just to get caught in the radius again because there's no window of escape at all.

    That goes basically for every CC/snare combo in this game....if one goes..all of them should suffer the same fate , it's way more agonizing to be feared/chilled in a loop that being...immobilized which I can clear with simple countermoves like https://wiki.guildwars2.com/wiki/Warrior's_Sprint

    That's why it needs to change and be proper because it's not exactly problematic to have that skill, numbers are the problem.

    There's still a chance to get immobilized anyway before/after doing it. Revenant has that problem with Aggressive Agility also and it's annoying. Making the skill pulse every 2 seconds for 2 seconds of Immobilize would alleviated the problem of spam by leaving room for skills to work.

    With CC's there's an actual chance to evade after stunbreaking, here you have more RNG than a chance to do so.

    Willing to help with anything Revenant related.

  • Dadnir.5038Dadnir.5038 Member ✭✭✭✭

    Removing immobilize?
    Come on, isn't it obvious that immobilize will be at the center of the next necromancer e-spec after chill and cripple? They certainly can't remove this condition before droping the necro e-spec bomb.

  • The druid roots need to go, and have needed to go since they were put in the game. An invisible respawning immob trap that is a passive proc should never have been put in the game.

    The rest of immob is ok. Only problem is new players waste stun break/stab on it.

  • Grimjack.8130Grimjack.8130 Member ✭✭✭

    In Core, Entangle being a 1-5 second Immob as an elite was certainly balanced. However now that there are many more sources of Binding Roots that Immob being 1-5 seconds is without a doubt overtuned. As a result of there being Jacaranda, Entangle, Ancient Seeds, and Natural Convergence, the max duration needs to go down.
    A 3 second Immob on all of these all make them still very strong, plenty strong enough to use and try to play around but will limit the times where you can be Immobed for up to 10s at a time.

    A small increase to their recharges(5s to ancient seeds/f2?) could also be justified so it feels less annoying to play against the constant brief immobilize, even if you can get out of it relatively regularly.

    I'm a well known nobody.
    Former member of [MnF], [DnT], [dP], and [Hg]. Winner of the 2018 ERP Tournament.

  • I don't know if it's a bug or what but today while I was playing Ranked with my Dragonhunter I got immobilize(roots) from a druid, I used my F2(Remove immob condi) and
    it didn't work, and I got killed because of this perma immobilize.......Can Devs nerf a bit these roots with a lot of cooldowns or maybe let the entangle be the only skill with roots...

  • Fueki.4753Fueki.4753 Member ✭✭✭✭
    edited November 30, 2020

    @metallaro.7964 said:
    I don't know if it's a bug or what but today while I was playing Ranked with my Dragonhunter I got immobilize(roots) from a druid, I used my F2(Remove immob condi) and
    it didn't work, and I got killed because of this perma immobilize.......

    It's not a bug.
    The roots are pulsing Immobilize.
    You most like cleansed one instance of it, but the next one almost instantly pulsed onto you.

    Can Devs nerf a bit these roots with a lot of cooldowns or maybe let the entangle be the only skill with roots...

    Arenanet should keep the Elite skill as it is and drastically nerf all other ranger applications of Immobilize instead (or completely remove them).

  • Stephen.6312Stephen.6312 Member ✭✭✭

    @Tashigi.3159 said:
    Can we please just remove this from the game? Or at least address how unbalanced it is when used on classes that rely on dodge to remove the kitten condi or the fact that it can be re-applied almost immediately after removing? Or put it higher on priority for condi cleanse.
    Just do something about it 'cause unless you're playing a specific build/class to counter it, there is 0 fun had fighting against people who build around immobilize.

    I think that it would be better to simply tweak immobilisation. Every profession has something that not only defines it, but also draws exasperated calls for nerfs from disaffected players. Immobilisation is one of the primary ways that a ranger controls the battlefield and defines itself. When you go after a class-defining thing, you need to tread carefully.

    Want to delve into some theories about the lore and story of GW2? Check these posts out: The Search For Answers P1 and The Search For Answers P2.

  • @Stephen.6312 said:

    @Tashigi.3159 said:
    Can we please just remove this from the game? Or at least address how unbalanced it is when used on classes that rely on dodge to remove the kitten condi or the fact that it can be re-applied almost immediately after removing? Or put it higher on priority for condi cleanse.
    Just do something about it 'cause unless you're playing a specific build/class to counter it, there is 0 fun had fighting against people who build around immobilize.

    I think that it would be better to simply tweak immobilisation. Every profession has something that not only defines it, but also draws exasperated calls for nerfs from disaffected players. Immobilisation is one of the primary ways that a ranger controls the battlefield and defines itself. When you go after a class-defining thing, you need to tread carefully.

    Last I checked, the class defining thing for Ranger is the pet mechanics, not immobilize.

  • Immob should cleanse on damage. You're welcome