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Bring Renegade, Soulbeast, Weaver and Deadeye to a competitive level plz.


kappa.2036

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Almost half of the new E-specs can't compete in high tier pvp. Thieves are playing daredevil. Rangers are playing druid. Eles and revenants are almost extincted.Renegade, Soulbeast, Weaver and Deadeye would not have been competitive even with the HoT meta, c'mon balance team!

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Weaver need a way to full attune fast without having to sacrifice one utility for that.

My suggestions:1) Create an F5 skill that full attunes

Or

2) Remove the cd to go from dual attunement to single one. Example you are on fire+water. Attunes to air, become air+fire and it goes on a 4s cd. Let the player click air again with no cd on air.

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I was so excited for Renegade. I right away started making chuka and champawat. Made the precurser then they showed us the shortbow skills and rhe spirits. It broke my heart.

Now the shortbow is on hold and i am still playing herald. Feels like the expansion didn't even happen.

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@xDudisx.5914 said:Weaver need a way to full attune fast without having to sacrifice one utility for that.

My suggestions:1) Create an F5 skill that full attunes

Or

2) Remove the cd to go from dual attunement to single one. Example you are on fire+water. Attunes to air, become air+fire and it goes on a 4s cd. Let the player click air again with no cd on air.

So basically remove the entire premise of weaver.

Weavers problem is it was designed almost entirely around sword and that many of the dual attune skills are worse than the number 3 skills they replace.

In terms of the other classes DD would have to be nerfed heavily to make deadeye competitive or make deadeye into something hilariously imbalanced.

Soul beast is just outperformed by druid and renegade? What role would it fill that isn’t already taken by scourge?

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@hugo.4705 said:Not only for pvp, in pve deadeye is cancerous too... Power amount is horrible can't win a single fight with veterans. Damage dealt are awful. Does this elite give you a real rifle or a toy?! Engie rifle is not awesome but far better than deadeye..

It's clear Anet just doesn't like the gunslinger classes :^]

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@apharma.3741 said:

@xDudisx.5914 said:Weaver need a way to full attune fast without having to sacrifice one utility for that.

My suggestions:1) Create an F5 skill that full attunes

Or

2) Remove the cd to go from dual attunement to single one. Example you are on fire+water. Attunes to air, become air+fire and it goes on a 4s cd. Let the player click air again with no cd on air.

So basically remove the entire premise of weaver.

Weavers problem is it was designed almost entirely around sword and that many of the dual attune skills are worse than the number 3 skills they replace.

In terms of the other classes DD would have to be nerfed heavily to make deadeye competitive or make deadeye into something hilariously imbalanced.

Soul beast is just outperformed by druid and renegade? What role would it fill that isn’t already taken by scourge?

Um they already nerfed DD to force DE on thief players. It did not work because DE design is so terribly bad that nothing would make it viable unless you completely redesign it or make every spell OP. You know what would happen if Anet nerfed DD to oblivion? People would play core because DE is utere trash and nobody would miss it besides few roleplayers. Frankly, after UC nerf and because of scourges core is already better than DD in some instances.

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@apharma.3741 said:

@xDudisx.5914 said:Weaver need a way to full attune fast without having to sacrifice one utility for that.

My suggestions:1) Create an F5 skill that full attunes

Or

2) Remove the cd to go from dual attunement to single one. Example you are on fire+water. Attunes to air, become air+fire and it goes on a 4s cd. Let the player click air again with no cd on air.

So basically remove the entire premise of weaver.

Weavers problem is it was designed almost entirely around sword and that many of the dual attune skills are worse than the number 3 skills they replace.

In terms of the other classes DD would have to be nerfed heavily to make deadeye competitive or make deadeye into something hilariously imbalanced.

Soul beast is just outperformed by druid and renegade? What role would it fill that isn’t already taken by scourge?

On weaver one can only have reliable and instant access to skills 1 and 2. On sword #2 are great. On other weapons 3, 4 and 5 are normally the best skills.

Waiting 3.5 or 7s to have access to one skill. A few examples:

Staff fire 4. That instant access to evade can be life saving.

DD fire 3 evade, same as above.

Focus earth immune.

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@xDudisx.5914 said:

@apharma.3741 said:

@xDudisx.5914 said:Weaver need a way to full attune fast without having to sacrifice one utility for that.

My suggestions:1) Create an F5 skill that full attunes

Or

2) Remove the cd to go from dual attunement to single one. Example you are on fire+water. Attunes to air, become air+fire and it goes on a 4s cd. Let the player click air again with no cd on air.

So basically remove the entire premise of weaver.

Weavers problem is it was designed almost entirely around sword and that many of the dual attune skills are worse than the number 3 skills they replace.

In terms of the other classes DD would have to be nerfed heavily to make deadeye competitive or make deadeye into something hilariously imbalanced.

Soul beast is just outperformed by druid and renegade? What role would it fill that isn’t already taken by scourge?

On weaver one can only have reliable and instant access to skills 1 and 2. On sword #2 are great. On other weapons 3, 4 and 5 are normally the best skills.

Waiting 3.5 or 7s to have access to one skill. A few examples:

Staff fire 4. That instant access to evade can be life saving.

DD fire 3 evade, same as above.

Focus earth immune.

Those weapons mentioned were not designed with weaver in mind. They're ok for pve though. What would have saved them would have been to design their dual skills with weaver, and their inherent weaknesses in mind.

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Like Rukia said. Deadeye needs a redesign. it's gameplay style is incredibly cancerous indeed..

but not only deadeye. classes that are ''now'' underperforming will become an absolute cancer to deal with when blocked.

If u buff soulbeast massively to bring them on par with firebrand, scourge, spellbreaker etc. U will hear threads about massive condi, unblockbale spikedamage evade spamming soulbeasts.

or the return of dagger/dagger ele2.0 due to added leaps and combofield nonsense+perma barrier and some healing power contribution buff nonsense.

we already got a taste of a relative buff to mirage by nerfing spellbreaker.

some classes while garbage can be incredible fucking gamebreaking once they get properly fixed and buffed.

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@MyPuppy.8970 said:

@xDudisx.5914 said:

@apharma.3741 said:

@xDudisx.5914 said:Weaver need a way to full attune fast without having to sacrifice one utility for that.

My suggestions:1) Create an F5 skill that full attunes

Or

2) Remove the cd to go from dual attunement to single one. Example you are on fire+water. Attunes to air, become air+fire and it goes on a 4s cd. Let the player click air again with no cd on air.

So basically remove the entire premise of weaver.

Weavers problem is it was designed almost entirely around sword and that many of the dual attune skills are worse than the number 3 skills they replace.

In terms of the other classes DD would have to be nerfed heavily to make deadeye competitive or make deadeye into something hilariously imbalanced.

Soul beast is just outperformed by druid and renegade? What role would it fill that isn’t already taken by scourge?

On weaver one can only have reliable and instant access to skills 1 and 2. On sword #2 are great. On other weapons 3, 4 and 5 are normally the best skills.

Waiting 3.5 or 7s to have access to one skill. A few examples:

Staff fire 4. That instant access to evade can be life saving.

DD fire 3 evade, same as above.

Focus earth immune.

Those weapons mentioned were not designed with weaver in mind. They're ok for pve though. What would have saved them would have been to design their dual skills with weaver, and their inherent weaknesses in mind.

They work in pve because npcs are scripted and always act the same way. One can easily predict bosses and use pretty much a fixed rotation. Against a player that os not possible.

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I'm trying to dig a hole to bury power reaper, but even the ground doesn't want it: it's colder than a full chill reaper and I don't make any progress... Oh well, at least the body will be well maintained for any post mortem analysis, even though only rats might be interested doing so...

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@"Xanctus The Dragonslayer.2318" said:Like Rukia said. Deadeye needs a redesign. it's gameplay style is incredibly cancerous indeed..

but not only deadeye. classes that are ''now'' underperforming will become an absolute cancer to deal with when blocked.

If u buff soulbeast massively to bring them on par with firebrand, scourge, spellbreaker etc. U will hear threads about massive condi, unblockbale spikedamage evade spamming soulbeasts.

or the return of dagger/dagger ele2.0 due to added leaps and combofield nonsense+perma barrier and some healing power contribution buff nonsense.

we already got a taste of a relative buff to mirage by nerfing spellbreaker.

some classes while garbage can be incredible kitten gamebreaking once they get properly fixed and buffed.

So basically you can't please people....somebody will always come complain about something else...the only people you won't hear complaining are those who for a period of time play a spec devoid of any hard counter

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Deadeye is pretty good, just don't use the damn rifle. If they tweaked the stolen abilities with the mark ability to make them actually useful it would go a long way in helping them out. Weaver is close to being good, just needs a way to fully attune quicker. Soulbeast needs the whole trait line redesigned. Some of the utility abilities are good, but there is pretty much no reason to ever merge with your pet right now. The pet will do more just letting it roam normally than any of the abilities of merging with the pet ever will. Renegade is just, well, useless. The legend is just horrible and the abilities it brings are laughable. Shortbow alone isn't going to get people to waste a legend slot.

Makes me sad that ArenaNet had the chance to make things right with the last balance patch and they majorly screwed it up. Not sure how they made things worse, but they did. You'd think they would be scrambling to get it fixed. Right now balance is the worst it has ever been, at least that I can remember.

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@Swagg.9236 said:Better idea: cull all of the game's bloat until professions have actual, respective identities and roles. Dante Must Die Mode: dealing damage and then popping an invuln or stealth is not an allowable class design.

Something like this.

At launch, Renegade would have had a viable niche. The reason it's dubious now is because trait line power creep, followed by the HoT and PoF specialisations, have steered the meta away from thoughtful gameplay towards rock-paper-scissors, where the outcome is decided by what you brought to the table more than how you use it.

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@xDudisx.5914 said:

@apharma.3741 said:

@xDudisx.5914 said:Weaver need a way to full attune fast without having to sacrifice one utility for that.

My suggestions:1) Create an F5 skill that full attunes

Or

2) Remove the cd to go from dual attunement to single one. Example you are on fire+water. Attunes to air, become air+fire and it goes on a 4s cd. Let the player click air again with no cd on air.

So basically remove the entire premise of weaver.

Weavers problem is it was designed almost entirely around sword and that many of the dual attune skills are worse than the number 3 skills they replace.

In terms of the other classes DD would have to be nerfed heavily to make deadeye competitive or make deadeye into something hilariously imbalanced.

Soul beast is just outperformed by druid and renegade? What role would it fill that isn’t already taken by scourge?

On weaver one can only have reliable and instant access to skills 1 and 2. On sword #2 are great. On other weapons 3, 4 and 5 are normally the best skills.

Waiting 3.5 or 7s to have access to one skill. A few examples:

Staff fire 4. That instant access to evade can be life saving.

DD fire 3 evade, same as above.

Focus earth immune.

Which is mostly what I put, there’s a few exceptions which you’ve mentioned (mainly staff) but the majority of #3 skills on dagger and sceptre mainhands are very useful defences. Focus is a special case but likewise you can also use the 1-3 skills of another attunement while keeping that invuln ready to stave off a burst or as counter to a burst during a time when you’re low on CDs.

Doesn’t change that weaver was clearly designed and balanced around sword and not existing weapons nor did the developers put good thought into the uses of the #3 skills on other weapons that the dual skills replaced. Instead most are generic do damage and inflict a condition associated with those 2 elements.

@Cynz, as you say, DD would need to be nerfed even more to make DE competitive and that’s something considering the UC change. I don’t think anyone wants to see DE buffed the way ANet would, 50% damage buff to auto attack and double tap/three round burst.

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@xDudisx.5914 said:Weaver need a way to full attune fast without having to sacrifice one utility for that.

My suggestions:1) Create an F5 skill that full attunes

Or

2) Remove the cd to go from dual attunement to single one. Example you are on fire+water. Attunes to air, become air+fire and it goes on a 4s cd. Let the player click air again with no cd on air.

I still want Unravel as an elite (buffed) and Weave Self / Tailored Victory as F5 on a 120 seconds cd. IMO that is the fix for the class. Why does chrono get to have the exclusive F5 extra elite skill anyway?

Dream changelog:

Weave Self: Attunement cooldown reduction moved to unravel.Weave Self: No longer labeled as a "Stance".Weave Self: Now takes the F5 slot.Tailored Victory: Now can be used while moving.Unravel: Reduces attunement cooldown from 4 to 2 seconds.Unravel: Ammo count increased to 3.Unravel: Duration reduced to 4 from 5 seconds.Unravel: Count recharge increased to 60.Unravel: Now provides 1 second of quickness, superspeed and alacrity on activation and attunement swap as long as the stance is active.Woven Stride: Now removes conditions directly on swiftness and superspeed application. No longer applies regeneration.

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@Ben K.6238 said:

@Swagg.9236 said:Better idea: cull all of the game's bloat until professions have actual, respective identities and roles. Dante Must Die Mode: dealing damage and then popping an invuln or stealth is not an allowable class design.

Something like this.

At launch, Renegade would have had a viable niche. The reason it's dubious now is because trait line power creep, followed by the HoT and PoF specialisations, have steered the meta away from thoughtful gameplay towards rock-paper-scissors, where the outcome is decided by what you brought to the table more than how you use it.

The introduction of specializations--the thing which was supposed to give GW2 classes unique play-styles and roles--was, in reality, the downfall of defined class play-styles and roles. This isn't just your regular irony; this is anet irony.

If the introduction of new specs has done anything, it's merely proved that each class really only needs one spec, 2-3 weapon bar options and a unique, respective buff or debuff. Otherwise, GW2 basically just plays like LoL or DoTA2 if every hero had every other hero's skills. It's nonsense.

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Deadeye and soulbeast are absolutely fine, they should be the benchmark for the other classes. We don't need all the pof specs to powercreep out everything else worse than they already do. The problem is the others are overtuned as fuck. Leave soulbeast and deadeye alone, nerf the rest.

Weaver is weak though, and renegade is absolute garbage.

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@apharma.3741 said:

@xDudisx.5914 said:

@apharma.3741 said:

@xDudisx.5914 said:Weaver need a way to full attune fast without having to sacrifice one utility for that.

My suggestions:1) Create an F5 skill that full attunes

Or

2) Remove the cd to go from dual attunement to single one. Example you are on fire+water. Attunes to air, become air+fire and it goes on a 4s cd. Let the player click air again with no cd on air.

So basically remove the entire premise of weaver.

Weavers problem is it was designed almost entirely around sword and that many of the dual attune skills are worse than the number 3 skills they replace.

In terms of the other classes DD would have to be nerfed heavily to make deadeye competitive or make deadeye into something hilariously imbalanced.

Soul beast is just outperformed by druid and renegade? What role would it fill that isn’t already taken by scourge?

On weaver one can only have reliable and instant access to skills 1 and 2. On sword #2 are great. On other weapons 3, 4 and 5 are normally the best skills.

Waiting 3.5 or 7s to have access to one skill. A few examples:

Staff fire 4. That instant access to evade can be life saving.

DD fire 3 evade, same as above.

Focus earth immune.

Which is mostly what I put, there’s a few exceptions which you’ve mentioned (mainly staff) but the majority of #3 skills on dagger and sceptre mainhands are very useful defences. Focus is a special case but likewise you can also use the 1-3 skills of another attunement while keeping that invuln ready to stave off a burst or as counter to a burst during a time when you’re low on CDs.

Doesn’t change that weaver was clearly designed and balanced around sword and not existing weapons nor did the developers put good thought into the uses of the #3 skills on other weapons that the dual skills replaced. Instead most are generic do damage and inflict a condition associated with those 2 elements.

@Cynz,
as you say, DD would need to be nerfed even more to make DE competitive and that’s something considering the UC change.
I don’t think anyone wants to see DE buffed the way ANet would, 50% damage buff to auto attack and double tap/three round burst.

Even if they deleted DD, people would play core because DE is trash. But whatever, i am not surprised seeing this comment from you. Guessing people with same ideas sit in balancing team since this is what they tried to do: nerf DD to force thieves to buy PoF for DE just like they did with acro and DD. Except this time it didn't work. No buff to DE would help it, it needs complete redesign. DE is not competitive, simple as it is; no nerf to DD would make it magically viable.Admit it, the only reason you ask for DD nerfs is so you don't have to see any thieves in pvp, which i find rather funny considering how strong mirage is atm and that thieves shouldn't be much issue for you.

Maybe i should follow yours and Burnfall's example and ask to delete mesmers from game.

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i disagree with the idea that all specializations should be viable in any modality, but all classes should have a good build in order to play any modality.What i mean is this

If elementalist is strong as Weaver in SPvP, there's no need to buff core or Tempest. After a big patch will come, the meta will eventually change ( and maybe the profession ).

Currently thief has DD as meta build, so there's no need to review DE for SPvP purposes.

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@Cynz.9437 said:

@apharma.3741 said:

@xDudisx.5914 said:

@apharma.3741 said:

@xDudisx.5914 said:Weaver need a way to full attune fast without having to sacrifice one utility for that.

My suggestions:1) Create an F5 skill that full attunes

Or

2) Remove the cd to go from dual attunement to single one. Example you are on fire+water. Attunes to air, become air+fire and it goes on a 4s cd. Let the player click air again with no cd on air.

So basically remove the entire premise of weaver.

Weavers problem is it was designed almost entirely around sword and that many of the dual attune skills are worse than the number 3 skills they replace.

In terms of the other classes DD would have to be nerfed heavily to make deadeye competitive or make deadeye into something hilariously imbalanced.

Soul beast is just outperformed by druid and renegade? What role would it fill that isn’t already taken by scourge?

On weaver one can only have reliable and instant access to skills 1 and 2. On sword #2 are great. On other weapons 3, 4 and 5 are normally the best skills.

Waiting 3.5 or 7s to have access to one skill. A few examples:

Staff fire 4. That instant access to evade can be life saving.

DD fire 3 evade, same as above.

Focus earth immune.

Which is mostly what I put, there’s a few exceptions which you’ve mentioned (mainly staff) but the majority of #3 skills on dagger and sceptre mainhands are very useful defences. Focus is a special case but likewise you can also use the 1-3 skills of another attunement while keeping that invuln ready to stave off a burst or as counter to a burst during a time when you’re low on CDs.

Doesn’t change that weaver was clearly designed and balanced around sword and not existing weapons nor did the developers put good thought into the uses of the #3 skills on other weapons that the dual skills replaced. Instead most are generic do damage and inflict a condition associated with those 2 elements.

@Cynz,
as you say, DD would need to be nerfed even more to make DE competitive and that’s something considering the UC change.
I don’t think anyone wants to see DE buffed the way ANet would, 50% damage buff to auto attack and double tap/three round burst.

Even if they deleted DD, people would play core because DE is trash. But whatever, i am not surprised seeing this comment from you. Guessing people with same ideas sit in balancing team since this is what they tried to do: nerf DD to force thieves to buy PoF for DE just like they did with acro and DD. Except this time it didn't work. No buff to DE would help it, it needs complete redesign. DE is not competitive, simple as it is; no nerf to DD would make it magically viable.Admit it, the only reason you ask for DD nerfs is so you don't have to see any thieves in pvp, which i find rather funny considering how strong mirage is atm and that thieves shouldn't be much issue for you.

Maybe i should follow yours and Burnfall's example and ask to delete mesmers from game.

Ok I think I’ve poorly represented what I mean in the thread. I was saying DD would have to be nerfed a lot to make DE a better choice (even with DE buffs) because right now even with the UC change it is still the best mobility and the role is still the best option available to thief. I also mentioned no-one wants to see DE buffed because ANet would do something really dumb like increasing the damage of weapon skills that already do a lot of damage and upping the auto damage.

The main issue with DE is there’s no place for a long range sniper in PvP. It doesn’t really work that well and like weaver it’s clear DE was designed entirely around the rifle. Wouldn’t be the first time ANet missed the mark on an elite spec, DD was supposed to let thief be an on point brawler but instead only buffed it’s only role since PvP started.

I am not saying that DD needs a nerf, a redesign maybe but not a nerf and UC change I already said was a lazy implimentation.

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